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# pragma once
# include "wled.h"
/*
* Usermods allow you to add own functionality to WLED more easily
* See : https : //github.com/Aircoookie/WLED/wiki/Add-own-functionality
*
* This is an example for a v2 usermod .
* v2 usermods are class inheritance based and can ( but don ' t have to ) implement more functions , each of them is shown in this example .
* Multiple v2 usermods can be added to one compilation easily .
*
* Creating a usermod :
* This file serves as an example . If you want to create a usermod , it is recommended to use usermod_v2_empty . h from the usermods folder as a template .
* Please remember to rename the class and file to a descriptive name .
* You may also use multiple . h and . cpp files .
*
* Using a usermod :
* 1. Copy the usermod into the sketch folder ( same folder as wled00 . ino )
* 2. Register the usermod by adding # include " usermod_filename.h " in the top and registerUsermod ( new MyUsermodClass ( ) ) in the bottom of usermods_list . cpp
*/
//class name. Use something descriptive and leave the ": public Usermod" part :)
class MyExampleUsermod : public Usermod {
private :
//Private class members. You can declare variables and functions only accessible to your usermod here
unsigned long lastTime = 0 ;
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// set your config variables to their boot default value (this can also be done in readFromConfig() or a constructor if you prefer)
bool testBool = false ;
unsigned long testULong = 42424242 ;
float testFloat = 42.42 ;
String testString = " Forty-Two " ;
// These config variables have defaults set inside readFromConfig()
int testInt ;
long testLong ;
int8_t testPins [ 2 ] ;
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public :
//Functions called by WLED
/*
* setup ( ) is called once at boot . WiFi is not yet connected at this point .
* You can use it to initialize variables , sensors or similar .
*/
void setup ( ) {
//Serial.println("Hello from my usermod!");
}
/*
* connected ( ) is called every time the WiFi is ( re ) connected
* Use it to initialize network interfaces
*/
void connected ( ) {
//Serial.println("Connected to WiFi!");
}
/*
* loop ( ) is called continuously . Here you can check for events , read sensors , etc .
*
* Tips :
* 1. You can use " if (WLED_CONNECTED) " to check for a successful network connection .
* Additionally , " if (WLED_MQTT_CONNECTED) " is available to check for a connection to an MQTT broker .
*
* 2. Try to avoid using the delay ( ) function . NEVER use delays longer than 10 milliseconds .
* Instead , use a timer check as shown here .
*/
void loop ( ) {
if ( millis ( ) - lastTime > 1000 ) {
//Serial.println("I'm alive!");
lastTime = millis ( ) ;
}
}
/*
* addToJsonInfo ( ) can be used to add custom entries to the / json / info part of the JSON API .
* Creating an " u " object allows you to add custom key / value pairs to the Info section of the WLED web UI .
* Below it is shown how this could be used for e . g . a light sensor
*/
/*
void addToJsonInfo ( JsonObject & root )
{
int reading = 20 ;
//this code adds "u":{"Light":[20," lux"]} to the info object
JsonObject user = root [ " u " ] ;
if ( user . isNull ( ) ) user = root . createNestedObject ( " u " ) ;
JsonArray lightArr = user . createNestedArray ( " Light " ) ; //name
lightArr . add ( reading ) ; //value
lightArr . add ( " lux " ) ; //unit
}
*/
/*
* addToJsonState ( ) can be used to add custom entries to the / json / state part of the JSON API ( state object ) .
* Values in the state object may be modified by connected clients
*/
void addToJsonState ( JsonObject & root )
{
//root["user0"] = userVar0;
}
/*
* readFromJsonState ( ) can be used to receive data clients send to the / json / state part of the JSON API ( state object ) .
* Values in the state object may be modified by connected clients
*/
void readFromJsonState ( JsonObject & root )
{
userVar0 = root [ " user0 " ] | userVar0 ; //if "user0" key exists in JSON, update, else keep old value
//if (root["bri"] == 255) Serial.println(F("Don't burn down your garage!"));
}
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/*
* addToConfig ( ) can be used to add custom persistent settings to the cfg . json file in the " um " ( usermod ) object .
* It will be called by WLED when settings are actually saved ( for example , LED settings are saved )
* If you want to force saving the current state , use serializeConfig ( ) in your loop ( ) .
*
* CAUTION : serializeConfig ( ) will initiate a filesystem write operation .
* It might cause the LEDs to stutter and will cause flash wear if called too often .
* Use it sparingly and always in the loop , never in network callbacks !
*
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* addToConfig ( ) will make your settings editable through the Usermod Settings page automatically .
*
* Usermod Settings Overview :
* - Numeric values are treated as floats in the browser .
* - If the numeric value entered into the browser contains a decimal point , it will be parsed as a C float
* before being returned to the Usermod . The float data type has only 6 - 7 decimal digits of precision , and
* doubles are not supported , numbers will be rounded to the nearest float value when being parsed .
* The range accepted by the input field is + / - 1.175494351e-38 to + / - 3.402823466e+38 .
* - If the numeric value entered into the browser doesn ' t contain a decimal point , it will be parsed as a
* C int32_t ( range : - 2147483648 to 2147483647 ) before being returned to the usermod .
* Overflows or underflows are truncated to the max / min value for an int32_t , and again truncated to the type
* used in the Usermod when reading the value from ArduinoJson .
* - Pin values can be treated differently from an integer value by using the key name " pin "
* - " pin " can contain a single or array of integer values
* - On the Usermod Settings page there is simple checking for pin conflicts and warnings for special pins
* - Red color indicates a conflict . Yellow color indicates a pin with a warning ( e . g . an input - only pin )
* - Tip : use int8_t to store the pin value in the Usermod , so a - 1 value ( pin not set ) can be used
*
* See usermod_v2_auto_save . h for an example that saves Flash space by reusing ArduinoJson key name strings
*
* If you need a dedicated settings page with custom layout for your Usermod , that takes a lot more work .
* You will have to add the setting to the HTML , xml . cpp and set . cpp manually .
* See the WLED Soundreactive fork ( code and wiki ) for reference . https : //github.com/atuline/WLED
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*
* I highly recommend checking out the basics of ArduinoJson serialization and deserialization in order to use custom settings !
*/
void addToConfig ( JsonObject & root )
{
JsonObject top = root . createNestedObject ( " exampleUsermod " ) ;
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top [ " great " ] = userVar0 ; //save these vars persistently whenever settings are saved
top [ " testBool " ] = testBool ;
top [ " testInt " ] = testInt ;
top [ " testLong " ] = testLong ;
top [ " testULong " ] = testULong ;
top [ " testFloat " ] = testFloat ;
top [ " testString " ] = testString ;
JsonArray pinArray = top . createNestedArray ( " pin " ) ;
pinArray . add ( testPins [ 0 ] ) ;
pinArray . add ( testPins [ 1 ] ) ;
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}
/*
* readFromConfig ( ) can be used to read back the custom settings you added with addToConfig ( ) .
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* This is called by WLED when settings are loaded ( currently this only happens immediately after boot , or after saving on the Usermod Settings page )
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*
* readFromConfig ( ) is called BEFORE setup ( ) . This means you can use your persistent values in setup ( ) ( e . g . pin assignments , buffer sizes ) ,
* but also that if you want to write persistent values to a dynamic buffer , you ' d need to allocate it here instead of in setup .
* If you don ' t know what that is , don ' t fret . It most likely doesn ' t affect your use case : )
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*
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* Return true in case the config values returned from Usermod Settings were complete , or false if you ' d like WLED to save your defaults to disk ( so any missing values are editable in Usermod Settings )
*
* getJsonValue ( ) returns false if the value is missing , or copies the value into the variable provided and returns true if the value is present
* The configComplete variable is true only if the " exampleUsermod " object and all values are present . If any values are missing , WLED will know to call addToConfig ( ) to save them
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*
* This function is guaranteed to be called on boot , but could also be called every time settings are updated
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*/
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bool readFromConfig ( JsonObject & root )
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{
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// default settings values could be set here (or below using the 3-argument getJsonValue()) instead of in the class definition or constructor
// setting them inside readFromConfig() is slightly more robust, handling the rare but plausible use case of single value being missing after boot (e.g. if the cfg.json was manually edited and a value was removed)
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JsonObject top = root [ " exampleUsermod " ] ;
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bool configComplete = ! top . isNull ( ) ;
configComplete & = getJsonValue ( top [ " great " ] , userVar0 ) ;
configComplete & = getJsonValue ( top [ " testBool " ] , testBool ) ;
configComplete & = getJsonValue ( top [ " testULong " ] , testULong ) ;
configComplete & = getJsonValue ( top [ " testFloat " ] , testFloat ) ;
configComplete & = getJsonValue ( top [ " testString " ] , testString ) ;
// A 3-argument getJsonValue() assigns the 3rd argument as a default value if the Json value is missing
configComplete & = getJsonValue ( top [ " testInt " ] , testInt , 42 ) ;
configComplete & = getJsonValue ( top [ " testLong " ] , testLong , - 42424242 ) ;
configComplete & = getJsonValue ( top [ " pin " ] [ 0 ] , testPins [ 0 ] , - 1 ) ;
configComplete & = getJsonValue ( top [ " pin " ] [ 1 ] , testPins [ 1 ] , - 1 ) ;
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return configComplete ;
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}
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/*
* handleOverlayDraw ( ) is called just before every show ( ) ( LED strip update frame ) after effects have set the colors .
* Use this to blank out some LEDs or set them to a different color regardless of the set effect mode .
* Commonly used for custom clocks ( Cronixie , 7 segment )
*/
void handleOverlayDraw ( )
{
//strip.setPixelColor(0, RGBW32(0,0,0,0)) // set the first pixel to black
}
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/*
* getId ( ) allows you to optionally give your V2 usermod an unique ID ( please define it in const . h ! ) .
* This could be used in the future for the system to determine whether your usermod is installed .
*/
uint16_t getId ( )
{
return USERMOD_ID_EXAMPLE ;
}
//More methods can be added in the future, this example will then be extended.
//Your usermod will remain compatible as it does not need to implement all methods from the Usermod base class!
} ;