WLED/wled00/ws.cpp

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#include "wled.h"
/*
* WebSockets server for bidirectional communication
*/
#ifdef WLED_ENABLE_WEBSOCKETS
uint16_t wsLiveClientId = 0;
unsigned long wsLastLiveTime = 0;
//uint8_t* wsFrameBuffer = nullptr;
#define WS_LIVE_INTERVAL 40
void wsEvent(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len)
{
if(type == WS_EVT_CONNECT){
//client connected
sendDataWs(client);
DEBUG_PRINTLN(F("WS client connected."));
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} else if(type == WS_EVT_DISCONNECT){
//client disconnected
if (client->id() == wsLiveClientId) wsLiveClientId = 0;
DEBUG_PRINTLN(F("WS client disconnected."));
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} else if(type == WS_EVT_DATA){
//data packet
AwsFrameInfo * info = (AwsFrameInfo*)arg;
if(info->final && info->index == 0 && info->len == len){
//the whole message is in a single frame and we got all of its data (max. 1450byte)
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if(info->opcode == WS_TEXT)
{
if (len > 0 && len < 10 && data[0] == 'p') {
//application layer ping/pong heartbeat.
//client-side socket layer ping packets are unresponded (investigate)
client->text(F("pong"));
return;
}
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bool verboseResponse = false;
{ //scope JsonDocument so it releases its buffer
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DEBUG_PRINTLN(F("WS JSON receive buffer requested."));
#ifdef WLED_USE_DYNAMIC_JSON
DynamicJsonDocument doc(JSON_BUFFER_SIZE);
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#else
if (!requestJSONBufferLock(15)) return;
#endif
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DeserializationError error = deserializeJson(doc, data, len);
JsonObject root = doc.as<JsonObject>();
if (error || root.isNull()) {
releaseJSONBufferLock();
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return;
}
/*
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#ifdef WLED_DEBUG
DEBUG_PRINT(F("Incoming WS: "));
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serializeJson(root,Serial);
DEBUG_PRINTLN();
#endif
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*/
if (root["v"] && root.size() == 1) {
//if the received value is just "{"v":true}", send only to this client
verboseResponse = true;
} else if (root.containsKey("lv"))
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{
wsLiveClientId = root["lv"] ? client->id() : 0;
} else {
//fileDoc = &doc; // used for applying presets (presets.cpp)
verboseResponse = deserializeState(root);
//fileDoc = nullptr;
if (!interfaceUpdateCallMode) {
//special case, only on playlist load, avoid sending twice in rapid succession
if (millis() - lastInterfaceUpdate > 1700) verboseResponse = false;
}
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}
releaseJSONBufferLock();
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}
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//update if it takes longer than 300ms until next "broadcast"
if (verboseResponse && (millis() - lastInterfaceUpdate < 1700 || !interfaceUpdateCallMode)) sendDataWs(client);
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}
} else {
//message is comprised of multiple frames or the frame is split into multiple packets
//if(info->index == 0){
//if (!wsFrameBuffer && len < 4096) wsFrameBuffer = new uint8_t[4096];
//}
//if (wsFrameBuffer && len < 4096 && info->index + info->)
//{
//}
if((info->index + len) == info->len){
if(info->final){
if(info->message_opcode == WS_TEXT) {
client->text(F("{\"error\":9}")); //we do not handle split packets right now
}
}
}
DEBUG_PRINTLN(F("WS multipart message."));
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}
} else if(type == WS_EVT_ERROR){
//error was received from the other end
DEBUG_PRINTLN(F("WS error."));
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} else if(type == WS_EVT_PONG){
//pong message was received (in response to a ping request maybe)
DEBUG_PRINTLN(F("WS pong."));
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}
}
void sendDataWs(AsyncWebSocketClient * client)
{
if (!ws.count()) return;
AsyncWebSocketMessageBuffer * buffer;
{ //scope JsonDocument so it releases its buffer
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DEBUG_PRINTLN(F("WS JSON send buffer requested."));
#ifdef WLED_USE_DYNAMIC_JSON
DynamicJsonDocument doc(JSON_BUFFER_SIZE);
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#else
if (!requestJSONBufferLock(16)) return;
#endif
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JsonObject state = doc.createNestedObject("state");
serializeState(state);
JsonObject info = doc.createNestedObject("info");
serializeInfo(info);
DEBUG_PRINTF("JSON buffer size: %u for WS request.\n", doc.memoryUsage());
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size_t len = measureJson(doc);
buffer = ws.makeBuffer(len);
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if (!buffer) {
releaseJSONBufferLock();
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return; //out of memory
}
/*
#ifdef WLED_DEBUG
DEBUG_PRINT(F("Outgoing WS: "));
serializeJson(doc,Serial);
DEBUG_PRINTLN();
#endif
*/
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serializeJson(doc, (char *)buffer->get(), len +1);
releaseJSONBufferLock();
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}
DEBUG_PRINT(F("Sending WS data "));
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if (client) {
client->text(buffer);
DEBUG_PRINTLN(F("to a single client."));
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} else {
ws.textAll(buffer);
DEBUG_PRINTLN(F("to multiple clients."));
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}
}
void handleWs()
{
if (millis() - wsLastLiveTime > WS_LIVE_INTERVAL)
{
ws.cleanupClients();
bool success = true;
if (wsLiveClientId)
success = serveLiveLeds(nullptr, wsLiveClientId);
wsLastLiveTime = millis();
if (!success) wsLastLiveTime -= 20; //try again in 20ms if failed due to non-empty WS queue
}
}
#else
void handleWs() {}
void sendDataWs(AsyncWebSocketClient * client) {}
#endif