Added full RGBW support for 15 effects
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6ed52f3bf4
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16d13abafc
@ -530,6 +530,7 @@ void WS2812FX::mode_theater_chase_rainbow(void) {
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* Running lights effect with smooth sine transition.
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* Running lights effect with smooth sine transition.
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*/
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*/
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void WS2812FX::mode_running_lights(void) {
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void WS2812FX::mode_running_lights(void) {
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uint8_t w = ((_color >> 24) & 0xFF);
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uint8_t r = ((_color >> 16) & 0xFF);
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uint8_t r = ((_color >> 16) & 0xFF);
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uint8_t g = ((_color >> 8) & 0xFF);
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uint8_t g = ((_color >> 8) & 0xFF);
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uint8_t b = (_color & 0xFF);
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uint8_t b = (_color & 0xFF);
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@ -537,7 +538,7 @@ void WS2812FX::mode_running_lights(void) {
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for(uint16_t i=0; i < _led_count; i++) {
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for(uint16_t i=0; i < _led_count; i++) {
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int s = (sin(i+_counter_mode_call) * 127) + 128;
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int s = (sin(i+_counter_mode_call) * 127) + 128;
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if (!_locked[i])
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if (!_locked[i])
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setPixelColor(i, (((uint32_t)(r * s)) / 255), (((uint32_t)(g * s)) / 255), (((uint32_t)(b * s)) / 255));
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setPixelColor(i, (((uint32_t)(r * s)) / 255), (((uint32_t)(g * s)) / 255), (((uint32_t)(b * s)) / 255), (((uint32_t)(w * s)) / 255));
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}
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}
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show();
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show();
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@ -585,16 +586,18 @@ void WS2812FX::mode_twinkle_fade(void) {
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for(uint16_t i=0; i < _led_count; i++) {
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for(uint16_t i=0; i < _led_count; i++) {
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uint32_t px_rgb = getPixelColor(i);
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uint32_t px_rgb = getPixelColor(i);
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byte px_w = (px_rgb & 0xFF000000) >> 24;
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byte px_r = (px_rgb & 0x00FF0000) >> 16;
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byte px_r = (px_rgb & 0x00FF0000) >> 16;
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byte px_g = (px_rgb & 0x0000FF00) >> 8;
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byte px_g = (px_rgb & 0x0000FF00) >> 8;
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byte px_b = (px_rgb & 0x000000FF) >> 0;
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byte px_b = (px_rgb & 0x000000FF) >> 0;
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// fade out (divide by 2)
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// fade out (divide by 2)
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px_w = px_w >> 1;
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px_r = px_r >> 1;
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px_r = px_r >> 1;
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px_g = px_g >> 1;
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px_g = px_g >> 1;
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px_b = px_b >> 1;
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px_b = px_b >> 1;
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if (!_locked[i])
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if (!_locked[i])
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setPixelColor(i, px_r, px_g, px_b);
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setPixelColor(i, px_r, px_g, px_b, px_w);
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}
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}
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if(random(3) == 0) {
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if(random(3) == 0) {
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@ -648,7 +651,7 @@ void WS2812FX::mode_flash_sparkle(void) {
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if(random(10) == 7) {
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if(random(10) == 7) {
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int ran = random(_led_count);
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int ran = random(_led_count);
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if (!_locked[ran])
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if (!_locked[ran])
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setPixelColor(ran , 255, 255, 255);
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setPixelColor(ran , 255, 255, 255, 255);
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_mode_delay = 20;
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_mode_delay = 20;
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} else {
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} else {
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_mode_delay = 20 + ((200 * (uint32_t)(SPEED_MAX - _speed)) / SPEED_MAX);
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_mode_delay = 20 + ((200 * (uint32_t)(SPEED_MAX - _speed)) / SPEED_MAX);
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@ -672,7 +675,7 @@ void WS2812FX::mode_hyper_sparkle(void) {
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for(uint16_t i=0; i < maxval(1, _led_count/3); i++) {
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for(uint16_t i=0; i < maxval(1, _led_count/3); i++) {
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int ran = random(_led_count);
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int ran = random(_led_count);
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if (!_locked[ran])
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if (!_locked[ran])
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setPixelColor(ran , 255, 255, 255);
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setPixelColor(ran , 255, 255, 255, 255);
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}
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}
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_mode_delay = 20;
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_mode_delay = 20;
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} else {
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} else {
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@ -777,7 +780,7 @@ void WS2812FX::mode_blink_rainbow(void) {
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void WS2812FX::mode_chase_white(void) {
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void WS2812FX::mode_chase_white(void) {
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for(uint16_t i=0; i < _led_count; i++) {
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for(uint16_t i=0; i < _led_count; i++) {
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if (!_locked[i])
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if (!_locked[i])
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setPixelColor(i, 255, 255, 255);
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setPixelColor(i, 255, 255, 255, 255);
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}
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}
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uint16_t n = _counter_mode_step;
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uint16_t n = _counter_mode_step;
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@ -805,9 +808,9 @@ void WS2812FX::mode_chase_color(void) {
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uint16_t n = _counter_mode_step;
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uint16_t n = _counter_mode_step;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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if (!_locked[n])
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if (!_locked[n])
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setPixelColor(n, 255, 255, 255);
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setPixelColor(n, 255, 255, 255, 255);
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if (!_locked[m])
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if (!_locked[m])
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setPixelColor(m, 255, 255, 255);
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setPixelColor(m, 255, 255, 255, 255);
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show();
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show();
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_counter_mode_step = (_counter_mode_step + 1) % _led_count;
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_counter_mode_step = (_counter_mode_step + 1) % _led_count;
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@ -833,9 +836,9 @@ void WS2812FX::mode_chase_random(void) {
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uint16_t n = _counter_mode_step;
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uint16_t n = _counter_mode_step;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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if (!_locked[n])
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if (!_locked[n])
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setPixelColor(n, 255, 255, 255);
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setPixelColor(n, 255, 255, 255, 255);
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if (!_locked[m])
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if (!_locked[m])
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setPixelColor(m, 255, 255, 255);
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setPixelColor(m, 255, 255, 255, 255);
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show();
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show();
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@ -856,9 +859,9 @@ void WS2812FX::mode_chase_rainbow(void) {
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uint16_t n = _counter_mode_step;
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uint16_t n = _counter_mode_step;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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if (!_locked[n])
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if (!_locked[n])
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setPixelColor(n, 255, 255, 255);
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setPixelColor(n, 255, 255, 255, 255);
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if (!_locked[m])
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if (!_locked[m])
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setPixelColor(m, 255, 255, 255);
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setPixelColor(m, 255, 255, 255, 255);
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show();
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show();
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_counter_mode_step = (_counter_mode_step + 1) % _led_count;
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_counter_mode_step = (_counter_mode_step + 1) % _led_count;
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@ -883,9 +886,9 @@ void WS2812FX::mode_chase_flash(void) {
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uint16_t n = _counter_mode_step;
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uint16_t n = _counter_mode_step;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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if (!_locked[n])
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if (!_locked[n])
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setPixelColor(n, 255, 255, 255);
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setPixelColor(n, 255, 255, 255, 255);
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if (!_locked[m])
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if (!_locked[m])
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setPixelColor(m, 255, 255, 255);
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setPixelColor(m, 255, 255, 255, 255);
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_mode_delay = 20;
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_mode_delay = 20;
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} else {
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} else {
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_mode_delay = 30;
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_mode_delay = 30;
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@ -916,9 +919,9 @@ void WS2812FX::mode_chase_flash_random(void) {
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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uint16_t m = (_counter_mode_step + 1) % _led_count;
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if(flash_step % 2 == 0) {
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if(flash_step % 2 == 0) {
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if (!_locked[n])
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if (!_locked[n])
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setPixelColor(n, 255, 255, 255);
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setPixelColor(n, 255, 255, 255, 255);
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if (!_locked[m])
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if (!_locked[m])
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setPixelColor(m, 255, 255, 255);
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setPixelColor(m, 255, 255, 255, 255);
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_mode_delay = 20;
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_mode_delay = 20;
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} else {
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} else {
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if (!_locked[n])
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if (!_locked[n])
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@ -946,7 +949,7 @@ void WS2812FX::mode_chase_flash_random(void) {
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void WS2812FX::mode_chase_rainbow_white(void) {
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void WS2812FX::mode_chase_rainbow_white(void) {
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for(uint16_t i=0; i < _led_count; i++) {
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for(uint16_t i=0; i < _led_count; i++) {
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if (!_locked[i])
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if (!_locked[i])
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setPixelColor(i, 255, 255, 255);
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setPixelColor(i, 255, 255, 255, 255);
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}
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}
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uint16_t n = _counter_mode_step;
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uint16_t n = _counter_mode_step;
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@ -1038,7 +1041,7 @@ void WS2812FX::mode_running_color(void) {
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setPixelColor(i, _mode_color);
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setPixelColor(i, _mode_color);
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} else {
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} else {
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if (!_locked[i])
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if (!_locked[i])
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setPixelColor(i, 255, 255, 255);
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setPixelColor(i, 255, 255, 255, 255);
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}
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}
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}
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}
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show();
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show();
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@ -1285,21 +1288,24 @@ void WS2812FX::mode_fire_flicker_soft(void) {
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void WS2812FX::mode_fire_flicker_int(int rev_intensity)
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void WS2812FX::mode_fire_flicker_int(int rev_intensity)
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{
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{
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byte p_w = (_color & 0xFF000000) >> 24;
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byte p_r = (_color & 0x00FF0000) >> 16;
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byte p_r = (_color & 0x00FF0000) >> 16;
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byte p_g = (_color & 0x0000FF00) >> 8;
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byte p_g = (_color & 0x0000FF00) >> 8;
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byte p_b = (_color & 0x000000FF) >> 0;
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byte p_b = (_color & 0x000000FF) >> 0;
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byte flicker_val = maxval(p_r,maxval(p_g, p_b))/rev_intensity;
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byte flicker_val = maxval(p_r,maxval(p_g, maxval(p_b, p_w)))/rev_intensity;
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for(uint16_t i=0; i < _led_count; i++)
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for(uint16_t i=0; i < _led_count; i++)
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{
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{
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int flicker = random(0,flicker_val);
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int flicker = random(0,flicker_val);
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int r1 = p_r-flicker;
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int r1 = p_r-flicker;
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int g1 = p_g-flicker;
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int g1 = p_g-flicker;
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int b1 = p_b-flicker;
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int b1 = p_b-flicker;
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int w1 = p_w-flicker;
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if(g1<0) g1=0;
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if(g1<0) g1=0;
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if(r1<0) r1=0;
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if(r1<0) r1=0;
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if(b1<0) b1=0;
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if(b1<0) b1=0;
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if(w1<0) w1=0;
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if (!_locked[i])
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if (!_locked[i])
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setPixelColor(i,r1,g1, b1);
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setPixelColor(i,r1,g1,b1,w1);
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}
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}
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show();
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show();
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_mode_delay = 10 + ((500 * (uint32_t)(SPEED_MAX - _speed)) / SPEED_MAX);
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_mode_delay = 10 + ((500 * (uint32_t)(SPEED_MAX - _speed)) / SPEED_MAX);
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@ -1536,7 +1542,7 @@ void WS2812FX::mode_circus_combustus(void) {
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setPixelColor(i, 255, 0, 0);
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setPixelColor(i, 255, 0, 0);
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} else if((i + _counter_mode_step) % 6 < 4){
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} else if((i + _counter_mode_step) % 6 < 4){
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if (!_locked[i])
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if (!_locked[i])
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setPixelColor(i, 255, 255, 255);
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setPixelColor(i, 255, 255, 255, 255);
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} else {
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} else {
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if (!_locked[i])
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if (!_locked[i])
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setPixelColor(i, 0, 0, 0);
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setPixelColor(i, 0, 0, 0);
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