New IRremote functions (#746)

* Switch to strip.getPaletteCount()

* fixed color conversion errors

Co-authored-by: Aircoookie <cschwinne@gmail.com>
This commit is contained in:
Def3nder 2020-03-02 13:31:34 +01:00 committed by GitHub
parent b86f58befe
commit 267887908e
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@ -35,14 +35,55 @@ bool decodeIRCustom(uint32_t code)
//relatively change brightness, minumum A=5
void relativeChange(byte* property, int8_t amount, byte lowerBoundary =0)
void relativeChange(byte* property, int8_t amount, byte lowerBoundary = 0, byte higherBoundary = 0xFF)
{
int16_t new_val = (int16_t) *property + amount;
if (new_val > 0xFF) new_val = 0xFF;
if (new_val > higherBoundary) new_val = higherBoundary;
else if (new_val < lowerBoundary) new_val = lowerBoundary;
*property = new_val;
*property = (byte)constrain(new_val,0.1,255.1);
}
void changeEffectSpeed(int8_t amount)
{
if (effectCurrent != 0) {
int16_t new_val = (int16_t) effectSpeed + amount;
effectSpeed = (byte)constrain(new_val,0.1,255.1);
} else { // if Effect == "solid Color", change the hue of the primary color
CRGB fastled_col;
fastled_col.red = col[0];
fastled_col.green = col[1];
fastled_col.blue = col[2];
CHSV prim_hsv = rgb2hsv_approximate(fastled_col);
int16_t new_val = (int16_t) prim_hsv.h + amount;
if (new_val > 255) new_val -= 255; // roll-over if bigger than 255
if (new_val < 0) new_val += 255; // roll-over if smaller than 0
prim_hsv.h = (byte)new_val;
hsv2rgb_rainbow(prim_hsv, fastled_col);
col[0] = fastled_col.red;
col[1] = fastled_col.green;
col[2] = fastled_col.blue;
}
}
void changeEffectIntensity(int8_t amount)
{
if (effectCurrent != 0) {
int16_t new_val = (int16_t) effectIntensity + amount;
effectIntensity = (byte)constrain(new_val,0.1,255.1);
} else { // if Effect == "solid Color", change the saturation of the primary color
CRGB fastled_col;
fastled_col.red = col[0];
fastled_col.green = col[1];
fastled_col.blue = col[2];
CHSV prim_hsv = rgb2hsv_approximate(fastled_col);
int16_t new_val = (int16_t) prim_hsv.s + amount;
prim_hsv.s = (byte)constrain(new_val,0.1,255.1); // constrain to 0-255
hsv2rgb_rainbow(prim_hsv, fastled_col);
col[0] = fastled_col.red;
col[1] = fastled_col.green;
col[2] = fastled_col.blue;
}
}
void decodeIR(uint32_t code)
{
@ -242,10 +283,10 @@ void decodeIR40(uint32_t code)
case IR40_W50 : bri = 127; break;
case IR40_W75 : bri = 191; break;
case IR40_W100 : bri = 255; break;
case IR40_QUICK : relativeChange(&effectSpeed, 10); break;
case IR40_SLOW : relativeChange(&effectSpeed, -10, 5); break;
case IR40_JUMP7 : relativeChange(&effectIntensity, 10); break;
case IR40_AUTO : relativeChange(&effectIntensity, -10, 5); break;
case IR40_QUICK : changeEffectSpeed( 16); break;
case IR40_SLOW : changeEffectSpeed(-16); break;
case IR40_JUMP7 : changeEffectIntensity( 16); break;
case IR40_AUTO : changeEffectIntensity(-16); break;
case IR40_JUMP3 : if (!applyPreset(1)) { effectCurrent = FX_MODE_STATIC; effectPalette = 0; } break;
case IR40_FADE3 : if (!applyPreset(2)) { effectCurrent = FX_MODE_BREATH; effectPalette = 0; } break;
case IR40_FADE7 : if (!applyPreset(3)) { effectCurrent = FX_MODE_FIRE_FLICKER; effectPalette = 0; } break;
@ -293,14 +334,14 @@ void decodeIR44(uint32_t code)
case IR44_COLDWHITE2 : {
if (useRGBW) { colorFromUint32(COLOR2_COLDWHITE2); effectCurrent = 0; }
else colorFromUint24(COLOR_COLDWHITE2); } break;
case IR44_REDPLUS : relativeChange(&effectCurrent, 1); break;
case IR44_REDPLUS : relativeChange(&effectCurrent, 1, 0, MODE_COUNT); break;
case IR44_REDMINUS : relativeChange(&effectCurrent, -1, 0); break;
case IR44_GREENPLUS : relativeChange(&effectPalette, 1); break;
case IR44_GREENPLUS : relativeChange(&effectPalette, 1, 0, strip.getPaletteCount() -1); break;
case IR44_GREENMINUS : relativeChange(&effectPalette, -1, 0); break;
case IR44_BLUEPLUS : relativeChange(&effectIntensity, 10); break;
case IR44_BLUEMINUS : relativeChange(&effectIntensity, -10, 5); break;
case IR44_QUICK : relativeChange(&effectSpeed, 10); break;
case IR44_SLOW : relativeChange(&effectSpeed, -10, 5); break;
case IR44_BLUEPLUS : changeEffectIntensity( 16); break;
case IR44_BLUEMINUS : changeEffectIntensity(-16); break;
case IR44_QUICK : changeEffectSpeed( 16); break;
case IR44_SLOW : changeEffectSpeed(-16); break;
case IR44_DIY1 : if (!applyPreset(1)) { effectCurrent = FX_MODE_STATIC; effectPalette = 0; } break;
case IR44_DIY2 : if (!applyPreset(2)) { effectCurrent = FX_MODE_BREATH; effectPalette = 0; } break;
case IR44_DIY3 : if (!applyPreset(3)) { effectCurrent = FX_MODE_FIRE_FLICKER; effectPalette = 0; } break;
@ -319,7 +360,7 @@ void decodeIR44(uint32_t code)
void decodeIR21(uint32_t code)
{
switch (code) {
switch (code) {
case IR21_BRIGHTER: relativeChange(&bri, 10); break;
case IR21_DARKER: relativeChange(&bri, -10, 5); break;
case IR21_OFF: briLast = bri; bri = 0; break;
@ -342,20 +383,19 @@ void decodeIR21(uint32_t code)
case IR21_FADE: if (!applyPreset(3)) { effectCurrent = FX_MODE_BREATH; effectPalette = 0; } break;
case IR21_SMOOTH: if (!applyPreset(4)) { effectCurrent = FX_MODE_RAINBOW; effectPalette = 0; } break;
default: return;
}
lastValidCode = code;
}
lastValidCode = code;
}
void decodeIR6(uint32_t code)
{
switch (code) {
case IR6_POWER: toggleOnOff(); break;
case IR6_CHANNEL_UP: relativeChange(&bri, 10); break;
case IR6_CHANNEL_DOWN: relativeChange(&bri, -10, 5); break;
case IR6_VOLUME_UP: /* next effect */ relativeChange(&effectCurrent, 1); break;
case IR6_VOLUME_DOWN:
/* next palette */
relativeChange(&effectPalette, 1);
case IR6_POWER: toggleOnOff(); break;
case IR6_CHANNEL_UP: relativeChange(&bri, 10); break;
case IR6_CHANNEL_DOWN: relativeChange(&bri, -10, 5); break;
case IR6_VOLUME_UP: relativeChange(&effectCurrent, 1, 0, MODE_COUNT); break; // next effect
case IR6_VOLUME_DOWN: // next palette
relativeChange(&effectPalette, 1, 0, strip.getPaletteCount() -1);
switch(lastIR6ColourIdx) {
case 0: colorFromUint32(COLOR_RED); break;
case 1: colorFromUint32(COLOR_REDDISH); break;
@ -373,8 +413,7 @@ void decodeIR6(uint32_t code)
default: break;
}
lastIR6ColourIdx++;
if(lastIR6ColourIdx > 12) lastIR6ColourIdx = 0;
break;
if(lastIR6ColourIdx > 12) lastIR6ColourIdx = 0; break;
case IR6_MUTE: effectCurrent = 0; effectPalette = 0; colorFromUint32(COLOR_WHITE); bri=255; break;
}
lastValidCode = code;