WLED/wled00/wled08_led.ino

139 lines
3.0 KiB
Arduino
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void setAllLeds() {
double d = bri_t*bri_n;
int val = d/100;
strip.setBrightness(val);
strip.setColor(col_t[0], col_t[1], col_t[2]);
}
void setLedsStandard()
{
col_old[0] = col[0];
col_old[1] = col[1];
col_old[2] = col[2];
bri_old = bri;
col_t[0] = col[0];
col_t[1] = col[1];
col_t[2] = col[2];
bri_t = bri;
setAllLeds();
}
void colorUpdated(int callMode)
{
//call for notifier -> 0: init 1: direct change 2: button 3: notification 4: nightlight 5: other (no not.)
if (col[0] == col_it[0] && col[1] == col_it[1] && col[2] == col_it[2] && bri == bri_it)
{
if (callMode == 6) notify(6);
return; //no change
}
col_it[0] = col[0];
col_it[1] = col[1];
col_it[2] = col[2];
bri_it = bri;
if (bri > 0) bri_last = bri;
notify(callMode);
if (fadeTransition || seqTransition)
{
if (transitionActive)
{
col_old[0] = col_t[0];
col_old[1] = col_t[1];
col_old[2] = col_t[2];
bri_old = bri_t;
}
transitionActive = true;
transitionStartTime = millis();
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transitionDelay = transitionDelay_old;
} else
{
setLedsStandard();
}
}
void handleTransitions()
{
if (transitionActive && transitionDelay > 0)
{
float tper = (millis() - transitionStartTime)/(float)transitionDelay;
if (tper >= 1.0)
{
transitionActive = false;
tper_last = 0;
setLedsStandard();
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if (nightlightActive && nightlightFade)
{
initNightlightFade();
}
return;
}
if (tper - tper_last < transitionResolution)
{
return;
}
tper_last = tper;
if (fadeTransition)
{
col_t[0] = col_old[0]+((col[0] - col_old[0])*tper);
col_t[1] = col_old[1]+((col[1] - col_old[1])*tper);
col_t[2] = col_old[2]+((col[2] - col_old[2])*tper);
bri_t = bri_old+((bri - bri_old)*tper);
}
if (seqTransition)
{
} else setAllLeds();
}
}
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void initNightlightFade()
{
float nper = (millis() - nightlightStartTime)/((float)nightlightDelayMs);
nightlightDelayMs = nightlightDelayMs*(1-nper);
if (nper >= 1)
{
return;
}
bri = bri_nl;
bri_it = bri_nl;
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transitionDelay = (int)(nightlightDelayMins*60000);
transitionStartTime = nightlightStartTime;
transitionActive = true;
nightlightStartTime = millis();
}
void handleNightlight()
{
if (nightlightActive)
{
if (!nightlightActive_old) //init
{
nightlightStartTime = millis();
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notify(4);
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nightlightDelayMs = (int)(nightlightDelayMins*60000);
nightlightActive_old = true;
if (nightlightFade)
{
initNightlightFade();
}
}
float nper = (millis() - nightlightStartTime)/((float)nightlightDelayMs);
if (nper >= 1)
{
nightlightActive = false;
if (!nightlightFade)
{
bri = bri_nl;
colorUpdated(5);
}
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}
} else if (nightlightActive_old) //early de-init
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{
nightlightActive_old = false;
if (nightlightFade)
{
transitionDelay = transitionDelay_old;
transitionActive = false;
}
}
}