WLED/wled00/udp.h

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#ifndef UDP_H
#define UDP_H
// expected to be included from wled.h where other dependencies are loaded first
void notify(byte callMode, bool followUp);
void realtimeLock(uint32_t timeoutMs, byte md);
void sendTPM2Ack();
void handleNotifications();
void setRealtimePixel(uint16_t i, byte r, byte g, byte b, byte w);
/*********************************************************************************************\
Refresh aging for remote units, drop if too old...
\*********************************************************************************************/
void refreshNodeList();
/*********************************************************************************************\
Broadcast system info to other nodes. (to update node lists)
\*********************************************************************************************/
void sendSysInfoUDP();
/*********************************************************************************************\
* Art-Net, DDP, E131 output - work in progress
\*********************************************************************************************/
// Send real time DDP UDP updates to the specified client
//
// client - the IP address to send to
// buffer - a buffer of at least length*3 or length*4 bytes long
// length - the number of pixels
// isRGBW - true if the buffer contains 4 components per pixel
uint8_t realtimeBroadcast(IPAddress client, uint16_t length, uint8_t *buffer, bool isRGBW);
#define DDP_PORT 4048
#define DDP_PUSH_FLAG 0x01
#define DDP_TIMECODE_FLAG 0x10
#ifdef UPD_OUTPUT // just disable out for now
// Base class for all UDP output types.
class UDPOutputData {
public:
UDPOutputData(const JsonDocument& config);
virtual ~UDPOutputData();
virtual bool IsPingable() = 0;
virtual void PrepareData(unsigned char* channelData /*,UDPOutputMessages& msgs*/) = 0;
virtual void PostPrepareData(unsigned char* channelData /*,UDPOutputMessages& msgs*/) { }
int startChannel;
int channelCount;
IPAddress ipAddress;
UDPOutputData(UDPOutputData const&) = delete;
void operator=(UDPOutputData const& x) = delete;
protected:
// functions and settings to detect duplicate frames to avoid sending the same data as last time
void SaveFrame(unsigned char* channelData, int len);
bool NeedToOutputFrame(unsigned char* channelData, int startChannel, int savedIdx, int count);
bool deDuplicate = false;
int skippedFrames;
unsigned char* lastData;
};
// Art-Net - https://en.wikipedia.org/wiki/Art-Net
class ArtNetOutputData : public UDPOutputData {
// TODO
};
// Distributed Display Protocol (DDP)
class DDPOutputData : public UDPOutputData {
public:
explicit DDPOutputData(const JsonDocument& config);
virtual ~DDPOutputData();
virtual bool IsPingable() override { return true; }
virtual void PrepareData(unsigned char* channelData /*,UDPOutputMessages& msgs*/) override;
};
// E1.31 (Streaming-ACN) Protocol
class E131OutputData : public UDPOutputData {
// TODO
};
class UDPOutput {
public:
void AddOutput(UDPOutputData*);
};
#endif // UPD_OUTPUT
#endif