FX Fireworks optimisation

This commit is contained in:
Blaz Kristan 2023-07-19 16:06:41 +02:00
parent 5b9630cf46
commit 0cf50e8000

View File

@ -1212,19 +1212,21 @@ uint16_t mode_fireworks() {
bool valid1 = (SEGENV.aux0 < width*height);
bool valid2 = (SEGENV.aux1 < width*height);
uint8_t x = SEGENV.aux0%width, y = SEGENV.aux0/width; // 2D coordinates stored in upper and lower byte
uint32_t sv1 = 0, sv2 = 0;
if (valid1) sv1 = SEGMENT.is2D() ? SEGMENT.getPixelColorXY(SEGENV.aux0%width, SEGENV.aux0/width) : SEGMENT.getPixelColor(SEGENV.aux0); // get spark color
if (valid2) sv2 = SEGMENT.is2D() ? SEGMENT.getPixelColorXY(SEGENV.aux1%width, SEGENV.aux1/width) : SEGMENT.getPixelColor(SEGENV.aux1);
if (valid1) sv1 = SEGMENT.is2D() ? SEGMENT.getPixelColorXY(x, y) : SEGMENT.getPixelColor(SEGENV.aux0); // get spark color
if (valid2) sv2 = SEGMENT.is2D() ? SEGMENT.getPixelColorXY(x, y) : SEGMENT.getPixelColor(SEGENV.aux1);
if (!SEGENV.step) SEGMENT.blur(16);
if (valid1) { if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(SEGENV.aux0%width, SEGENV.aux0/width, sv1); else SEGMENT.setPixelColor(SEGENV.aux0, sv1); } // restore spark color after blur
if (valid2) { if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(SEGENV.aux1%width, SEGENV.aux1/width, sv2); else SEGMENT.setPixelColor(SEGENV.aux1, sv2); } // restore old spark color after blur
if (valid1) { if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(x, y, sv1); else SEGMENT.setPixelColor(SEGENV.aux0, sv1); } // restore spark color after blur
if (valid2) { if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(x, y, sv2); else SEGMENT.setPixelColor(SEGENV.aux1, sv2); } // restore old spark color after blur
for (int i=0; i<MAX(1, width/20); i++) {
if (random8(129 - (SEGMENT.intensity >> 1)) == 0) {
uint16_t index = random16(width*height);
uint16_t j = index % width, k = index / width;
x = index % width;
y = index / width;
uint32_t col = SEGMENT.color_from_palette(random8(), false, false, 0);
if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(j, k, col);
if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(x, y, col);
else SEGMENT.setPixelColor(index, col);
SEGENV.aux1 = SEGENV.aux0; // old spark
SEGENV.aux0 = index; // remember where spark occured