ac19e0d7db
I added two functions: ```cpp setTimeOffset(int timeOffset) ``` Allows you to set the offset at a later stage (e.g. upon timezone changes or change from summertime to standard time) ```cpp setUpdateInterval(int updateInterval) ``` Allows to set the interval at a later point. This was helpful when not setting an offset at initialization and e.g. for other sync times during special occasions.
172 lines
5.6 KiB
C++
172 lines
5.6 KiB
C++
/**
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* The MIT License (MIT)
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* Copyright (c) 2015 by Fabrice Weinberg
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "NTPClient.h"
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NTPClient::NTPClient(UDP& udp) {
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this->_udp = &udp;
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}
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NTPClient::NTPClient(UDP& udp, int timeOffset) {
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this->_udp = &udp;
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this->_timeOffset = timeOffset;
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}
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NTPClient::NTPClient(UDP& udp, const char* poolServerName) {
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this->_udp = &udp;
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this->_poolServerName = poolServerName;
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}
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NTPClient::NTPClient(UDP& udp, const char* poolServerName, int timeOffset) {
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this->_udp = &udp;
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this->_timeOffset = timeOffset;
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this->_poolServerName = poolServerName;
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}
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NTPClient::NTPClient(UDP& udp, const char* poolServerName, int timeOffset, int updateInterval) {
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this->_udp = &udp;
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this->_timeOffset = timeOffset;
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this->_poolServerName = poolServerName;
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this->_updateInterval = updateInterval;
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}
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void NTPClient::begin() {
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this->begin(NTP_DEFAULT_LOCAL_PORT);
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}
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void NTPClient::begin(int port) {
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this->_port = port;
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this->_udp->begin(this->_port);
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this->_udpSetup = true;
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}
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bool NTPClient::forceUpdate() {
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#ifdef DEBUG_NTPClient
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Serial.println("Update from NTP Server");
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#endif
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this->sendNTPPacket();
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// Wait till data is there or timeout...
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byte timeout = 0;
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int cb = 0;
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do {
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delay ( 10 );
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cb = this->_udp->parsePacket();
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if (timeout > 100) return false; // timeout after 1000 ms
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timeout++;
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} while (cb == 0);
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this->_lastUpdate = millis() - (10 * (timeout + 1)); // Account for delay in reading the time
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this->_udp->read(this->_packetBuffer, NTP_PACKET_SIZE);
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unsigned long highWord = word(this->_packetBuffer[40], this->_packetBuffer[41]);
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unsigned long lowWord = word(this->_packetBuffer[42], this->_packetBuffer[43]);
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// combine the four bytes (two words) into a long integer
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// this is NTP time (seconds since Jan 1 1900):
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unsigned long secsSince1900 = highWord << 16 | lowWord;
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this->_currentEpoc = secsSince1900 - SEVENZYYEARS;
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return true;
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}
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bool NTPClient::update() {
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if ((millis() - this->_lastUpdate >= this->_updateInterval) // Update after _updateInterval
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|| this->_lastUpdate == 0) { // Update if there was no update yet.
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if (!this->_udpSetup) this->begin(); // setup the UDP client if needed
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return this->forceUpdate();
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}
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return true;
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}
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unsigned long NTPClient::getEpochTime() {
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return this->_timeOffset + // User offset
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this->_currentEpoc + // Epoc returned by the NTP server
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((millis() - this->_lastUpdate) / 1000); // Time since last update
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}
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int NTPClient::getDay() {
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return (((this->getEpochTime() / 86400L) + 4 ) % 7); //0 is Sunday
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}
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int NTPClient::getHours() {
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return ((this->getEpochTime() % 86400L) / 3600);
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}
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int NTPClient::getMinutes() {
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return ((this->getEpochTime() % 3600) / 60);
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}
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int NTPClient::getSeconds() {
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return (this->getEpochTime() % 60);
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}
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String NTPClient::getFormattedTime() {
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unsigned long rawTime = this->getEpochTime();
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unsigned long hours = (rawTime % 86400L) / 3600;
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String hoursStr = hours < 10 ? "0" + String(hours) : String(hours);
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unsigned long minutes = (rawTime % 3600) / 60;
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String minuteStr = minutes < 10 ? "0" + String(minutes) : String(minutes);
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unsigned long seconds = rawTime % 60;
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String secondStr = seconds < 10 ? "0" + String(seconds) : String(seconds);
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return hoursStr + ":" + minuteStr + ":" + secondStr;
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}
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void NTPClient::end() {
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this->_udp->stop();
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this->_udpSetup = false;
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}
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void NTPClient::setTimeOffset(int timeOffset) {
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this->_timeOffset = timeOffset;
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}
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void NTPClient::setUpdateInterval(int updateInterval) {
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this->_updateInterval = updateInterval;
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}
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void NTPClient::sendNTPPacket() {
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// set all bytes in the buffer to 0
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memset(this->_packetBuffer, 0, NTP_PACKET_SIZE);
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// Initialize values needed to form NTP request
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// (see URL above for details on the packets)
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this->_packetBuffer[0] = 0b11100011; // LI, Version, Mode
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this->_packetBuffer[1] = 0; // Stratum, or type of clock
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this->_packetBuffer[2] = 6; // Polling Interval
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this->_packetBuffer[3] = 0xEC; // Peer Clock Precision
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// 8 bytes of zero for Root Delay & Root Dispersion
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this->_packetBuffer[12] = 49;
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this->_packetBuffer[13] = 0x4E;
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this->_packetBuffer[14] = 49;
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this->_packetBuffer[15] = 52;
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// all NTP fields have been given values, now
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// you can send a packet requesting a timestamp:
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this->_udp->beginPacket(this->_poolServerName, 123); //NTP requests are to port 123
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this->_udp->write(this->_packetBuffer, NTP_PACKET_SIZE);
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this->_udp->endPacket();
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}
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