Merge pull request #74 from wiesendaniel/feature/pio-port
Added Plattform IO Support
This commit is contained in:
commit
2126e42743
5
.gitignore
vendored
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5
.gitignore
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.pio
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.pioenvs
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.piolibdeps
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.vscode
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!.vscode/extensions.json
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35
.travis.yml
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35
.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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language: python
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python:
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- "2.7"
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sudo: false
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cache:
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directories:
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- "~/.platformio"
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env:
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- PLATFORMIO_CI_SRC=wled00
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install:
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- pip install -U platformio
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- platformio update
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script:
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- platformio ci --project-conf=./platformio.ini -v
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7
.vscode/extensions.json
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7
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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121
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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; Please visit documentation: https://docs.platformio.org/page/projectconf.html
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[platformio]
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src_dir = ./wled00
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data_dir = ./wled00/data
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lib_extra_dirs = ./wled00/src
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; env_default = nodemcuv2
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env_default = esp01
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; env_default = esp01_1m
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; env_default = d1_mini
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; env_default = esp32dev
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[common]
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framework = arduino
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monitor_speed = 115200
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board_build.flash_mode = dout
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upload_speed = 921600
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build_flags =
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; -D VERSION=0.9.0-dev
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; -D DEBUG
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# TODO replace libs in /lib with managed libs in here if possible.
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# If they are not changed it's just a metter of setting the correfct version and change the import statement
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lib_deps_external =
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#Blynk@0.5.4
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#E131@1.0.0
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#webserver
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FastLED@3.2.1
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NeoPixelBus@2.3.4
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#PubSubClient@2.7
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#Time@1.5
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#Timezone@1.2.1
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#WS2812FX@1.1.2
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[common:esp8266]
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platform = espressif8266@1.8.0
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build_flags =
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-D PIO_FRAMEWORK_ARDUINO_LWIP2_HIGHER_BANDWIDTH
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[common:esp8266_512k]
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platform = espressif8266@1.7.0
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build_flags =
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-D PIO_FRAMEWORK_ARDUINO_LWIP2_HIGHER_BANDWIDTH_LOW_FLASH
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-D WLED_DISABLE_MOBILE_UI
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-D WLED_DISABLE_OTA
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-D WLED_DISABLE_ALEXA
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; -D WLED_DISABLE_BLYNK
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; -D WLED_DISABLE_CRONIXIE
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; -D WLED_DISABLE_HUESYNC
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[common:esp32]
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platform = espressif32@1.5.0
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build_flags =
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-D PIO_FRAMEWORK_ARDUINO_LWIP2_HIGHER_BANDWIDTH
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-D ARDUINO_ARCH_ESP32
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-D WORKAROUND_ESP32_BITBANG
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# see: http://docs.platformio.org/en/latest/platforms/espressif8266.html
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[env:nodemcuv2]
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board = nodemcuv2
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platform = ${common:esp8266.platform}
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monitor_speed = ${common.monitor_speed}
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upload_speed = ${common.upload_speed}
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framework = ${common.framework}
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build_flags =
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${common.build_flags}
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${common:esp8266.build_flags}
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lib_deps =
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${common.lib_deps_external}
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[env:d1_mini]
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board = d1_mini
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platform = ${common:esp8266.platform}
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monitor_speed = ${common.monitor_speed}
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upload_speed = ${common.upload_speed}
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framework = ${common.framework}
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build_flags =
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${common.build_flags}
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${common:esp8266.build_flags}
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lib_deps =
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${common.lib_deps_external}
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[env:esp01_1m]
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board = esp01_1m
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platform = ${common:esp8266.platform}
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monitor_speed = ${common.monitor_speed}
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upload_speed = ${common.upload_speed}
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framework = ${common.framework}
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build_flags =
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${common.build_flags}
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${common:esp8266.build_flags}
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lib_deps =
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${common.lib_deps_external}
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[env:esp01]
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board = esp01
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platform = ${common:esp8266_512k.platform}
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monitor_speed = ${common.monitor_speed}
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upload_speed = ${common.upload_speed}
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framework = ${common.framework}
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build_flags =
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${common.build_flags}
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${common:esp8266_512k.build_flags}
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lib_deps =
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${common.lib_deps_external}
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# see: http://docs.platformio.org/en/latest/platforms/espressif32.html
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[env:esp32dev]
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board = esp32dev
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platform = ${common:esp32.platform}
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monitor_speed = ${common.monitor_speed}
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upload_speed = ${common.upload_speed}
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framework = ${common.framework}
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build_flags =
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${common.build_flags}
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${common:esp32.build_flags}
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lib_deps =
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${common.lib_deps_external}
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11
test/README
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11
test/README
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This directory is intended for PIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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@ -173,7 +173,7 @@ class WS2812FX {
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typedef struct Segment { // 21 bytes
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uint16_t start;
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uint16_t stop;
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uint8_t speed;
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uint16_t speed;
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uint8_t intensity;
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uint8_t palette;
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uint8_t mode;
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@ -481,8 +481,8 @@ class WS2812FX {
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uint8_t _segment_index_palette_last = 99;
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uint8_t _num_segments = 1;
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segment _segments[MAX_NUM_SEGMENTS] = { // SRAM footprint: 20 bytes per element
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// start, stop, speed, intensity, mode, options, color[]
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{ 0, 7, DEFAULT_SPEED, 128, FX_MODE_STATIC, NO_OPTIONS, {DEFAULT_COLOR}}
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// start, stop, speed, intensity, palette, mode, options, color[]
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{0, 7, DEFAULT_SPEED, 128, 0, FX_MODE_STATIC, NO_OPTIONS, {DEFAULT_COLOR}}
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};
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segment_runtime _segment_runtimes[MAX_NUM_SEGMENTS]; // SRAM footprint: 17 bytes per element
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};
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