Fix in is2D()
Horizontal and vertical 1D segment Index overshoot fix.
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@ -501,7 +501,7 @@ typedef struct Segment {
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inline bool getOption(uint8_t n) const { return ((options >> n) & 0x01); }
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inline bool isSelected(void) const { return selected; }
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inline bool isActive(void) const { return stop > start; }
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inline bool is2D(void) const { return !(startY == 0 && stopY == 1); }
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inline bool is2D(void) const { return (width()>1 && height()>1); }
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inline uint16_t width(void) const { return stop - start; } // segment width in physical pixels (length if 1D)
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inline uint16_t height(void) const { return stopY - startY; } // segment height (if 2D) in physical pixels
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inline uint16_t length(void) const { return width() * height(); } // segment length (count) in physical pixels
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@ -150,6 +150,7 @@ uint16_t IRAM_ATTR Segment::XY(uint16_t x, uint16_t y) {
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void IRAM_ATTR Segment::setPixelColorXY(int x, int y, uint32_t col)
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{
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if (!strip.isMatrix) return; // not a matrix set-up
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if (x >= virtualWidth() || y >= virtualHeight()) return; // if pixel would fall out of virtual segment just exit
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if (leds) leds[XY(x,y)] = col;
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@ -442,11 +442,16 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
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break;
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case M12_Circle:
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// expand in circular fashion from center
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for (float degrees = 0.0f; degrees <= 90.0f; degrees += 89.99f / (sqrtf((float)max(vH,vW))*i+1)) { // this may prove too many iterations on larger matrices
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// may want to try float version as well (with or without antialiasing)
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int x = roundf(sin_t(degrees*DEG_TO_RAD) * i);
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int y = roundf(cos_t(degrees*DEG_TO_RAD) * i);
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setPixelColorXY(x, y, col);
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if (i==0)
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setPixelColorXY(0, 0, col);
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else {
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float step = HALF_PI / (2*i+1); // sqrtf((float)max(vH,vW))*i+1
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for (float rad = 0.0f; rad <= HALF_PI; rad += step) {
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// may want to try float version as well (with or without antialiasing)
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int x = roundf(sin_t(rad) * i);
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int y = roundf(cos_t(rad) * i);
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setPixelColorXY(x, y, col);
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}
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}
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break;
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case M12_Block:
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@ -455,9 +460,16 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
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break;
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}
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return;
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} else if (width()==1 && height()>1) {
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// we have a vertical 1D segment
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setPixelColorXY(0, i, col); // transpose
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} else if (width()>1 && height()==1) {
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// we have a horizontal 1D segment
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setPixelColorXY(i, 0, col);
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}
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#endif
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if (i >= virtualLength()) return; // if pixel would fall out of segment just exit
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if (leds) leds[i] = col;
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uint16_t len = length();
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