Added method to set random local port
Added method to set a random local port, so that the board needs not to use always the same embedded local port for receiving NTP packets.
This commit is contained in:
parent
894b21de11
commit
a8bdae7ca4
@ -73,7 +73,7 @@ void NTPClient::begin() {
|
||||
this->begin(NTP_DEFAULT_LOCAL_PORT);
|
||||
}
|
||||
|
||||
void NTPClient::begin(int port) {
|
||||
void NTPClient::begin(long port) {
|
||||
this->_port = port;
|
||||
|
||||
this->_udp->begin(this->_port);
|
||||
@ -120,7 +120,7 @@ bool NTPClient::forceUpdate() {
|
||||
bool NTPClient::update() {
|
||||
if ((millis() - this->_lastUpdate >= this->_updateInterval) // Update after _updateInterval
|
||||
|| this->_lastUpdate == 0) { // Update if there was no update yet.
|
||||
if (!this->_udpSetup) this->begin(); // setup the UDP client if needed
|
||||
if (!this->_udpSetup || this->_port != NTP_DEFAULT_LOCAL_PORT) this->begin(this->_port); // setup the UDP client if needed
|
||||
return this->forceUpdate();
|
||||
}
|
||||
return false; // return false if update does not occur
|
||||
@ -181,7 +181,8 @@ void NTPClient::sendNTPPacket() {
|
||||
// set all bytes in the buffer to 0
|
||||
memset(this->_packetBuffer, 0, NTP_PACKET_SIZE);
|
||||
// Initialize values needed to form NTP request
|
||||
// (see URL above for details on the packets)
|
||||
// (see URL above for details on the packets) Serial.println(this->_port);
|
||||
|
||||
this->_packetBuffer[0] = 0b11100011; // LI, Version, Mode
|
||||
this->_packetBuffer[1] = 0; // Stratum, or type of clock
|
||||
this->_packetBuffer[2] = 6; // Polling Interval
|
||||
@ -202,3 +203,8 @@ void NTPClient::sendNTPPacket() {
|
||||
this->_udp->write(this->_packetBuffer, NTP_PACKET_SIZE);
|
||||
this->_udp->endPacket();
|
||||
}
|
||||
|
||||
void NTPClient::setRandomPort() {
|
||||
randomSeed(analogRead(0));
|
||||
this->_port = random(1, 65534);
|
||||
}
|
@ -15,7 +15,7 @@ class NTPClient {
|
||||
|
||||
const char* _poolServerName = "pool.ntp.org"; // Default time server
|
||||
IPAddress _poolServerIP;
|
||||
int _port = NTP_DEFAULT_LOCAL_PORT;
|
||||
long _port = NTP_DEFAULT_LOCAL_PORT;
|
||||
long _timeOffset = 0;
|
||||
|
||||
unsigned long _updateInterval = 60000; // In ms
|
||||
@ -44,6 +44,11 @@ class NTPClient {
|
||||
*/
|
||||
void setPoolServerName(const char* poolServerName);
|
||||
|
||||
/**
|
||||
* Set random local port
|
||||
*/
|
||||
void setRandomPort();
|
||||
|
||||
/**
|
||||
* Starts the underlying UDP client with the default local port
|
||||
*/
|
||||
@ -52,7 +57,7 @@ class NTPClient {
|
||||
/**
|
||||
* Starts the underlying UDP client with the specified local port
|
||||
*/
|
||||
void begin(int port);
|
||||
void begin(long port);
|
||||
|
||||
/**
|
||||
* This should be called in the main loop of your application. By default an update from the NTP Server is only
|
||||
|
Loading…
Reference in New Issue
Block a user