NTPClient/NTPClient.cpp
Anthony F. dela Paz 832a47dd70 Added processing of fractional time in forceUpdate() to allow syncing to the exact NTP time.
Added sanity checking of received timestamp before using it.
Added millis() rollover protection in getEpochTime().
Added new function, setEpochTime(), to set NTPClient's internal currentEpoch from hardware RTC time.
Changed the default updateInterval to 1 hour.
Added 'Advanced_with_RTC' example to demonstrate new capabilities and accuracy.
2021-06-09 15:28:19 +08:00

236 lines
7.9 KiB
C++
Executable File

/**
* The MIT License (MIT)
* Copyright (c) 2015 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "NTPClient.h"
NTPClient::NTPClient(UDP& udp) {
this->_udp = &udp;
}
NTPClient::NTPClient(UDP& udp, long timeOffset) {
this->_udp = &udp;
this->_timeOffset = timeOffset;
}
NTPClient::NTPClient(UDP& udp, const char* poolServerName) {
this->_udp = &udp;
this->_poolServerName = poolServerName;
}
NTPClient::NTPClient(UDP& udp, IPAddress poolServerIP) {
this->_udp = &udp;
this->_poolServerIP = poolServerIP;
this->_poolServerName = NULL;
}
NTPClient::NTPClient(UDP& udp, const char* poolServerName, long timeOffset) {
this->_udp = &udp;
this->_timeOffset = timeOffset;
this->_poolServerName = poolServerName;
}
NTPClient::NTPClient(UDP& udp, IPAddress poolServerIP, long timeOffset){
this->_udp = &udp;
this->_timeOffset = timeOffset;
this->_poolServerIP = poolServerIP;
this->_poolServerName = NULL;
}
NTPClient::NTPClient(UDP& udp, const char* poolServerName, long timeOffset, unsigned long updateInterval) {
this->_udp = &udp;
this->_timeOffset = timeOffset;
this->_poolServerName = poolServerName;
this->_updateInterval = updateInterval;
}
NTPClient::NTPClient(UDP& udp, IPAddress poolServerIP, long timeOffset, unsigned long updateInterval) {
this->_udp = &udp;
this->_timeOffset = timeOffset;
this->_poolServerIP = poolServerIP;
this->_poolServerName = NULL;
this->_updateInterval = updateInterval;
}
void NTPClient::begin() {
this->begin(NTP_DEFAULT_LOCAL_PORT);
}
void NTPClient::begin(unsigned int port) {
this->_port = port;
this->_udp->begin(this->_port);
this->_udpSetup = true;
}
bool NTPClient::forceUpdate() {
#ifdef DEBUG_NTPClient
Serial.println("Update from NTP Server");
#endif
// flush any existing packets
while(this->_udp->parsePacket() != 0)
this->_udp->flush();
this->sendNTPPacket();
// Wait till data is there or timeout...
byte timeout = 0;
int cb = 0;
do {
delay ( 10 );
cb = this->_udp->parsePacket();
if (timeout > 100) return false; // timeout after 1000 ms
timeout++;
} while (cb == 0);
this->_udp->read(this->_packetBuffer, NTP_PACKET_SIZE);
unsigned long highWord = word(this->_packetBuffer[40], this->_packetBuffer[41]);
unsigned long lowWord = word(this->_packetBuffer[42], this->_packetBuffer[43]);
// combine the four bytes (two words) into a long integer
// this is NTP time (seconds since Jan 1 1900):
unsigned long secsSince1900 = highWord << 16 | lowWord;
/// return early if received timestamp is invalid
if (secsSince1900 == 0) return false;
unsigned long unixEpoch = secsSince1900 - SEVENZYYEARS;
/// compute the fractional time. we will use it to sync to the nearest millis()
highWord = word(this->_packetBuffer[44], this->_packetBuffer[45]);
lowWord = word(this->_packetBuffer[46], this->_packetBuffer[47]);
unsigned long fractionPart = highWord << 16 | lowWord;
unsigned long milliseconds = ((unsigned long long) fractionPart * 1000) >> 32;
this->_lastUpdate = (unsigned long) (millis() - milliseconds);
this->_currentEpoc = unixEpoch;
return true;
}
bool NTPClient::update() {
if ((millis() - this->_lastUpdate >= this->_updateInterval) // Update after _updateInterval
|| this->_lastUpdate == 0) { // Update if there was no update yet.
if (!this->_udpSetup || this->_port != NTP_DEFAULT_LOCAL_PORT) this->begin(this->_port); // setup the UDP client if needed
return this->forceUpdate();
}
return false; // return false if update does not occur
}
bool NTPClient::isTimeSet() const {
return (this->_lastUpdate != 0); // returns true if the time has been set, else false
}
unsigned long NTPClient::getEpochTime() const {
unsigned long t = millis();
/// if millis() has rollover, get difference between lastUpdate and maximum value of uint32_t.
/// then add it to current value of millis() and add 1 for when millis() was 0.
if (t < this->_lastUpdate) {
t = (((unsigned long) -1) - this->_lastUpdate) + t + 1;
} else {
t = t - this->_lastUpdate;
}
return this->_timeOffset + // User offset
this->_currentEpoc + // Epoc returned by the NTP server
(t / 1000); // Time since last update
}
unsigned long NTPClient::setEpochTime(unsigned long localTime) {
this->_currentEpoc = localTime - this->_timeOffset;
this->_lastUpdate = millis();
/// Return Unix epoch
return (this->_currentEpoc);
}
int NTPClient::getDay() const {
return (((this->getEpochTime() / 86400L) + 4 ) % 7); //0 is Sunday
}
int NTPClient::getHours() const {
return ((this->getEpochTime() % 86400L) / 3600);
}
int NTPClient::getMinutes() const {
return ((this->getEpochTime() % 3600) / 60);
}
int NTPClient::getSeconds() const {
return (this->getEpochTime() % 60);
}
String NTPClient::getFormattedTime() const {
unsigned long rawTime = this->getEpochTime();
unsigned long hours = (rawTime % 86400L) / 3600;
String hoursStr = hours < 10 ? "0" + String(hours) : String(hours);
unsigned long minutes = (rawTime % 3600) / 60;
String minuteStr = minutes < 10 ? "0" + String(minutes) : String(minutes);
unsigned long seconds = rawTime % 60;
String secondStr = seconds < 10 ? "0" + String(seconds) : String(seconds);
return hoursStr + ":" + minuteStr + ":" + secondStr;
}
void NTPClient::end() {
this->_udp->stop();
this->_udpSetup = false;
}
void NTPClient::setTimeOffset(int timeOffset) {
this->_timeOffset = timeOffset;
}
void NTPClient::setUpdateInterval(unsigned long updateInterval) {
this->_updateInterval = updateInterval;
}
void NTPClient::setPoolServerName(const char* poolServerName) {
this->_poolServerName = poolServerName;
}
void NTPClient::sendNTPPacket() {
// set all bytes in the buffer to 0
memset(this->_packetBuffer, 0, NTP_PACKET_SIZE);
// Initialize values needed to form NTP request
this->_packetBuffer[0] = 0b11100011; // LI, Version, Mode
this->_packetBuffer[1] = 0; // Stratum, or type of clock
this->_packetBuffer[2] = 6; // Polling Interval
this->_packetBuffer[3] = 0xEC; // Peer Clock Precision
// 8 bytes of zero for Root Delay & Root Dispersion
this->_packetBuffer[12] = 49;
this->_packetBuffer[13] = 0x4E;
this->_packetBuffer[14] = 49;
this->_packetBuffer[15] = 52;
// all NTP fields have been given values, now
// you can send a packet requesting a timestamp:
if (this->_poolServerName) {
this->_udp->beginPacket(this->_poolServerName, 123);
} else {
this->_udp->beginPacket(this->_poolServerIP, 123);
}
this->_udp->write(this->_packetBuffer, NTP_PACKET_SIZE);
this->_udp->endPacket();
}
void NTPClient::setRandomPort(unsigned int minValue, unsigned int maxValue) {
randomSeed(analogRead(0));
this->_port = random(minValue, maxValue);
}