From 21de8f228477ab98dbddbf1cd671b8274629e5cc Mon Sep 17 00:00:00 2001 From: Blaz Kristan Date: Wed, 15 Nov 2023 18:05:44 +0100 Subject: [PATCH] Effect: 2D Matrix gap fix --- wled00/FX.cpp | 60 ++++++++++++++++++++++++--------------------------- 1 file changed, 28 insertions(+), 32 deletions(-) diff --git a/wled00/FX.cpp b/wled00/FX.cpp index 0569cdc5..fb171cc2 100644 --- a/wled00/FX.cpp +++ b/wled00/FX.cpp @@ -5286,66 +5286,62 @@ uint16_t mode_2Dmatrix(void) { // Matrix2D. By Jeremy Williams. const uint16_t cols = SEGMENT.virtualWidth(); const uint16_t rows = SEGMENT.virtualHeight(); + uint16_t dataSize = (SEGLEN+7) >> 3; //1 bit per LED for trails + if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed + if (SEGENV.call == 0) { + memset(SEGMENT.data, 0, dataSize); // no falling spawns SEGMENT.fill(BLACK); - SEGENV.aux0 = SEGENV.aux1 = UINT16_MAX; SEGENV.step = 0; } uint8_t fade = map(SEGMENT.custom1, 0, 255, 50, 250); // equals trail size uint8_t speed = (256-SEGMENT.speed) >> map(MIN(rows, 150), 0, 150, 0, 3); // slower speeds for small displays - CRGB spawnColor; - CRGB trailColor; + uint32_t spawnColor; + uint32_t trailColor; if (SEGMENT.check1) { spawnColor = SEGCOLOR(0); trailColor = SEGCOLOR(1); } else { - spawnColor = CRGB(175,255,175); - trailColor = CRGB(27,130,39); + spawnColor = RGBW32(175,255,175,0); + trailColor = RGBW32(27,130,39,0); } + bool emptyScreen = true; if (strip.now - SEGENV.step >= speed) { SEGENV.step = strip.now; - // find out what color value is returned by gPC for a "falling code" example pixel - // the color values returned may differ from the previously set values, due to - // - auto brightness limiter (dimming) - // - lossy color buffer (when not using global buffer) - // - color balance correction - // - segment opacity - CRGB oldSpawnColor = spawnColor; - if ((SEGENV.aux0 < cols) && (SEGENV.aux1 < rows)) { // we have a hint from last run - oldSpawnColor = SEGMENT.getPixelColorXY(SEGENV.aux0, SEGENV.aux1); // find color of previous spawns - SEGENV.aux1 ++; // our sample pixel will be one row down the next time - } - if ((oldSpawnColor == CRGB::Black) || (oldSpawnColor == trailColor)) oldSpawnColor = spawnColor; // reject "black", as it would mean that ALL pixels create trails - // move pixels one row down. Falling codes keep color and add trail pixels; all others pixels are faded - for (int row=rows-1; row>=0; row--) { - for (int col=0; col= 0; row--) { + for (int col = 0; col < cols; col++) { + unsigned index = XY(col, row) >> 3; + unsigned bitNum = XY(col, row) & 0x07; + if (bitRead(SEGENV.data[index], bitNum)) { SEGMENT.setPixelColorXY(col, row, trailColor); // create trail - if (row < rows-1) SEGMENT.setPixelColorXY(col, row+1, spawnColor); - } else { - // fade other pixels - if (pix != CRGB::Black) SEGMENT.setPixelColorXY(col, row, pix.nscale8(fade)); // optimization: don't fade black pixels + bitClear(SEGENV.data[index], bitNum); + if (row < rows-1) { + SEGMENT.setPixelColorXY(col, row+1, spawnColor); + index = XY(col, row+1) >> 3; + bitNum = XY(col, row+1) & 0x07; + bitSet(SEGENV.data[index], bitNum); + emptyScreen = false; + } } } } - // check for empty screen to ensure code spawn - bool emptyScreen = (SEGENV.aux1 >= rows); // empty screen means that the last falling code has moved out of screen area - // spawn new falling code if (random8() <= SEGMENT.intensity || emptyScreen) { uint8_t spawnX = random8(cols); SEGMENT.setPixelColorXY(spawnX, 0, spawnColor); // update hint for next run - SEGENV.aux0 = spawnX; - SEGENV.aux1 = 0; + unsigned index = XY(spawnX, 0) >> 3; + unsigned bitNum = XY(spawnX, 0) & 0x07; + bitSet(SEGENV.data[index], bitNum); } - } // if millis + } return FRAMETIME; } // mode_2Dmatrix()