Tuning of soundsim and mapping12
This commit is contained in:
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e82336f355
commit
12f6ed621e
@ -600,7 +600,7 @@ uint16_t mode_twinkle(void) {
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return FRAMETIME;
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}
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static const char *_data_FX_MODE_TWINKLE PROGMEM = "Twinkle@!,;!,!,;!;map12=0"; //pixels
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static const char *_data_FX_MODE_TWINKLE PROGMEM = "Twinkle@!,;!,!,;!;mp12=0"; //pixels
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/*
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@ -807,7 +807,7 @@ uint16_t mode_android(void) {
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return 3 + ((8 * (uint32_t)(255 - SEGMENT.speed)) / SEGLEN);
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}
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static const char *_data_FX_MODE_ANDROID PROGMEM = "Android@!,Width;!,!,;!;map12=1"; //vertical
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static const char *_data_FX_MODE_ANDROID PROGMEM = "Android@!,Width;!,!,;!;mp12=1"; //vertical
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/*
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@ -1503,7 +1503,7 @@ uint16_t mode_fairytwinkle() {
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}
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return FRAMETIME;
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}
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static const char *_data_FX_MODE_FAIRYTWINKLE PROGMEM = "Fairy Twinkle;;;map12=0"; //pixels
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static const char *_data_FX_MODE_FAIRYTWINKLE PROGMEM = "Fairy Twinkle;;;mp12=0"; //pixels
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/*
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@ -2271,7 +2271,7 @@ uint16_t mode_colortwinkle()
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}
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return FRAMETIME_FIXED;
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}
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static const char *_data_FX_MODE_COLORTWINKLE PROGMEM = "Colortwinkles@Fade speed,Spawn speed;1,2,3;!;map12=0"; //pixels
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static const char *_data_FX_MODE_COLORTWINKLE PROGMEM = "Colortwinkles@Fade speed,Spawn speed;1,2,3;!;mp12=0"; //pixels
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//Calm effect, like a lake at night
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@ -2867,7 +2867,7 @@ uint16_t mode_bouncing_balls(void) {
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return FRAMETIME;
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}
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static const char *_data_FX_MODE_BOUNCINGBALLS PROGMEM = "Bouncing Balls@Gravity,# of balls;!,!,;!;map12=2"; //circle
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static const char *_data_FX_MODE_BOUNCINGBALLS PROGMEM = "Bouncing Balls@Gravity,# of balls;!,!,;!;mp12=2"; //circle
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/*
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@ -2941,7 +2941,7 @@ uint16_t mode_glitter()
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return FRAMETIME;
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}
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static const char *_data_FX_MODE_GLITTER PROGMEM = "Glitter@,!;!,!,!;!=11;map12=0"; //pixels
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static const char *_data_FX_MODE_GLITTER PROGMEM = "Glitter@,!;!,!,!;!=11;mp12=0"; //pixels
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//each needs 19 bytes
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@ -3241,7 +3241,7 @@ uint16_t mode_starburst(void) {
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return FRAMETIME;
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}
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#undef STARBURST_MAX_FRAG
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static const char *_data_FX_MODE_STARBURST PROGMEM = "Fireworks Starburst;;;map12=0"; //pixels
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static const char *_data_FX_MODE_STARBURST PROGMEM = "Fireworks Starburst;;;mp12=0"; //pixels
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/*
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@ -3525,7 +3525,7 @@ uint16_t mode_tetrix(void) {
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}
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return FRAMETIME;
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}
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static const char *_data_FX_MODE_TETRIX PROGMEM = "Tetrix@!=224,Width=0;!,!,;!=11;map12=1"; //vertical
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static const char *_data_FX_MODE_TETRIX PROGMEM = "Tetrix@!=224,Width=0;!,!,;!=11;mp12=1"; //vertical
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/*
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@ -3979,7 +3979,7 @@ uint16_t mode_flow(void)
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return FRAMETIME;
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}
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static const char *_data_FX_MODE_FLOW PROGMEM = "Flow@!,!;!,!,!;!=6;map12=1"; //vertical
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static const char *_data_FX_MODE_FLOW PROGMEM = "Flow@!,!;!,!,!;!=6;mp12=1"; //vertical
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/*
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@ -6011,10 +6011,11 @@ static const char *_data_FX_MODE_2DDRIFTROSE PROGMEM = "2D Drift Rose@Fade,Blur;
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//Currently 3 types defined, to be finetuned and new types added
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typedef enum UM_SoundSimulations {
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UMS_BeatSin = 0,
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UMS_WeWillRockYou = 1,
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UMS_10_3 = 2,
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UMS_14_3 = 3
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UMS_Off = 0,
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UMS_BeatSin = 1,
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UMS_WeWillRockYou = 2,
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UMS_10_3 = 3,
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UMS_14_3 = 4
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} um_soundSimulations_t;
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static um_data_t* um_data = nullptr;
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@ -6085,6 +6086,8 @@ um_data_t* simulateSound(uint8_t simulationId)
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uint32_t ms = millis();
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switch (simulationId) {
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case UMS_Off:
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return um_data;
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case UMS_BeatSin:
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for (int i = 0; i<16; i++)
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fftResult[i] = beatsin8(120 / (i+1), 0, 255);
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@ -6254,7 +6257,7 @@ uint16_t mode_ripplepeak(void) { // * Ripple peak. By Andrew Tuli
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return FRAMETIME;
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} // mode_ripplepeak()
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static const char *_data_FX_MODE_RIPPLEPEAK PROGMEM = " ♪ Ripple Peak@Fade rate,Max # of ripples,,Select bin,Volume (minimum)=0;!,!;!;mp12=0;ssim=0"; // Pixel, Beatsin
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static const char *_data_FX_MODE_RIPPLEPEAK PROGMEM = " ♪ Ripple Peak@Fade rate,Max # of ripples,,Select bin,Volume (minimum)=0;!,!;!;mp12=0;ssim=1"; // Pixel, Beatsin
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#ifndef WLED_DISABLE_2D
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@ -6308,7 +6311,7 @@ uint16_t mode_2DSwirl(void) {
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SEGMENT.setPixels(leds);
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return FRAMETIME;
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} // mode_2DSwirl()
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static const char *_data_FX_MODE_2DSWIRL PROGMEM = " ♪ 2D Swirl@!,Sensitivity=64,Blur;,Bg Swirl;!;ssim=0"; // Beatsin
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static const char *_data_FX_MODE_2DSWIRL PROGMEM = " ♪ 2D Swirl@!,Sensitivity=64,Blur;,Bg Swirl;!;ssim=1"; // Beatsin
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/////////////////////////
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@ -6360,7 +6363,7 @@ uint16_t mode_2DWaverly(void) {
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SEGMENT.setPixels(leds);
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return FRAMETIME;
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} // mode_2DWaverly()
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static const char *_data_FX_MODE_2DWAVERLY PROGMEM = " ♪ 2D Waverly@Amplification,Sensitivity=64;;!;ssim=0"; // Beatsin
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static const char *_data_FX_MODE_2DWAVERLY PROGMEM = " ♪ 2D Waverly@Amplification,Sensitivity=64;;!;ssim=1"; // Beatsin
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#endif // WLED_DISABLE_2D
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@ -6423,7 +6426,7 @@ uint16_t mode_gravcenter(void) { // Gravcenter. By Andrew Tuline.
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return FRAMETIME;
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} // mode_gravcenter()
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static const char *_data_FX_MODE_GRAVCENTER PROGMEM = " ♪ Gravcenter@Rate of fall,Sensitivity=128;,!;!;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_GRAVCENTER PROGMEM = " ♪ Gravcenter@Rate of fall,Sensitivity=128;,!;!;mp12=2;ssim=1"; // Circle, Beatsin
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///////////////////////
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@ -6477,7 +6480,7 @@ uint16_t mode_gravcentric(void) { // Gravcentric. By Andrew
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return FRAMETIME;
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} // mode_gravcentric()
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static const char *_data_FX_MODE_GRAVCENTRIC PROGMEM = " ♪ Gravcentric@Rate of fall,Sensitivity=128;!;!;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_GRAVCENTRIC PROGMEM = " ♪ Gravcentric@Rate of fall,Sensitivity=128;!;!;mp12=2;ssim=1"; // Circle, Beatsin
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///////////////////////
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@ -6527,7 +6530,7 @@ uint16_t mode_gravimeter(void) { // Gravmeter. By Andrew Tuline.
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return FRAMETIME;
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} // mode_gravimeter()
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static const char *_data_FX_MODE_GRAVIMETER PROGMEM = " ♪ Gravimeter@Rate of fall,Sensitivity=128;,!;!;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_GRAVIMETER PROGMEM = " ♪ Gravimeter@Rate of fall,Sensitivity=128;,!;!;mp12=2;ssim=1"; // Circle, Beatsin
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#else
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// This an abuse of the gravimeter effect for AGC debugging
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// instead of sound volume, it uses the AGC gain multiplier as input
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@ -6593,7 +6596,7 @@ uint16_t mode_gravimeter(void) { // Gravmeter. By Andrew Tuline.
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return FRAMETIME;
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} // mode_gravimeter()
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static const char *_data_FX_MODE_GRAVIMETER PROGMEM = " ♪ Gravimeter@Rate of fall,Sensitivity=128,Input level=128;,!;!;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_GRAVIMETER PROGMEM = " ♪ Gravimeter@Rate of fall,Sensitivity=128,Input level=128;,!;!;mp12=2;ssim=1"; // Circle, Beatsin
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#endif
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@ -6617,7 +6620,7 @@ uint16_t mode_juggles(void) { // Juggles. By Andrew Tuline.
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return FRAMETIME;
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} // mode_juggles()
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static const char *_data_FX_MODE_JUGGLES PROGMEM = " ♪ Juggles@!,# of balls;,!;!;mp12=0;ssim=0"; // Pixels, Beatsin
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static const char *_data_FX_MODE_JUGGLES PROGMEM = " ♪ Juggles@!,# of balls;,!;!;mp12=0;ssim=1"; // Pixels, Beatsin
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//////////////////////
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@ -6647,7 +6650,7 @@ uint16_t mode_matripix(void) { // Matripix. By Andrew Tuline.
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return FRAMETIME;
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} // mode_matripix()
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static const char *_data_FX_MODE_MATRIPIX PROGMEM = " ♪ Matripix@!,Brightness=64;,!;!;mp12=2;ssim=1;rev=1"; // Circle, Beatsin, reverseX
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static const char *_data_FX_MODE_MATRIPIX PROGMEM = " ♪ Matripix@!,Brightness=64;,!;!;mp12=2;ssim=2;rev=1"; // Circle, WeWillRockYou, reverseX
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//////////////////////
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@ -6685,7 +6688,7 @@ uint16_t mode_midnoise(void) { // Midnoise. By Andrew Tuline.
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return FRAMETIME;
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} // mode_midnoise()
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static const char *_data_FX_MODE_MIDNOISE PROGMEM = " ♪ Midnoise@Fade rate,Maximum length=128;,!;!;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_MIDNOISE PROGMEM = " ♪ Midnoise@Fade rate,Maximum length=128;,!;!;mp12=2;ssim=1"; // Circle, Beatsin
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//////////////////////
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@ -6719,7 +6722,7 @@ uint16_t mode_noisefire(void) { // Noisefire. By Andrew Tuline.
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return FRAMETIME;
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} // mode_noisefire()
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static const char *_data_FX_MODE_NOISEFIRE PROGMEM = " ♪ Noisefire@!,!;;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_NOISEFIRE PROGMEM = " ♪ Noisefire@!,!;;mp12=2;ssim=1"; // Circle, Beatsin
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///////////////////////
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@ -6757,7 +6760,7 @@ uint16_t mode_noisemeter(void) { // Noisemeter. By Andrew Tuline.
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return FRAMETIME;
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} // mode_noisemeter()
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static const char *_data_FX_MODE_NOISEMETER PROGMEM = " ♪ Noisemeter@Fade rate,Width=128;!,!;!;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_NOISEMETER PROGMEM = " ♪ Noisemeter@Fade rate,Width=128;!,!;!;mp12=2;ssim=1"; // Circle, Beatsin
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//////////////////////
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@ -6790,7 +6793,7 @@ uint16_t mode_pixelwave(void) { // Pixelwave. By Andrew Tuline.
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return FRAMETIME;
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} // mode_pixelwave()
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static const char *_data_FX_MODE_PIXELWAVE PROGMEM = " ♪ Pixelwave@!,Sensitivity=64;!,!;!;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_PIXELWAVE PROGMEM = " ♪ Pixelwave@!,Sensitivity=64;!,!;!;mp12=2;ssim=1"; // Circle, Beatsin
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//////////////////////
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@ -6834,7 +6837,7 @@ uint16_t mode_plasmoid(void) { // Plasmoid. By Andrew Tuline.
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return FRAMETIME;
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} // mode_plasmoid()
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static const char *_data_FX_MODE_PLASMOID PROGMEM = " ♪ Plasmoid@Phase=128,# of pixels=128;,!;!;mp12=0;ssim=0"; // Pixels, Beatsin
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static const char *_data_FX_MODE_PLASMOID PROGMEM = " ♪ Plasmoid@Phase=128,# of pixels=128;,!;!;mp12=0;ssim=1"; // Pixels, Beatsin
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///////////////////////
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@ -6878,7 +6881,7 @@ uint16_t mode_puddlepeak(void) { // Puddlepeak. By Andrew Tuline.
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return FRAMETIME;
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} // mode_puddlepeak()
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static const char *_data_FX_MODE_PUDDLEPEAK PROGMEM = " ♪ Puddlepeak@Fade rate,Puddle size,,Select bin,Volume (minimum)=0;!,!;!;mp12=0;ssim=0"; // Pixels, Beatsin
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static const char *_data_FX_MODE_PUDDLEPEAK PROGMEM = " ♪ Puddlepeak@Fade rate,Puddle size,,Select bin,Volume (minimum)=0;!,!;!;mp12=0;ssim=1"; // Pixels, Beatsin
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//////////////////////
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@ -6913,7 +6916,7 @@ uint16_t mode_puddles(void) { // Puddles. By Andrew Tuline.
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return FRAMETIME;
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} // mode_puddles()
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static const char *_data_FX_MODE_PUDDLES PROGMEM = " ♪ Puddles@Fade rate,Puddle size;!,!;!;mp12=0;ssim=0"; // Pixels, Beatsin
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static const char *_data_FX_MODE_PUDDLES PROGMEM = " ♪ Puddles@Fade rate,Puddle size;!,!;!;mp12=0;ssim=1"; // Pixels, Beatsin
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///////////////////////////////////////////////////////////////////////////////
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@ -6943,7 +6946,7 @@ uint16_t mode_pixels(void) { // Pixels. By Andrew Tuline.
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return FRAMETIME;
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} // mode_pixels()
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static const char *_data_FX_MODE_PIXELS PROGMEM = " ♪ Pixels@Fade rate,# of pixels;,!;!;mp12=0;ssim=0"; // Pixels, Beatsin
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static const char *_data_FX_MODE_PIXELS PROGMEM = " ♪ Pixels@Fade rate,# of pixels;,!;!;mp12=0;ssim=1"; // Pixels, Beatsin
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///////////////////////////////
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@ -7025,9 +7028,9 @@ uint16_t mode_binmap(void) {
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return FRAMETIME;
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} // mode_binmap()
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#ifdef SR_DEBUG
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static const char *_data_FX_MODE_BINMAP PROGMEM = " ♫ Binmap@,,Input level=128,,Max vol;!,!;!;mp12=0;ssim=0;rY=true"; // Pixels, Beatsin, ReverseY
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static const char *_data_FX_MODE_BINMAP PROGMEM = " ♫ Binmap@,,Input level=128,,Max vol;!,!;!;mp12=0;ssim=1;rY=true"; // Pixels, Beatsin, ReverseY
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#else
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static const char *_data_FX_MODE_BINMAP PROGMEM = " ♫ Binmap@,,Input level=128;!,!;!;mp12=0;ssim=0;rY=true"; // Pixels, Beatsin, ReverseY
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static const char *_data_FX_MODE_BINMAP PROGMEM = " ♫ Binmap@,,Input level=128;!,!;!;mp12=0;ssim=1;rY=true"; // Pixels, Beatsin, ReverseY
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#endif
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//////////////////////
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@ -7057,7 +7060,7 @@ uint16_t mode_blurz(void) { // Blurz. By Andrew Tuline.
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return FRAMETIME;
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} // mode_blurz()
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static const char *_data_FX_MODE_BLURZ PROGMEM = " ♫ Blurz@Fade rate,Blur amount;!,Color mix;!;mp12=0;ssim=0"; // Pixels, Beatsin
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static const char *_data_FX_MODE_BLURZ PROGMEM = " ♫ Blurz@Fade rate,Blur amount;!,Color mix;!;mp12=0;ssim=1"; // Pixels, Beatsin
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/////////////////////////
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@ -7094,7 +7097,7 @@ uint16_t mode_DJLight(void) { // Written by ??? Adapted by Wil
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return FRAMETIME;
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} // mode_DJLight()
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static const char *_data_FX_MODE_DJLIGHT PROGMEM = " ♫ DJ Light@Speed;;;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_DJLIGHT PROGMEM = " ♫ DJ Light@Speed;;;mp12=2;ssim=1"; // Circle, Beatsin
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////////////////////
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@ -7131,7 +7134,7 @@ uint16_t mode_freqmap(void) { // Map FFT_MajorPeak to SEGLEN.
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return FRAMETIME;
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} // mode_freqmap()
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static const char *_data_FX_MODE_FREQMAP PROGMEM = " ♫ Freqmap@Fade rate,Starting color;,!;!;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_FREQMAP PROGMEM = " ♫ Freqmap@Fade rate,Starting color;,!;!;mp12=2;ssim=1"; // Circle, Beatsin
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///////////////////////
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@ -7181,7 +7184,7 @@ uint16_t mode_freqmatrix(void) { // Freqmatrix. By Andreas Plesch
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return FRAMETIME;
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} // mode_freqmatrix()
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static const char *_data_FX_MODE_FREQMATRIX PROGMEM = " ♫ Freqmatrix@Time delay,Sound effect,Low bin,High bin,Sensivity;;;mp12=0;ssim=0"; // Pixels, Beatsin
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static const char *_data_FX_MODE_FREQMATRIX PROGMEM = " ♫ Freqmatrix@Time delay,Sound effect,Low bin,High bin,Sensivity;;;mp12=0;ssim=1"; // Pixels, Beatsin
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//////////////////////
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@ -7217,7 +7220,7 @@ uint16_t mode_freqpixels(void) { // Freqpixel. By Andrew Tuline.
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return FRAMETIME;
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} // mode_freqpixels()
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static const char *_data_FX_MODE_FREQPIXELS PROGMEM = " ♫ Freqpixels@Fade rate,Starting colour and # of pixels;;;mp12=0;ssim=0"; // Pixels, Beatsin
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static const char *_data_FX_MODE_FREQPIXELS PROGMEM = " ♫ Freqpixels@Fade rate,Starting colour and # of pixels;;;mp12=0;ssim=1"; // Pixels, Beatsin
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//////////////////////
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@ -7288,7 +7291,7 @@ uint16_t mode_freqwave(void) { // Freqwave. By Andreas Pleschun
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return FRAMETIME;
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} // mode_freqwave()
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static const char *_data_FX_MODE_FREQWAVE PROGMEM = " ♫ Freqwave@Time delay,Sound effect,Low bin,High bin,Pre-amp;;;mp12=2;ssim=0"; // Circle, Beatsin
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static const char *_data_FX_MODE_FREQWAVE PROGMEM = " ♫ Freqwave@Time delay,Sound effect,Low bin,High bin,Pre-amp;;;mp12=2;ssim=1"; // Circle, Beatsin
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///////////////////////
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@ -7341,7 +7344,7 @@ uint16_t mode_gravfreq(void) { // Gravfreq. By Andrew Tuline.
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return FRAMETIME;
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} // mode_gravfreq()
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static const char *_data_FX_MODE_GRAVFREQ PROGMEM = " ♫ Gravfreq@Rate of fall,Sensivity=128;,!;!;mp12=2;ssim=0"; // Circle, Beatsin
|
||||
static const char *_data_FX_MODE_GRAVFREQ PROGMEM = " ♫ Gravfreq@Rate of fall,Sensivity=128;,!;!;mp12=2;ssim=1"; // Circle, Beatsin
|
||||
|
||||
|
||||
//////////////////////
|
||||
@ -7367,7 +7370,7 @@ uint16_t mode_noisemove(void) { // Noisemove. By: Andrew Tuli
|
||||
|
||||
return FRAMETIME;
|
||||
} // mode_noisemove()
|
||||
static const char *_data_FX_MODE_NOISEMOVE PROGMEM = " ♫ Noisemove@Speed of perlin movement,Fade rate;,!;!;mp12=0;ssim=0"; // Pixels, Beatsin
|
||||
static const char *_data_FX_MODE_NOISEMOVE PROGMEM = " ♫ Noisemove@Speed of perlin movement,Fade rate;,!;!;mp12=0;ssim=1"; // Pixels, Beatsin
|
||||
|
||||
|
||||
//////////////////////
|
||||
@ -7411,7 +7414,7 @@ uint16_t mode_rocktaves(void) { // Rocktaves. Same note from eac
|
||||
|
||||
return FRAMETIME;
|
||||
} // mode_rocktaves()
|
||||
static const char *_data_FX_MODE_ROCKTAVES PROGMEM = " ♫ Rocktaves@;,!;!;mp12=0;ssim=0"; // Pixels, Beatsin
|
||||
static const char *_data_FX_MODE_ROCKTAVES PROGMEM = " ♫ Rocktaves@;,!;!;mp12=0;ssim=1"; // Pixels, Beatsin
|
||||
|
||||
|
||||
///////////////////////
|
||||
@ -7464,7 +7467,7 @@ uint16_t mode_waterfall(void) { // Waterfall. By: Andrew Tulin
|
||||
|
||||
return FRAMETIME;
|
||||
} // mode_waterfall()
|
||||
static const char *_data_FX_MODE_WATERFALL PROGMEM = " ♫ Waterfall@!,Adjust color,,Select bin, Volume (minimum)=0;!,!;!;mp12=2;ssim=0"; // Circles, Beatsin
|
||||
static const char *_data_FX_MODE_WATERFALL PROGMEM = " ♫ Waterfall@!,Adjust color,,Select bin, Volume (minimum)=0;!,!;!;mp12=2;ssim=1"; // Circles, Beatsin
|
||||
|
||||
|
||||
#ifndef WLED_DISABLE_2D
|
||||
@ -7521,7 +7524,7 @@ uint16_t mode_2DGEQ(void) { // By Will Tatam. Code reduction by Ewoud Wijma.
|
||||
|
||||
return FRAMETIME;
|
||||
} // mode_2DGEQ()
|
||||
static const char *_data_FX_MODE_2DGEQ PROGMEM = " ♫ 2D GEQ@Fade speed,Ripple decay,# of bands=255,Color bars=64;!,,Peak Color;!=11;ssim=0"; // Beatsin
|
||||
static const char *_data_FX_MODE_2DGEQ PROGMEM = " ♫ 2D GEQ@Fade speed,Ripple decay,# of bands=255,Color bars=64;!,,Peak Color;!=11;ssim=1"; // Beatsin
|
||||
|
||||
|
||||
/////////////////////////
|
||||
@ -7581,7 +7584,7 @@ uint16_t mode_2DFunkyPlank(void) { // Written by ??? Adapted by Wil
|
||||
SEGMENT.setPixels(leds);
|
||||
return FRAMETIME;
|
||||
} // mode_2DFunkyPlank
|
||||
static const char *_data_FX_MODE_2DFUNKYPLANK PROGMEM = " ♫ 2D Funky Plank@Scroll speed,,# of bands;;ssim=0"; // Beatsin
|
||||
static const char *_data_FX_MODE_2DFUNKYPLANK PROGMEM = " ♫ 2D Funky Plank@Scroll speed,,# of bands;;ssim=1"; // Beatsin
|
||||
|
||||
#endif // WLED_DISABLE_2D
|
||||
|
||||
@ -7691,7 +7694,7 @@ uint16_t mode_2DAkemi(void) {
|
||||
|
||||
return FRAMETIME;
|
||||
} // mode_2DAkemi
|
||||
static const char *_data_FX_MODE_2DAKEMI PROGMEM = "2D Akemi@Color speed,Dance;Head palette,Arms & Legs,Eyes & Mouth;Face palette;ssim=0"; //beatsin
|
||||
static const char *_data_FX_MODE_2DAKEMI PROGMEM = "2D Akemi@Color speed,Dance;Head palette,Arms & Legs,Eyes & Mouth;Face palette;ssim=1"; //beatsin
|
||||
#endif // WLED_DISABLE_2D
|
||||
|
||||
|
||||
|
@ -748,7 +748,7 @@ function populateSegments(s)
|
||||
</label>
|
||||
<label class="check revchkl">
|
||||
1D2D Mapping
|
||||
<select id="seg${i}mp12" onchange="setMp12(${i})">
|
||||
<select class="sel sel-ple" id="seg${i}mp12" onchange="setMp12(${i})">
|
||||
<option value="0" ${inst.mp12==0?' selected':''}>Pixel</option>
|
||||
<option value="1" ${inst.mp12==1?' selected':''}>Vertical Bar</option>
|
||||
<option value="2" ${inst.mp12==2?' selected':''}>Circle</option>
|
||||
@ -757,11 +757,12 @@ function populateSegments(s)
|
||||
</label>
|
||||
<label class="check revchkl">
|
||||
Sound simulation
|
||||
<select id="seg${i}ssim" onchange="setSSim(${i})">
|
||||
<option value="0" ${inst.ssim==0?' selected':''}>BeatSin</option>
|
||||
<option value="1" ${inst.ssim==1?' selected':''}>WeWillRockYou</option>
|
||||
<option value="2" ${inst.ssim==2?' selected':''}>U10_3</option>
|
||||
<option value="3" ${inst.ssim==3?' selected':''}>U14_3</option>
|
||||
<select class="sel sel-ple" id="seg${i}ssim" onchange="setSSim(${i})">
|
||||
<option value="0" ${inst.ssim==0?' selected':''}>Off</option>
|
||||
<option value="1" ${inst.ssim==1?' selected':''}>BeatSin</option>
|
||||
<option value="2" ${inst.ssim==2?' selected':''}>WeWillRockYou</option>
|
||||
<option value="3" ${inst.ssim==3?' selected':''}>U10_3</option>
|
||||
<option value="4" ${inst.ssim==4?' selected':''}>U14_3</option>
|
||||
</select><br>
|
||||
</label>
|
||||
<div class="del">
|
||||
@ -1321,8 +1322,8 @@ function setEffectParameters(idx, applyDef=false)
|
||||
var slOnOff = (effectPars.length==0 || effectPars[0]=='')?[]:effectPars[0].split(",");
|
||||
var coOnOff = (effectPars.length<2 || effectPars[1]=='')?[]:effectPars[1].split(",");
|
||||
var paOnOff = (effectPars.length<3 || effectPars[2]=='')?[]:effectPars[2].split(",");
|
||||
// var obj = {"seg":{}};
|
||||
var obj = {"seg": {"rev": false, "rY": false}};
|
||||
var obj = {"seg":{}};
|
||||
// var obj = {"seg": {"rev": false, "rY": false}};
|
||||
|
||||
//assign extra parameters to segment
|
||||
for (let i=3;i<effectPars.length;i++) {
|
||||
|
1411
wled00/html_ui.h
1411
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user