First working state
This commit is contained in:
parent
96ca459df8
commit
1671c78260
@ -2444,21 +2444,21 @@ uint16_t WS2812FX::mode_candle()
|
||||
/ based on the video: https://www.reddit.com/r/arduino/comments/c3sd46/i_made_this_fireworks_effect_for_my_led_strips/
|
||||
/ Speed sets frequency of new starbursts, intensity is the intensity of the burst
|
||||
*/
|
||||
#define STARBURST_MAX_FRAG 20
|
||||
|
||||
typedef struct Particle {
|
||||
CRGB color;
|
||||
uint32_t birth =0;
|
||||
uint32_t last =0;
|
||||
double vel =0;
|
||||
uint16_t pos =-1;
|
||||
float fragment[40];
|
||||
float fragment[STARBURST_MAX_FRAG];
|
||||
} star;
|
||||
|
||||
uint16_t WS2812FX::mode_starburst(void) {
|
||||
uint32_t it = millis();
|
||||
|
||||
boolean Blend = true;
|
||||
const uint8_t numStars = 12;
|
||||
const uint8_t maxFrag = 20;
|
||||
static star stars[numStars];
|
||||
float MaxSpeed = 375.0f; // Max velocity
|
||||
int NewParticleProbability = 2; // Odds of new particle (out of 255)
|
||||
@ -2466,15 +2466,14 @@ uint16_t WS2812FX::mode_starburst(void) {
|
||||
float ParticleIgnition = 0.06f; // How long to "flash"
|
||||
float ParticleHoldTime = 0.0f; // Main lifecycle time
|
||||
float ParticleFadeTime = 2.6f; // Fade out time
|
||||
float ParticleSize = 0.00f; // Size of the particle
|
||||
|
||||
for (int j = 0; j < numStars; j++)
|
||||
{
|
||||
// speed to adjust chance of a burst, max is nearly always.
|
||||
if (random8((263-SEGMENT.speed)/2) < NewParticleProbability && stars[j].birth==0)
|
||||
if (random8((263-SEGMENT.speed)>>1) < NewParticleProbability && stars[j].birth==0)
|
||||
{
|
||||
// Pick a random color and location.
|
||||
uint16_t startPos = random8(SEGLEN-1);
|
||||
uint16_t startPos = random16(SEGLEN-1);
|
||||
CRGB color = col_to_crgb(color_wheel(random8()));
|
||||
double multiplier = (float)(random8())/255.0 * 1.0;
|
||||
|
||||
@ -2484,9 +2483,9 @@ uint16_t WS2812FX::mode_starburst(void) {
|
||||
stars[j].birth = it;
|
||||
stars[j].last = it;
|
||||
// more fragments means larger burst effect
|
||||
int num = random8(5,10 + (SEGMENT.intensity * maxFrag/255));
|
||||
int num = random8(5,10 + (SEGMENT.intensity * STARBURST_MAX_FRAG/255));
|
||||
|
||||
for (int i=0; i<40; i++) {
|
||||
for (int i=0; i < STARBURST_MAX_FRAG; i++) {
|
||||
if (i < num) stars[j].fragment[i] = startPos;
|
||||
else stars[j].fragment[i] = -1;
|
||||
}
|
||||
@ -2500,7 +2499,7 @@ uint16_t WS2812FX::mode_starburst(void) {
|
||||
if (stars[j].birth != 0) {
|
||||
float dt = (it-stars[j].last)/1000.0;
|
||||
|
||||
for (int i=0; i<=maxFrag; i++) {
|
||||
for (int i=0; i < STARBURST_MAX_FRAG; i++) {
|
||||
int var = i/2;
|
||||
|
||||
if (stars[j].fragment[i] > 0) {
|
||||
@ -2525,7 +2524,7 @@ uint16_t WS2812FX::mode_starburst(void) {
|
||||
float age = (it-stars[j].birth)/1000.0;
|
||||
|
||||
if (age > ParticlePreignitonTime && age < ParticleIgnition + ParticlePreignitonTime) {
|
||||
c = CRGB(WHITE);
|
||||
c = CRGB(ULTRAWHITE);
|
||||
} else {
|
||||
// Figure out how much to fade and shrink the star based on
|
||||
// its age relative to its lifetime
|
||||
@ -2546,15 +2545,15 @@ uint16_t WS2812FX::mode_starburst(void) {
|
||||
|
||||
c = c.nscale8(255-int(255.0*fade)/2);
|
||||
}
|
||||
ParticleSize = (1 - fade) * 4;
|
||||
float ParticleSize = (1 - fade) * 4;
|
||||
|
||||
for (int i=0; i<=maxFrag; i++) {
|
||||
for (int i=0; i < STARBURST_MAX_FRAG; i++) {
|
||||
if (stars[j].fragment[i] > 0) {
|
||||
int start = int(stars[j].fragment[i]) - int(ParticleSize/2);
|
||||
if (start<0) start = 0;
|
||||
int end = int(stars[j].fragment[i]) + int(ParticleSize/2);
|
||||
if (end>SEGLEN-1) end = SEGLEN-1;
|
||||
for (int p=start; p<=end; p++) {
|
||||
if (end > SEGLEN) end = SEGLEN;
|
||||
for (int p = start; p < end; p++) {
|
||||
setPixelColor(SEGMENT.start+p, c.r, c.g, c.b);
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,7 @@
|
||||
|
||||
|
||||
//version code in format yymmddb (b = daily build)
|
||||
#define VERSION 1912311
|
||||
#define VERSION 1912312
|
||||
char versionString[] = "0.9.0-b2";
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user