Added Pacifica effect (closes #790)
This commit is contained in:
parent
ed729c32d2
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07d6bfa989
@ -2,6 +2,12 @@
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### Development versions after 0.9.1 release
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### Development versions after 0.9.1 release
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#### Build 2003251
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- Added Pacifica effect (tentative, doesn't yet support other colors)
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- Added Atlantica palette
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- Fixed ESP32 build of Espalexa
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#### Build 2003222
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#### Build 2003222
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- Fixed Alexa Whites on non-RGBW lights (bump Espalexa to 2.4.5)
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- Fixed Alexa Whites on non-RGBW lights (bump Espalexa to 2.4.5)
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106
wled00/FX.cpp
106
wled00/FX.cpp
@ -3094,6 +3094,7 @@ uint16_t WS2812FX::mode_plasma(void) {
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return FRAMETIME;
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return FRAMETIME;
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}
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}
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/*
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/*
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* Percentage display
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* Percentage display
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* Intesity values from 0-100 turn on the leds.
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* Intesity values from 0-100 turn on the leds.
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@ -3167,3 +3168,108 @@ uint16_t WS2812FX::mode_heartbeat(void) {
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return FRAMETIME;
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return FRAMETIME;
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}
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}
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// "Pacifica"
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// Gentle, blue-green ocean waves.
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// December 2019, Mark Kriegsman and Mary Corey March.
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// For Dan.
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//
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//
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// In this animation, there are four "layers" of waves of light.
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//
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// Each layer moves independently, and each is scaled separately.
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//
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// All four wave layers are added together on top of each other, and then
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// another filter is applied that adds "whitecaps" of brightness where the
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// waves line up with each other more. Finally, another pass is taken
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// over the led array to 'deepen' (dim) the blues and greens.
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//
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// The speed and scale and motion each layer varies slowly within independent
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// hand-chosen ranges, which is why the code has a lot of low-speed 'beatsin8' functions
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// with a lot of oddly specific numeric ranges.
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//
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// These three custom blue-green color palettes were inspired by the colors found in
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// the waters off the southern coast of California, https://goo.gl/maps/QQgd97jjHesHZVxQ7
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//
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// Modified for WLED, based on https://github.com/FastLED/FastLED/blob/master/examples/Pacifica/Pacifica.ino
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//
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uint16_t WS2812FX::mode_pacifica()
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{
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CRGBPalette16 pacifica_palette_1 =
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{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
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0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x14554B, 0x28AA50 };
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CRGBPalette16 pacifica_palette_2 =
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{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
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0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x0C5F52, 0x19BE5F };
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CRGBPalette16 pacifica_palette_3 =
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{ 0x000208, 0x00030E, 0x000514, 0x00061A, 0x000820, 0x000927, 0x000B2D, 0x000C33,
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0x000E39, 0x001040, 0x001450, 0x001860, 0x001C70, 0x002080, 0x1040BF, 0x2060FF };
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// Increment the four "color index start" counters, one for each wave layer.
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// Each is incremented at a different speed, and the speeds vary over time.
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uint16_t sCIStart1 = SEGENV.aux0, sCIStart2 = SEGENV.aux1, sCIStart3 = SEGENV.step, sCIStart4 = SEGENV.step >> 16;
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//static uint16_t sCIStart1, sCIStart2, sCIStart3, sCIStart4;
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uint32_t deltams = 26 + (SEGMENT.speed >> 3);
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uint16_t speedfactor1 = beatsin16(3, 179, 269);
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uint16_t speedfactor2 = beatsin16(4, 179, 269);
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uint32_t deltams1 = (deltams * speedfactor1) / 256;
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uint32_t deltams2 = (deltams * speedfactor2) / 256;
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uint32_t deltams21 = (deltams1 + deltams2) / 2;
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sCIStart1 += (deltams1 * beatsin88(1011,10,13));
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sCIStart2 -= (deltams21 * beatsin88(777,8,11));
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sCIStart3 -= (deltams1 * beatsin88(501,5,7));
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sCIStart4 -= (deltams2 * beatsin88(257,4,6));
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SEGENV.aux0 = sCIStart1; SEGENV.aux1 = sCIStart2;
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SEGENV.step = sCIStart4; SEGENV.step = (SEGENV.step << 16) + sCIStart3;
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// Clear out the LED array to a dim background blue-green
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//fill(132618);
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uint8_t basethreshold = beatsin8( 9, 55, 65);
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uint8_t wave = beat8( 7 );
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for( uint16_t i = 0; i < SEGLEN; i++) {
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CRGB c = CRGB(2, 6, 10);
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// Render each of four layers, with different scales and speeds, that vary over time
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c += pacifica_one_layer(i, pacifica_palette_1, sCIStart1, beatsin16(3, 11 * 256, 14 * 256), beatsin8(10, 70, 130), 0-beat16(301));
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c += pacifica_one_layer(i, pacifica_palette_2, sCIStart2, beatsin16(4, 6 * 256, 9 * 256), beatsin8(17, 40, 80), beat16(401));
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c += pacifica_one_layer(i, pacifica_palette_3, sCIStart3, 6 * 256 , beatsin8(9, 10,38) , 0-beat16(503));
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c += pacifica_one_layer(i, pacifica_palette_3, sCIStart4, 5 * 256 , beatsin8(8, 10,28) , beat16(601));
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// Add extra 'white' to areas where the four layers of light have lined up brightly
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uint8_t threshold = scale8( sin8( wave), 20) + basethreshold;
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wave += 7;
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uint8_t l = c.getAverageLight();
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if (l > threshold) {
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uint8_t overage = l - threshold;
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uint8_t overage2 = qadd8(overage, overage);
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c += CRGB(overage, overage2, qadd8(overage2, overage2));
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}
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//deepen the blues and greens
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c.blue = scale8(c.blue, 145);
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c.green = scale8(c.green, 200);
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c |= CRGB( 2, 5, 7);
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setPixelColor(i, c.red, c.green, c.blue);
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}
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return FRAMETIME;
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}
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// Add one layer of waves into the led array
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CRGB WS2812FX::pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff)
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{
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uint16_t ci = cistart;
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uint16_t waveangle = ioff;
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uint16_t wavescale_half = (wavescale >> 1) + 20;
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waveangle += ((120 + SEGMENT.intensity) * i); //original 250 * i
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uint16_t s16 = sin16(waveangle) + 32768;
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uint16_t cs = scale16(s16, wavescale_half) + wavescale_half;
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ci += (cs * i);
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uint16_t sindex16 = sin16(ci) + 32768;
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uint8_t sindex8 = scale16(sindex16, 240);
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return ColorFromPalette(p, sindex8, bri, LINEARBLEND);
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}
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12
wled00/FX.h
12
wled00/FX.h
@ -95,7 +95,7 @@
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
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#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
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#define MODE_COUNT 101
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#define MODE_COUNT 102
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#define FX_MODE_STATIC 0
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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#define FX_MODE_BLINK 1
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@ -198,6 +198,7 @@
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#define FX_MODE_PERCENT 98
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#define FX_MODE_PERCENT 98
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#define FX_MODE_RIPPLE_RAINBOW 99
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#define FX_MODE_RIPPLE_RAINBOW 99
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#define FX_MODE_HEARTBEAT 100
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#define FX_MODE_HEARTBEAT 100
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#define FX_MODE_PACIFICA 101
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class WS2812FX {
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class WS2812FX {
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typedef uint16_t (WS2812FX::*mode_ptr)(void);
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typedef uint16_t (WS2812FX::*mode_ptr)(void);
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@ -387,6 +388,7 @@ class WS2812FX {
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_mode[FX_MODE_PERCENT] = &WS2812FX::mode_percent;
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_mode[FX_MODE_PERCENT] = &WS2812FX::mode_percent;
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_mode[FX_MODE_RIPPLE_RAINBOW] = &WS2812FX::mode_ripple_rainbow;
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_mode[FX_MODE_RIPPLE_RAINBOW] = &WS2812FX::mode_ripple_rainbow;
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_mode[FX_MODE_HEARTBEAT] = &WS2812FX::mode_heartbeat;
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_mode[FX_MODE_HEARTBEAT] = &WS2812FX::mode_heartbeat;
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_mode[FX_MODE_PACIFICA] = &WS2812FX::mode_pacifica;
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_brightness = DEFAULT_BRIGHTNESS;
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_brightness = DEFAULT_BRIGHTNESS;
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currentPalette = CRGBPalette16(CRGB::Black);
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currentPalette = CRGBPalette16(CRGB::Black);
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@ -571,7 +573,8 @@ class WS2812FX {
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mode_plasma(void),
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mode_plasma(void),
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mode_percent(void),
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mode_percent(void),
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mode_ripple_rainbow(void),
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mode_ripple_rainbow(void),
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mode_heartbeat(void);
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mode_heartbeat(void),
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mode_pacifica(void);
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private:
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private:
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@ -621,6 +624,7 @@ class WS2812FX {
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spots_base(uint16_t);
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spots_base(uint16_t);
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CRGB twinklefox_one_twinkle(uint32_t ms, uint8_t salt, bool cat);
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CRGB twinklefox_one_twinkle(uint32_t ms, uint8_t salt, bool cat);
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CRGB pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff);
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uint32_t _lastPaletteChange = 0;
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uint32_t _lastPaletteChange = 0;
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uint32_t _lastShow = 0;
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uint32_t _lastShow = 0;
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@ -656,7 +660,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
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"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
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"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
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"Heartbeat"
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"Heartbeat","Pacifica"
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])=====";
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])=====";
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@ -666,7 +670,7 @@ const char JSON_palette_names[] PROGMEM = R"=====([
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"Pastel","Sunset 2","Beech","Vintage","Departure","Landscape","Beach","Sherbet","Hult","Hult 64",
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"Pastel","Sunset 2","Beech","Vintage","Departure","Landscape","Beach","Sherbet","Hult","Hult 64",
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"Drywet","Jul","Grintage","Rewhi","Tertiary","Fire","Icefire","Cyane","Light Pink","Autumn",
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"Drywet","Jul","Grintage","Rewhi","Tertiary","Fire","Icefire","Cyane","Light Pink","Autumn",
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"Magenta","Magred","Yelmag","Yelblu","Orange & Teal","Tiamat","April Night","Orangery","C9","Sakura",
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"Magenta","Magred","Yelmag","Yelblu","Orange & Teal","Tiamat","April Night","Orangery","C9","Sakura",
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"Aurora"
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"Aurora","Atlantica"
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])=====";
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])=====";
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#endif
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#endif
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@ -13,7 +13,7 @@
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#ifndef PalettesWLED_h
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#ifndef PalettesWLED_h
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#define PalettesWLED_h
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#define PalettesWLED_h
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#define GRADIENT_PALETTE_COUNT 38
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#define GRADIENT_PALETTE_COUNT 39
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const byte ib_jul01_gp[] PROGMEM = {
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const byte ib_jul01_gp[] PROGMEM = {
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0, 194, 1, 1,
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0, 194, 1, 1,
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200, 0,135, 7,
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200, 0,135, 7,
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255, 1, 5, 45};//deep blue
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255, 1, 5, 45};//deep blue
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const byte Atlantica_gp[] PROGMEM = {
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0, 0, 28,112, //#001C70
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50, 32, 96,255, //#2060FF
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100, 0,243, 45,
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150, 12, 95, 82, //#0C5F52
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200, 25,190, 95, //#19BE5F
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255, 40,170, 80};//#28AA50
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// Single array of defined cpt-city color palettes.
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// Single array of defined cpt-city color palettes.
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// This will let us programmatically choose one based on
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// This will let us programmatically choose one based on
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@ -619,6 +627,7 @@ const byte* const gGradientPalettes[] PROGMEM = {
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C9_gp, //48-35 C9
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C9_gp, //48-35 C9
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Sakura_gp, //49-36 Sakura
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Sakura_gp, //49-36 Sakura
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Aurora_gp, //50-37 Aurora
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Aurora_gp, //50-37 Aurora
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Atlantica_gp, //51-38 Atlantica
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};
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};
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#endif
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#endif
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@ -2,6 +2,7 @@
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#define EspalexaDevice_h
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#define EspalexaDevice_h
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#include "Arduino.h"
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#include "Arduino.h"
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#include <functional>
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typedef class EspalexaDevice;
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typedef class EspalexaDevice;
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#endif
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#endif
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//version code in format yymmddb (b = daily build)
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//version code in format yymmddb (b = daily build)
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#define VERSION 2003222
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#define VERSION 2003251
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char versionString[] = "0.9.1";
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char versionString[] = "0.9.1";
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