Boost tweaking.
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@ -1997,7 +1997,7 @@ uint16_t mode_fire_2012() {
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// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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// Step 3. Randomly ignite new 'sparks' of heat near the bottom
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if (random8() <= SEGMENT.intensity) {
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if (random8() <= SEGMENT.intensity) {
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uint8_t y = random8(ignition);
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uint8_t y = random8(ignition);
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uint8_t boost = (32+SEGMENT.custom3) * (3*ignition-y) / (3*ignition);
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uint8_t boost = (32+SEGMENT.custom3*2) * (2*ignition-y) / (2*ignition);
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heat[y] = qadd8(heat[y], random8(64+boost,128+boost));
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heat[y] = qadd8(heat[y], random8(64+boost,128+boost));
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}
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}
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