NTPClient/NTPClient.cpp
masterx1981 be86f1b324 update() return last sync state
As the update() function return false both if the forceUpdate fail, and also if the timeout isn't expired, we are not able to know if the last ntp update was fine.
Wouldn't be better to return true if the last sync was gone ok, and false if wasn't good?
2020-12-30 11:09:08 +01:00

219 lines
7.0 KiB
C++
Executable File

/**
* The MIT License (MIT)
* Copyright (c) 2015 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "NTPClient.h"
NTPClient::NTPClient(UDP& udp) {
this->_udp = &udp;
}
NTPClient::NTPClient(UDP& udp, long timeOffset) {
this->_udp = &udp;
this->_timeOffset = timeOffset;
}
NTPClient::NTPClient(UDP& udp, const char* poolServerName) {
this->_udp = &udp;
this->_poolServerName = poolServerName;
}
NTPClient::NTPClient(UDP& udp, IPAddress poolServerIP) {
this->_udp = &udp;
this->_poolServerIP = poolServerIP;
this->_poolServerName = NULL;
}
NTPClient::NTPClient(UDP& udp, const char* poolServerName, long timeOffset) {
this->_udp = &udp;
this->_timeOffset = timeOffset;
this->_poolServerName = poolServerName;
}
NTPClient::NTPClient(UDP& udp, IPAddress poolServerIP, long timeOffset){
this->_udp = &udp;
this->_timeOffset = timeOffset;
this->_poolServerIP = poolServerIP;
this->_poolServerName = NULL;
}
NTPClient::NTPClient(UDP& udp, const char* poolServerName, long timeOffset, unsigned long updateInterval) {
this->_udp = &udp;
this->_timeOffset = timeOffset;
this->_poolServerName = poolServerName;
this->_updateInterval = updateInterval;
}
NTPClient::NTPClient(UDP& udp, IPAddress poolServerIP, long timeOffset, unsigned long updateInterval) {
this->_udp = &udp;
this->_timeOffset = timeOffset;
this->_poolServerIP = poolServerIP;
this->_poolServerName = NULL;
this->_updateInterval = updateInterval;
}
void NTPClient::begin() {
this->begin(NTP_DEFAULT_LOCAL_PORT);
}
void NTPClient::begin(unsigned int port) {
this->_port = port;
this->_udp->begin(this->_port);
this->_udpSetup = true;
}
bool NTPClient::forceUpdate() {
#ifdef DEBUG_NTPClient
Serial.println("Update from NTP Server");
#endif
// flush any existing packets
while(this->_udp->parsePacket() != 0)
this->_udp->flush();
this->sendNTPPacket();
// Wait till data is there or timeout...
byte timeout = 0;
int cb = 0;
do {
delay ( 10 );
cb = this->_udp->parsePacket();
if (timeout > 100) {
this->_lastUpdateOk = false;
return false; // timeout after 1000 ms
}
timeout++;
} while (cb == 0);
this->_lastUpdate = millis() - (10 * (timeout + 1)); // Account for delay in reading the time
this->_lastUpdateOk = true;
this->_udp->read(this->_packetBuffer, NTP_PACKET_SIZE);
unsigned long highWord = word(this->_packetBuffer[40], this->_packetBuffer[41]);
unsigned long lowWord = word(this->_packetBuffer[42], this->_packetBuffer[43]);
// combine the four bytes (two words) into a long integer
// this is NTP time (seconds since Jan 1 1900):
unsigned long secsSince1900 = highWord << 16 | lowWord;
this->_currentEpoc = secsSince1900 - SEVENZYYEARS;
return true; // return true after successful update
}
bool NTPClient::update() {
if ((millis() - this->_lastUpdate >= this->_updateInterval) // Update after _updateInterval
|| this->_lastUpdate == 0) { // Update if there was no update yet.
if (!this->_udpSetup || this->_port != NTP_DEFAULT_LOCAL_PORT) this->begin(this->_port); // setup the UDP client if needed
return this->forceUpdate();
}
return this->_lastUpdateOk; // return last sync state
}
unsigned long NTPClient::getEpochTime() const {
return this->_timeOffset + // User offset
this->_currentEpoc + // Epoc returned by the NTP server
((millis() - this->_lastUpdate) / 1000); // Time since last update
}
int NTPClient::getDay() const {
return (((this->getEpochTime() / 86400L) + 4 ) % 7); //0 is Sunday
}
int NTPClient::getHours() const {
return ((this->getEpochTime() % 86400L) / 3600);
}
int NTPClient::getMinutes() const {
return ((this->getEpochTime() % 3600) / 60);
}
int NTPClient::getSeconds() const {
return (this->getEpochTime() % 60);
}
String NTPClient::getFormattedTime() const {
unsigned long rawTime = this->getEpochTime();
unsigned long hours = (rawTime % 86400L) / 3600;
String hoursStr = hours < 10 ? "0" + String(hours) : String(hours);
unsigned long minutes = (rawTime % 3600) / 60;
String minuteStr = minutes < 10 ? "0" + String(minutes) : String(minutes);
unsigned long seconds = rawTime % 60;
String secondStr = seconds < 10 ? "0" + String(seconds) : String(seconds);
return hoursStr + ":" + minuteStr + ":" + secondStr;
}
void NTPClient::end() {
this->_udp->stop();
this->_udpSetup = false;
}
void NTPClient::setTimeOffset(int timeOffset) {
this->_timeOffset = timeOffset;
}
void NTPClient::setUpdateInterval(unsigned long updateInterval) {
this->_updateInterval = updateInterval;
}
void NTPClient::setPoolServerName(const char* poolServerName) {
this->_poolServerName = poolServerName;
}
void NTPClient::setPoolServerIP(IPAddress poolServerIP) {
this->_poolServerName = NULL;
this->_poolServerIP = poolServerIP;
}
void NTPClient::sendNTPPacket() {
// set all bytes in the buffer to 0
memset(this->_packetBuffer, 0, NTP_PACKET_SIZE);
// Initialize values needed to form NTP request
// (see URL above for details on the packets)
this->_packetBuffer[0] = 0b11100011; // LI, Version, Mode
this->_packetBuffer[1] = 0; // Stratum, or type of clock
this->_packetBuffer[2] = 6; // Polling Interval
this->_packetBuffer[3] = 0xEC; // Peer Clock Precision
// 8 bytes of zero for Root Delay & Root Dispersion
this->_packetBuffer[12] = 49;
this->_packetBuffer[13] = 0x4E;
this->_packetBuffer[14] = 49;
this->_packetBuffer[15] = 52;
// all NTP fields have been given values, now
// you can send a packet requesting a timestamp:
if (this->_poolServerName) {
this->_udp->beginPacket(this->_poolServerName, 123);
} else {
this->_udp->beginPacket(this->_poolServerIP, 123);
}
this->_udp->write(this->_packetBuffer, NTP_PACKET_SIZE);
this->_udp->endPacket();
}
void NTPClient::setRandomPort(unsigned int minValue, unsigned int maxValue) {
randomSeed(analogRead(0));
this->_port = random(minValue, maxValue);
}