Merge pull request #74 from wiesendaniel/feature/pio-port

Added Plattform IO Support
This commit is contained in:
Aircoookie 2018-11-16 19:50:19 +01:00 committed by GitHub
commit 2126e42743
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8 changed files with 267 additions and 3 deletions

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.gitignore vendored Normal file
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.pio
.pioenvs
.piolibdeps
.vscode
!.vscode/extensions.json

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# Continuous Integration (CI) is the practice, in software
# engineering, of merging all developer working copies with a shared mainline
# several times a day < https://docs.platformio.org/page/ci/index.html >
#
# Documentation:
#
# * Travis CI Embedded Builds with PlatformIO
# < https://docs.travis-ci.com/user/integration/platformio/ >
#
# * PlatformIO integration with Travis CI
# < https://docs.platformio.org/page/ci/travis.html >
#
# * User Guide for `platformio ci` command
# < https://docs.platformio.org/page/userguide/cmd_ci.html >
#
#
# Please choose one of the following templates (proposed below) and uncomment
# it (remove "# " before each line) or use own configuration according to the
# Travis CI documentation (see above).
#
language: python
python:
- "2.7"
sudo: false
cache:
directories:
- "~/.platformio"
env:
- PLATFORMIO_CI_SRC=wled00
install:
- pip install -U platformio
- platformio update
script:
- platformio ci --project-conf=./platformio.ini -v

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
; Please visit documentation: https://docs.platformio.org/page/projectconf.html
[platformio]
src_dir = ./wled00
data_dir = ./wled00/data
lib_extra_dirs = ./wled00/src
; env_default = nodemcuv2
env_default = esp01
; env_default = esp01_1m
; env_default = d1_mini
; env_default = esp32dev
[common]
framework = arduino
monitor_speed = 115200
board_build.flash_mode = dout
upload_speed = 921600
build_flags =
; -D VERSION=0.9.0-dev
; -D DEBUG
# TODO replace libs in /lib with managed libs in here if possible.
# If they are not changed it's just a metter of setting the correfct version and change the import statement
lib_deps_external =
#Blynk@0.5.4
#E131@1.0.0
#webserver
FastLED@3.2.1
NeoPixelBus@2.3.4
#PubSubClient@2.7
#Time@1.5
#Timezone@1.2.1
#WS2812FX@1.1.2
[common:esp8266]
platform = espressif8266@1.8.0
build_flags =
-D PIO_FRAMEWORK_ARDUINO_LWIP2_HIGHER_BANDWIDTH
[common:esp8266_512k]
platform = espressif8266@1.7.0
build_flags =
-D PIO_FRAMEWORK_ARDUINO_LWIP2_HIGHER_BANDWIDTH_LOW_FLASH
-D WLED_DISABLE_MOBILE_UI
-D WLED_DISABLE_OTA
-D WLED_DISABLE_ALEXA
; -D WLED_DISABLE_BLYNK
; -D WLED_DISABLE_CRONIXIE
; -D WLED_DISABLE_HUESYNC
[common:esp32]
platform = espressif32@1.5.0
build_flags =
-D PIO_FRAMEWORK_ARDUINO_LWIP2_HIGHER_BANDWIDTH
-D ARDUINO_ARCH_ESP32
-D WORKAROUND_ESP32_BITBANG
# see: http://docs.platformio.org/en/latest/platforms/espressif8266.html
[env:nodemcuv2]
board = nodemcuv2
platform = ${common:esp8266.platform}
monitor_speed = ${common.monitor_speed}
upload_speed = ${common.upload_speed}
framework = ${common.framework}
build_flags =
${common.build_flags}
${common:esp8266.build_flags}
lib_deps =
${common.lib_deps_external}
[env:d1_mini]
board = d1_mini
platform = ${common:esp8266.platform}
monitor_speed = ${common.monitor_speed}
upload_speed = ${common.upload_speed}
framework = ${common.framework}
build_flags =
${common.build_flags}
${common:esp8266.build_flags}
lib_deps =
${common.lib_deps_external}
[env:esp01_1m]
board = esp01_1m
platform = ${common:esp8266.platform}
monitor_speed = ${common.monitor_speed}
upload_speed = ${common.upload_speed}
framework = ${common.framework}
build_flags =
${common.build_flags}
${common:esp8266.build_flags}
lib_deps =
${common.lib_deps_external}
[env:esp01]
board = esp01
platform = ${common:esp8266_512k.platform}
monitor_speed = ${common.monitor_speed}
upload_speed = ${common.upload_speed}
framework = ${common.framework}
build_flags =
${common.build_flags}
${common:esp8266_512k.build_flags}
lib_deps =
${common.lib_deps_external}
# see: http://docs.platformio.org/en/latest/platforms/espressif32.html
[env:esp32dev]
board = esp32dev
platform = ${common:esp32.platform}
monitor_speed = ${common.monitor_speed}
upload_speed = ${common.upload_speed}
framework = ${common.framework}
build_flags =
${common.build_flags}
${common:esp32.build_flags}
lib_deps =
${common.lib_deps_external}

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This directory is intended for PIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

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@ -173,7 +173,7 @@ class WS2812FX {
typedef struct Segment { // 21 bytes
uint16_t start;
uint16_t stop;
uint8_t speed;
uint16_t speed;
uint8_t intensity;
uint8_t palette;
uint8_t mode;
@ -481,8 +481,8 @@ class WS2812FX {
uint8_t _segment_index_palette_last = 99;
uint8_t _num_segments = 1;
segment _segments[MAX_NUM_SEGMENTS] = { // SRAM footprint: 20 bytes per element
// start, stop, speed, intensity, mode, options, color[]
{ 0, 7, DEFAULT_SPEED, 128, FX_MODE_STATIC, NO_OPTIONS, {DEFAULT_COLOR}}
// start, stop, speed, intensity, palette, mode, options, color[]
{0, 7, DEFAULT_SPEED, 128, 0, FX_MODE_STATIC, NO_OPTIONS, {DEFAULT_COLOR}}
};
segment_runtime _segment_runtimes[MAX_NUM_SEGMENTS]; // SRAM footprint: 17 bytes per element
};