FX tweak.
- Fireworks 1D
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@ -3269,11 +3269,11 @@ uint16_t mode_exploding_fireworks(void)
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if (SEGENV.aux0 < 2) { //FLARE
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if (SEGENV.aux0 < 2) { //FLARE
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if (SEGENV.aux0 == 0) { //init flare
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if (SEGENV.aux0 == 0) { //init flare
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flare->pos = 0;
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flare->pos = 0;
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flare->posX = strip.isMatrix ? random16(2,cols-1) : (SEGMENT.intensity > random8()); // will enable random firing side on 1D
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flare->posX = strip.isMatrix ? random16(2,cols-3) : (SEGMENT.intensity > random8()); // will enable random firing side on 1D
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uint16_t peakHeight = 75 + random8(180); //0-255
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uint16_t peakHeight = 75 + random8(180); //0-255
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peakHeight = (peakHeight * (rows -1)) >> 8;
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peakHeight = (peakHeight * (rows -1)) >> 8;
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flare->vel = sqrtf(-2.0f * gravity * peakHeight);
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flare->vel = sqrtf(-2.0f * gravity * peakHeight);
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flare->velX = strip.isMatrix ? (random8(8)-4)/32.f : 0; // no X velocity on 1D
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flare->velX = strip.isMatrix ? (random8(9)-4)/32.f : 0; // no X velocity on 1D
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flare->col = 255; //brightness
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flare->col = 255; //brightness
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SEGENV.aux0 = 1;
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SEGENV.aux0 = 1;
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}
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}
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@ -3300,16 +3300,16 @@ uint16_t mode_exploding_fireworks(void)
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* Size is proportional to the height.
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* Size is proportional to the height.
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*/
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*/
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int nSparks = flare->pos + random8(4);
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int nSparks = flare->pos + random8(4);
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nSparks = constrain(nSparks, 1, numSparks);
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nSparks = constrain(nSparks, 4, numSparks);
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// initialize sparks
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// initialize sparks
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if (SEGENV.aux0 == 2) {
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if (SEGENV.aux0 == 2) {
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for (int i = 1; i < nSparks; i++) {
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for (int i = 1; i < nSparks; i++) {
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sparks[i].pos = flare->pos;
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sparks[i].pos = flare->pos;
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sparks[i].posX = flare->posX;
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sparks[i].posX = flare->posX;
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sparks[i].vel = (float(random16(0, 20000)) / 10000.0f) - 0.9f; // from -0.9 to 1.1
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sparks[i].vel = (float(random16(20001)) / 10000.0f) - 0.9f; // from -0.9 to 1.1
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sparks[i].vel *= rows<32 ? 0.5f : 1; // reduce velocity for smaller strips
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sparks[i].vel *= rows<32 ? 0.5f : 1; // reduce velocity for smaller strips
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sparks[i].velX = strip.isMatrix ? (float(random16(0, 4000)) / 10000.0f) - 0.2f : 0; // from -0.2 to 0.2
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sparks[i].velX = strip.isMatrix ? (float(random16(10001)) / 10000.0f) - 0.5f : 0; // from -0.5 to 0.5
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sparks[i].col = 345;//abs(sparks[i].vel * 750.0); // set colors before scaling velocity to keep them bright
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sparks[i].col = 345;//abs(sparks[i].vel * 750.0); // set colors before scaling velocity to keep them bright
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//sparks[i].col = constrain(sparks[i].col, 0, 345);
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//sparks[i].col = constrain(sparks[i].col, 0, 345);
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sparks[i].colIndex = random8();
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sparks[i].colIndex = random8();
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