Added Pacifica effect (closes #790)

This commit is contained in:
cschwinne 2020-03-25 11:17:45 +01:00
parent ed729c32d2
commit 07d6bfa989
6 changed files with 132 additions and 6 deletions

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@ -2,6 +2,12 @@
### Development versions after 0.9.1 release
#### Build 2003251
- Added Pacifica effect (tentative, doesn't yet support other colors)
- Added Atlantica palette
- Fixed ESP32 build of Espalexa
#### Build 2003222
- Fixed Alexa Whites on non-RGBW lights (bump Espalexa to 2.4.5)

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@ -3094,6 +3094,7 @@ uint16_t WS2812FX::mode_plasma(void) {
return FRAMETIME;
}
/*
* Percentage display
* Intesity values from 0-100 turn on the leds.
@ -3167,3 +3168,108 @@ uint16_t WS2812FX::mode_heartbeat(void) {
return FRAMETIME;
}
// "Pacifica"
// Gentle, blue-green ocean waves.
// December 2019, Mark Kriegsman and Mary Corey March.
// For Dan.
//
//
// In this animation, there are four "layers" of waves of light.
//
// Each layer moves independently, and each is scaled separately.
//
// All four wave layers are added together on top of each other, and then
// another filter is applied that adds "whitecaps" of brightness where the
// waves line up with each other more. Finally, another pass is taken
// over the led array to 'deepen' (dim) the blues and greens.
//
// The speed and scale and motion each layer varies slowly within independent
// hand-chosen ranges, which is why the code has a lot of low-speed 'beatsin8' functions
// with a lot of oddly specific numeric ranges.
//
// These three custom blue-green color palettes were inspired by the colors found in
// the waters off the southern coast of California, https://goo.gl/maps/QQgd97jjHesHZVxQ7
//
// Modified for WLED, based on https://github.com/FastLED/FastLED/blob/master/examples/Pacifica/Pacifica.ino
//
uint16_t WS2812FX::mode_pacifica()
{
CRGBPalette16 pacifica_palette_1 =
{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x14554B, 0x28AA50 };
CRGBPalette16 pacifica_palette_2 =
{ 0x000507, 0x000409, 0x00030B, 0x00030D, 0x000210, 0x000212, 0x000114, 0x000117,
0x000019, 0x00001C, 0x000026, 0x000031, 0x00003B, 0x000046, 0x0C5F52, 0x19BE5F };
CRGBPalette16 pacifica_palette_3 =
{ 0x000208, 0x00030E, 0x000514, 0x00061A, 0x000820, 0x000927, 0x000B2D, 0x000C33,
0x000E39, 0x001040, 0x001450, 0x001860, 0x001C70, 0x002080, 0x1040BF, 0x2060FF };
// Increment the four "color index start" counters, one for each wave layer.
// Each is incremented at a different speed, and the speeds vary over time.
uint16_t sCIStart1 = SEGENV.aux0, sCIStart2 = SEGENV.aux1, sCIStart3 = SEGENV.step, sCIStart4 = SEGENV.step >> 16;
//static uint16_t sCIStart1, sCIStart2, sCIStart3, sCIStart4;
uint32_t deltams = 26 + (SEGMENT.speed >> 3);
uint16_t speedfactor1 = beatsin16(3, 179, 269);
uint16_t speedfactor2 = beatsin16(4, 179, 269);
uint32_t deltams1 = (deltams * speedfactor1) / 256;
uint32_t deltams2 = (deltams * speedfactor2) / 256;
uint32_t deltams21 = (deltams1 + deltams2) / 2;
sCIStart1 += (deltams1 * beatsin88(1011,10,13));
sCIStart2 -= (deltams21 * beatsin88(777,8,11));
sCIStart3 -= (deltams1 * beatsin88(501,5,7));
sCIStart4 -= (deltams2 * beatsin88(257,4,6));
SEGENV.aux0 = sCIStart1; SEGENV.aux1 = sCIStart2;
SEGENV.step = sCIStart4; SEGENV.step = (SEGENV.step << 16) + sCIStart3;
// Clear out the LED array to a dim background blue-green
//fill(132618);
uint8_t basethreshold = beatsin8( 9, 55, 65);
uint8_t wave = beat8( 7 );
for( uint16_t i = 0; i < SEGLEN; i++) {
CRGB c = CRGB(2, 6, 10);
// Render each of four layers, with different scales and speeds, that vary over time
c += pacifica_one_layer(i, pacifica_palette_1, sCIStart1, beatsin16(3, 11 * 256, 14 * 256), beatsin8(10, 70, 130), 0-beat16(301));
c += pacifica_one_layer(i, pacifica_palette_2, sCIStart2, beatsin16(4, 6 * 256, 9 * 256), beatsin8(17, 40, 80), beat16(401));
c += pacifica_one_layer(i, pacifica_palette_3, sCIStart3, 6 * 256 , beatsin8(9, 10,38) , 0-beat16(503));
c += pacifica_one_layer(i, pacifica_palette_3, sCIStart4, 5 * 256 , beatsin8(8, 10,28) , beat16(601));
// Add extra 'white' to areas where the four layers of light have lined up brightly
uint8_t threshold = scale8( sin8( wave), 20) + basethreshold;
wave += 7;
uint8_t l = c.getAverageLight();
if (l > threshold) {
uint8_t overage = l - threshold;
uint8_t overage2 = qadd8(overage, overage);
c += CRGB(overage, overage2, qadd8(overage2, overage2));
}
//deepen the blues and greens
c.blue = scale8(c.blue, 145);
c.green = scale8(c.green, 200);
c |= CRGB( 2, 5, 7);
setPixelColor(i, c.red, c.green, c.blue);
}
return FRAMETIME;
}
// Add one layer of waves into the led array
CRGB WS2812FX::pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff)
{
uint16_t ci = cistart;
uint16_t waveangle = ioff;
uint16_t wavescale_half = (wavescale >> 1) + 20;
waveangle += ((120 + SEGMENT.intensity) * i); //original 250 * i
uint16_t s16 = sin16(waveangle) + 32768;
uint16_t cs = scale16(s16, wavescale_half) + wavescale_half;
ci += (cs * i);
uint16_t sindex16 = sin16(ci) + 32768;
uint8_t sindex8 = scale16(sindex16, 240);
return ColorFromPalette(p, sindex8, bri, LINEARBLEND);
}

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@ -95,7 +95,7 @@
#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
#define MODE_COUNT 101
#define MODE_COUNT 102
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
@ -198,6 +198,7 @@
#define FX_MODE_PERCENT 98
#define FX_MODE_RIPPLE_RAINBOW 99
#define FX_MODE_HEARTBEAT 100
#define FX_MODE_PACIFICA 101
class WS2812FX {
typedef uint16_t (WS2812FX::*mode_ptr)(void);
@ -387,6 +388,7 @@ class WS2812FX {
_mode[FX_MODE_PERCENT] = &WS2812FX::mode_percent;
_mode[FX_MODE_RIPPLE_RAINBOW] = &WS2812FX::mode_ripple_rainbow;
_mode[FX_MODE_HEARTBEAT] = &WS2812FX::mode_heartbeat;
_mode[FX_MODE_PACIFICA] = &WS2812FX::mode_pacifica;
_brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black);
@ -571,7 +573,8 @@ class WS2812FX {
mode_plasma(void),
mode_percent(void),
mode_ripple_rainbow(void),
mode_heartbeat(void);
mode_heartbeat(void),
mode_pacifica(void);
private:
@ -621,6 +624,7 @@ class WS2812FX {
spots_base(uint16_t);
CRGB twinklefox_one_twinkle(uint32_t ms, uint8_t salt, bool cat);
CRGB pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff);
uint32_t _lastPaletteChange = 0;
uint32_t _lastShow = 0;
@ -656,7 +660,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
"Heartbeat"
"Heartbeat","Pacifica"
])=====";
@ -666,7 +670,7 @@ const char JSON_palette_names[] PROGMEM = R"=====([
"Pastel","Sunset 2","Beech","Vintage","Departure","Landscape","Beach","Sherbet","Hult","Hult 64",
"Drywet","Jul","Grintage","Rewhi","Tertiary","Fire","Icefire","Cyane","Light Pink","Autumn",
"Magenta","Magred","Yelmag","Yelblu","Orange & Teal","Tiamat","April Night","Orangery","C9","Sakura",
"Aurora"
"Aurora","Atlantica"
])=====";
#endif

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@ -13,7 +13,7 @@
#ifndef PalettesWLED_h
#define PalettesWLED_h
#define GRADIENT_PALETTE_COUNT 38
#define GRADIENT_PALETTE_COUNT 39
const byte ib_jul01_gp[] PROGMEM = {
0, 194, 1, 1,
@ -575,6 +575,14 @@ const byte Aurora_gp[] PROGMEM = {
200, 0,135, 7,
255, 1, 5, 45};//deep blue
const byte Atlantica_gp[] PROGMEM = {
0, 0, 28,112, //#001C70
50, 32, 96,255, //#2060FF
100, 0,243, 45,
150, 12, 95, 82, //#0C5F52
200, 25,190, 95, //#19BE5F
255, 40,170, 80};//#28AA50
// Single array of defined cpt-city color palettes.
// This will let us programmatically choose one based on
@ -619,6 +627,7 @@ const byte* const gGradientPalettes[] PROGMEM = {
C9_gp, //48-35 C9
Sakura_gp, //49-36 Sakura
Aurora_gp, //50-37 Aurora
Atlantica_gp, //51-38 Atlantica
};
#endif

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@ -2,6 +2,7 @@
#define EspalexaDevice_h
#include "Arduino.h"
#include <functional>
typedef class EspalexaDevice;

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@ -118,7 +118,7 @@
#endif
//version code in format yymmddb (b = daily build)
#define VERSION 2003222
#define VERSION 2003251
char versionString[] = "0.9.1";