blur2D & other bugfixes
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c9bdecdb69
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@ -4244,6 +4244,8 @@ uint16_t WS2812FX::mode_aurora(void) {
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// Black hole
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uint16_t WS2812FX::mode_2DBlackHole(void) { // By: Stepko https://editor.soulmatelights.com/gallery/1012 , Modified by: Andrew Tuline
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t w = SEGMENT.virtualWidth();
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uint16_t h = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * w * h;
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@ -4260,19 +4262,23 @@ uint16_t WS2812FX::mode_2DBlackHole(void) { // By: Stepko https://edi
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}
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}
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fadeToBlackBy(leds, 32); // create fading trails
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float t = (float)(millis())/128;
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fadeToBlackBy(leds, 16 + (SEGMENT.speed>>3)); // create fading trails
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float t = (float)(millis())/128; // timebase
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// inner stars
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for (byte i = 0; i < 8; i++) {
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x = beatsin8(SEGMENT.c1x>>3, 0, w - 1, 0, ((i % 2) ? 128 : 0) + t * i);
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y = beatsin8(10 , 0, h - 1, 0, ((i % 2) ? 192 : 64) + t * i);
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x = beatsin8(SEGMENT.c1x>>3, 0, w - 1, 0, ((i % 2) ? 128 : 0) + t * i);
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y = beatsin8(SEGMENT.intensity>>3, 0, h - 1, 0, ((i % 2) ? 192 : 64) + t * i);
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leds[XY(x,y)] += CHSV(i*32, 255, 255);
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}
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// outer stars
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for (byte i = 0; i < 8; i++) {
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x = beatsin8(SEGMENT.c2x>>3, w/4, w - 1 - w/4, 0, ((i % 2) ? 128 : 0) + t * i);
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y = beatsin8(SEGMENT.c3x>>3, h/4, h - 1 - h/4, 0, ((i % 2) ? 192 : 64) + t * i);
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leds[XY(x,y)] += CHSV(i*32, 255, 255);
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}
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// central white dot
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leds[XY(w/2,h/2)] = CHSV(0,0,255);
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// blur everything a bit
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blur2d(leds, 16);
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for (y = 0; y < h; y++) for (x = 0; x < w; x++) {
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@ -4286,6 +4292,8 @@ uint16_t WS2812FX::mode_2DBlackHole(void) { // By: Stepko https://edi
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// 2D DNA //
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/////////////////////
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uint16_t WS2812FX::mode_2Ddna(void) { // dna originally by by ldirko at https://pastebin.com/pCkkkzcs. Updated by Preyy. WLED conversion by Andrew Tuline.
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * width * height;
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@ -4311,6 +4319,8 @@ uint16_t WS2812FX::mode_2Ddna(void) { // dna originally by by ldirko at
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// 2D DNA Spiral //
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/////////////////////////
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uint16_t WS2812FX::mode_2DDNASpiral() { // By: ldirko https://editor.soulmatelights.com/gallery/810 , modified by: Andrew Tuline
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * width * height;
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@ -4351,6 +4361,8 @@ uint16_t WS2812FX::mode_2DDNASpiral() { // By: ldirko https://edi
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// 2D Drift //
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/////////////////////////
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uint16_t WS2812FX::mode_2DDrift() { // By: Stepko https://editor.soulmatelights.com/gallery/884-drift , Modified by: Andrew Tuline
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * width * height;
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@ -4379,6 +4391,8 @@ uint16_t WS2812FX::mode_2DDrift() { // By: Stepko https://editor.
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// 2D Firenoise //
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//////////////////////////
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uint16_t WS2812FX::mode_2Dfirenoise(void) { // firenoise2d. By Andrew Tuline. Yet another short routine.
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * width * height;
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@ -4410,6 +4424,8 @@ uint16_t WS2812FX::mode_2Dfirenoise(void) { // firenoise2d. By And
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// 2D Frizzles //
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//////////////////////////////
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uint16_t WS2812FX::mode_2DFrizzles(void) { // By: Stepko https://editor.soulmatelights.com/gallery/640-color-frizzles , Modified by: Andrew Tuline
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * width * height;
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@ -4435,6 +4451,8 @@ uint16_t WS2812FX::mode_2DFrizzles(void) { // By: Stepko https:/
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// 2D Hiphotic //
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/////////////////////////
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uint16_t WS2812FX::mode_2DHiphotic() { // By: ldirko https://editor.soulmatelights.com/gallery/810 , Modified by: Andrew Tuline
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * width * height;
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@ -4462,6 +4480,8 @@ uint16_t WS2812FX::mode_2DHiphotic() { // By: ldirko ht
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// 2D Lissajous //
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//////////////////////////////
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uint16_t WS2812FX::mode_2DLissajous(void) { // By: Andrew Tuline
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * width * height;
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@ -4490,6 +4510,8 @@ uint16_t WS2812FX::mode_2DLissajous(void) { // By: Andrew Tuline
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// 2D Matrix //
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///////////////////////
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uint16_t WS2812FX::mode_2Dmatrix(void) { // Matrix2D. By Jeremy Williams. Adapted by Andrew Tuline & improved by merkisoft and ewowi.
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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uint16_t dataSize = sizeof(CRGB) * width * height;
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@ -4550,6 +4572,8 @@ uint16_t WS2812FX::mode_2Dmatrix(void) { // Matrix2D. By Jeremy
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} // mode_2Dmatrix()
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uint16_t WS2812FX::mode_2DAkemi(void) {
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if (!isMatrix) return mode_static(); // not a 2D set-up
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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@ -138,21 +138,19 @@ void IRAM_ATTR WS2812FX::setPixelColorXY(uint16_t x, uint16_t y, byte r, byte g,
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}
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uint32_t col = RGBW32(r, g, b, w);
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uint16_t width = SEGMENT.virtualWidth(); // segment width in logical pixels (includes grouping, spacing, mirror & transposed)
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uint16_t height = SEGMENT.virtualHeight(); // segment height in logical pixels (includes grouping, spacing, mirror & transposed)
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if (SEGMENT.getOption(SEG_OPTION_TRANSPOSED)) { uint16_t t = x; x = y; y = t; } // swap X & Y if segment transposed
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x *= SEGMENT.groupLength();
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y *= SEGMENT.groupLength();
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if (x >= width || y >= height) return; // if pixel would fall out of segment just exit
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x *= SEGMENT.groupLength(); // expand to physical pixels
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y *= SEGMENT.groupLength(); // expand to physical pixels
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if (x >= SEGMENT.width() || y >= SEGMENT.height()) return; // if pixel would fall out of segment just exit
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for (uint8_t j = 0; j < SEGMENT.grouping; j++) { // groupping vertically
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for (uint8_t g = 0; g < SEGMENT.grouping; g++) { // groupping horizontally
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for (uint8_t j = 0; j < SEGMENT.grouping; j++) { // groupping vertically
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for (uint8_t g = 0; g < SEGMENT.grouping; g++) { // groupping horizontally
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uint16_t index, xX = (x+g), yY = (y+j);
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if (xX >= SEGMENT.width() || yY >= SEGMENT.height()) continue; // we have reached one dimension's end
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if (SEGMENT.getOption(SEG_OPTION_REVERSED) ) xX = width - xX - 1;
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if (SEGMENT.getOption(SEG_OPTION_REVERSED_Y)) yY = height - yY - 1;
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if (SEGMENT.getOption(SEG_OPTION_REVERSED) ) xX = SEGMENT.width() - xX - 1;
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if (SEGMENT.getOption(SEG_OPTION_REVERSED_Y)) yY = SEGMENT.height() - yY - 1;
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index = getPixelIndex(xX, yY);
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if (index < customMappingSize) index = customMappingTable[index];
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@ -172,19 +170,16 @@ void IRAM_ATTR WS2812FX::setPixelColorXY(uint16_t x, uint16_t y, byte r, byte g,
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}
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}
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uint32_t WS2812FX::getPixelColorXY(uint16_t x, uint16_t y)
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{
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uint16_t width = SEGMENT.virtualWidth(); // segment width in logical pixels
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uint16_t height = SEGMENT.virtualHeight(); // segment height in logical pixels
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// not working correctly ATM
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uint32_t WS2812FX::getPixelColorXY(uint16_t x, uint16_t y) {
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if (SEGMENT.getOption(SEG_OPTION_TRANSPOSED)) { uint16_t t = x; x = y; y = t; } // swap X & Y if segment transposed
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x *= SEGMENT.groupLength();
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y *= SEGMENT.groupLength();
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x *= SEGMENT.groupLength(); // expand to physical pixels
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y *= SEGMENT.groupLength(); // expand to physical pixels
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if (x >= SEGMENT.width() || y >= SEGMENT.height()) return 0;
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if (SEGMENT.getOption(SEG_OPTION_REVERSED) ) x = width - x - 1;
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if (SEGMENT.getOption(SEG_OPTION_REVERSED_Y)) y = height - y - 1;
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if (SEGMENT.getOption(SEG_OPTION_REVERSED) ) x = SEGMENT.width() - x - 1;
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if (SEGMENT.getOption(SEG_OPTION_REVERSED_Y)) y = SEGMENT.height() - y - 1;
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uint16_t index = getPixelIndex(x, y);
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if (index < customMappingSize) index = customMappingTable[index];
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@ -194,48 +189,44 @@ uint32_t WS2812FX::getPixelColorXY(uint16_t x, uint16_t y)
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// blurRows: perform a blur1d on every row of a rectangular matrix
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void WS2812FX::blurRow(uint16_t y, fract8 blur_amount, CRGB* leds)
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{
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void WS2812FX::blurRow(uint16_t row, fract8 blur_amount, CRGB* leds) {
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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if (row >= height) return;
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// blur one row
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uint8_t keep = 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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CRGB carryover = CRGB::Black;
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for (uint16_t x = 0; x < width; x++) {
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CRGB cur = leds ? leds[XY(x,y)] : col_to_crgb(getPixelColorXY(x,y));
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CRGB cur = leds[XY(x,row)];
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CRGB part = cur;
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part.nscale8(seep);
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cur.nscale8(keep);
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cur += carryover;
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if (x) {
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if (leds) leds[XY((x-1),y)] += part;
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else setPixelColorXY(x-1, y, col_to_crgb(getPixelColorXY(x-1, y)) + part);
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}
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if (leds) leds[XY(x,y)] = cur;
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else setPixelColorXY(x, y, cur);
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if (x) leds[XY(x-1,row)] += part;
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leds[XY(x,row)] = cur;
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carryover = part;
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}
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}
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// blurColumns: perform a blur1d on each column of a rectangular matrix
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void WS2812FX::blurCol(uint16_t x, fract8 blur_amount, CRGB* leds)
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void WS2812FX::blurCol(uint16_t col, fract8 blur_amount, CRGB* leds)
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{
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uint16_t width = SEGMENT.virtualWidth();
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uint16_t height = SEGMENT.virtualHeight();
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// blur columns
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if (col >= width) return;
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// blur one column
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uint8_t keep = 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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CRGB carryover = CRGB::Black;
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for ( uint16_t y = 0; y < height; y++) {
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CRGB cur = leds ? leds[XY(x,y)] : col_to_crgb(getPixelColorXY(x,y));
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for (uint16_t i = 0; i < height; i++) {
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CRGB cur = leds[XY(col,i)];
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CRGB part = cur;
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part.nscale8(seep);
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cur.nscale8(keep);
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cur += carryover;
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if (y) {
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if (leds) leds[XY(x,(y-1))] += part;
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else setPixelColorXY(x, y-1, col_to_crgb(getPixelColorXY(x,y-1)) + part);
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}
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if (leds) leds[XY(x,y)] = cur;
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else setPixelColorXY(x, y, cur);
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if (i) leds[XY(col,i-1)] += part;
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leds[XY(col,i)] = cur;
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carryover = part;
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}
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}
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@ -254,44 +245,16 @@ void WS2812FX::blurCol(uint16_t x, fract8 blur_amount, CRGB* leds)
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// eventually all the way to black; this is by design so that
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// it can be used to (slowly) clear the LEDs to black.
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void WS2812FX::blur1d(CRGB* leds, fract8 blur_amount)
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{
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void WS2812FX::blur1d(CRGB* leds, fract8 blur_amount) {
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uint16_t height = SEGMENT.virtualHeight();
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for ( uint16_t y = 0; y < height; y++)
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blurRow(y, blur_amount, leds);
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for (uint16_t y = 0; y < height; y++) blurRow(y, blur_amount, leds);
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}
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void WS2812FX::blur2d(CRGB* leds, fract8 blur_amount)
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{
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uint16_t w = SEGMENT.virtualWidth(); // same as SEGLEN
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uint16_t h = SEGMENT.virtualHeight();
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uint8_t keep = 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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for (uint16_t k = 0; k < h; k++) {
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CRGB carryover = CRGB::Black;
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for(uint16_t i = 0; i < w; i++) {
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CRGB cur = leds ? leds[XY(i,k)] : col_to_crgb(getPixelColorXY(i, k));
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CRGB part = cur;
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part.nscale8(seep);
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cur.nscale8(keep);
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cur += carryover;
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if (i > 0) {
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CRGB c = leds ? leds[XY(i,k)] : col_to_crgb(getPixelColorXY(i-1, k));
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c += part;
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if (leds) leds[XY(i-1,k)] = c;
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else setPixelColorXY(i-1, k, c.red, c.green, c.blue);
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}
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// seep from previous row
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if (k > 0) {
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CRGB c = col_to_crgb(getPixelColorXY(i, k-1));
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c.nscale8(seep);
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cur += c;
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}
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if (leds) leds[XY(i,k)] = cur;
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else setPixelColorXY(i, k, cur.red, cur.green, cur.blue);
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carryover = part;
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}
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}
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void WS2812FX::blur2d(CRGB* leds, fract8 blur_amount) {
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uint16_t width = SEGMENT.virtualWidth(); // same as SEGLEN
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uint16_t height = SEGMENT.virtualHeight();
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for (uint16_t i = 0; i < height; i++) blurRow(i, blur_amount, leds); // blur all rows
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for (uint16_t k = 0; k < width; k++) blurCol(k, blur_amount, leds); // blur all columns
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}
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//ewowi20210628: new functions moved from colorutils: add segment awareness
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@ -1432,7 +1432,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
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"Blends@Shift speed,Blend speed;1,2,3,!",
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"TV Simulator",
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"Dynamic Smooth",
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"2D Black Hole@!,!,Inner X,Outer X,Outer Y;!,!,!;!",
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"2D Black Hole@Fade rate,Inner Y freq,Inner X freq,Outer X freq,Outer Y freq;!,!,!;!",
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"2D DNA",
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"2D DNA Spiral",
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"2D Drift",
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