Return result of update() and forceUpdate()
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8dfbf23463
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@ -60,7 +60,7 @@ void NTPClient::begin(int port) {
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this->_udpSetup = true;
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}
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void NTPClient::forceUpdate() {
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bool NTPClient::forceUpdate() {
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#ifdef DEBUG_NTPClient
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Serial.println("Update from NTP Server");
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#endif
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@ -73,7 +73,7 @@ void NTPClient::forceUpdate() {
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do {
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delay ( 10 );
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cb = this->_udp->parsePacket();
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if (timeout > 100) return; // timeout after 1000 ms
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if (timeout > 100) return false; // timeout after 1000 ms
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timeout++;
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} while (cb == 0);
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@ -88,14 +88,17 @@ void NTPClient::forceUpdate() {
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unsigned long secsSince1900 = highWord << 16 | lowWord;
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this->_currentEpoc = secsSince1900 - SEVENZYYEARS;
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return true;
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}
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void NTPClient::update() {
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bool NTPClient::update() {
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if ((millis() - this->_lastUpdate >= this->_updateInterval) // Update after _updateInterval
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|| this->_lastUpdate == 0) { // Update if there was no update yet.
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if (!this->_udpSetup) this->begin(); // setup the UDP client if needed
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this->forceUpdate();
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return this->forceUpdate();
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}
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return true;
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}
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unsigned long NTPClient::getRawTime() {
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@ -46,13 +46,17 @@ class NTPClient {
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/**
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* This should be called in the main loop of your application. By default an update from the NTP Server is only
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* made every 60 seconds. This can be configured in the NTPClient constructor.
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*
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* @return true on success, false on failure
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*/
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void update();
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bool update();
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/**
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* This will force the update from the NTP Server.
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*
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* @return true on success, false on failure
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*/
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void forceUpdate();
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bool forceUpdate();
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String getDay();
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String getHours();
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