Make sbuff local
This should save 4 bytes per ESPAsyncE131 instance
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dc9dedf220
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17c20276a9
@ -101,7 +101,7 @@ void ESPAsyncE131::parsePacket(AsyncUDPPacket _packet) {
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bool error = false;
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bool error = false;
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uint8_t protocol = P_E131;
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uint8_t protocol = P_E131;
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sbuff = reinterpret_cast<e131_packet_t *>(_packet.data());
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e131_packet_t *sbuff = reinterpret_cast<e131_packet_t *>(_packet.data());
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//E1.31 packet identifier ("ACS-E1.17")
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//E1.31 packet identifier ("ACS-E1.17")
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if (memcmp(sbuff->acn_id, ESPAsyncE131::ACN_ID, sizeof(sbuff->acn_id)))
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if (memcmp(sbuff->acn_id, ESPAsyncE131::ACN_ID, sizeof(sbuff->acn_id)))
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@ -163,7 +163,6 @@ class ESPAsyncE131 {
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static const uint32_t VECTOR_FRAME = 2;
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static const uint32_t VECTOR_FRAME = 2;
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static const uint8_t VECTOR_DMP = 2;
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static const uint8_t VECTOR_DMP = 2;
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e131_packet_t *sbuff; // Pointer to scratch packet buffer
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AsyncUDP udp; // AsyncUDP
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AsyncUDP udp; // AsyncUDP
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// Internal Initializers
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// Internal Initializers
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