This commit is contained in:
cschwinne 2020-01-27 00:45:33 +01:00
commit 09485c995e
8 changed files with 165 additions and 44 deletions

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@ -7,15 +7,15 @@ data_dir = ./wled00/data
;lib_extra_dirs = ./wled00/src
lib_dir = ./wled00/src
; Please uncomment one of the 5 lines below to select your board
env_default = nodemcuv2
; env_default = esp01
; env_default = esp01_1m
; env_default = esp07
; env_default = d1_mini
; env_default = esp32dev
; env_default = esp8285_4CH_MagicHome
; env_default = esp8285_4CH_H801
; env_default = esp8285_5CH_H801
default_envs = nodemcuv2
; default_envs = esp01
; default_envs = esp01_1m
; default_envs = esp07
; default_envs = d1_mini
; default_envs = esp32dev
; default_envs = esp8285_4CH_MagicHome
; default_envs = esp8285_4CH_H801
; default_envs = esp8285_5CH_H801
[common]
framework = arduino

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@ -1,5 +1,7 @@
# Almost universal controller board for outdoor applications
This usermod is using ideas from @mrVanboy and @400killer
## Project repository
- [Original repository](https://github.com/srg74/Controller-for-WLED-firmware) - Main controller repository
## Features
* SSD1306 128x32 and 128x64 I2C OLED display
* On screen IP address, SSID and controller status (e.g. ON or OFF, recent effect)
@ -27,7 +29,7 @@ Uncomment `U8g2@~2.27.3`,`DallasTemperature@~3.8.0`,`OneWire@~2.3.5 under` `[com
...
lib_deps_external =
...
#For use SSD1306 0.91" OLED display uncomment following
#For use SSD1306 OLED display uncomment following
U8g2@~2.27.3
#For Dallas sensor uncomment following 2 lines
DallasTemperature@~3.8.0

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@ -17,15 +17,9 @@ long lastMeasure = 0;
// or check the gallery:
// https://github.com/olikraus/u8g2/wiki/gallery
// --> First choise of cheap I2C OLED 128X32
<<<<<<< HEAD
U8X8_SSD1306_128X32_UNIVISION_HW_I2C u8x8(U8X8_PIN_NONE, U8X8_PIN_SCL, U8X8_PIN_SDA); // Pins are Reset, SCL, SDA
// --> Second choise of cheap I2C OLED 128X64
//U8X8_SSD1306_128X64_NONAME_HW_I2C u8x8(U8X8_PIN_NONE, U8X8_PIN_SCL, U8X8_PIN_SDA); // Pins are Reset, SCL, SDA
=======
//U8X8_SSD1306_128X32_UNIVISION_HW_I2C u8x8(U8X8_PIN_NONE, U8X8_PIN_SCL, U8X8_PIN_SDA); // Pins are Reset, SCL, SDA
// --> Second choise of cheap I2C OLED 128X64
U8X8_SSD1306_128X64_NONAME_HW_I2C u8x8(U8X8_PIN_NONE, U8X8_PIN_SCL, U8X8_PIN_SDA); // Pins are Reset, SCL, SDA
>>>>>>> 1680c014057bb993974950f37b14369b398ca647
// gets called once at boot. Do all initialization that doesn't depend on
// network here
void userSetup() {
@ -209,4 +203,4 @@ void userLoop() {
u8x8.drawGlyph(0, 1, 68); // home icon
u8x8.setFont(u8x8_font_open_iconic_weather_2x2);
u8x8.drawGlyph(0, 2, 66 + (bri > 0 ? 3 : 0)); // sun/moon icon
}
}

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@ -0,0 +1,28 @@
# Blynk controllable relay
This usermod allows controlling a relay state from the user variables. It also allows the user variables to be set over Blynk.
Optionally, the servo can have a reset timer to go back to it's default state after an interval. This interval is set through userVar1.
## Instalation
Replace the WLED06_usermod.ino file in Aircoookies WLED folder with the one here.
## Customizations
Update the following parameters in WLED06_usermod.ino to configure the mod's behavior:
```cpp
//Which pin is the relay connected to
#define RELAY_PIN 5
//Which pin state should the relay default to
#define RELAY_PIN_DEFAULT LOW
//If >0 The controller returns to RELAY_PIN_DEFAULT after this time in milliseconds
#define RELAY_PIN_TIMER_DEFAULT 3000
//Blynk virtual pin for controlling relay
#define BLYNK_USER_VAR0_PIN V9
//Blynk virtual pin for controlling relay timer
#define BLYNK_USER_VAR1_PIN V10
//Number of milliseconds between updating blynk
#define BLYNK_RELAY_UPDATE_INTERVAL 5000
```

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@ -0,0 +1,96 @@
/*
* This file allows you to add own functionality to WLED more easily
* See: https://github.com/Aircoookie/WLED/wiki/Add-own-functionality
* EEPROM bytes 2750+ are reserved for your custom use case. (if you extend #define EEPSIZE in wled01_eeprom.h)
* bytes 2400+ are currently ununsed, but might be used for future wled features
*/
//Use userVar0 (API calls &U0=, uint16_t) to set relay state
#define relayPinState userVar0
//Use userVar1 (API calls &U1=, uint16_t) to set relay timer duration
//Ignored if 0, otherwise number of milliseconds to allow relay to stay in
//non default state.
#define relayTimerInterval userVar1
//Which pin is the relay connected to
#define RELAY_PIN 5
//Which pin state should the relay default to
#define RELAY_PIN_DEFAULT LOW
//If >0 The controller returns to RELAY_PIN_DEFAULT after this time in milliseconds
#define RELAY_PIN_TIMER_DEFAULT 3000
//Blynk virtual pin for controlling relay
#define BLYNK_USER_VAR0_PIN V9
//Blynk virtual pin for controlling relay timer
#define BLYNK_USER_VAR1_PIN V10
//Number of milliseconds between updating blynk
#define BLYNK_RELAY_UPDATE_INTERVAL 5000
//Is the timer for resetting the relay active
bool relayTimerStarted = false;
//millis() time after which relay will be reset
unsigned long relayTimeToDefault = 0;
//millis() time after which relay vars in Blynk will be sent
unsigned long relayBlynkUpdateTime = 0;
//gets called once at boot. Do all initialization that doesn't depend on network here
void userSetup()
{
relayPinState = RELAY_PIN_DEFAULT;
relayTimerInterval = RELAY_PIN_TIMER_DEFAULT;
pinMode(RELAY_PIN, OUTPUT);
digitalWrite(RELAY_PIN, relayPinState);
}
//gets called every time WiFi is (re-)connected. Initialize own network interfaces here
void userConnected()
{
}
//loop. You can use "if (WLED_CONNECTED)" to check for successful connection
void userLoop()
{
//Normalize relayPinState to an accepted value
if (relayPinState != HIGH && relayPinState != LOW) {
relayPinState = RELAY_PIN_DEFAULT;
}
//If relay changes and relayTimerInterval is set, start a timer to change back
if (relayTimerInterval != 0 &&
relayPinState != RELAY_PIN_DEFAULT &&
!relayTimerStarted ) {
relayTimerStarted = true;
relayTimeToDefault = millis() + relayTimerInterval;
}
//If manually changed back to default, cancel timer
if (relayTimerStarted && relayPinState == RELAY_PIN_DEFAULT ) {
relayTimerStarted = false;
}
//If timer completes, set relay back to default
if (relayTimerStarted && millis() > relayTimeToDefault) {
relayPinState = RELAY_PIN_DEFAULT;
relayTimerStarted = false;
}
digitalWrite(RELAY_PIN, relayPinState);
updateRelayBlynk();
}
//Update Blynk with state of userVars at BLYNK_RELAY_UPDATE_INTERVAL
void updateRelayBlynk()
{
if (!WLED_CONNECTED) return;
if (relayBlynkUpdateTime > millis()) return;
Blynk.virtualWrite(BLYNK_USER_VAR0_PIN, userVar0);
Blynk.virtualWrite(BLYNK_USER_VAR1_PIN, userVar1);
relayBlynkUpdateTime = millis() + BLYNK_RELAY_UPDATE_INTERVAL;
}
//Add Blynk callback for setting userVar0
BLYNK_WRITE(BLYNK_USER_VAR0_PIN)
{
userVar0 = param.asInt();
}
//Add Blynk callback for setting userVar1
BLYNK_WRITE(BLYNK_USER_VAR1_PIN)
{
userVar1 = param.asInt();
}

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@ -2970,8 +2970,9 @@ uint16_t WS2812FX::mode_plasma(void) {
for (int i = 0; i < SEGLEN; i++) { // For each of the LED's in the strand, set color & brightness based on a wave as follows:
uint8_t colorIndex = cubicwave8((i*(1+ 3*(SEGMENT.speed >> 5)))+(thisPhase) & 0xFF)/2 // factor=23 // Create a wave and add a phase change and add another wave with its own phase change.
+ cos8((i*(1+ 2*(SEGMENT.speed >> 5)))+(thatPhase) & 0xFF)/2; // factor=15 // Hey, you can even change the frequencies if you wish.
uint8_t thisBright = qsub8(colorIndex, beatsin8(6,0,128));
setPixelColor(i, color_blend(SEGCOLOR(1), color_from_palette(colorIndex, false, false, 0), thisBright));
uint8_t thisBright = qsub8(colorIndex, beatsin8(6,0, (255 - SEGMENT.intensity)|0x01 ));
CRGB color = ColorFromPalette(currentPalette, colorIndex, thisBright, LINEARBLEND);
setPixelColor(i, color.red, color.green, color.blue);
}
return FRAMETIME;

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@ -248,7 +248,7 @@ public:
if (color.R == 255 & color.G == 255 && color.B == 255 && color.W == 255) {
SetRgbwPwm(0, 0, 0, 0, color.W * b / 255);
} else if (color.R == 127 & color.G == 127 && color.B == 127 && color.W == 255) {
SetRgbwPwm(0, 0, 0, color.W * b / 512, colorW.W * b / 255);
SetRgbwPwm(0, 0, 0, color.W * b / 512, color.W * b / 255);
} else if (color.R == 0 & color.G == 0 && color.B == 0 && color.W == 255) {
SetRgbwPwm(0, 0, 0, color.W * b / 255, 0);
} else if (color.R == 130 & color.G == 90 && color.B == 0 && color.W == 255) {
@ -256,7 +256,7 @@ public:
} else if (color.R == 255 & color.G == 153 && color.B == 0 && color.W == 255) {
SetRgbwPwm(0, 0, 0, color.W * b / 255, 0);
} else { // not only white colors
SetRgbwPwm(color.R * b / 255, colorW.G * b / 255, colorW.B * b / 255, color.W * b / 255);
SetRgbwPwm(color.R * b / 255, color.G * b / 255, color.B * b / 255, color.W * b / 255);
}
#else
SetRgbwPwm(color.R * b / 255, color.G * b / 255, color.B * b / 255, color.W * b / 255);

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@ -147,10 +147,10 @@ void decodeIR24OLD(uint32_t code)
case IR24_OLD_MAGENTA : colorFromUint32(COLOR_MAGENTA); break;
case IR24_OLD_PINK : colorFromUint32(COLOR_PINK); break;
case IR24_OLD_WHITE : colorFromUint32(COLOR_WHITE); effectCurrent = 0; break;
case IR24_OLD_FLASH : if (!applyPreset(1)) effectCurrent = FX_MODE_COLORTWINKLE; effectPalette = 0; break;
case IR24_OLD_STROBE : if (!applyPreset(2)) effectCurrent = FX_MODE_RAINBOW_CYCLE; effectPalette = 0; break;
case IR24_OLD_FADE : if (!applyPreset(3)) effectCurrent = FX_MODE_BREATH; effectPalette = 0; break;
case IR24_OLD_SMOOTH : if (!applyPreset(4)) effectCurrent = FX_MODE_RAINBOW; effectPalette = 0; break;
case IR24_OLD_FLASH : if (!applyPreset(1)) { effectCurrent = FX_MODE_COLORTWINKLE; effectPalette = 0; } break;
case IR24_OLD_STROBE : if (!applyPreset(2)) { effectCurrent = FX_MODE_RAINBOW_CYCLE; effectPalette = 0; } break;
case IR24_OLD_FADE : if (!applyPreset(3)) { effectCurrent = FX_MODE_BREATH; effectPalette = 0; } break;
case IR24_OLD_SMOOTH : if (!applyPreset(4)) { effectCurrent = FX_MODE_RAINBOW; effectPalette = 0; } break;
default: return;
}
lastValidCode = code;
@ -180,13 +180,13 @@ void decodeIR24CT(uint32_t code)
case IR24_CT_PURPLE : colorFromUint32(COLOR_PURPLE); break;
case IR24_CT_MAGENTA : colorFromUint32(COLOR_MAGENTA); break;
case IR24_CT_PINK : colorFromUint32(COLOR_PINK); break;
case IR24_CT_COLDWHITE : colorFromUint32(COLOR_COLDWHITE); effectCurrent = 0; break;
case IR24_CT_WARMWHITE : colorFromUint32(COLOR_WARMWHITE); effectCurrent = 0; break;
case IR24_CT_CTPLUS : colorFromUint32(COLOR_COLDWHITE2); effectCurrent = 0; break;
case IR24_CT_CTMINUS : colorFromUint32(COLOR_WARMWHITE2); effectCurrent = 0; break;
case IR24_CT_COLDWHITE : colorFromUint32(COLOR2_COLDWHITE); effectCurrent = 0; break;
case IR24_CT_WARMWHITE : colorFromUint32(COLOR2_WARMWHITE); effectCurrent = 0; break;
case IR24_CT_CTPLUS : colorFromUint32(COLOR2_COLDWHITE2); effectCurrent = 0; break;
case IR24_CT_CTMINUS : colorFromUint32(COLOR2_WARMWHITE2); effectCurrent = 0; break;
case IR24_CT_MEMORY : {
if (col[3] > 0) col[3] = 0;
else colorFromUint32(COLOR_NEUTRALWHITE); effectCurrent = 0; } break;
else colorFromUint32(COLOR2_NEUTRALWHITE); effectCurrent = 0; } break;
default: return;
}
lastValidCode = code;
@ -243,10 +243,10 @@ void decodeIR40(uint32_t code)
case IR40_SLOW : relativeChange(&effectSpeed, -10, 5); break;
case IR40_JUMP7 : relativeChange(&effectIntensity, 10); break;
case IR40_AUTO : relativeChange(&effectIntensity, -10, 5); break;
case IR40_JUMP3 : if (!applyPreset(1)) effectCurrent = FX_MODE_STATIC; effectPalette = 0; break;
case IR40_FADE3 : if (!applyPreset(2)) effectCurrent = FX_MODE_BREATH; effectPalette = 0; break;
case IR40_FADE7 : if (!applyPreset(3)) effectCurrent = FX_MODE_FIRE_FLICKER; effectPalette = 0; break;
case IR40_FLASH : if (!applyPreset(4)) effectCurrent = FX_MODE_RAINBOW; effectPalette = 0; break;
case IR40_JUMP3 : if (!applyPreset(1)) { effectCurrent = FX_MODE_STATIC; effectPalette = 0; } break;
case IR40_FADE3 : if (!applyPreset(2)) { effectCurrent = FX_MODE_BREATH; effectPalette = 0; } break;
case IR40_FADE7 : if (!applyPreset(3)) { effectCurrent = FX_MODE_FIRE_FLICKER; effectPalette = 0; } break;
case IR40_FLASH : if (!applyPreset(4)) { effectCurrent = FX_MODE_RAINBOW; effectPalette = 0; } break;
}
lastValidCode = code;
colorUpdated(2); //for notifier, IR is considered a button input
@ -299,12 +299,12 @@ void decodeIR44(uint32_t code)
case IR44_BLUEMINUS : relativeChange(&effectIntensity, -10, 5); break;
case IR44_QUICK : relativeChange(&effectSpeed, 10); break;
case IR44_SLOW : relativeChange(&effectSpeed, -10, 5); break;
case IR44_DIY1 : if (!applyPreset(1)) effectCurrent = FX_MODE_STATIC; effectPalette = 0; break;
case IR44_DIY2 : if (!applyPreset(2)) effectCurrent = FX_MODE_BREATH; effectPalette = 0; break;
case IR44_DIY3 : if (!applyPreset(3)) effectCurrent = FX_MODE_FIRE_FLICKER; effectPalette = 0; break;
case IR44_DIY4 : if (!applyPreset(4)) effectCurrent = FX_MODE_RAINBOW; effectPalette = 0; break;
case IR44_DIY5 : if (!applyPreset(5)) effectCurrent = FX_MODE_METEOR_SMOOTH; effectPalette = 0; break;
case IR44_DIY6 : if (!applyPreset(6)) effectCurrent = FX_MODE_RAIN; effectPalette = 0; break;
case IR44_DIY1 : if (!applyPreset(1)) { effectCurrent = FX_MODE_STATIC; effectPalette = 0; } break;
case IR44_DIY2 : if (!applyPreset(2)) { effectCurrent = FX_MODE_BREATH; effectPalette = 0; } break;
case IR44_DIY3 : if (!applyPreset(3)) { effectCurrent = FX_MODE_FIRE_FLICKER; effectPalette = 0; } break;
case IR44_DIY4 : if (!applyPreset(4)) { effectCurrent = FX_MODE_RAINBOW; effectPalette = 0; } break;
case IR44_DIY5 : if (!applyPreset(5)) { effectCurrent = FX_MODE_METEOR_SMOOTH; effectPalette = 0; } break;
case IR44_DIY6 : if (!applyPreset(6)) { effectCurrent = FX_MODE_RAIN; effectPalette = 0; } break;
case IR44_AUTO : effectCurrent = FX_MODE_STATIC; break;
case IR44_FLASH : effectCurrent = FX_MODE_PALETTE; break;
case IR44_JUMP3 : bri = 63; break;
@ -336,10 +336,10 @@ void decodeIR21(uint32_t code)
case IR21_PURPLE: colorFromUint32(COLOR_PURPLE); break;
case IR21_PINK: colorFromUint32(COLOR_PINK); break;
case IR21_WHITE: colorFromUint32(COLOR_WHITE); effectCurrent = 0; break;
case IR21_FLASH: if (!applyPreset(1)) effectCurrent = FX_MODE_COLORTWINKLE; break;
case IR21_STROBE: if (!applyPreset(2)) effectCurrent = FX_MODE_RAINBOW_CYCLE; break;
case IR21_FADE: if (!applyPreset(3)) effectCurrent = FX_MODE_BREATH; break;
case IR21_SMOOTH: if (!applyPreset(4)) effectCurrent = FX_MODE_RAINBOW; break;
case IR21_FLASH: if (!applyPreset(1)) { effectCurrent = FX_MODE_COLORTWINKLE; effectPalette = 0; } break;
case IR21_STROBE: if (!applyPreset(2)) { effectCurrent = FX_MODE_RAINBOW_CYCLE; effectPalette = 0; } break;
case IR21_FADE: if (!applyPreset(3)) { effectCurrent = FX_MODE_BREATH; effectPalette = 0; } break;
case IR21_SMOOTH: if (!applyPreset(4)) { effectCurrent = FX_MODE_RAINBOW; effectPalette = 0; } break;
default: return;
}
lastValidCode = code;