Fixed Chase modes
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d0d56c4416
commit
14a5ab6740
125
wled00/FX.cpp
125
wled00/FX.cpp
@ -379,7 +379,7 @@ uint16_t WS2812FX::mode_rainbow_cycle(void) {
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/*
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* theater chase function
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*/
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uint16_t WS2812FX::theater_chase(uint32_t color1, uint32_t color2, bool dopalette) {
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uint16_t WS2812FX::theater_chase(uint32_t color1, uint32_t color2, bool do_palette) {
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byte gap = 2 + ((255 - SEGMENT.intensity) >> 5);
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uint32_t cycleTime = 50 + (255 - SEGMENT.speed)*2;
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uint32_t it = now / cycleTime;
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@ -391,7 +391,7 @@ uint16_t WS2812FX::theater_chase(uint32_t color1, uint32_t color2, bool dopalett
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for(uint16_t i = 0; i < SEGLEN; i++) {
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if((i % gap) == SEGENV.aux0) {
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if (dopalette)
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if (do_palette)
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{
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setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
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} else {
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@ -690,58 +690,68 @@ uint16_t WS2812FX::mode_android(void) {
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* color1 = background color
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* color2 and color3 = colors of two adjacent leds
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*/
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uint16_t WS2812FX::chase(uint32_t color1, uint32_t color2, uint32_t color3, bool dopalette) {
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uint16_t WS2812FX::chase(uint32_t color1, uint32_t color2, uint32_t color3, bool do_palette) {
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uint16_t counter = now * ((SEGMENT.speed >> 2) + 1);
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uint16_t a = counter * SEGLEN >> 16;
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bool chase_random = (SEGMENT.mode == FX_MODE_CHASE_RANDOM);
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if (chase_random) {
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if (a < SEGENV.step) //we hit the start again, choose new color for Chase random
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{
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SEGENV.aux1 = SEGENV.aux0; //store previous random color
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SEGENV.aux0 = get_random_wheel_index(SEGENV.aux0);
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}
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color1 = color_wheel(SEGENV.aux0);
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}
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SEGENV.step = a;
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uint8_t size = 1 + (SEGMENT.intensity * SEGLEN >> 10);
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if (SEGENV.call == 0) {SEGENV.aux0 = 0; SEGENV.aux1 = a;}
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// Use intensity setting to vary chase up to 1/2 string length
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uint16_t b = (a + size) % SEGLEN;
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uint16_t c = (b + size) % SEGLEN;
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uint8_t size = 1 + (SEGMENT.intensity * SEGLEN >> 10);
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if (dopalette) color1 = color_from_palette(a, true, PALETTE_SOLID_WRAP, 1);
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uint16_t b = a + size; //"trail" of chase, filled with color1
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if (b > SEGLEN) b -= SEGLEN;
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uint16_t c = b + size;
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if (c > SEGLEN) c -= SEGLEN;
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setPixelColor(a, color1);
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if (SEGENV.aux0 == 0) { // catch the first pixels after color change from "chase random" (because they have the "old" color)
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for (uint16_t i = 0; i < a; i++) {
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uint32_t color = getPixelColor(0);
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//background
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if (do_palette)
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{
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for(uint16_t i = 0; i < SEGLEN; i++) {
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setPixelColor(i, color_from_palette(i, true, PALETTE_SOLID_WRAP, 1));
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}
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} else fill(color1);
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//if random, fill old background between a and end
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if (chase_random)
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{
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color1 = color_wheel(SEGENV.aux1);
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for (uint16_t i = a; i < SEGLEN; i++)
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setPixelColor(i, color1);
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}
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SEGENV.aux0 = 1;
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}
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setPixelColor(b, color2);
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setPixelColor(c, color3);
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if (a != SEGENV.aux1) { // when speed is too fast, this catches the gaps
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if (a > SEGENV.aux1) {
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for (uint16_t i = SEGENV.aux1; i <= a; i++) { // sometimes the step-length varies from one to the next call - therefor "<= a" and not "< a"
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setPixelColor(i, color1);
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uint16_t b1 = (i + size) % SEGLEN;
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uint16_t c1 = (b1 + size) % SEGLEN;
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setPixelColor(b1, color2);
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setPixelColor(c1, color3);
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}
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//fill between points a and b with color2
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if (a < b)
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{
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for (uint16_t i = a; i < b; i++)
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setPixelColor(i, color2);
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} else {
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for (uint16_t i = SEGENV.aux1; i <= SEGLEN; i++) { // from last position to the end
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setPixelColor(i, color1);
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uint16_t b1 = (i + size) % SEGLEN;
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uint16_t c1 = (b1 + size) % SEGLEN;
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setPixelColor(b1, color2);
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setPixelColor(c1, color3);
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for (uint16_t i = a; i < SEGLEN; i++) //fill until end
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setPixelColor(i, color2);
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for (uint16_t i = 0; i < b; i++) //fill from start until b
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setPixelColor(i, color2);
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}
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for (uint16_t i = 0; i < a; i++) { // from 0 to the actual position
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setPixelColor(i, color1);
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uint16_t b1 = (i + size) % SEGLEN;
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uint16_t c1 = (b1 + size) % SEGLEN;
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setPixelColor(b1, color2);
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setPixelColor(c1, color3);
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//fill between points b and c with color2
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if (b < c)
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{
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for (uint16_t i = b; i < c; i++)
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setPixelColor(i, color3);
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} else {
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for (uint16_t i = b; i < SEGLEN; i++) //fill until end
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setPixelColor(i, color3);
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for (uint16_t i = 0; i < c; i++) //fill from start until c
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setPixelColor(i, color3);
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}
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SEGENV.step = 0;
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SEGENV.aux0 = 0;
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}
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}
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SEGENV.aux1 = ++a;
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return FRAMETIME;
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}
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@ -751,7 +761,7 @@ uint16_t WS2812FX::chase(uint32_t color1, uint32_t color2, uint32_t color3, bool
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* Bicolor chase, more primary color.
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*/
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uint16_t WS2812FX::mode_chase_color(void) {
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return chase(SEGCOLOR(1), SEGCOLOR(0), SEGCOLOR(0), true);
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return chase(SEGCOLOR(1), (SEGCOLOR(2)) ? SEGCOLOR(2) : SEGCOLOR(0), SEGCOLOR(0), true);
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}
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@ -759,12 +769,19 @@ uint16_t WS2812FX::mode_chase_color(void) {
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* Primary running followed by random color.
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*/
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uint16_t WS2812FX::mode_chase_random(void) {
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if (!SEGENV.allocateData(2)) return mode_static(); //allocation failed
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if (SEGENV.call == 0) SEGENV.data[0] = 0;
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if (SEGENV.step == 0) {
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SEGENV.data[0] = get_random_wheel_index(SEGENV.data[0]);
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return chase(SEGCOLOR(1), (SEGCOLOR(2)) ? SEGCOLOR(2) : SEGCOLOR(0), SEGCOLOR(0), false);
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}
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return chase(color_wheel(SEGENV.data[0]), SEGCOLOR(0), SEGCOLOR(0), false);
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/*
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* Primary, secondary running on rainbow.
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*/
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uint16_t WS2812FX::mode_chase_rainbow(void) {
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uint8_t color_sep = 256 / SEGLEN;
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uint8_t color_index = SEGENV.call & 0xFF;
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uint32_t color = color_wheel(((SEGENV.step * color_sep) + color_index) & 0xFF);
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return chase(color, SEGCOLOR(0), SEGCOLOR(1), false);
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}
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@ -860,18 +877,6 @@ uint16_t WS2812FX::mode_traffic_light(void) {
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}
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/*
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* Primary, secondary running on rainbow.
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*/
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uint16_t WS2812FX::mode_chase_rainbow(void) {
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uint8_t color_sep = 256 / SEGLEN;
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uint8_t color_index = SEGENV.call & 0xFF;
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uint32_t color = color_wheel(((SEGENV.step * color_sep) + color_index) & 0xFF);
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return chase(color, SEGCOLOR(0), SEGCOLOR(1), 0);
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}
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/*
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* Sec flashes running on prim.
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*/
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@ -119,7 +119,7 @@
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#endif
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//version code in format yymmddb (b = daily build)
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#define VERSION 2002252
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#define VERSION 2002291
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char versionString[] = "0.9.1";
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