WLED/wled00/FX.h

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/*
WS2812FX.h - Library for WS2812 LED effects.
Harm Aldick - 2016
www.aldick.org
LICENSE
The MIT License (MIT)
Copyright (c) 2016 Harm Aldick
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Modified for WLED
*/
#ifndef WS2812FX_h
#define WS2812FX_h
#include "const.h"
#define FASTLED_INTERNAL //remove annoying pragma messages
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#define USE_GET_MILLISECOND_TIMER
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#include "FastLED.h"
#define DEFAULT_BRIGHTNESS (uint8_t)127
#define DEFAULT_MODE (uint8_t)0
#define DEFAULT_SPEED (uint8_t)128
#define DEFAULT_INTENSITY (uint8_t)128
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#define DEFAULT_COLOR (uint32_t)0xFFAA00
#define DEFAULT_C1 (uint8_t)128
#define DEFAULT_C2 (uint8_t)128
#define DEFAULT_C3 (uint8_t)128
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#ifndef MIN
#define MIN(a,b) ((a)<(b)?(a):(b))
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#endif
#ifndef MAX
#define MAX(a,b) ((a)>(b)?(a):(b))
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#endif
//color mangling macros
#ifndef RGBW32
#define RGBW32(r,g,b,w) (uint32_t((byte(w) << 24) | (byte(r) << 16) | (byte(g) << 8) | (byte(b))))
#endif
//colors.cpp (.h does not like including other .h)
uint32_t color_blend(uint32_t,uint32_t,uint16_t,bool b16);
uint32_t color_add(uint32_t,uint32_t);
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/* Not used in all effects yet */
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#define WLED_FPS 42
#define FRAMETIME_FIXED (1000/WLED_FPS)
//#define FRAMETIME _frametime
#define FRAMETIME strip.getFrameTime()
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/* each segment uses 52 bytes of SRAM memory, so if you're application fails because of
insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
#ifdef ESP8266
#define MAX_NUM_SEGMENTS 16
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/* How many color transitions can run at once */
#define MAX_NUM_TRANSITIONS 8
/* How much data bytes all segments combined may allocate */
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#define MAX_SEGMENT_DATA 4096
#else
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#ifndef MAX_NUM_SEGMENTS
#define MAX_NUM_SEGMENTS 32
#endif
#define MAX_NUM_TRANSITIONS 24
#define MAX_SEGMENT_DATA 20480
#endif
/* How much data bytes each segment should max allocate to leave enough space for other segments,
assuming each segment uses the same amount of data. 256 for ESP8266, 640 for ESP32. */
#define FAIR_DATA_PER_SEG (MAX_SEGMENT_DATA / MAX_NUM_SEGMENTS)
#define MIN_SHOW_DELAY (_frametime < 16 ? 8 : 15)
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#define NUM_COLORS 3 /* number of colors per segment */
//#define SEGMENT _segments[_segment_index]
//#define SEGCOLOR(x) _colors_t[x]
//#define SEGENV _segment_runtimes[_segment_index]
//#define SEGLEN _virtualSegmentLength
#define SEGMENT strip.getSegment(strip.getCurrSegmentId())
#define SEGENV strip.getSegmentRuntime(strip.getCurrSegmentId())
#define SEGCOLOR(x) strip.segColor(x)
#define SEGLEN strip.segLen()
#define SPEED_FORMULA_L 5U + (50U*(255U - SEGMENT.speed))/SEGLEN
// some common colors
#define RED (uint32_t)0xFF0000
#define GREEN (uint32_t)0x00FF00
#define BLUE (uint32_t)0x0000FF
#define WHITE (uint32_t)0xFFFFFF
#define BLACK (uint32_t)0x000000
#define YELLOW (uint32_t)0xFFFF00
#define CYAN (uint32_t)0x00FFFF
#define MAGENTA (uint32_t)0xFF00FF
#define PURPLE (uint32_t)0x400080
#define ORANGE (uint32_t)0xFF3000
#define PINK (uint32_t)0xFF1493
#define ULTRAWHITE (uint32_t)0xFFFFFFFF
// options
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// bit 7: segment is in transition mode
// bits 4-6: TBD
// bit 3: mirror effect within segment
// bit 2: segment is on
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// bit 1: reverse segment
// bit 0: segment is selected
#define NO_OPTIONS (uint16_t)0x0000
#define TRANSPOSED (uint16_t)0x0400 // rotated 90deg & reversed
#define REVERSE_Y_2D (uint16_t)0x0200
#define MIRROR_Y_2D (uint16_t)0x0100
#define TRANSITIONAL (uint16_t)0x0080
#define MIRROR (uint16_t)0x0008
#define SEGMENT_ON (uint16_t)0x0004
#define REVERSE (uint16_t)0x0002
#define SELECTED (uint16_t)0x0001
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
#define FX_MODE_BREATH 2
#define FX_MODE_COLOR_WIPE 3
#define FX_MODE_COLOR_WIPE_RANDOM 4
#define FX_MODE_RANDOM_COLOR 5
#define FX_MODE_COLOR_SWEEP 6
#define FX_MODE_DYNAMIC 7
#define FX_MODE_RAINBOW 8
#define FX_MODE_RAINBOW_CYCLE 9
#define FX_MODE_SCAN 10
#define FX_MODE_DUAL_SCAN 11
#define FX_MODE_FADE 12
#define FX_MODE_THEATER_CHASE 13
#define FX_MODE_THEATER_CHASE_RAINBOW 14
#define FX_MODE_RUNNING_LIGHTS 15
#define FX_MODE_SAW 16
#define FX_MODE_TWINKLE 17
#define FX_MODE_DISSOLVE 18
#define FX_MODE_DISSOLVE_RANDOM 19
#define FX_MODE_SPARKLE 20
#define FX_MODE_FLASH_SPARKLE 21
#define FX_MODE_HYPER_SPARKLE 22
#define FX_MODE_STROBE 23
#define FX_MODE_STROBE_RAINBOW 24
#define FX_MODE_MULTI_STROBE 25
#define FX_MODE_BLINK_RAINBOW 26
#define FX_MODE_ANDROID 27
#define FX_MODE_CHASE_COLOR 28
#define FX_MODE_CHASE_RANDOM 29
#define FX_MODE_CHASE_RAINBOW 30
#define FX_MODE_CHASE_FLASH 31
#define FX_MODE_CHASE_FLASH_RANDOM 32
#define FX_MODE_CHASE_RAINBOW_WHITE 33
#define FX_MODE_COLORFUL 34
#define FX_MODE_TRAFFIC_LIGHT 35
#define FX_MODE_COLOR_SWEEP_RANDOM 36
#define FX_MODE_RUNNING_COLOR 37
#define FX_MODE_AURORA 38
#define FX_MODE_RUNNING_RANDOM 39
#define FX_MODE_LARSON_SCANNER 40
#define FX_MODE_COMET 41
#define FX_MODE_FIREWORKS 42
#define FX_MODE_RAIN 43
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#define FX_MODE_TETRIX 44 //was Merry Christmas prior to 0.12.0 (use "Chase 2" with Red/Green)
#define FX_MODE_FIRE_FLICKER 45
#define FX_MODE_GRADIENT 46
#define FX_MODE_LOADING 47
#define FX_MODE_POLICE 48 // candidate for removal (after below three)
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#define FX_MODE_FAIRY 49 //was Police All prior to 0.13.0-b6 (use "Two Dots" with Red/Blue and full intensity)
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#define FX_MODE_TWO_DOTS 50
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#define FX_MODE_FAIRYTWINKLE 51 //was Two Areas prior to 0.13.0-b6 (use "Two Dots" with full intensity)
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#define FX_MODE_RUNNING_DUAL 52
#define FX_MODE_HALLOWEEN 53 // candidate for removal
#define FX_MODE_TRICOLOR_CHASE 54
#define FX_MODE_TRICOLOR_WIPE 55
#define FX_MODE_TRICOLOR_FADE 56
#define FX_MODE_LIGHTNING 57
#define FX_MODE_ICU 58
#define FX_MODE_MULTI_COMET 59
#define FX_MODE_DUAL_LARSON_SCANNER 60
#define FX_MODE_RANDOM_CHASE 61
#define FX_MODE_OSCILLATE 62
#define FX_MODE_PRIDE_2015 63
#define FX_MODE_JUGGLE 64
#define FX_MODE_PALETTE 65
#define FX_MODE_FIRE_2012 66
#define FX_MODE_COLORWAVES 67
#define FX_MODE_BPM 68
#define FX_MODE_FILLNOISE8 69
#define FX_MODE_NOISE16_1 70
#define FX_MODE_NOISE16_2 71
#define FX_MODE_NOISE16_3 72
#define FX_MODE_NOISE16_4 73
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#define FX_MODE_COLORTWINKLE 74
#define FX_MODE_LAKE 75
#define FX_MODE_METEOR 76
#define FX_MODE_METEOR_SMOOTH 77
#define FX_MODE_RAILWAY 78
#define FX_MODE_RIPPLE 79
#define FX_MODE_TWINKLEFOX 80
#define FX_MODE_TWINKLECAT 81
#define FX_MODE_HALLOWEEN_EYES 82
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#define FX_MODE_STATIC_PATTERN 83
#define FX_MODE_TRI_STATIC_PATTERN 84
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#define FX_MODE_SPOTS 85
#define FX_MODE_SPOTS_FADE 86
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#define FX_MODE_GLITTER 87
#define FX_MODE_CANDLE 88
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#define FX_MODE_STARBURST 89
#define FX_MODE_EXPLODING_FIREWORKS 90
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#define FX_MODE_BOUNCINGBALLS 91
#define FX_MODE_SINELON 92
#define FX_MODE_SINELON_DUAL 93
#define FX_MODE_SINELON_RAINBOW 94
#define FX_MODE_POPCORN 95
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#define FX_MODE_DRIP 96
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#define FX_MODE_PLASMA 97
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#define FX_MODE_PERCENT 98
#define FX_MODE_RIPPLE_RAINBOW 99
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#define FX_MODE_HEARTBEAT 100
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#define FX_MODE_PACIFICA 101
#define FX_MODE_CANDLE_MULTI 102
#define FX_MODE_SOLID_GLITTER 103
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#define FX_MODE_SUNRISE 104
#define FX_MODE_PHASED 105
#define FX_MODE_TWINKLEUP 106
#define FX_MODE_NOISEPAL 107
#define FX_MODE_SINEWAVE 108
#define FX_MODE_PHASEDNOISE 109
#define FX_MODE_FLOW 110
#define FX_MODE_CHUNCHUN 111
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#define FX_MODE_DANCING_SHADOWS 112
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#define FX_MODE_WASHING_MACHINE 113
#define FX_MODE_CANDY_CANE 114 // candidate for removal
#define FX_MODE_BLENDS 115
#define FX_MODE_TV_SIMULATOR 116
#define FX_MODE_DYNAMIC_SMOOTH 117
// new 2D effects
#define FX_MODE_SPACESHIPS 118
#define FX_MODE_CRAZYBEES 119
#define FX_MODE_GHOST_RIDER 120
#define FX_MODE_BLOBS 121
#define FX_MODE_SCROLL_TEXT 122
#define FX_MODE_DRIFT_ROSE 123
// WLED-SR effects
#ifndef USERMOD_AUDIOREACTIVE
#define FX_MODE_PERLINMOVE 53 // should be moved to 53
#define FX_MODE_FLOWSTRIPE 114 // should be moved to 114
#define FX_MODE_WAVESINS 48 // should be moved to 48
#define FX_MODE_2DBLACKHOLE 124 // non audio
#define FX_MODE_2DDNASPIRAL 125 // non audio
#define FX_MODE_2DHIPHOTIC 126 // non audio
#define FX_MODE_2DPLASMABALL 127 // non audio
#define FX_MODE_2DSINDOTS 128 // non audio
#define FX_MODE_PIXELWAVE 129 // audio enhanced
#define FX_MODE_JUGGLES 130 // audio enhanced
#define FX_MODE_MATRIPIX 131 // audio enhanced
#define FX_MODE_GRAVIMETER 132 // audio enhanced
#define FX_MODE_PLASMOID 133 // audio enhanced
#define FX_MODE_PUDDLES 134 // audio enhanced
#define FX_MODE_MIDNOISE 135 // audio enhanced
#define FX_MODE_NOISEMETER 136 // audio enhanced
#define FX_MODE_2DFRIZZLES 137 // non audio
#define FX_MODE_2DLISSAJOUS 138 // non audio
#define FX_MODE_2DPOLARLIGHTS 139 // non audio
#define FX_MODE_2DTARTAN 140 // non audio
#define FX_MODE_2DGAMEOFLIFE 141 // non audio
#define FX_MODE_2DJULIA 142 // non audio
#define FX_MODE_NOISEFIRE 143 // audio enhanced
#define FX_MODE_PUDDLEPEAK 144 // audio enhanced
#define FX_MODE_2DCOLOREDBURSTS 145 // non audio
#define FX_MODE_2DSUNRADIATION 146 // non audio
#define FX_MODE_2DNOISE 147 // non audio
#define FX_MODE_RIPPLEPEAK 148 // audio enhanced
#define FX_MODE_2DFIRENOISE 149 // non audio
#define FX_MODE_2DSQUAREDSWIRL 150 // non audio
#define FX_MODE_2DDNA 151 // non audio
#define FX_MODE_2DMATRIX 152 // non audio
#define FX_MODE_2DMETABALLS 153 // non audio
#define FX_MODE_2DPULSER 154 // non audio
#define FX_MODE_2DDRIFT 155 // non audio
#define FX_MODE_2DWAVERLY 156 // audio enhanced
#define FX_MODE_GRAVCENTER 157 // audio enhanced
#define FX_MODE_GRAVCENTRIC 158 // audio enhanced
#define FX_MODE_2DSWIRL 159 // audio enhanced
#define FX_MODE_2DAKEMI 160 // audio enhanced
#define MODE_COUNT 161
#else
#define FX_MODE_PIXELS 128
#define FX_MODE_PIXELWAVE 129 // audio enhanced
#define FX_MODE_JUGGLES 130 // audio enhanced
#define FX_MODE_MATRIPIX 131 // audio enhanced
#define FX_MODE_GRAVIMETER 132 // audio enhanced
#define FX_MODE_PLASMOID 133 // audio enhanced
#define FX_MODE_PUDDLES 134 // audio enhanced
#define FX_MODE_MIDNOISE 135 // audio enhanced
#define FX_MODE_NOISEMETER 136 // audio enhanced
#define FX_MODE_FREQWAVE 137
#define FX_MODE_FREQMATRIX 138
#define FX_MODE_2DGEQ 139
#define FX_MODE_WATERFALL 140
#define FX_MODE_FREQPIXELS 141
#define FX_MODE_BINMAP 142
#define FX_MODE_NOISEFIRE 143 // audio enhanced
#define FX_MODE_PUDDLEPEAK 144 // audio enhanced
#define FX_MODE_NOISEMOVE 145
#define FX_MODE_2DNOISE 146 // non audio
#define FX_MODE_PERLINMOVE 147 // should be moved to 53
#define FX_MODE_RIPPLEPEAK 148 // audio enhanced
#define FX_MODE_2DFIRENOISE 149 // non audio
#define FX_MODE_2DSQUAREDSWIRL 150 // non audio
//#define FX_MODE_2DFIRE2012 151 // implemented in native Fire2012
#define FX_MODE_2DDNA 152 // non audio
#define FX_MODE_2DMATRIX 153 // non audio
#define FX_MODE_2DMETABALLS 154 // non audio
#define FX_MODE_FREQMAP 155
#define FX_MODE_GRAVCENTER 156 // audio enhanced
#define FX_MODE_GRAVCENTRIC 157 // audio enhanced
#define FX_MODE_GRAVFREQ 158
#define FX_MODE_DJLIGHT 159
#define FX_MODE_2DFUNKYPLANK 160
//#define FX_MODE_2DCENTERBARS 161 // obsolete by X & Y mirroring
#define FX_MODE_2DPULSER 162 // non audio
#define FX_MODE_BLURZ 163
#define FX_MODE_2DDRIFT 164 // non audio
#define FX_MODE_2DWAVERLY 165 // audio enhanced
#define FX_MODE_2DSUNRADIATION 166 // non audio
#define FX_MODE_2DCOLOREDBURSTS 167 // non audio
#define FX_MODE_2DJULIA 168 // non audio
#define FX_MODE_2DPOOLNOISE 169 // reserved in JSON_mode_names
#define FX_MODE_2DTWISTER 170 // reserved in JSON_mode_names
#define FX_MODE_2DCAELEMENTATY 171 // reserved in JSON_mode_names
#define FX_MODE_2DGAMEOFLIFE 172 // non audio
#define FX_MODE_2DTARTAN 173 // non audio
#define FX_MODE_2DPOLARLIGHTS 174 // non audio
#define FX_MODE_2DSWIRL 175 // audio enhanced
#define FX_MODE_2DLISSAJOUS 176 // non audio
#define FX_MODE_2DFRIZZLES 177 // non audio
#define FX_MODE_2DPLASMABALL 178 // non audio
#define FX_MODE_FLOWSTRIPE 179 // should be moved to 114
#define FX_MODE_2DHIPHOTIC 180 // non audio
#define FX_MODE_2DSINDOTS 181 // non audio
#define FX_MODE_2DDNASPIRAL 182 // non audio
#define FX_MODE_2DBLACKHOLE 183 // non audio
#define FX_MODE_WAVESINS 184 // should be moved to 48
#define FX_MODE_ROCKTAVES 185
#define FX_MODE_2DAKEMI 186 // audio enhanced
//#define FX_MODE_CUSTOMEFFECT 187 //WLEDSR Custom Effects
#define MODE_COUNT 187
#endif
// segment parameters
typedef struct Segment { // 35 (36 in memory) bytes
uint16_t start; // start index / start X coordinate 2D (left)
uint16_t stop; // stop index / stop X coordinate 2D (right); segment is invalid if stop == 0
uint16_t offset;
uint8_t speed;
uint8_t intensity;
uint8_t palette;
uint8_t mode;
uint16_t options; //bit pattern: msb first: [transposed mirrorY reverseY] transitional (tbd) paused needspixelstate mirrored on reverse selected
uint8_t grouping, spacing;
uint8_t opacity;
uint32_t colors[NUM_COLORS];
uint8_t cct; //0==1900K, 255==10091K
uint8_t _capabilities;
uint8_t custom1, custom2, custom3; // custom FX parameters
uint16_t startY; // start Y coodrinate 2D (top)
uint16_t stopY; // stop Y coordinate 2D (bottom)
char *name;
inline bool getOption(uint8_t n) { return ((options >> n) & 0x01); }
inline bool isSelected() { return getOption(0); }
inline bool isActive() { return stop > start; }
inline uint16_t width() { return stop - start; }
inline uint16_t height() { return stopY - startY; }
inline uint16_t length() { return width(); }
inline uint16_t groupLength() { return grouping + spacing; }
inline uint8_t getLightCapabilities() { return _capabilities; }
bool setColor(uint8_t slot, uint32_t c, uint8_t segn); //returns true if changed
void setCCT(uint16_t k, uint8_t segn);
void setOpacity(uint8_t o, uint8_t segn);
void setOption(uint8_t n, bool val, uint8_t segn = 255);
// 2D matrix
uint16_t virtualWidth();
uint16_t virtualHeight();
// 1D strip
uint16_t virtualLength();
uint8_t differs(Segment& b);
void refreshLightCapabilities();
} segment;
// segment runtime parameters
typedef struct Segment_runtime { // 28 bytes
unsigned long next_time; // millis() of next update
uint32_t step; // custom "step" var
uint32_t call; // call counter
uint16_t aux0; // custom var
uint16_t aux1; // custom var
byte* data = nullptr;
bool allocateData(uint16_t len);
void deallocateData();
void resetIfRequired();
/**
* Flags that before the next effect is calculated,
* the internal segment state should be reset.
* Call resetIfRequired before calling the next effect function.
* Safe to call from interrupts and network requests.
*/
inline void markForReset() { _requiresReset = true; }
private:
uint16_t _dataLen = 0;
bool _requiresReset = false;
} segment_runtime;
// color transitions
typedef struct ColorTransition { // 12 bytes
uint32_t colorOld = 0;
uint32_t transitionStart;
uint16_t transitionDur;
uint8_t segment = 0xFF; //lower 6 bits: the segment this transition is for (255 indicates transition not in use/available) upper 2 bits: color channel
uint8_t briOld = 0;
static void startTransition(uint8_t oldBri, uint32_t oldCol, uint8_t segn, uint8_t slot);
uint8_t currentBri(bool turningOff = false, uint8_t slot = 0);
uint16_t progress(bool allowEnd = false); //transition progression between 0-65535
uint32_t currentColor(uint32_t colorNew) {
return color_blend(colorOld, colorNew, progress(true), true);
}
} color_transition;
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// main "strip" class
class WS2812FX {
typedef uint16_t (*mode_ptr)(void); // pointer to mode function
typedef void (*show_callback)(void); // pre show callback
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static WS2812FX* instance;
public:
WS2812FX() {
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WS2812FX::instance = this;
setupEffectData();
_brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black);
targetPalette = CloudColors_p;
ablMilliampsMax = ABL_MILLIAMPS_DEFAULT;
currentMilliamps = 0;
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timebase = 0;
resetSegments();
}
static WS2812FX* getInstance(void) { return instance; }
void
finalizeInit(),
service(void),
blur(uint8_t),
fill(uint32_t c, uint8_t seg=255),
fade_out(uint8_t r),
fadeToBlackBy(uint8_t fadeBy),
setMode(uint8_t segid, uint8_t m),
setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
setColor(uint8_t slot, uint32_t c),
setCCT(uint16_t k),
setBrightness(uint8_t b, bool direct = false),
setRange(uint16_t i, uint16_t i2, uint32_t col),
setTransitionMode(bool t),
calcGammaTable(float),
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t grouping = 0, uint8_t spacing = 0, uint16_t offset = UINT16_MAX, uint16_t startY=0, uint16_t stopY=0),
setMainSegmentId(uint8_t n),
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restartRuntime(),
resetSegments(),
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makeAutoSegments(bool forceReset = false),
fixInvalidSegments(),
setPixelColor(int n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = false),
blendPixelColor(uint16_t n, uint32_t color, uint8_t blend),
show(void),
setTargetFps(uint8_t fps),
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deserializeMap(uint8_t n=0);
void addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name) { if (id < _modeCount) { _mode[id] = mode_fn; _modeData[id] = mode_name;} }
void setupEffectData(void); // defined in FX.cpp
// outsmart the compiler :) by correctly overloading
inline void setPixelColor(int n, uint32_t c) {setPixelColor(n, byte(c>>16), byte(c>>8), byte(c), byte(c>>24));}
inline void setPixelColor(int n, CRGB c) {setPixelColor(n, c.red, c.green, c.blue);}
inline void setPixelColor(float i, uint32_t c, bool aa=true) {setPixelColor(i, byte(c>>16), byte(c>>8), byte(c), byte(c>>24), aa);}
inline void setPixelColor(float i, CRGB c, bool aa=true) {setPixelColor(i, c.red, c.green, c.blue, 0, aa);}
inline void trigger(void) { _triggered = true; } // Forces the next frame to be computed on all active segments.
inline void setShowCallback(show_callback cb) { _callback = cb; }
inline void setTransition(uint16_t t) { _transitionDur = t; }
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bool
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gammaCorrectBri = false,
gammaCorrectCol = true,
checkSegmentAlignment(void),
hasRGBWBus(void),
hasCCTBus(void),
// return true if the strip is being sent pixel updates
isUpdating(void);
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inline bool hasWhiteChannel(void) {return _hasWhiteChannel;}
inline bool isOffRefreshRequired(void) {return _isOffRefreshRequired;}
uint8_t
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paletteFade = 0,
paletteBlend = 0,
milliampsPerLed = 55,
cctBlending = 0,
getActiveSegmentsNum(void),
getFirstSelectedSegId(void),
getLastActiveSegmentId(void),
setPixelSegment(uint8_t n),
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gamma8(uint8_t),
gamma8_cal(uint8_t, float),
get_random_wheel_index(uint8_t);
inline uint8_t getBrightness(void) { return _brightness; }
inline uint8_t getMaxSegments(void) { return MAX_NUM_SEGMENTS; }
inline uint8_t getCurrSegmentId(void) { return _segment_index; }
inline uint8_t getMainSegmentId(void) { return _mainSegment; }
inline uint8_t getPaletteCount() { return 13 + GRADIENT_PALETTE_COUNT; }
inline uint8_t getTargetFps() { return _targetFps; }
inline uint8_t getModeCount() { return _modeCount; }
inline uint8_t sin_gap(uint16_t in) {
if (in & 0x100) return 0;
return sin8(in + 192); // correct phase shift of sine so that it starts and stops at 0
}
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int8_t
tristate_square8(uint8_t x, uint8_t pulsewidth, uint8_t attdec);
uint16_t
ablMilliampsMax,
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currentMilliamps,
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triwave16(uint16_t),
getLengthPhysical(void),
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getFps();
inline uint16_t getFrameTime(void) { return _frametime; }
inline uint16_t getMinShowDelay(void) { return MIN_SHOW_DELAY; }
inline uint16_t getLengthTotal(void) { return _length; }
inline uint16_t segLen(void) { return _virtualSegmentLength; }
uint32_t
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now,
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timebase,
color_wheel(uint8_t),
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color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255),
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currentColor(uint32_t colorNew, uint8_t tNr),
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gamma32(uint32_t),
getPixelColor(uint16_t);
inline uint32_t getLastShow(void) { return _lastShow; }
inline uint32_t segColor(uint8_t i) { return _colors_t[i]; }
const char *
getModeData(uint8_t id = 0) { return id<_modeCount ? _modeData[id] : nullptr; }
const char **
getModeDataSrc(void) { return _modeData; }
inline Segment& getSegment(uint8_t id) { return _segments[id >= MAX_NUM_SEGMENTS ? getMainSegmentId() : id]; }
inline Segment& getFirstSelectedSeg(void) { return _segments[getFirstSelectedSegId()]; }
inline Segment& getMainSegment(void) { return _segments[getMainSegmentId()]; }
inline Segment* getSegments(void) { return _segments; }
inline Segment_runtime& getSegmentRuntime(uint8_t id) { return _segment_runtimes[id >= MAX_NUM_SEGMENTS ? getMainSegmentId() : id]; }
// 2D support (panels)
bool
isMatrix = false;
uint8_t
hPanels = 1,
vPanels = 1;
uint16_t
panelH = 8,
panelW = 8,
matrixWidth = DEFAULT_LED_COUNT,
matrixHeight = 1;
#define WLED_MAX_PANELS 64
typedef struct panel_bitfield_t {
unsigned char
bottomStart : 1, // starts at bottom?
rightStart : 1, // starts on right?
vertical : 1, // is vertical?
serpentine : 1; // is serpentine?
} Panel;
Panel
matrix = {0,0,0,0},
panel[WLED_MAX_PANELS] = {{0,0,0,0}};
void
setUpMatrix(),
setPixelColorXY(int x, int y, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = false),
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blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend),
addPixelColorXY(uint16_t x, uint16_t y, uint32_t color),
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blur1d(CRGB* leds, fract8 blur_amount),
blur1d(uint16_t i, bool vertical, fract8 blur_amount, CRGB* leds=nullptr), // 1D box blur (with weight)
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blur2d(CRGB* leds, fract8 blur_amount),
blurRow(uint16_t row, fract8 blur_amount, CRGB* leds=nullptr),
blurCol(uint16_t col, fract8 blur_amount, CRGB* leds=nullptr),
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moveX(CRGB *leds, int8_t delta),
moveY(CRGB *leds, int8_t delta),
move(uint8_t dir, uint8_t delta, CRGB *leds=nullptr),
fill_solid(CRGB* leds, CRGB c),
fill_circle(CRGB* leds, uint16_t cx, uint16_t cy, uint8_t radius, CRGB c),
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fadeToBlackBy(CRGB* leds, uint8_t fadeBy),
nscale8(CRGB* leds, uint8_t scale),
setPixels(CRGB* leds),
drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c, CRGB *leds = nullptr),
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drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color, CRGB *leds = nullptr),
wu_pixel(CRGB *leds, uint32_t x, uint32_t y, CRGB c);
// outsmart the compiler :) by correctly overloading
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColorXY(x, y, byte(c>>16), byte(c>>8), byte(c), byte(c>>24)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, c.red, c.green, c.blue, 0); }
inline void setPixelColorXY(float x, float y, uint32_t c, bool aa=true) { setPixelColorXY(x, y, byte(c>>16), byte(c>>8), byte(c), byte(c>>24), aa); }
inline void setPixelColorXY(float x, float y, CRGB c, bool aa=true) { setPixelColorXY(x, y, c.red, c.green, c.blue, 0, aa); }
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) { drawLine(x0, y0, x1, y1, CRGB(byte(c>>16), byte(c>>8), byte(c))); }
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t c) { drawCharacter(chr, x, y, w, h, CRGB(byte(c>>16), byte(c>>8), byte(c))); }
uint16_t
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XY(uint16_t, uint16_t),
get2DPixelIndex(uint16_t x, uint16_t y, uint8_t seg=255);
uint32_t
getPixelColorXY(uint16_t, uint16_t);
// end 2D support
CRGBPalette16 currentPalette;
CRGBPalette16 targetPalette;
private:
uint16_t _length, _virtualSegmentLength;
uint16_t _rand16seed;
uint8_t _brightness;
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uint16_t _usedSegmentData = 0;
uint16_t _transitionDur = 750;
uint8_t _targetFps = 42;
uint16_t _frametime = (1000/42);
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uint16_t _cumulativeFps = 2;
bool
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_isOffRefreshRequired = false, //periodic refresh is required for the strip to remain off.
_hasWhiteChannel = false,
_triggered;
uint8_t _modeCount = MODE_COUNT;
// TODO: allocate memory using new or malloc()
mode_ptr _mode[MODE_COUNT]; // SRAM footprint: 4 bytes per element
const char *_modeData[MODE_COUNT]; // mode (effect) name and its slider control data array
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show_callback _callback = nullptr;
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uint16_t* customMappingTable = nullptr;
uint16_t customMappingSize = 0;
uint32_t _lastPaletteChange = 0;
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uint32_t _lastShow = 0;
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uint32_t _colors_t[3];
uint8_t _bri_t;
bool _no_rgb = false;
uint8_t _segment_index = 0;
uint8_t _segment_index_palette_last = 99;
uint8_t _mainSegment;
segment _segments[MAX_NUM_SEGMENTS] = { // SRAM footprint: 27 bytes per element
// start, stop, offset, speed, intensity, palette, mode, options, grouping, spacing, opacity (unused), color[], capabilities, custom 1, custom 2, custom 3
{0, 7, 0, DEFAULT_SPEED, DEFAULT_INTENSITY, 0, DEFAULT_MODE, NO_OPTIONS, 1, 0, 255, {DEFAULT_COLOR}, 0, DEFAULT_C1, DEFAULT_C2, DEFAULT_C3, 0, 1}
};
friend class Segment;
segment_runtime _segment_runtimes[MAX_NUM_SEGMENTS]; // SRAM footprint: 28 bytes per element
friend class Segment_runtime;
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ColorTransition transitions[MAX_NUM_TRANSITIONS]; //12 bytes per element
friend class ColorTransition;
void
estimateCurrentAndLimitBri(void),
load_gradient_palette(uint8_t),
handle_palette(void);
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uint16_t
transitionProgress(uint8_t tNr);
};
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extern const char JSON_mode_names[];
extern const char JSON_palette_names[];
#endif