Added method to set random local port
Added method to set a random local port, so that the board needs not to use always the same embedded local port for receiving NTP packets.
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894b21de11
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@ -73,7 +73,7 @@ void NTPClient::begin() {
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this->begin(NTP_DEFAULT_LOCAL_PORT);
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this->begin(NTP_DEFAULT_LOCAL_PORT);
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}
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}
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void NTPClient::begin(int port) {
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void NTPClient::begin(long port) {
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this->_port = port;
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this->_port = port;
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this->_udp->begin(this->_port);
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this->_udp->begin(this->_port);
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@ -120,7 +120,7 @@ bool NTPClient::forceUpdate() {
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bool NTPClient::update() {
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bool NTPClient::update() {
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if ((millis() - this->_lastUpdate >= this->_updateInterval) // Update after _updateInterval
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if ((millis() - this->_lastUpdate >= this->_updateInterval) // Update after _updateInterval
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|| this->_lastUpdate == 0) { // Update if there was no update yet.
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|| this->_lastUpdate == 0) { // Update if there was no update yet.
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if (!this->_udpSetup) this->begin(); // setup the UDP client if needed
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if (!this->_udpSetup || this->_port != NTP_DEFAULT_LOCAL_PORT) this->begin(this->_port); // setup the UDP client if needed
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return this->forceUpdate();
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return this->forceUpdate();
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}
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}
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return false; // return false if update does not occur
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return false; // return false if update does not occur
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@ -181,7 +181,8 @@ void NTPClient::sendNTPPacket() {
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// set all bytes in the buffer to 0
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// set all bytes in the buffer to 0
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memset(this->_packetBuffer, 0, NTP_PACKET_SIZE);
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memset(this->_packetBuffer, 0, NTP_PACKET_SIZE);
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// Initialize values needed to form NTP request
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// Initialize values needed to form NTP request
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// (see URL above for details on the packets)
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// (see URL above for details on the packets) Serial.println(this->_port);
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this->_packetBuffer[0] = 0b11100011; // LI, Version, Mode
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this->_packetBuffer[0] = 0b11100011; // LI, Version, Mode
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this->_packetBuffer[1] = 0; // Stratum, or type of clock
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this->_packetBuffer[1] = 0; // Stratum, or type of clock
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this->_packetBuffer[2] = 6; // Polling Interval
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this->_packetBuffer[2] = 6; // Polling Interval
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@ -202,3 +203,8 @@ void NTPClient::sendNTPPacket() {
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this->_udp->write(this->_packetBuffer, NTP_PACKET_SIZE);
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this->_udp->write(this->_packetBuffer, NTP_PACKET_SIZE);
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this->_udp->endPacket();
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this->_udp->endPacket();
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}
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}
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void NTPClient::setRandomPort() {
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randomSeed(analogRead(0));
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this->_port = random(1, 65534);
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}
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@ -15,7 +15,7 @@ class NTPClient {
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const char* _poolServerName = "pool.ntp.org"; // Default time server
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const char* _poolServerName = "pool.ntp.org"; // Default time server
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IPAddress _poolServerIP;
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IPAddress _poolServerIP;
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int _port = NTP_DEFAULT_LOCAL_PORT;
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long _port = NTP_DEFAULT_LOCAL_PORT;
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long _timeOffset = 0;
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long _timeOffset = 0;
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unsigned long _updateInterval = 60000; // In ms
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unsigned long _updateInterval = 60000; // In ms
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@ -44,6 +44,11 @@ class NTPClient {
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*/
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*/
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void setPoolServerName(const char* poolServerName);
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void setPoolServerName(const char* poolServerName);
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/**
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* Set random local port
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*/
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void setRandomPort();
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/**
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/**
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* Starts the underlying UDP client with the default local port
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* Starts the underlying UDP client with the default local port
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*/
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*/
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@ -52,7 +57,7 @@ class NTPClient {
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/**
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/**
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* Starts the underlying UDP client with the specified local port
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* Starts the underlying UDP client with the specified local port
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*/
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*/
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void begin(int port);
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void begin(long port);
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/**
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/**
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* This should be called in the main loop of your application. By default an update from the NTP Server is only
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* This should be called in the main loop of your application. By default an update from the NTP Server is only
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