Merge branch 'dev' into audioreactive-prototype

This commit is contained in:
Blaz Kristan 2022-08-30 20:13:25 +02:00
commit 26793c8428
23 changed files with 3664 additions and 3574 deletions

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@ -1,7 +1,10 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

View File

@ -35,6 +35,7 @@ default_envs = nodemcuv2, esp8266_2m, esp01_1m_full, esp32dev, esp32_eth, esp32s
; default_envs = wemos_shield_esp32
; default_envs = m5atom
; default_envs = esp32_eth
; default_envs = esp32dev_qio80
; default_envs = esp32_eth_ota1mapp
; default_envs = esp32s2_saola
@ -330,6 +331,18 @@ lib_deps = ${esp32.lib_deps}
monitor_filters = esp32_exception_decoder
board_build.partitions = ${esp32.default_partitions}
[env:esp32dev_qio80]
board = esp32dev
platform = ${esp32.platform}
platform_packages = ${esp32.platform_packages}
build_unflags = ${common.build_unflags}
build_flags = ${common.build_flags_esp32} -D WLED_RELEASE_NAME=ESP32_qio80 #-D WLED_DISABLE_BLYNK #-D WLED_DISABLE_BROWNOUT_DET
lib_deps = ${esp32.lib_deps}
monitor_filters = esp32_exception_decoder
board_build.partitions = ${esp32.default_partitions}
board_build.f_flash = 80000000L
board_build.flash_mode = qio
[env:esp32_eth]
board = esp32-poe
platform = ${esp32.platform}

View File

@ -1,54 +1,70 @@
#
# This file is autogenerated by pip-compile
# This file is autogenerated by pip-compile with python 3.8
# To update, run:
#
# pip-compile
#
aiofiles==0.6.0
aiofiles==0.8.0
# via platformio
ajsonrpc==1.1.0
ajsonrpc==1.2.0
# via platformio
bottle==0.12.20
anyio==3.6.1
# via starlette
async-timeout==4.0.2
# via zeroconf
bottle==0.12.23
# via platformio
certifi==2020.12.5
certifi==2022.6.15
# via requests
chardet==4.0.0
charset-normalizer==2.1.1
# via requests
click==7.1.2
click==8.1.3
# via
# platformio
# uvicorn
colorama==0.4.4
# via platformio
h11==0.12.0
colorama==0.4.5
# via
# click
# platformio
h11==0.13.0
# via
# uvicorn
# wsproto
idna==2.10
# via requests
ifaddr==0.1.7
idna==3.3
# via
# anyio
# requests
ifaddr==0.2.0
# via zeroconf
marshmallow==3.11.1
marshmallow==3.17.0
# via platformio
platformio==5.1.1
packaging==21.3
# via marshmallow
platformio==6.1.4
# via -r requirements.in
pyelftools==0.27
pyelftools==0.29
# via platformio
pyparsing==3.0.9
# via packaging
pyserial==3.5
# via platformio
requests==2.25.1
requests==2.28.1
# via platformio
semantic-version==2.8.5
semantic-version==2.10.0
# via platformio
starlette==0.14.2
sniffio==1.2.0
# via anyio
starlette==0.20.4
# via platformio
tabulate==0.8.9
tabulate==0.8.10
# via platformio
urllib3==1.26.5
typing-extensions==4.3.0
# via starlette
urllib3==1.26.11
# via requests
uvicorn==0.13.4
uvicorn==0.18.2
# via platformio
wsproto==1.0.0
wsproto==1.1.0
# via platformio
zeroconf==0.28.8
zeroconf==0.39.0
# via platformio

View File

@ -135,7 +135,7 @@ class PWMFanUsermod : public Usermod {
}
void updateFanSpeed(uint8_t pwmValue){
if (pwmPin < 0) return;
if (!enabled || pwmPin < 0) return;
#ifdef ESP8266
analogWrite(pwmPin, pwmValue);

View File

@ -566,16 +566,14 @@ static const char _data_FX_MODE_SAW[] PROGMEM = "Saw@!,Width;!,!,;!;1d";
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
*/
uint16_t mode_twinkle(void) {
const uint16_t cols = strip.isMatrix ? SEGMENT.virtualWidth() : SEGMENT.virtualLength();
const uint16_t rows = SEGMENT.virtualHeight();
SEGMENT.fill(SEGCOLOR(1));
//SEGMENT.fill(SEGCOLOR(1));
SEGMENT.fade_out(224);
uint32_t cycleTime = 20 + (255 - SEGMENT.speed)*5;
uint32_t it = strip.now / cycleTime;
if (it != SEGENV.step)
{
uint16_t maxOn = map(SEGMENT.intensity, 0, 255, 1, cols*rows-1); // make sure at least one LED is on
uint16_t maxOn = map(SEGMENT.intensity, 0, 255, 1, SEGLEN); // make sure at least one LED is on
if (SEGENV.aux0 >= maxOn)
{
SEGENV.aux0 = 0;
@ -587,20 +585,17 @@ uint16_t mode_twinkle(void) {
uint16_t PRNG16 = SEGENV.aux1;
for (int i = 0; i < SEGENV.aux0; i++)
for (uint16_t i = 0; i < SEGENV.aux0; i++)
{
PRNG16 = (uint16_t)(PRNG16 * 2053) + 13849; // next 'random' number
uint32_t p = ((uint32_t)cols*rows * (uint32_t)PRNG16) >> 16;
uint16_t j = p % cols;
uint16_t k = p / cols;
uint32_t col = SEGMENT.color_from_palette(map(p, 0, cols*rows, 0, 255), false, PALETTE_SOLID_WRAP, 0);
if (strip.isMatrix) SEGMENT.setPixelColorXY(j, k, col);
else SEGMENT.setPixelColor(j, col);
uint32_t p = (uint32_t)SEGLEN * (uint32_t)PRNG16;
uint16_t j = p >> 16;
SEGMENT.setPixelColor(j, SEGMENT.color_from_palette(j, true, PALETTE_SOLID_WRAP, 0));
}
return FRAMETIME;
}
static const char _data_FX_MODE_TWINKLE[] PROGMEM = "Twinkle@!,;!,!,;!;1d,2d"; //pixels
static const char _data_FX_MODE_TWINKLE[] PROGMEM = "Twinkle@!,;!,!,;!;mp12=0,1d"; //pixels
/*
@ -663,7 +658,7 @@ static const char _data_FX_MODE_DISSOLVE_RANDOM[] PROGMEM = "Dissolve Rnd@Repeat
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
*/
uint16_t mode_sparkle(void) {
for (int i = 0; i < SEGLEN; i++) {
for(int i = 0; i < SEGLEN; i++) {
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(i, true, PALETTE_SOLID_WRAP, 1));
}
uint32_t cycleTime = 10 + (255 - SEGMENT.speed)*2;
@ -671,15 +666,13 @@ uint16_t mode_sparkle(void) {
if (it != SEGENV.step)
{
SEGENV.aux0 = random16(SEGLEN); // aux0 stores the random led index
SEGENV.aux1 = random16(0,SEGMENT.virtualHeight()-1);
SEGENV.step = it;
}
if (strip.isMatrix) SEGMENT.setPixelColorXY(SEGENV.aux0, SEGENV.aux1, SEGCOLOR(0));
else SEGMENT.setPixelColor(SEGENV.aux0, SEGCOLOR(0));
SEGMENT.setPixelColor(SEGENV.aux0, SEGCOLOR(0));
return FRAMETIME;
}
static const char _data_FX_MODE_SPARKLE[] PROGMEM = "Sparkle@!,;!,!,;!;1d,2d";
static const char _data_FX_MODE_SPARKLE[] PROGMEM = "Sparkle@!,;!,!,;!;mp12=0,1d";
/*
@ -687,21 +680,20 @@ static const char _data_FX_MODE_SPARKLE[] PROGMEM = "Sparkle@!,;!,!,;!;1d,2d";
* Inspired by www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
*/
uint16_t mode_flash_sparkle(void) {
for (int i = 0; i < SEGLEN; i++) {
for(uint16_t i = 0; i < SEGLEN; i++) {
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
}
if (strip.now - SEGENV.aux0 > SEGENV.step) {
if(random8((255-SEGMENT.intensity) >> 4) == 0) {
if (strip.isMatrix) SEGMENT.setPixelColorXY(random16(SEGLEN), random16(0,SEGMENT.virtualHeight()-1), SEGCOLOR(1));
else SEGMENT.setPixelColor(random16(SEGLEN), SEGCOLOR(1)); //flash
SEGMENT.setPixelColor(random16(SEGLEN), SEGCOLOR(1)); //flash
}
SEGENV.step = strip.now;
SEGENV.aux0 = 255-SEGMENT.speed;
}
return FRAMETIME;
}
static const char _data_FX_MODE_FLASH_SPARKLE[] PROGMEM = "Sparkle Dark@!,!;Bg,Fx,;!;1d,2d";
static const char _data_FX_MODE_FLASH_SPARKLE[] PROGMEM = "Sparkle Dark@!,!;Bg,Fx,;!;mp12=0,1d";
/*
@ -714,10 +706,9 @@ uint16_t mode_hyper_sparkle(void) {
}
if (strip.now - SEGENV.aux0 > SEGENV.step) {
if(random8((255-SEGMENT.intensity) >> 4) == 0) {
if (random8((255-SEGMENT.intensity) >> 4) == 0) {
for (int i = 0; i < MAX(1, SEGLEN/3); i++) {
if (strip.isMatrix) SEGMENT.setPixelColorXY(random16(SEGLEN), random16(0,SEGMENT.virtualHeight()), SEGCOLOR(1));
else SEGMENT.setPixelColor(random16(SEGLEN), SEGCOLOR(1));
SEGMENT.setPixelColor(random16(SEGLEN), SEGCOLOR(1));
}
}
SEGENV.step = strip.now;
@ -725,7 +716,7 @@ uint16_t mode_hyper_sparkle(void) {
}
return FRAMETIME;
}
static const char _data_FX_MODE_HYPER_SPARKLE[] PROGMEM = "Sparkle+@!,!;Bg,Fx,;!;1d,2d";
static const char _data_FX_MODE_HYPER_SPARKLE[] PROGMEM = "Sparkle+@!,!;Bg,Fx,;!;mp12=0,1d";
/*
@ -1350,7 +1341,7 @@ uint16_t police_base(uint32_t color1, uint32_t color2)
uint32_t it = strip.now / map(SEGMENT.speed, 0, 255, delay<<4, delay);
uint16_t offset = it % SEGLEN;
uint16_t width = ((SEGLEN*(SEGMENT.intensity+1))>>9); //max width is half the strip
uint16_t width = ((SEGLEN*(SEGMENT.intensity+1))>>9); //max width is half the strip
if (!width) width = 1;
for (int i = 0; i < width; i++) {
uint16_t indexR = (offset + i) % SEGLEN;
@ -1389,82 +1380,82 @@ static const char _data_FX_MODE_TWO_DOTS[] PROGMEM = "Two Dots@!,Dot size;1,2,Bg
typedef struct Flasher {
uint16_t stateStart;
uint8_t stateDur;
bool stateOn;
bool stateOn;
} flasher;
#define FLASHERS_PER_ZONE 6
#define MAX_SHIMMER 92
uint16_t mode_fairy() {
//set every pixel to a 'random' color from palette (using seed so it doesn't change between frames)
uint16_t PRNG16 = 5100 + strip.getCurrSegmentId();
for (int i = 0; i < SEGLEN; i++) {
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; //next 'random' number
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(PRNG16 >> 8, false, false, 0));
}
//set every pixel to a 'random' color from palette (using seed so it doesn't change between frames)
uint16_t PRNG16 = 5100 + strip.getCurrSegmentId();
for (int i = 0; i < SEGLEN; i++) {
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; //next 'random' number
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(PRNG16 >> 8, false, false, 0));
}
//amount of flasher pixels depending on intensity (0: none, 255: every LED)
if (SEGMENT.intensity == 0) return FRAMETIME;
uint8_t flasherDistance = ((255 - SEGMENT.intensity) / 28) +1; //1-10
uint16_t numFlashers = (SEGLEN / flasherDistance) +1;
uint16_t dataSize = sizeof(flasher) * numFlashers;
//amount of flasher pixels depending on intensity (0: none, 255: every LED)
if (SEGMENT.intensity == 0) return FRAMETIME;
uint8_t flasherDistance = ((255 - SEGMENT.intensity) / 28) +1; //1-10
uint16_t numFlashers = (SEGLEN / flasherDistance) +1;
uint16_t dataSize = sizeof(flasher) * numFlashers;
if (!SEGENV.allocateData(dataSize)) return FRAMETIME; //allocation failed
Flasher* flashers = reinterpret_cast<Flasher*>(SEGENV.data);
uint16_t now16 = strip.now & 0xFFFF;
Flasher* flashers = reinterpret_cast<Flasher*>(SEGENV.data);
uint16_t now16 = strip.now & 0xFFFF;
//Up to 11 flashers in one brightness zone, afterwards a new zone for every 6 flashers
uint16_t zones = numFlashers/FLASHERS_PER_ZONE;
if (!zones) zones = 1;
uint8_t flashersInZone = numFlashers/zones;
uint8_t flasherBri[FLASHERS_PER_ZONE*2 -1];
//Up to 11 flashers in one brightness zone, afterwards a new zone for every 6 flashers
uint16_t zones = numFlashers/FLASHERS_PER_ZONE;
if (!zones) zones = 1;
uint8_t flashersInZone = numFlashers/zones;
uint8_t flasherBri[FLASHERS_PER_ZONE*2 -1];
for (int z = 0; z < zones; z++) {
uint16_t flasherBriSum = 0;
uint16_t firstFlasher = z*flashersInZone;
if (z == zones-1) flashersInZone = numFlashers-(flashersInZone*(zones-1));
for (int z = 0; z < zones; z++) {
uint16_t flasherBriSum = 0;
uint16_t firstFlasher = z*flashersInZone;
if (z == zones-1) flashersInZone = numFlashers-(flashersInZone*(zones-1));
for (int f = firstFlasher; f < firstFlasher + flashersInZone; f++) {
uint16_t stateTime = now16 - flashers[f].stateStart;
//random on/off time reached, switch state
if (stateTime > flashers[f].stateDur * 10) {
flashers[f].stateOn = !flashers[f].stateOn;
if (flashers[f].stateOn) {
flashers[f].stateDur = 12 + random8(12 + ((255 - SEGMENT.speed) >> 2)); //*10, 250ms to 1250ms
} else {
flashers[f].stateDur = 20 + random8(6 + ((255 - SEGMENT.speed) >> 2)); //*10, 250ms to 1250ms
}
//flashers[f].stateDur = 51 + random8(2 + ((255 - SEGMENT.speed) >> 1));
flashers[f].stateStart = now16;
if (stateTime < 255) {
flashers[f].stateStart -= 255 -stateTime; //start early to get correct bri
flashers[f].stateDur += 26 - stateTime/10;
stateTime = 255 - stateTime;
} else {
stateTime = 0;
}
}
if (stateTime > 255) stateTime = 255; //for flasher brightness calculation, fades in first 255 ms of state
//flasherBri[f - firstFlasher] = (flashers[f].stateOn) ? 255-SEGMENT.gamma8((510 - stateTime) >> 1) : SEGMENT.gamma8((510 - stateTime) >> 1);
flasherBri[f - firstFlasher] = (flashers[f].stateOn) ? stateTime : 255 - (stateTime >> 0);
flasherBriSum += flasherBri[f - firstFlasher];
}
//dim factor, to create "shimmer" as other pixels get less voltage if a lot of flashers are on
uint8_t avgFlasherBri = flasherBriSum / flashersInZone;
uint8_t globalPeakBri = 255 - ((avgFlasherBri * MAX_SHIMMER) >> 8); //183-255, suitable for 1/5th of LEDs flashers
for (int f = firstFlasher; f < firstFlasher + flashersInZone; f++) {
uint16_t stateTime = now16 - flashers[f].stateStart;
//random on/off time reached, switch state
if (stateTime > flashers[f].stateDur * 10) {
flashers[f].stateOn = !flashers[f].stateOn;
if (flashers[f].stateOn) {
flashers[f].stateDur = 12 + random8(12 + ((255 - SEGMENT.speed) >> 2)); //*10, 250ms to 1250ms
} else {
flashers[f].stateDur = 20 + random8(6 + ((255 - SEGMENT.speed) >> 2)); //*10, 250ms to 1250ms
}
//flashers[f].stateDur = 51 + random8(2 + ((255 - SEGMENT.speed) >> 1));
flashers[f].stateStart = now16;
if (stateTime < 255) {
flashers[f].stateStart -= 255 -stateTime; //start early to get correct bri
flashers[f].stateDur += 26 - stateTime/10;
stateTime = 255 - stateTime;
} else {
stateTime = 0;
}
}
if (stateTime > 255) stateTime = 255; //for flasher brightness calculation, fades in first 255 ms of state
//flasherBri[f - firstFlasher] = (flashers[f].stateOn) ? 255-SEGMENT.gamma8((510 - stateTime) >> 1) : SEGMENT.gamma8((510 - stateTime) >> 1);
flasherBri[f - firstFlasher] = (flashers[f].stateOn) ? stateTime : 255 - (stateTime >> 0);
flasherBriSum += flasherBri[f - firstFlasher];
}
//dim factor, to create "shimmer" as other pixels get less voltage if a lot of flashers are on
uint8_t avgFlasherBri = flasherBriSum / flashersInZone;
uint8_t globalPeakBri = 255 - ((avgFlasherBri * MAX_SHIMMER) >> 8); //183-255, suitable for 1/5th of LEDs flashers
for (int f = firstFlasher; f < firstFlasher + flashersInZone; f++) {
uint8_t bri = (flasherBri[f - firstFlasher] * globalPeakBri) / 255;
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; //next 'random' number
uint16_t flasherPos = f*flasherDistance;
SEGMENT.setPixelColor(flasherPos, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(PRNG16 >> 8, false, false, 0), bri));
for (int i = flasherPos+1; i < flasherPos+flasherDistance && i < SEGLEN; i++) {
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; //next 'random' number
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(PRNG16 >> 8, false, false, 0, globalPeakBri));
}
}
}
return FRAMETIME;
for (int f = firstFlasher; f < firstFlasher + flashersInZone; f++) {
uint8_t bri = (flasherBri[f - firstFlasher] * globalPeakBri) / 255;
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; //next 'random' number
uint16_t flasherPos = f*flasherDistance;
SEGMENT.setPixelColor(flasherPos, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(PRNG16 >> 8, false, false, 0), bri));
for (int i = flasherPos+1; i < flasherPos+flasherDistance && i < SEGLEN; i++) {
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; //next 'random' number
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(PRNG16 >> 8, false, false, 0, globalPeakBri));
}
}
}
return FRAMETIME;
}
static const char _data_FX_MODE_FAIRY[] PROGMEM = "Fairy";
@ -1474,46 +1465,46 @@ static const char _data_FX_MODE_FAIRY[] PROGMEM = "Fairy";
* Warning: Uses 4 bytes of segment data per pixel
*/
uint16_t mode_fairytwinkle() {
uint16_t dataSize = sizeof(flasher) * SEGLEN;
uint16_t dataSize = sizeof(flasher) * SEGLEN;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
Flasher* flashers = reinterpret_cast<Flasher*>(SEGENV.data);
uint16_t now16 = strip.now & 0xFFFF;
uint16_t PRNG16 = 5100 + strip.getCurrSegmentId();
Flasher* flashers = reinterpret_cast<Flasher*>(SEGENV.data);
uint16_t now16 = strip.now & 0xFFFF;
uint16_t PRNG16 = 5100 + strip.getCurrSegmentId();
uint16_t riseFallTime = 400 + (255-SEGMENT.speed)*3;
uint16_t maxDur = riseFallTime/100 + ((255 - SEGMENT.intensity) >> 2) + 13 + ((255 - SEGMENT.intensity) >> 1);
uint16_t riseFallTime = 400 + (255-SEGMENT.speed)*3;
uint16_t maxDur = riseFallTime/100 + ((255 - SEGMENT.intensity) >> 2) + 13 + ((255 - SEGMENT.intensity) >> 1);
for (int f = 0; f < SEGLEN; f++) {
uint16_t stateTime = now16 - flashers[f].stateStart;
//random on/off time reached, switch state
if (stateTime > flashers[f].stateDur * 100) {
flashers[f].stateOn = !flashers[f].stateOn;
bool init = !flashers[f].stateDur;
if (flashers[f].stateOn) {
flashers[f].stateDur = riseFallTime/100 + ((255 - SEGMENT.intensity) >> 2) + random8(12 + ((255 - SEGMENT.intensity) >> 1)) +1;
} else {
flashers[f].stateDur = riseFallTime/100 + random8(3 + ((255 - SEGMENT.speed) >> 6)) +1;
}
flashers[f].stateStart = now16;
stateTime = 0;
if (init) {
flashers[f].stateStart -= riseFallTime; //start lit
flashers[f].stateDur = riseFallTime/100 + random8(12 + ((255 - SEGMENT.intensity) >> 1)) +5; //fire up a little quicker
stateTime = riseFallTime;
}
}
if (flashers[f].stateOn && flashers[f].stateDur > maxDur) flashers[f].stateDur = maxDur; //react more quickly on intensity change
if (stateTime > riseFallTime) stateTime = riseFallTime; //for flasher brightness calculation, fades in first 255 ms of state
uint8_t fadeprog = 255 - ((stateTime * 255) / riseFallTime);
uint8_t flasherBri = (flashers[f].stateOn) ? 255-gamma8(fadeprog) : gamma8(fadeprog);
uint16_t lastR = PRNG16;
uint16_t diff = 0;
while (diff < 0x4000) { //make sure colors of two adjacent LEDs differ enough
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; //next 'random' number
diff = (PRNG16 > lastR) ? PRNG16 - lastR : lastR - PRNG16;
}
SEGMENT.setPixelColor(f, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(PRNG16 >> 8, false, false, 0), flasherBri));
}
for (int f = 0; f < SEGLEN; f++) {
uint16_t stateTime = now16 - flashers[f].stateStart;
//random on/off time reached, switch state
if (stateTime > flashers[f].stateDur * 100) {
flashers[f].stateOn = !flashers[f].stateOn;
bool init = !flashers[f].stateDur;
if (flashers[f].stateOn) {
flashers[f].stateDur = riseFallTime/100 + ((255 - SEGMENT.intensity) >> 2) + random8(12 + ((255 - SEGMENT.intensity) >> 1)) +1;
} else {
flashers[f].stateDur = riseFallTime/100 + random8(3 + ((255 - SEGMENT.speed) >> 6)) +1;
}
flashers[f].stateStart = now16;
stateTime = 0;
if (init) {
flashers[f].stateStart -= riseFallTime; //start lit
flashers[f].stateDur = riseFallTime/100 + random8(12 + ((255 - SEGMENT.intensity) >> 1)) +5; //fire up a little quicker
stateTime = riseFallTime;
}
}
if (flashers[f].stateOn && flashers[f].stateDur > maxDur) flashers[f].stateDur = maxDur; //react more quickly on intensity change
if (stateTime > riseFallTime) stateTime = riseFallTime; //for flasher brightness calculation, fades in first 255 ms of state
uint8_t fadeprog = 255 - ((stateTime * 255) / riseFallTime);
uint8_t flasherBri = (flashers[f].stateOn) ? 255-gamma8(fadeprog) : gamma8(fadeprog);
uint16_t lastR = PRNG16;
uint16_t diff = 0;
while (diff < 0x4000) { //make sure colors of two adjacent LEDs differ enough
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; //next 'random' number
diff = (PRNG16 > lastR) ? PRNG16 - lastR : lastR - PRNG16;
}
SEGMENT.setPixelColor(f, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(PRNG16 >> 8, false, false, 0), flasherBri));
}
return FRAMETIME;
}
static const char _data_FX_MODE_FAIRYTWINKLE[] PROGMEM = "Fairy Twinkle@;;;mp12=0,1d"; //pixels
@ -2209,19 +2200,14 @@ static const char _data_FX_MODE_NOISE16_4[] PROGMEM = "Noise 4@!,!;!,!,!;!;1d";
//based on https://gist.github.com/kriegsman/5408ecd397744ba0393e
uint16_t mode_colortwinkle()
{
const uint16_t cols = strip.isMatrix ? SEGMENT.virtualWidth() : 1;
const uint16_t rows = strip.isMatrix ? SEGMENT.virtualHeight() : SEGMENT.virtualLength();
uint16_t dataSize = (cols*rows+7) >> 3; //1 bit per LED
uint16_t dataSize = (SEGLEN+7) >> 3; //1 bit per LED
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB fastled_col, prev;
fract8 fadeUpAmount = strip.getBrightness()>28 ? 8 + (SEGMENT.speed>>2) : 68-strip.getBrightness();
fract8 fadeDownAmount = strip.getBrightness()>28 ? 8 + (SEGMENT.speed>>3) : 68-strip.getBrightness();
for (int i = 0; i < rows*cols; i++) {
uint16_t j = i % cols, k = i / cols;
fastled_col = CRGB(strip.isMatrix ? SEGMENT.getPixelColorXY(j, k) : SEGMENT.getPixelColor(i)); // TODO
for (uint16_t i = 0; i < SEGLEN; i++) {
fastled_col = SEGMENT.getPixelColor(i);
prev = fastled_col;
uint16_t index = i >> 3;
uint8_t bitNum = i & 0x07;
@ -2235,36 +2221,28 @@ uint16_t mode_colortwinkle()
if (fastled_col.red == 255 || fastled_col.green == 255 || fastled_col.blue == 255) {
bitWrite(SEGENV.data[index], bitNum, false);
}
SEGMENT.setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
if (strip.isMatrix) SEGMENT.setPixelColorXY(j, k, fastled_col);
else SEGMENT.setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
uint32_t col = strip.isMatrix ? SEGMENT.getPixelColorXY(j, k) : SEGMENT.getPixelColor(i); // TODO
if (CRGB(col) == prev) { //fix "stuck" pixels
if (SEGMENT.getPixelColor(i) == RGBW32(prev.r, prev.g, prev.b, 0)) { //fix "stuck" pixels
fastled_col += fastled_col;
if (strip.isMatrix) SEGMENT.setPixelColorXY(j, k, fastled_col);
else SEGMENT.setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
SEGMENT.setPixelColor(i, fastled_col);
}
} else {
fastled_col.nscale8(255 - fadeDownAmount);
if (strip.isMatrix) SEGMENT.setPixelColorXY(j, k, fastled_col);
else SEGMENT.setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
SEGMENT.setPixelColor(i, fastled_col);
}
}
for (int j = 0; j <= rows*cols / 50; j++) {
for (uint16_t j = 0; j <= SEGLEN / 50; j++) {
if (random8() <= SEGMENT.intensity) {
for (size_t times = 0; times < 5; times++) { //attempt to spawn a new pixel 5 times
uint16_t i = random16(rows*cols);
uint16_t j = i % cols, k = i / cols;
uint32_t col = strip.isMatrix ? SEGMENT.getPixelColorXY(j, k) : SEGMENT.getPixelColor(i); // TODO
if (col == 0) {
for (uint8_t times = 0; times < 5; times++) { //attempt to spawn a new pixel 5 times
int i = random16(SEGLEN);
if (SEGMENT.getPixelColor(i) == 0) {
fastled_col = ColorFromPalette(SEGPALETTE, random8(), 64, NOBLEND);
uint16_t index = i >> 3;
uint8_t bitNum = i & 0x07;
bitWrite(SEGENV.data[index], bitNum, true);
if (strip.isMatrix) SEGMENT.setPixelColorXY(j, k, fastled_col);
else SEGMENT.setPixelColor(i, fastled_col.red, fastled_col.green, fastled_col.blue);
SEGMENT.setPixelColor(i, fastled_col);
break; //only spawn 1 new pixel per frame per 50 LEDs
}
}
@ -2272,7 +2250,7 @@ uint16_t mode_colortwinkle()
}
return FRAMETIME_FIXED;
}
static const char _data_FX_MODE_COLORTWINKLE[] PROGMEM = "Colortwinkles@Fade speed,Spawn speed;1,2,3;!;1d,2d"; //pixels
static const char _data_FX_MODE_COLORTWINKLE[] PROGMEM = "Colortwinkles@Fade speed,Spawn speed;1,2,3;!;mp12=0,1d"; //pixels
//Calm effect, like a lake at night
@ -2651,13 +2629,13 @@ static const char _data_FX_MODE_TWINKLECAT[] PROGMEM = "Twinklecat";
//inspired by https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/#LEDStripEffectBlinkingHalloweenEyes
#define HALLOWEEN_EYE_SPACE (2*MAX(1,SEGLEN>>5))
#define HALLOWEEN_EYE_WIDTH MAX(1,SEGLEN>>5)
uint16_t mode_halloween_eyes()
{
{
const uint16_t maxWidth = strip.isMatrix ? SEGMENT.virtualWidth() : SEGLEN;
const uint16_t HALLOWEEN_EYE_SPACE = MAX(2, strip.isMatrix ? SEGMENT.virtualWidth()>>4: SEGLEN>>5);
const uint16_t HALLOWEEN_EYE_WIDTH = HALLOWEEN_EYE_SPACE/2;
uint16_t eyeLength = (2*HALLOWEEN_EYE_WIDTH) + HALLOWEEN_EYE_SPACE;
if (eyeLength > SEGLEN) return mode_static(); //bail if segment too short
if (eyeLength >= maxWidth) return mode_static(); //bail if segment too short
SEGMENT.fill(SEGCOLOR(1)); //fill background
@ -2666,7 +2644,7 @@ uint16_t mode_halloween_eyes()
if (stateTime == 0) stateTime = 2000;
if (state == 0) { //spawn eyes
SEGENV.aux0 = random16(0, SEGLEN - eyeLength); //start pos
SEGENV.aux0 = random16(0, maxWidth - eyeLength - 1); //start pos
SEGENV.aux1 = random8(); //color
if (strip.isMatrix) SEGMENT.offset = random16(SEGMENT.virtualHeight()-1); // a hack: reuse offset since it is not used in matrices
state = 1;
@ -2696,9 +2674,9 @@ uint16_t mode_halloween_eyes()
if (state > 2) state = 0;
if (state < 2) {
stateTime = 100 + (255 - SEGMENT.intensity)*10; //eye fade time
stateTime = 100 + SEGMENT.intensity*10; //eye fade time
} else {
uint16_t eyeOffTimeBase = (255 - SEGMENT.speed)*10;
uint16_t eyeOffTimeBase = (256 - SEGMENT.speed)*10;
stateTime = eyeOffTimeBase + random16(eyeOffTimeBase);
}
SEGENV.step = strip.now;
@ -2818,59 +2796,71 @@ typedef struct Ball {
*/
uint16_t mode_bouncing_balls(void) {
//allocate segment data
uint16_t maxNumBalls = 16;
const uint16_t strips = SEGMENT.nrOfVStrips(); // adapt for 2D
const size_t maxNumBalls = 16;
uint16_t dataSize = sizeof(ball) * maxNumBalls;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
if (!SEGENV.allocateData(dataSize * strips)) return mode_static(); //allocation failed
Ball* balls = reinterpret_cast<Ball*>(SEGENV.data);
// number of balls based on intensity setting to max of 7 (cycles colors)
// non-chosen color is a random color
uint8_t numBalls = int(((SEGMENT.intensity * (maxNumBalls - 0.8f)) / 255) + 1);
float gravity = -9.81; // standard value of gravity
float impactVelocityStart = sqrt( -2 * gravity);
unsigned long time = millis();
SEGMENT.fill(SEGCOLOR(2) ? BLACK : SEGCOLOR(1));
if (SEGENV.call == 0) {
for (size_t i = 0; i < maxNumBalls; i++) balls[i].lastBounceTime = time;
}
bool hasCol2 = SEGCOLOR(2);
SEGMENT.fill(hasCol2 ? BLACK : SEGCOLOR(1));
for (size_t i = 0; i < numBalls; i++) {
float timeSinceLastBounce = (time - balls[i].lastBounceTime)/((255-SEGMENT.speed)*8/256 +1);
float timeSec = timeSinceLastBounce/1000.0f;
balls[i].height = 0.5 * gravity * (timeSec * timeSec) + balls[i].impactVelocity * timeSec; // avoid use pow(x, 2) - its extremely slow !
// virtualStrip idea by @ewowi (Ewoud Wijma)
// requires virtual strip # to be embedded into upper 16 bits of index in setPixelColor()
// the following functions will not work on virtual strips: fill(), fade_out(), fadeToBlack(), blur()
struct virtualStrip {
static void runStrip(size_t stripNr, Ball* balls) {
// number of balls based on intensity setting to max of 7 (cycles colors)
// non-chosen color is a random color
uint16_t numBalls = (SEGMENT.intensity * (maxNumBalls - 1)) / 255 + 1; // minimum 1 ball
const float gravity = -9.81; // standard value of gravity
const bool hasCol2 = SEGCOLOR(2);
const unsigned long time = millis();
if (balls[i].height < 0) { //start bounce
balls[i].height = 0;
//damping for better effect using multiple balls
float dampening = 0.90 - float(i)/(float(numBalls) * float(numBalls)); // avoid use pow(x, 2) - its extremely slow !
balls[i].impactVelocity = dampening * balls[i].impactVelocity;
balls[i].lastBounceTime = time;
if (SEGENV.call == 0) {
for (size_t i = 0; i < maxNumBalls; i++) balls[i].lastBounceTime = time;
}
for (size_t i = 0; i < numBalls; i++) {
float timeSinceLastBounce = (time - balls[i].lastBounceTime)/((255-SEGMENT.speed)/64 +1);
float timeSec = timeSinceLastBounce/1000.0f;
balls[i].height = (0.5f * gravity * timeSec + balls[i].impactVelocity) * timeSec; // avoid use pow(x, 2) - its extremely slow !
if (balls[i].impactVelocity < 0.015) {
balls[i].impactVelocity = impactVelocityStart;
if (balls[i].height <= 0.0f) {
balls[i].height = 0.0f;
//damping for better effect using multiple balls
float dampening = 0.9f - float(i)/float(numBalls * numBalls); // avoid use pow(x, 2) - its extremely slow !
balls[i].impactVelocity = dampening * balls[i].impactVelocity;
balls[i].lastBounceTime = time;
if (balls[i].impactVelocity < 0.015f) {
float impactVelocityStart = sqrt(-2 * gravity) * random8(5,11)/10.0f; // randomize impact velocity
balls[i].impactVelocity = impactVelocityStart;
}
} else if (balls[i].height > 1.0f) {
continue; // do not draw OOB ball
}
uint32_t color = SEGCOLOR(0);
if (SEGMENT.palette) {
color = SEGMENT.color_wheel(i*(256/MAX(numBalls, 8)));
} else if (hasCol2) {
color = SEGCOLOR(i % NUM_COLORS);
}
int pos = roundf(balls[i].height * (SEGLEN - 1));
if (SEGLEN<32) SEGMENT.setPixelColor(pos | int((stripNr+1)<<16), color); // encode virtual strip into index
else SEGMENT.setPixelColor(balls[i].height + (stripNr+1)*10.0f, color);
}
}
uint32_t color = SEGCOLOR(0);
if (SEGMENT.palette) {
color = SEGMENT.color_wheel(i*(256/MAX(numBalls, 8)));
} else if (hasCol2) {
color = SEGCOLOR(i % NUM_COLORS);
}
};
uint16_t pos = roundf(balls[i].height * (SEGLEN - 1));
SEGMENT.setPixelColor(pos, color);
}
for (int stripNr=0; stripNr<strips; stripNr++)
virtualStrip::runStrip(stripNr, &balls[stripNr * maxNumBalls]);
return FRAMETIME;
}
static const char _data_FX_MODE_BOUNCINGBALLS[] PROGMEM = "Bouncing Balls@Gravity,# of balls;!,!,;!;mp12=2,1d"; //circle
static const char _data_FX_MODE_BOUNCINGBALLS[] PROGMEM = "Bouncing Balls@Gravity,# of balls;!,!,!;!;mp12=1,1d"; //bar
/*
@ -2933,18 +2923,14 @@ uint16_t mode_glitter()
{
mode_palette();
if (strip.isMatrix) {
uint16_t height = SEGMENT.virtualHeight();
uint16_t width = SEGMENT.virtualWidth();
for (int i = 0; i<height; i++) {
if (SEGMENT.intensity > random8()) SEGMENT.setPixelColorXY(random16(width-1), i, ULTRAWHITE);
}
} else
if (SEGMENT.intensity > random8()) SEGMENT.setPixelColor(random16(SEGLEN), ULTRAWHITE);
if (SEGMENT.intensity > random8())
{
SEGMENT.setPixelColor(random16(SEGLEN), ULTRAWHITE);
}
return FRAMETIME;
}
static const char _data_FX_MODE_GLITTER[] PROGMEM = "Glitter@,!;!,!,!;!;1d,2d"; //pixels
static const char _data_FX_MODE_GLITTER[] PROGMEM = "Glitter@,!;!,!,!;!;mp12=0,1d"; //pixels
//each needs 19 bytes
@ -3480,66 +3466,86 @@ static const char _data_FX_MODE_DRIP[] PROGMEM = "Drip@Gravity,# of drips;!,!;!;
* Tetris or Stacking (falling bricks) Effect
* by Blaz Kristan (AKA blazoncek) (https://github.com/blazoncek, https://blaz.at/home)
*/
//12 bytes
//20 bytes
typedef struct Tetris {
float pos;
float speed;
uint32_t col;
uint16_t aux0; // 2D-fication of SEGENV.aux0 (brick size)
uint16_t aux1; // 2D-fication of SEGENV.aux1 (stack size)
uint32_t step; // 2D-fication of SEGENV.step (state)
} tetris;
uint16_t mode_tetrix(void) {
uint16_t strips = SEGMENT.nrOfVStrips(); // allow running on virtual strips (columns in 2D segment)
uint16_t dataSize = sizeof(tetris);
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
Tetris* drop = reinterpret_cast<Tetris*>(SEGENV.data);
if (!SEGENV.allocateData(dataSize * strips)) return mode_static(); //allocation failed
Tetris* drops = reinterpret_cast<Tetris*>(SEGENV.data);
// initialize dropping on first call or segment full
if (SEGENV.call == 0 /*|| SEGENV.aux1 >= SEGLEN*/) {
SEGENV.aux1 = 0; // reset brick stack size
SEGENV.step = 0;
SEGMENT.fill(SEGCOLOR(1));
//return 250; // short wait
}
if (SEGENV.step == 0) { // init brick
drop->speed = 0.0238 * (SEGMENT.speed ? (SEGMENT.speed>>2)+1 : random8(6,64)); // set speed
drop->pos = SEGLEN; // start at end of segment (no need to subtract 1)
drop->col = SEGMENT.color_from_palette(random8(0,15)<<4,false,false,0); // limit color choices so there is enough HUE gap
SEGENV.step = 1; // drop state (0 init, 1 forming, 2 falling)
SEGENV.aux0 = (SEGMENT.intensity ? (SEGMENT.intensity>>5)+1 : random8(1,5)) * (1+(SEGLEN>>6)); // size of brick
}
if (SEGENV.step == 1) { // forming
if (random8()>>6) { // random drop
SEGENV.step = 2; // fall
}
}
if (SEGENV.call == 0) SEGMENT.fill(SEGCOLOR(1)); // will fill entire segment (1D or 2D)
if (SEGENV.step == 2) { // falling
if (drop->pos > SEGENV.aux1) { // fall until top of stack
drop->pos -= drop->speed; // may add gravity as: speed += gravity
if (uint16_t(drop->pos) < SEGENV.aux1) drop->pos = SEGENV.aux1;
for (int i=int(drop->pos); i<SEGLEN; i++) SEGMENT.setPixelColor(i,i<int(drop->pos)+SEGENV.aux0 ? drop->col : SEGCOLOR(1));
} else { // we hit bottom
SEGENV.step = 0; // proceed with next brick, go back to init
SEGENV.aux1 += SEGENV.aux0; // increase the stack size
if (SEGENV.aux1 >= SEGLEN) SEGENV.step = millis() + 2500; // fade out stack
}
}
// virtualStrip idea by @ewowi (Ewoud Wijma)
// requires virtual strip # to be embedded into upper 16 bits of index in setPixelcolor()
// the following functions will not work on virtual strips: fill(), fade_out(), fadeToBlack(), blur()
struct virtualStrip {
static void runStrip(size_t stripNr, Tetris *drop) {
// initialize dropping on first call or segment full
if (SEGENV.call == 0) {
drop->aux1 = 0; // reset brick stack size
drop->step = 0;
//for (int i=0; i<SEGLEN; i++) SEGMENT.setPixelColor(i | int((stripNr+1)<<16), SEGCOLOR(1)); // will fill virtual strip only
}
if (drop->step == 0) { // init brick
// speed calcualtion: a single brick should reach bottom of strip in X seconds
// if the speed is set to 1 this should take 5s and at 255 it should take 0.25s
// as this is dependant on SEGLEN it should be taken into account and the fact that effect runs every FRAMETIME s
int speed = SEGMENT.speed ? SEGMENT.speed : random8(1,255);
speed = map(speed, 1, 255, 5000, 250); // time taken for full (SEGLEN) drop
drop->speed = float(SEGLEN * FRAMETIME) / float(speed); // set speed
drop->pos = SEGLEN; // start at end of segment (no need to subtract 1)
drop->col = SEGMENT.color_from_palette(random8(0,15)<<4,false,false,0); // limit color choices so there is enough HUE gap
drop->step = 1; // drop state (0 init, 1 forming, 2 falling)
drop->aux0 = (SEGMENT.intensity ? (SEGMENT.intensity>>5)+1 : random8(1,5)) * (1+(SEGLEN>>6)); // size of brick
}
if (drop->step == 1) { // forming
if (random8()>>6) { // random drop
drop->step = 2; // fall
}
}
if (SEGENV.step > 2) {
SEGENV.aux0 = 0; // reset brick size (no more growing)
if (SEGENV.step > millis()) {
SEGMENT.fade_out(24); // fade out stack
} else {
SEGENV.aux1 = 0; // reset brick stack size
SEGENV.step = 0; // proceed with next brick
if (drop->step == 2) { // falling
if (drop->pos > drop->aux1) { // fall until top of stack
drop->pos -= drop->speed; // may add gravity as: speed += gravity
if (uint16_t(drop->pos) < drop->aux1) drop->pos = drop->aux1;
for (int i=int(drop->pos); i<SEGLEN; i++) SEGMENT.setPixelColor(i | int((stripNr+1)<<16), i<int(drop->pos)+drop->aux0 ? drop->col : SEGCOLOR(1));
} else { // we hit bottom
drop->step = 0; // proceed with next brick, go back to init
drop->aux1 += drop->aux0; // increase the stack size
if (drop->aux1 >= SEGLEN) drop->step = millis() + 2000; // fade out stack
}
}
if (drop->step > 2) {
drop->aux0 = 0; // reset brick size (no more growing)
if (drop->step > millis()) {
// allow fading of virtual strip
for (int i=0; i<SEGLEN; i++) SEGMENT.blendPixelColor(i | int((stripNr+1)<<16), SEGCOLOR(1), 25); // 10% blend
} else {
drop->aux1 = 0; // reset brick stack size
drop->step = 0; // proceed with next brick
}
}
}
}
};
for (int stripNr=0; stripNr<strips; stripNr++)
virtualStrip::runStrip(stripNr, &drops[stripNr]);
return FRAMETIME;
}
static const char _data_FX_MODE_TETRIX[] PROGMEM = "Tetrix@!,Width;!,!,;!;sx=224,ix=0,pal=11,mp12=1,1d"; //vertical
static const char _data_FX_MODE_TETRIX[] PROGMEM = "Tetrix@!,Width;!,!,;!;sx=0,ix=0,pal=11,mp12=1,1d";
/*
@ -3574,8 +3580,9 @@ static const char _data_FX_MODE_PLASMA[] PROGMEM = "Plasma@Phase,;1,2,3;!;1d";
*/
uint16_t mode_percent(void) {
uint8_t percent = MAX(0, MIN(200, SEGMENT.intensity));
uint16_t active_leds = (percent < 100) ? SEGLEN * percent / 100.0
uint8_t percent = SEGMENT.intensity;
percent = constrain(percent, 0, 200);
uint16_t active_leds = (percent < 100) ? SEGLEN * percent / 100.0
: SEGLEN * (200 - percent) / 100.0;
uint8_t size = (1 + ((SEGMENT.speed * SEGLEN) >> 11));
@ -3583,22 +3590,22 @@ uint16_t mode_percent(void) {
if (percent < 100) {
for (int i = 0; i < SEGLEN; i++) {
if (i < SEGENV.aux1) {
if (i < SEGENV.aux1) {
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
}
else {
}
else {
SEGMENT.setPixelColor(i, SEGCOLOR(1));
}
}
}
}
} else {
for (int i = 0; i < SEGLEN; i++) {
if (i < (SEGLEN - SEGENV.aux1)) {
if (i < (SEGLEN - SEGENV.aux1)) {
SEGMENT.setPixelColor(i, SEGCOLOR(1));
}
else {
}
else {
SEGMENT.setPixelColor(i, SEGMENT.color_from_palette(i, true, PALETTE_SOLID_WRAP, 0));
}
}
}
}
}
if(active_leds > SEGENV.aux1) { // smooth transition to the target value
@ -3769,18 +3776,14 @@ uint16_t mode_solid_glitter()
{
SEGMENT.fill(SEGCOLOR(0));
if (strip.isMatrix) {
uint16_t height = SEGMENT.virtualHeight();
uint16_t width = SEGMENT.virtualWidth();
for (int i = 0; i<height; i++) {
if (SEGMENT.intensity > random8()) SEGMENT.setPixelColorXY(random16(width-1), i, ULTRAWHITE);
}
} else
if (SEGMENT.intensity > random8()) SEGMENT.setPixelColor(random16(SEGLEN), ULTRAWHITE);
if (SEGMENT.intensity > random8())
{
SEGMENT.setPixelColor(random16(SEGLEN), ULTRAWHITE);
}
return FRAMETIME;
}
static const char _data_FX_MODE_SOLID_GLITTER[] PROGMEM = "Solid Glitter@,!;!,,;0;1d,2d";
static const char _data_FX_MODE_SOLID_GLITTER[] PROGMEM = "Solid Glitter@,!;!,,;0;mp12=0,1d";
/*
@ -3792,7 +3795,7 @@ uint16_t mode_sunrise() {
//speed 60 - 120 : sunset time in minutes - 60;
//speed above: "breathing" rise and set
if (SEGENV.call == 0 || SEGMENT.speed != SEGENV.aux0) {
SEGENV.step = millis(); //save starting time, millis() because now can change from sync
SEGENV.step = millis(); //save starting time, millis() because now can change from sync
SEGENV.aux0 = SEGMENT.speed;
}
@ -3802,15 +3805,15 @@ uint16_t mode_sunrise() {
uint32_t s10SinceStart = (millis() - SEGENV.step) /100; //tenths of seconds
if (SEGMENT.speed > 120) { //quick sunrise and sunset
uint16_t counter = (strip.now >> 1) * (((SEGMENT.speed -120) >> 1) +1);
stage = triwave16(counter);
uint16_t counter = (strip.now >> 1) * (((SEGMENT.speed -120) >> 1) +1);
stage = triwave16(counter);
} else if (SEGMENT.speed) { //sunrise
uint8_t durMins = SEGMENT.speed;
if (durMins > 60) durMins -= 60;
uint32_t s10Target = durMins * 600;
if (s10SinceStart > s10Target) s10SinceStart = s10Target;
stage = map(s10SinceStart, 0, s10Target, 0, 0xFFFF);
if (SEGMENT.speed > 60) stage = 0xFFFF - stage; //sunset
uint8_t durMins = SEGMENT.speed;
if (durMins > 60) durMins -= 60;
uint32_t s10Target = durMins * 600;
if (s10SinceStart > s10Target) s10SinceStart = s10Target;
stage = map(s10SinceStart, 0, s10Target, 0, 0xFFFF);
if (SEGMENT.speed > 60) stage = 0xFFFF - stage; //sunset
}
for (int i = 0; i <= SEGLEN/2; i++)
@ -3878,24 +3881,18 @@ static const char _data_FX_MODE_PHASEDNOISE[] PROGMEM = "Phased Noise";
uint16_t mode_twinkleup(void) { // A very short twinkle routine with fade-in and dual controls. By Andrew Tuline.
const uint16_t cols = strip.isMatrix ? SEGMENT.virtualWidth() : 1;
const uint16_t rows = strip.isMatrix ? SEGMENT.virtualHeight() : SEGMENT.virtualLength();
random16_set_seed(535); // The randomizer needs to be re-set each time through the loop in order for the same 'random' numbers to be the same each time through.
random16_set_seed(535); // The randomizer needs to be re-set each time through the loop in order for the same 'random' numbers to be the same each time through.
for (int i = 0; i<rows*cols; i++) {
uint16_t j = i % rows, k = i / rows;
uint8_t ranstart = random8(); // The starting value (aka brightness) for each pixel. Must be consistent each time through the loop for this to work.
for (int i = 0; i<SEGLEN; i++) {
uint8_t ranstart = random8(); // The starting value (aka brightness) for each pixel. Must be consistent each time through the loop for this to work.
uint8_t pixBri = sin8(ranstart + 16 * strip.now/(256-SEGMENT.speed));
if (random8() > SEGMENT.intensity) pixBri = 0;
uint32_t col = color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(random8() + strip.now/100, false, PALETTE_SOLID_WRAP, 0), pixBri);
if (strip.isMatrix) SEGMENT.setPixelColorXY(j, k, col);
else SEGMENT.setPixelColor(i, col);
SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(random8()+strip.now/100, false, PALETTE_SOLID_WRAP, 0), pixBri));
}
return FRAMETIME;
}
static const char _data_FX_MODE_TWINKLEUP[] PROGMEM = "Twinkleup@!,Intensity;!,!,;!;1d,2d";
static const char _data_FX_MODE_TWINKLEUP[] PROGMEM = "Twinkleup@!,Intensity;!,!,;!;mp12=0,1d";
// Peaceful noise that's slow and with gradually changing palettes. Does not support WLED palettes or default colours or controls.
@ -4003,7 +4000,8 @@ static const char _data_FX_MODE_FLOW[] PROGMEM = "Flow@!,!;!,!,!;!;mp12=1,1d"; /
*/
uint16_t mode_chunchun(void)
{
SEGMENT.fill(SEGCOLOR(1));
//SEGMENT.fill(SEGCOLOR(1));
SEGMENT.fade_out(254); // add a bit of trail
uint16_t counter = strip.now * (6 + (SEGMENT.speed >> 4));
uint16_t numBirds = 2 + (SEGLEN >> 3); // 2 + 1/8 of a segment
uint16_t span = (SEGMENT.intensity << 8) / numBirds;
@ -4014,6 +4012,7 @@ uint16_t mode_chunchun(void)
uint16_t megumin = sin16(counter) + 0x8000;
uint16_t bird = uint32_t(megumin * SEGLEN) >> 16;
uint32_t c = SEGMENT.color_from_palette((i * 255)/ numBirds, false, false, 0); // no palette wrapping
bird = constrain(bird, 0, SEGLEN-1);
SEGMENT.setPixelColor(bird, c);
}
return FRAMETIME;
@ -4941,7 +4940,7 @@ uint16_t mode_2DHiphotic() { // By: ldirko https://edit
const uint16_t cols = SEGMENT.virtualWidth();
const uint16_t rows = SEGMENT.virtualHeight();
const uint32_t a = strip.now / 8;
const uint32_t a = strip.now / ((SEGMENT.custom3>>1)+1);
for (int x = 0; x < cols; x++) {
for (int y = 0; y < rows; y++) {
@ -4951,7 +4950,7 @@ uint16_t mode_2DHiphotic() { // By: ldirko https://edit
return FRAMETIME;
} // mode_2DHiphotic()
static const char _data_FX_MODE_2DHIPHOTIC[] PROGMEM = "Hiphotic@X scale,Y scale;;!;2d";
static const char _data_FX_MODE_2DHIPHOTIC[] PROGMEM = "Hiphotic@X scale,Y scale,,,Speed;;!;2d";
/////////////////////////

View File

@ -339,9 +339,9 @@
typedef enum mapping1D2D {
M12_Pixels = 0,
M12_VerticalBar = 1,
M12_Circle = 2,
M12_Block = 3
M12_pBar = 1,
M12_pArc = 2,
M12_pCorner = 3
} mapping1D2D_t;
// segment, 72 bytes
@ -551,7 +551,7 @@ typedef struct Segment {
void setPixelColor(float i, uint32_t c, bool aa = true);
void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); }
void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t getPixelColor(uint16_t i);
uint32_t getPixelColor(int i);
// 1D support functions (some implement 2D as well)
void blur(uint8_t);
void fill(uint32_t c);
@ -570,6 +570,7 @@ typedef struct Segment {
// 2D matrix
uint16_t virtualWidth(void) const;
uint16_t virtualHeight(void) const;
uint16_t nrOfVStrips(void) const;
#ifndef WLED_DISABLE_2D
uint16_t XY(uint16_t x, uint16_t y); // support function to get relative index within segment (for leds[])
void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
@ -678,8 +679,8 @@ class WS2812FX { // 96 bytes
_length(DEFAULT_LED_COUNT),
_brightness(DEFAULT_BRIGHTNESS),
_transitionDur(750),
_targetFps(WLED_FPS),
_frametime(FRAMETIME_FIXED),
_targetFps(WLED_FPS),
_frametime(FRAMETIME_FIXED),
_cumulativeFps(2),
_isServicing(false),
_isOffRefreshRequired(false),
@ -733,7 +734,7 @@ class WS2812FX { // 96 bytes
fixInvalidSegments(),
setPixelColor(int n, uint32_t c),
show(void),
setTargetFps(uint8_t fps),
setTargetFps(uint8_t fps),
deserializeMap(uint8_t n=0);
void fill(uint32_t c) { for (int i = 0; i < _length; i++) setPixelColor(i, c); } // fill whole strip with color (inline)
@ -869,8 +870,8 @@ class WS2812FX { // 96 bytes
uint8_t _brightness;
uint16_t _transitionDur;
uint8_t _targetFps;
uint16_t _frametime;
uint8_t _targetFps;
uint16_t _frametime;
uint16_t _cumulativeFps;
// will require only 1 byte

View File

@ -209,10 +209,10 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa)
uint16_t xR = roundf(fX+0.49f);
uint16_t yT = roundf(fY-0.49f);
uint16_t yB = roundf(fY+0.49f);
float dL = fX - xL;
float dR = xR - fX;
float dT = fY - yT;
float dB = yB - fY;
float dL = (fX - xL)*(fX - xL);
float dR = (xR - fX)*(xR - fX);
float dT = (fY - yT)*(fY - yT);
float dB = (yB - fY)*(yB - fY);
uint32_t cXLYT = getPixelColorXY(xL, yT);
uint32_t cXRYT = getPixelColorXY(xR, yT);
uint32_t cXLYB = getPixelColorXY(xL, yB);

View File

@ -196,8 +196,92 @@ void Segment::setUpLeds() {
#else
leds = &Segment::_globalLeds[start];
#endif
else if (!leds)
leds = (CRGB*)malloc(sizeof(CRGB)*length());
else if (!leds) {
#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_USE_PSRAM)
if (psramFound())
leds = (CRGB*)ps_malloc(sizeof(CRGB)*length());
else
#endif
leds = (CRGB*)malloc(sizeof(CRGB)*length());
}
}
CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
static unsigned long _lastPaletteChange = 0; // perhaps it should be per segment
byte tcp[72];
if (pal < 245 && pal > GRADIENT_PALETTE_COUNT+13) pal = 0;
if (pal > 245 && (strip.customPalettes.size() == 0 || 255U-pal > strip.customPalettes.size()-1)) pal = 0;
//default palette. Differs depending on effect
if (pal == 0) switch (mode) {
case FX_MODE_FIRE_2012 : pal = 35; break; // heat palette
case FX_MODE_COLORWAVES : pal = 26; break; // landscape 33
case FX_MODE_FILLNOISE8 : pal = 9; break; // ocean colors
case FX_MODE_NOISE16_1 : pal = 20; break; // Drywet
case FX_MODE_NOISE16_2 : pal = 43; break; // Blue cyan yellow
case FX_MODE_NOISE16_3 : pal = 35; break; // heat palette
case FX_MODE_NOISE16_4 : pal = 26; break; // landscape 33
case FX_MODE_GLITTER : pal = 11; break; // rainbow colors
case FX_MODE_SUNRISE : pal = 35; break; // heat palette
case FX_MODE_FLOW : pal = 6; break; // party
}
switch (pal) {
case 0: //default palette. Exceptions for specific effects above
targetPalette = PartyColors_p; break;
case 1: //periodically replace palette with a random one. Doesn't work with multiple FastLED segments
if (millis() - _lastPaletteChange > 5000 /*+ ((uint32_t)(255-intensity))*100*/) {
targetPalette = CRGBPalette16(
CHSV(random8(), 255, random8(128, 255)),
CHSV(random8(), 255, random8(128, 255)),
CHSV(random8(), 192, random8(128, 255)),
CHSV(random8(), 255, random8(128, 255)));
_lastPaletteChange = millis();
} break;
case 2: {//primary color only
CRGB prim = strip.gammaCorrectCol ? gamma32(colors[0]) : colors[0];
targetPalette = CRGBPalette16(prim); break;}
case 3: {//primary + secondary
CRGB prim = strip.gammaCorrectCol ? gamma32(colors[0]) : colors[0];
CRGB sec = strip.gammaCorrectCol ? gamma32(colors[1]) : colors[1];
targetPalette = CRGBPalette16(prim,prim,sec,sec); break;}
case 4: {//primary + secondary + tertiary
CRGB prim = strip.gammaCorrectCol ? gamma32(colors[0]) : colors[0];
CRGB sec = strip.gammaCorrectCol ? gamma32(colors[1]) : colors[1];
CRGB ter = strip.gammaCorrectCol ? gamma32(colors[2]) : colors[2];
targetPalette = CRGBPalette16(ter,sec,prim); break;}
case 5: {//primary + secondary (+tert if not off), more distinct
CRGB prim = strip.gammaCorrectCol ? gamma32(colors[0]) : colors[0];
CRGB sec = strip.gammaCorrectCol ? gamma32(colors[1]) : colors[1];
if (colors[2]) {
CRGB ter = strip.gammaCorrectCol ? gamma32(colors[2]) : colors[2];
targetPalette = CRGBPalette16(prim,prim,prim,prim,prim,sec,sec,sec,sec,sec,ter,ter,ter,ter,ter,prim);
} else {
targetPalette = CRGBPalette16(prim,prim,prim,prim,prim,prim,prim,prim,sec,sec,sec,sec,sec,sec,sec,sec);
}
break;}
case 6: //Party colors
targetPalette = PartyColors_p; break;
case 7: //Cloud colors
targetPalette = CloudColors_p; break;
case 8: //Lava colors
targetPalette = LavaColors_p; break;
case 9: //Ocean colors
targetPalette = OceanColors_p; break;
case 10: //Forest colors
targetPalette = ForestColors_p; break;
case 11: //Rainbow colors
targetPalette = RainbowColors_p; break;
case 12: //Rainbow stripe colors
targetPalette = RainbowStripeColors_p; break;
default: //progmem palettes
if (pal>245) {
targetPalette = strip.customPalettes[255-pal]; // we checked bounds above
} else {
memcpy_P(tcp, (byte*)pgm_read_dword(&(gGradientPalettes[pal-13])), 72);
targetPalette.loadDynamicGradientPalette(tcp);
}
break;
}
return targetPalette;
}
void Segment::startTransition(uint16_t dur) {
@ -251,84 +335,6 @@ uint32_t Segment::currentColor(uint8_t slot, uint32_t colorNew) {
return transitional && _t ? color_blend(_t->_colorT[slot], colorNew, progress(), true) : colorNew;
}
CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
static unsigned long _lastPaletteChange = 0; // perhaps it should be per segment
byte tcp[72];
if (pal < 245 && pal > GRADIENT_PALETTE_COUNT+13) pal = 0;
if (pal > 245 && (strip.customPalettes.size() == 0 || 255U-pal > strip.customPalettes.size()-1)) pal = 0;
//default palette. Differs depending on effect
if (pal == 0) switch (mode) {
case FX_MODE_FIRE_2012 : pal = 35; break; // heat palette
case FX_MODE_COLORWAVES : pal = 26; break; // landscape 33
case FX_MODE_FILLNOISE8 : pal = 9; break; // ocean colors
case FX_MODE_NOISE16_1 : pal = 20; break; // Drywet
case FX_MODE_NOISE16_2 : pal = 43; break; // Blue cyan yellow
case FX_MODE_NOISE16_3 : pal = 35; break; // heat palette
case FX_MODE_NOISE16_4 : pal = 26; break; // landscape 33
case FX_MODE_GLITTER : pal = 11; break; // rainbow colors
case FX_MODE_SUNRISE : pal = 35; break; // heat palette
case FX_MODE_FLOW : pal = 6; break; // party
}
switch (pal) {
case 0: //default palette. Exceptions for specific effects above
targetPalette = PartyColors_p; break;
case 1: {//periodically replace palette with a random one. Doesn't work with multiple FastLED segments
if (millis() - _lastPaletteChange > 1000 + ((uint32_t)(255-intensity))*100) {
targetPalette = CRGBPalette16(
CHSV(random8(), 255, random8(128, 255)),
CHSV(random8(), 255, random8(128, 255)),
CHSV(random8(), 192, random8(128, 255)),
CHSV(random8(), 255, random8(128, 255)));
_lastPaletteChange = millis();
} break;}
case 2: {//primary color only
CRGB prim = strip.gammaCorrectCol ? gamma32(colors[0]) : colors[0];
targetPalette = CRGBPalette16(prim); break;}
case 3: {//primary + secondary
CRGB prim = strip.gammaCorrectCol ? gamma32(colors[0]) : colors[0];
CRGB sec = strip.gammaCorrectCol ? gamma32(colors[1]) : colors[1];
targetPalette = CRGBPalette16(prim,prim,sec,sec); break;}
case 4: {//primary + secondary + tertiary
CRGB prim = strip.gammaCorrectCol ? gamma32(colors[0]) : colors[0];
CRGB sec = strip.gammaCorrectCol ? gamma32(colors[1]) : colors[1];
CRGB ter = strip.gammaCorrectCol ? gamma32(colors[2]) : colors[2];
targetPalette = CRGBPalette16(ter,sec,prim); break;}
case 5: {//primary + secondary (+tert if not off), more distinct
CRGB prim = strip.gammaCorrectCol ? gamma32(colors[0]) : colors[0];
CRGB sec = strip.gammaCorrectCol ? gamma32(colors[1]) : colors[1];
if (colors[2]) {
CRGB ter = strip.gammaCorrectCol ? gamma32(colors[2]) : colors[2];
targetPalette = CRGBPalette16(prim,prim,prim,prim,prim,sec,sec,sec,sec,sec,ter,ter,ter,ter,ter,prim);
} else {
targetPalette = CRGBPalette16(prim,prim,prim,prim,prim,prim,prim,prim,sec,sec,sec,sec,sec,sec,sec,sec);
}
break;}
case 6: //Party colors
targetPalette = PartyColors_p; break;
case 7: //Cloud colors
targetPalette = CloudColors_p; break;
case 8: //Lava colors
targetPalette = LavaColors_p; break;
case 9: //Ocean colors
targetPalette = OceanColors_p; break;
case 10: //Forest colors
targetPalette = ForestColors_p; break;
case 11: //Rainbow colors
targetPalette = RainbowColors_p; break;
case 12: //Rainbow stripe colors
targetPalette = RainbowStripeColors_p; break;
default: //progmem palettes
if (pal>245) {
targetPalette = strip.customPalettes[255-pal]; // we checked bounds above
} else {
memcpy_P(tcp, (byte*)pgm_read_dword(&(gGradientPalettes[pal-13])), 72);
targetPalette.loadDynamicGradientPalette(tcp);
}
break;
}
return targetPalette;
}
CRGBPalette16 &Segment::currentPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
loadPalette(targetPalette, pal);
if (transitional && _t && progress() < 0xFFFFU) {
@ -400,19 +406,33 @@ uint16_t Segment::virtualHeight() const {
return vHeight;
}
uint16_t Segment::nrOfVStrips() const {
uint16_t vLen = 1;
#ifndef WLED_DISABLE_2D
if (is2D()) {
switch (map1D2D) {
case M12_pBar:
vLen = virtualWidth();
break;
}
}
#endif
return vLen;
}
// 1D strip
uint16_t Segment::virtualLength() const {
#ifndef WLED_DISABLE_2D
if (is2D()) {
uint16_t vW = virtualWidth();
uint16_t vH = virtualHeight();
uint32_t vLen = vW * vH; // use all pixels from segment
uint16_t vLen = vW * vH; // use all pixels from segment
switch (map1D2D) {
case M12_VerticalBar:
vLen = vW; // segment width since it is used in getPixelColor()
case M12_pBar:
vLen = vH;
break;
case M12_Block:
case M12_Circle:
case M12_pCorner:
case M12_pArc:
vLen = max(vW,vH); // get the longest dimension
break;
}
@ -427,6 +447,11 @@ uint16_t Segment::virtualLength() const {
void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
{
int vStrip = i>>16; // hack to allow running on virtual strips (2D segment columns/rows)
i &= 0xFFFF;
if (i >= virtualLength() || i<0) return; // if pixel would fall out of segment just exit
#ifndef WLED_DISABLE_2D
if (is2D()) { // if this does not work use strip.isMatrix
uint16_t vH = virtualHeight(); // segment height in logical pixels
@ -436,16 +461,17 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
// use all available pixels as a long strip
setPixelColorXY(i % vW, i / vW, col);
break;
case M12_VerticalBar:
// expand 1D effect vertically
for (int y = 0; y < vH; y++) setPixelColorXY(i, y, col);
case M12_pBar:
// expand 1D effect vertically or have it play on virtual strips
if (vStrip>0) setPixelColorXY(vStrip - 1, vH - i - 1, col);
else for (int x = 0; x < vW; x++) setPixelColorXY(x, vH - i - 1, col);
break;
case M12_Circle:
case M12_pArc:
// expand in circular fashion from center
if (i==0)
setPixelColorXY(0, 0, col);
else {
float step = HALF_PI / (2*i);
float step = HALF_PI / (2.85f*i);
for (float rad = 0.0f; rad <= HALF_PI+step/2; rad += step) {
// may want to try float version as well (with or without antialiasing)
int x = roundf(sin_t(rad) * i);
@ -454,22 +480,22 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
}
}
break;
case M12_Block:
case M12_pCorner:
for (int x = 0; x <= i; x++) setPixelColorXY(x, i, col);
for (int y = 0; y < i; y++) setPixelColorXY(i, y, col);
break;
}
return;
} else if (width()==1 && height()>1) {
// we have a vertical 1D segment
setPixelColorXY(0, i, col); // transpose
} else if (width()>1 && height()==1) {
// we have a horizontal 1D segment
setPixelColorXY(i, 0, col);
} else if (strip.isMatrix && (width()==1 || height()==1)) { // TODO remove this hack
// we have a vertical or horizontal 1D segment (WARNING: virtual...() may be transposed)
int x = 0, y = 0;
if (virtualHeight()>1) y = i;
if (virtualWidth() >1) x = i;
setPixelColorXY(x, y, col);
return;
}
#endif
if (i >= virtualLength() || i<0) return; // if pixel would fall out of segment just exit
if (leds) leds[i] = col;
uint16_t len = length();
@ -513,34 +539,40 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
// anti-aliased normalized version of setPixelColor()
void Segment::setPixelColor(float i, uint32_t col, bool aa)
{
int vStrip = int(i/10.0f); // hack to allow running on virtual strips (2D segment columns/rows)
i -= int(i);
if (i<0.0f || i>1.0f) return; // not normalized
float fC = i * (virtualLength()-1);
if (aa) {
uint16_t iL = roundf(fC-0.49f);
uint16_t iR = roundf(fC+0.49f);
float dL = fC - iL;
float dR = iR - fC;
uint32_t cIL = getPixelColor(iL);
uint32_t cIR = getPixelColor(iR);
float dL = (fC - iL)*(fC - iL);
float dR = (iR - fC)*(iR - fC);
uint32_t cIL = getPixelColor(iL | (vStrip<<16));
uint32_t cIR = getPixelColor(iR | (vStrip<<16));
if (iR!=iL) {
// blend L pixel
cIL = color_blend(col, cIL, uint8_t(dL*255.0f));
setPixelColor(iL, cIL);
setPixelColor(iL | (vStrip<<16), cIL);
// blend R pixel
cIR = color_blend(col, cIR, uint8_t(dR*255.0f));
setPixelColor(iR, cIR);
setPixelColor(iR | (vStrip<<16), cIR);
} else {
// exact match (x & y land on a pixel)
setPixelColor(iL, col);
setPixelColor(iL | (vStrip<<16), col);
}
} else {
setPixelColor(uint16_t(roundf(fC)), col);
setPixelColor(uint16_t(roundf(fC)) | (vStrip<<16), col);
}
}
uint32_t Segment::getPixelColor(uint16_t i)
uint32_t Segment::getPixelColor(int i)
{
int vStrip = i>>16;
i &= 0xFFFF;
#ifndef WLED_DISABLE_2D
if (is2D()) { // if this does not work use strip.isMatrix
uint16_t vH = virtualHeight(); // segment height in logical pixels
@ -549,11 +581,12 @@ uint32_t Segment::getPixelColor(uint16_t i)
case M12_Pixels:
return getPixelColorXY(i % vW, i / vW);
break;
case M12_VerticalBar:
return getPixelColorXY(i, 0);
case M12_pBar:
if (vStrip>0) return getPixelColorXY(vStrip - 1, vH - i -1);
else return getPixelColorXY(0, vH - i -1);
break;
case M12_Circle:
case M12_Block:
case M12_pArc:
case M12_pCorner:
// use longest dimension
return vW>vH ? getPixelColorXY(i, 0) : getPixelColorXY(0, i);
break;
@ -1077,8 +1110,8 @@ uint16_t WS2812FX::getFps() {
}
void WS2812FX::setTargetFps(uint8_t fps) {
if (fps > 0 && fps <= 120) _targetFps = fps;
_frametime = 1000 / _targetFps;
if (fps > 0 && fps <= 120) _targetFps = fps;
_frametime = 1000 / _targetFps;
}
void WS2812FX::setMode(uint8_t segid, uint8_t m) {
@ -1125,7 +1158,7 @@ void WS2812FX::setBrightness(uint8_t b, bool direct) {
// would be dangerous if applied immediately (could exceed ABL), but will not output until the next show()
busses.setBrightness(b);
} else {
unsigned long t = millis();
unsigned long t = millis();
if (_segments[0].next_time > t + 22 && t - _lastShow > MIN_SHOW_DELAY) show(); //apply brightness change immediately if no refresh soon
}
}
@ -1178,7 +1211,7 @@ uint16_t WS2812FX::getLengthPhysical(void) {
//returns if there is an RGBW bus (supports RGB and White, not only white)
//not influenced by auto-white mode, also true if white slider does not affect output white channel
bool WS2812FX::hasRGBWBus(void) {
for (size_t b = 0; b < busses.getNumBusses(); b++) {
for (size_t b = 0; b < busses.getNumBusses(); b++) {
Bus *bus = busses.getBus(b);
if (bus == nullptr || bus->getLength()==0) break;
switch (bus->getType()) {
@ -1188,12 +1221,12 @@ bool WS2812FX::hasRGBWBus(void) {
return true;
}
}
return false;
return false;
}
bool WS2812FX::hasCCTBus(void) {
if (cctFromRgb && !correctWB) return false;
for (size_t b = 0; b < busses.getNumBusses(); b++) {
if (cctFromRgb && !correctWB) return false;
for (size_t b = 0; b < busses.getNumBusses(); b++) {
Bus *bus = busses.getBus(b);
if (bus == nullptr || bus->getLength()==0) break;
switch (bus->getType()) {
@ -1202,7 +1235,7 @@ bool WS2812FX::hasCCTBus(void) {
return true;
}
}
return false;
return false;
}
void WS2812FX::purgeSegments(bool force) {
@ -1235,8 +1268,8 @@ void WS2812FX::setSegment(uint8_t n, uint16_t i1, uint16_t i2, uint8_t grouping,
boundsUnchanged &= (seg.startY == startY && seg.stopY == stopY);
}
if (boundsUnchanged
&& (!grouping || (seg.grouping == grouping && seg.spacing == spacing))
&& (offset == UINT16_MAX || offset == seg.offset)) return;
&& (!grouping || (seg.grouping == grouping && seg.spacing == spacing))
&& (offset == UINT16_MAX || offset == seg.offset)) return;
//if (seg.stop) setRange(seg.start, seg.stop -1, BLACK); //turn old segment range off
if (seg.stop) seg.fill(BLACK); //turn old segment range off
@ -1271,7 +1304,7 @@ void WS2812FX::setSegment(uint8_t n, uint16_t i1, uint16_t i2, uint8_t grouping,
seg.grouping = grouping;
seg.spacing = spacing;
}
if (offset < UINT16_MAX) seg.offset = offset;
if (offset < UINT16_MAX) seg.offset = offset;
seg.markForReset();
if (!boundsUnchanged) seg.refreshLightCapabilities();
}
@ -1406,7 +1439,7 @@ void WS2812FX::setTransitionMode(bool t)
void WS2812FX::printSize()
{
size_t size = 0;
for (const Segment seg : _segments) size += seg.getSize();
for (const Segment &seg : _segments) size += seg.getSize();
DEBUG_PRINTF("Segments: %d -> %uB\n", _segments.size(), size);
DEBUG_PRINTF("Modes: %d*%d=%uB\n", sizeof(mode_ptr), _mode.size(), (_mode.capacity()*sizeof(mode_ptr)));
DEBUG_PRINTF("Data: %d*%d=%uB\n", sizeof(const char *), _modeData.size(), (_modeData.capacity()*sizeof(const char *)));

View File

@ -197,10 +197,10 @@ void handleAnalog(uint8_t b)
// otherwise use "double press" for segment selection
Segment& seg = strip.getSegment(macroDoublePress[b]);
if (aRead == 0) {
seg.on = false; // off
seg.setOption(SEG_OPTION_ON, false); // off (use transition)
} else {
seg.setOpacity(aRead);
seg.on = true;
seg.setOption(SEG_OPTION_ON, true); // on (use transition)
}
// this will notify clients of update (websockets,mqtt,etc)
updateInterfaces(CALL_MODE_BUTTON);

View File

@ -283,11 +283,13 @@ bool deserializeConfig(JsonObject doc, bool fromFS) {
JsonArray hw_if_spi = hw[F("if")][F("spi-pin")];
CJSON(spi_mosi, hw_if_spi[0]);
CJSON(spi_sclk, hw_if_spi[1]);
PinManagerPinType spi[3] = { { spi_mosi, true }, { spi_sclk, true } };
if (spi_mosi >= 0 && spi_sclk >= 0 && pinManager.allocateMultiplePins(spi, 2, PinOwner::HW_SPI)) {
CJSON(spi_miso, hw_if_spi[2]);
PinManagerPinType spi[3] = { { spi_mosi, true }, { spi_miso, true }, { spi_sclk, true } };
if (spi_mosi >= 0 && spi_sclk >= 0 && pinManager.allocateMultiplePins(spi, 3, PinOwner::HW_SPI)) {
// do not initialise bus here
} else {
spi_mosi = -1;
spi_miso = -1;
spi_sclk = -1;
}
@ -746,6 +748,7 @@ void serializeConfig() {
JsonArray hw_if_spi = hw_if.createNestedArray("spi-pin");
hw_if_spi.add(spi_mosi);
hw_if_spi.add(spi_sclk);
hw_if_spi.add(spi_miso);
//JsonObject hw_status = hw.createNestedObject("status");
//hw_status["pin"] = -1;

View File

@ -384,6 +384,9 @@
#if defined(ESP8266) && defined(HW_PIN_DATASPI)
#undef HW_PIN_DATASPI
#endif
#if defined(ESP8266) && defined(HW_PIN_MISOSPI)
#undef HW_PIN_MISOSPI
#endif
#if defined(ESP8266) && defined(HW_PIN_CSSPI)
#undef HW_PIN_CSSPI
#endif
@ -394,6 +397,9 @@
#ifndef HW_PIN_DATASPI
#define HW_PIN_DATASPI MOSI
#endif
#ifndef HW_PIN_MISOSPI
#define HW_PIN_MISOSPI MISO
#endif
#ifndef HW_PIN_CSSPI
#define HW_PIN_CSSPI SS
#endif

View File

@ -1219,6 +1219,12 @@ TD .checkmark, TD .radiomark {
filter: grayscale(100%);
}
.lbl-l {
font-size: 13px;
text-align: center;
padding: 4px 0;
}
.lbl-s {
display: inline-block;
/* margin: 10px 4px 0 0; */

View File

@ -574,7 +574,7 @@ function populatePresets(fromls)
<i class="icons e-icon flr" id="sege${i+100}" onclick="expand(${i+100})">&#xe395;</i>
<div class="presin lstIcontent" id="seg${i+100}"></div>
</div>`;
pNum++;
pNum++;
}
gId('pcont').innerHTML = cn;
@ -643,7 +643,7 @@ function populateInfo(i)
var pwru = "Not calculated";
if (pwr > 1000) {pwr /= 1000; pwr = pwr.toFixed((pwr > 10) ? 0 : 1); pwru = pwr + " A";}
else if (pwr > 0) {pwr = 50 * Math.round(pwr/50); pwru = pwr + " mA";}
var urows="";
var urows="";
if (i.u) {
for (const [k, val] of Object.entries(i.u)) {
if (val[1])
@ -714,7 +714,7 @@ function populateSegments(s)
}
let map2D = `<div id="seg${i}map2D" data-map="map2D" class="lbl-s hide">Expand 1D FX<br>
<div class="sel-p"><select class="sel-p" id="seg${i}mp12" onchange="setMp12(${i})">
<option value="0" ${inst.mp12==0?' selected':''}>None</option>
<option value="0" ${inst.mp12==0?' selected':''}>Pxels</option>
<option value="1" ${inst.mp12==1?' selected':''}>Bar</option>
<option value="2" ${inst.mp12==2?' selected':''}>Arc</option>
<option value="3" ${inst.mp12==3?' selected':''}>Corner</option>
@ -774,7 +774,7 @@ function populateSegments(s)
${!isM?rvXck:''}
${isM&&stoY-staY>1&&stoX-staX>1?map2D:''}
${s.AudioReactive && s.AudioReactive.on ? "" : sndSim}
<label class="check revchkl">
<label class="check revchkl" id="seg${i}lbtm">
${isM?'Transpose':'Mirror effect'}
<input type="checkbox" id="seg${i}${isM?'tp':'mi'}" onchange="${(isM?'setTp(':'setMi(')+i})" ${isM?(inst.tp?"checked":""):(inst.mi?"checked":"")}>
<span class="checkmark"></span>
@ -826,7 +826,7 @@ function populateEffects()
});
for (let ef of effects) {
// WLEDSR: add slider and color control to setX (used by requestjson)
// WLEDSR: add slider and color control to setFX (used by requestjson)
let id = ef.id;
let nm = ef.name+" ";
let fd = "";
@ -845,7 +845,7 @@ function populateEffects()
if (r.substring(0,2)=="fr") nm += "&#9835;"; // frequency effects
}
}
html += generateListItemHtml('fx',id,nm,'setX','',fd);
html += generateListItemHtml('fx',id,nm,'setFX','',fd);
}
}
@ -863,10 +863,10 @@ function populatePalettes()
html += generateListItemHtml(
'palette',
pa[0],
pa[1],
'setPalette',
pa[1],
'setPalette',
`<div class="lstIprev" style="${genPalPrevCss(pa[0])}"></div>`
);
);
}
gId('pallist').innerHTML=html;
@ -932,7 +932,7 @@ function genPalPrevCss(id)
function generateListItemHtml(listName, id, name, clickAction, extraHtml = '', effectPar = '')
{
return `<div class="lstI${id==0?' sticky':''}" data-id="${id}" ${effectPar===''?'':'data-opt="'+effectPar+'"'}onClick="${clickAction}(${id})">
return `<div class="lstI${id==0?' sticky':''}" data-id="${id}" ${effectPar===''?'':'data-opt="'+effectPar+'"'}onClick="${clickAction}(${id})">
<label class="radio schkl" onclick="event.preventDefault()">
<input type="radio" value="${id}" name="${listName}">
<span class="radiomark"></span>
@ -1035,16 +1035,27 @@ function updateLen(s)
var stop = parseInt(gId(`seg${s}e`).value);
var len = stop - (cfg.comp.seglen?0:start);
if (isM) {
// matrix setup
let startY = parseInt(gId(`seg${s}sY`).value);
let stopY = parseInt(gId(`seg${s}eY`).value);
len *= (stopY-(cfg.comp.seglen?0:startY));
let tPL = gId(`seg${s}lbtm`);
if (stop-start>1 && stopY-startY>1) {
// 2D segment
tPL.classList.remove("hide"); // unhide transpose checkbox
let sE = gId('fxlist').querySelector(`.lstI[data-id="${selectedFx}"]`);
if (sE) {
let sN = sE.querySelector(".lstIname").innerText;
let seg = gId(`seg${s}map2D`);
if (seg && sN.indexOf("\u25A6")<0) seg.classList.remove("hide"); else seg.classList.add("hide");
if (seg) {
if(sN.indexOf("\u25A6")<0) seg.classList.remove("hide"); // unhide mapping for 1D effects (| in name)
else seg.classList.add("hide"); // hide mapping otherwise
}
}
} else {
// 1D segment in 2D set-up
tPL.classList.add("hide"); // hide transpose checkbox
gId(`seg${s}tp`).checked = false; // and uncheck it
}
}
var out = "(delete)";
@ -1242,7 +1253,7 @@ function readState(s,command=false)
tr = s.transition;
gId('tt').value = tr/10;
populateSegments(s);
var selc=0;
var sellvl=0; // 0: selc is invalid, 1: selc is mainseg, 2: selc is first selected
@ -1274,7 +1285,7 @@ function readState(s,command=false)
updateUI();
return true;
}
var cd = gId('csl').children;
for (let e = cd.length-1; e >= 0; e--) {
cd[e].dataset.r = i.col[e][0];
@ -1345,13 +1356,13 @@ function readState(s,command=false)
function setEffectParameters(idx)
{
if (!(Array.isArray(fxdata) && fxdata.length>idx)) return;
var controlDefined = (fxdata[idx].substr(0,1) == "@");
var controlDefined = (fxdata[idx].substr(0,1) == "@");
var effectPar = fxdata[idx].substr(1);
var effectPars = (effectPar == '')?[]:effectPar.split(";");
var slOnOff = (effectPars.length==0 || effectPars[0]=='')?[]:effectPars[0].split(",");
var coOnOff = (effectPars.length<2 || effectPars[1]=='')?[]:effectPars[1].split(",");
var paOnOff = (effectPars.length<3 || effectPars[2]=='')?[]:effectPars[2].split(",");
// set html slider items on/off
//var nSliders = Math.min(7,Math.floor(gId("sliders").children.length)); // div for each slider + filter + options
let nSliders = 5;
@ -1394,7 +1405,7 @@ function setEffectParameters(idx)
let top = parseInt(getComputedStyle(gId("sliders")).height);
top += 5;
let sel = d.querySelector('#fxlist .selected');
if (sel) sel.style.bottom = top + "px"; // we will need to remove this when unselected (in setX())
if (sel) sel.style.bottom = top + "px"; // we will need to remove this when unselected (in setFX())
},750);
// set html color items on/off
var cslLabel = '';
@ -1431,7 +1442,7 @@ function setEffectParameters(idx)
}
}
gId("cslLabel").innerHTML = cslLabel;
// set palette on/off
var palw = gId("palw"); // wrapper
var pall = gId("pall"); // label
@ -1577,28 +1588,28 @@ function toggleSync()
function toggleLiveview()
{
//WLEDSR adding liveview2D support
if (isInfo && isM) toggleInfo();
if (isNodes && isM) toggleNodes();
isLv = !isLv;
//WLEDSR adding liveview2D support
if (isInfo && isM) toggleInfo();
if (isNodes && isM) toggleNodes();
isLv = !isLv;
var lvID = "liveview";
if (isM) {
lvID = "liveview2D"
if (isLv) {
var cn = '<iframe id="liveview2D" src="about:blank"></iframe>';
d.getElementById('kliveview2D').innerHTML = cn;
var lvID = "liveview";
if (isM) {
lvID = "liveview2D"
if (isLv) {
var cn = '<iframe id="liveview2D" src="about:blank"></iframe>';
d.getElementById('kliveview2D').innerHTML = cn;
}
gId('mliveview2D').style.transform = (isLv) ? "translateY(0px)":"translateY(100%)";
}
gId('mliveview2D').style.transform = (isLv) ? "translateY(0px)":"translateY(100%)";
}
gId(lvID).style.display = (isLv) ? "block":"none";
var url = (loc?`http://${locip}`:'') + "/" + lvID;
gId(lvID).src = (isLv) ? url:"about:blank";
gId('buttonSr').className = (isLv) ? "active":"";
if (!isLv && ws && ws.readyState === WebSocket.OPEN) ws.send('{"lv":false}');
size();
gId(lvID).style.display = (isLv) ? "block":"none";
var url = (loc?`http://${locip}`:'') + "/" + lvID;
gId(lvID).src = (isLv) ? url:"about:blank";
gId('buttonSr').className = (isLv) ? "active":"";
if (!isLv && ws && ws.readyState === WebSocket.OPEN) ws.send('{"lv":false}');
size();
}
function toggleInfo()
@ -1803,9 +1814,9 @@ ${makePlSel(plJson[i].end?plJson[i].end:0, true)}
<span class="checkmark"></span>
</label>`;
if (Array.isArray(lastinfo.maps) && lastinfo.maps.length>0) {
content += `<div class="sel">Ledmap:&nbsp;<select class="sel-p" id="p${i}lmp"><option value="">None</option>`;
content += `<div class="lbl-l">Ledmap:&nbsp;<div class="sel-p"><select class="sel-p" id="p${i}lmp"><option value="">None</option>`;
for (const k of (lastinfo.maps||[])) content += `<option value="${k}"${(i>0 && pJson[i].ledmap==k)?" selected":""}>${k}</option>`;
content += "</select></div>";
content += "</select></div></div>";
}
}
@ -1817,17 +1828,12 @@ ${makePlSel(plJson[i].end?plJson[i].end:0, true)}
<span class="lstIname">
${pl?"Show playlist editor":(i>0)?"Overwrite with state":"Use current state"}
</span>
<input type="checkbox" id="p${i}cstgl" onchange="tglCs(${i})" ${(i==0||pl)?"checked":""}>
<span class="checkmark"></span>
</label>
</div>
<div class="po2" id="p${i}o2">
API command<br>
<textarea class="apitxt" id="p${i}api"></textarea>
</div>
<div class="po1" id="p${i}o1">
${content}
<input type="checkbox" id="p${i}cstgl" onchange="tglCs(${i})" ${(i==0||pl)?"checked":""}>
<span class="checkmark"></span>
</label>
</div>
<div class="po2" id="p${i}o2">API command<br><textarea class="apitxt" id="p${i}api"></textarea></div>
<div class="po1" id="p${i}o1">${content}</div>
<div class="c">Save to ID <input class="noslide" id="p${i}id" type="number" oninput="checkUsed(${i})" max=250 min=1 value=${(i>0)?i:getLowestUnusedP()}></div>
<div class="c">
<button class="btn btn-p" onclick="saveP(${i},${pl})"><i class="icons btn-icon">&#xe390;</i>Save</button>
@ -1843,6 +1849,10 @@ function makePUtil()
p.classList.remove('staybot');
p.classList.add('pres');
p.innerHTML = `<div class="presin expanded">${makeP(0)}</div>`;
let pTx = gId('p0txt');
pTx.focus();
pTx.value = eJson.find((o)=>{return o.id==selectedFx}).name;
pTx.select();
p.scrollIntoView({
behavior: 'smooth',
block: 'center'
@ -1850,9 +1860,10 @@ function makePUtil()
gId('psFind').classList.remove('staytop');
}
function makePlEntry(p,i) {
return `<div class="plentry">
<div class="hrz"></div>
function makePlEntry(p,i)
{
return `<div class="plentry">
<div class="hrz"></div>
<table>
<tr>
<td width="80%" colspan=2>
@ -1886,6 +1897,7 @@ function makePlUtil()
p.classList.remove('staybot');
p.innerHTML = `<div class="pres"><div class="segin expanded" id="seg100">${makeP(0,true)}</div></div>`;
refreshPlE(0);
gId('p0txt').focus();
p.scrollIntoView({
behavior: 'smooth',
block: 'center'
@ -1913,7 +1925,11 @@ function tglCs(i)
function tglSegn(s)
{
let t = gId(s<100?`seg${s}t`:`p${s-100}txt`);
if (t) t.classList.toggle("show");
if (t) {
t.classList.toggle("show");
t.focus();
t.select();
}
event.preventDefault();
event.stopPropagation();
}
@ -1979,6 +1995,7 @@ function setSeg(s)
var stopY = parseInt(gId(`seg${s}eY`).value);
obj.seg.startY = startY;
obj.seg.stopY = (cfg.comp.seglen?startY:0)+stopY;
obj.seg.tp = gId(`seg${s}tp`).checked;
}
if (gId(`seg${s}grp`)) {
var grp = parseInt(gId(`seg${s}grp`).value);
@ -2075,24 +2092,15 @@ function tglFreeze(s=null)
requestJson(obj);
}
function setX(ind = null)
function setFX(ind = null)
{
if (ind === null) {
ind = parseInt(d.querySelector('#fxlist input[name="fx"]:checked').value);
} else {
d.querySelector(`#fxlist input[name="fx"][value="${ind}"]`).checked = true;
}
/*
// this code also in updateSelectedFx
var selElement = d.querySelector('#fxlist .selected');
if (selElement) {
selElement.classList.remove('selected');
selElement.style.bottom = null; // remove element style added in slider handling
}
d.querySelector(`#fxlist .lstI[data-id="${ind}"]`).classList.add('selected');
*/
var obj = {"seg": {"fx": parseInt(ind)}};
var obj = {"seg": {"fx": parseInt(ind),"fxdef":1}}; // fxdef sets effect parameters to default values, TODO add client setting
requestJson(obj);
}
@ -2103,13 +2111,7 @@ function setPalette(paletteId = null)
} else {
d.querySelector(`#pallist input[name="palette"][value="${paletteId}"]`).checked = true;
}
/*
var selElement = d.querySelector('#pallist .selected');
if (selElement) {
selElement.classList.remove('selected')
}
d.querySelector(`#pallist .lstI[data-id="${paletteId}"]`).classList.add('selected');
*/
var obj = {"seg": {"pal": paletteId}};
requestJson(obj);
}
@ -2196,7 +2198,7 @@ function saveP(i,pl)
gId(`p${i}warn`).innerHTML = "&#9888; Syntax error in custom JSON API command";
return;
} else if (raw.indexOf("Please") == 0) {
gId(`p${i}warn`).innerHTML = "&#9888; Please refresh the page before modifying this preset";
gId(`p${i}warn`).innerHTML = "&#9888; Please refresh the page before modifying this preset";
return;
}
}

View File

@ -211,7 +211,7 @@
<i class="icons search-icon">&#xe0a1;</i>
</div>
<div id="fxlist" class="list">
<div class="lstI" data-id="0" onClick="setX(0)"><a href="#0" onClick="setX(0)">Solid</a></div>
<div class="lstI" data-id="0" onClick="setEffect(0)"><a href="#0" onClick="setEffect(0)">Solid</a></div>
</div>
</div>
<div id="palDropdown" class="dd-content">

View File

@ -1124,7 +1124,7 @@ function setSegBri(s)
function setEffect(ind = 0)
{
tglFxDropdown();
var obj = {"seg": {"fx": parseInt(ind)}};
var obj = {"seg": {"fx": parseInt(ind), "fxdef":true}}; // fxdef sets effect parameters to default values, TODO add client setting
requestJson(obj);
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -189,7 +189,7 @@ void sendImprovInfoResponse() {
out[11] = 4; //Firmware len ("WLED")
out[12] = 'W'; out[13] = 'L'; out[14] = 'E'; out[15] = 'D';
uint8_t lengthSum = 17;
uint8_t vlen = sprintf_P(out+lengthSum,PSTR("0.13.2-bl0/%i"),VERSION);
uint8_t vlen = sprintf_P(out+lengthSum,PSTR("0.14.0-b0/%i"),VERSION);
out[16] = vlen; lengthSum += vlen;
uint8_t hlen = 7;
#ifdef ESP8266

View File

@ -102,12 +102,12 @@ void deserializeSegment(JsonObject elem, byte it, byte presetId)
byte segbri = seg.opacity;
if (getVal(elem["bri"], &segbri)) {
if (segbri > 0) seg.setOpacity(segbri);
seg.on = segbri;
seg.setOption(SEG_OPTION_ON, segbri); // use transition
}
bool on = elem["on"] | seg.on;
if (elem["on"].is<const char*>() && elem["on"].as<const char*>()[0] == 't') on = !on;
seg.on = on;
seg.setOption(SEG_OPTION_ON, on); // use transition
bool frz = elem["frz"] | seg.freeze;
if (elem["frz"].is<const char*>() && elem["frz"].as<const char*>()[0] == 't') frz = !seg.freeze;
seg.freeze = frz;
@ -178,34 +178,29 @@ void deserializeSegment(JsonObject elem, byte it, byte presetId)
seg.startTransition(strip.getTransition()); // set effect transitions
//seg.markForReset();
seg.mode = fx;
// load default values from effect string if effect is selected without
// any other effect parameter (i.e. effect clicked in UI)
if ( elem[F("sx")].isNull()
&& elem[F("ix")].isNull()
&& elem["pal"].isNull()
&& elem[F("c1")].isNull()
&& elem[F("c2")].isNull()
&& elem[F("c3")].isNull() )
{
int16_t sOpt;
sOpt = extractModeDefaults(fx, SET_F("sx")); if (sOpt >= 0) seg.speed = sOpt;
sOpt = extractModeDefaults(fx, SET_F("ix")); if (sOpt >= 0) seg.intensity = sOpt;
sOpt = extractModeDefaults(fx, SET_F("c1")); if (sOpt >= 0) seg.custom1 = sOpt;
sOpt = extractModeDefaults(fx, SET_F("c2")); if (sOpt >= 0) seg.custom2 = sOpt;
sOpt = extractModeDefaults(fx, SET_F("c3")); if (sOpt >= 0) seg.custom3 = sOpt;
sOpt = extractModeDefaults(fx, SET_F("mp12")); if (sOpt >= 0) seg.map1D2D = sOpt & 0x07;
sOpt = extractModeDefaults(fx, SET_F("ssim")); if (sOpt >= 0) seg.soundSim = sOpt & 0x03;
sOpt = extractModeDefaults(fx, "rev"); if (sOpt >= 0) seg.reverse = (bool)sOpt;
sOpt = extractModeDefaults(fx, SET_F("mi")); if (sOpt >= 0) seg.mirror = (bool)sOpt; // NOTE: setting this option is a risky business
sOpt = extractModeDefaults(fx, SET_F("rY")); if (sOpt >= 0) seg.reverse_y = (bool)sOpt;
sOpt = extractModeDefaults(fx, SET_F("mY")); if (sOpt >= 0) seg.mirror_y = (bool)sOpt; // NOTE: setting this option is a risky business
sOpt = extractModeDefaults(fx, "pal");
if (sOpt >= 0 && sOpt < strip.getPaletteCount() + strip.customPalettes.size()) {
if (sOpt != seg.palette) {
if (strip.paletteFade && !seg.transitional) seg.startTransition(strip.getTransition());
seg.palette = sOpt;
}
}
}
}
// load default values from effect string
if (elem[F("fxdef")])
{
int16_t sOpt;
sOpt = extractModeDefaults(fx, SET_F("sx")); if (sOpt >= 0) seg.speed = sOpt;
sOpt = extractModeDefaults(fx, SET_F("ix")); if (sOpt >= 0) seg.intensity = sOpt;
sOpt = extractModeDefaults(fx, SET_F("c1")); if (sOpt >= 0) seg.custom1 = sOpt;
sOpt = extractModeDefaults(fx, SET_F("c2")); if (sOpt >= 0) seg.custom2 = sOpt;
sOpt = extractModeDefaults(fx, SET_F("c3")); if (sOpt >= 0) seg.custom3 = sOpt;
sOpt = extractModeDefaults(fx, SET_F("mp12")); if (sOpt >= 0) seg.map1D2D = sOpt & 0x07;
sOpt = extractModeDefaults(fx, SET_F("ssim")); if (sOpt >= 0) seg.soundSim = sOpt & 0x03;
sOpt = extractModeDefaults(fx, "rev"); if (sOpt >= 0) seg.reverse = (bool)sOpt;
sOpt = extractModeDefaults(fx, SET_F("mi")); if (sOpt >= 0) seg.mirror = (bool)sOpt; // NOTE: setting this option is a risky business
sOpt = extractModeDefaults(fx, SET_F("rY")); if (sOpt >= 0) seg.reverse_y = (bool)sOpt;
sOpt = extractModeDefaults(fx, SET_F("mY")); if (sOpt >= 0) seg.mirror_y = (bool)sOpt; // NOTE: setting this option is a risky business
sOpt = extractModeDefaults(fx, "pal");
if (sOpt >= 0 && sOpt < strip.getPaletteCount() + strip.customPalettes.size()) {
if (sOpt != seg.palette) {
if (strip.paletteFade && !seg.transitional) seg.startTransition(strip.getTransition());
seg.palette = sOpt;
}
}
}

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@ -502,23 +502,27 @@ void handleSettingsSet(AsyncWebServerRequest *request, byte subPage)
i2c_scl = -1;
}
int8_t hw_mosi_pin = !request->arg(F("MOSI")).length() ? -1 : max(-1,min(33,(int)request->arg(F("MOSI")).toInt()));
int8_t hw_miso_pin = !request->arg(F("MISO")).length() ? -1 : max(-1,min(33,(int)request->arg(F("MISO")).toInt()));
int8_t hw_sclk_pin = !request->arg(F("SCLK")).length() ? -1 : max(-1,min(33,(int)request->arg(F("SCLK")).toInt()));
#ifdef ESP8266
// cannot change pins on ESP8266
if (hw_mosi_pin >= 0 && hw_mosi_pin != HW_PIN_DATASPI) hw_mosi_pin = HW_PIN_DATASPI;
if (hw_miso_pin >= 0 && hw_miso_pin != HW_PIN_MISOSPI) hw_mosi_pin = HW_PIN_MISOSPI;
if (hw_sclk_pin >= 0 && hw_sclk_pin != HW_PIN_CLOCKSPI) hw_sclk_pin = HW_PIN_CLOCKSPI;
#endif
PinManagerPinType spi[2] = { { hw_mosi_pin, true }, { hw_sclk_pin, true } };
if (hw_mosi_pin >= 0 && hw_sclk_pin >= 0 && pinManager.allocateMultiplePins(spi, 2, PinOwner::HW_SPI)) {
PinManagerPinType spi[3] = { { hw_mosi_pin, true }, { hw_miso_pin, true }, { hw_sclk_pin, true } };
if (hw_mosi_pin >= 0 && hw_sclk_pin >= 0 && pinManager.allocateMultiplePins(spi, 3, PinOwner::HW_SPI)) {
spi_mosi = hw_mosi_pin;
spi_miso = hw_miso_pin;
spi_sclk = hw_sclk_pin;
// no bus initialisation
} else {
//SPI.end();
DEBUG_PRINTLN(F("Could not allocate SPI pins."));
uint8_t spi[2] = { spi_mosi, spi_sclk };
pinManager.deallocateMultiplePins(spi, 2, PinOwner::HW_SPI); // just in case deallocation of old pins
uint8_t spi[3] = { spi_mosi, spi_miso, spi_sclk };
pinManager.deallocateMultiplePins(spi, 3, PinOwner::HW_SPI); // just in case deallocation of old pins
spi_mosi = -1;
spi_miso = -1;
spi_sclk = -1;
}
@ -713,7 +717,7 @@ bool handleSet(AsyncWebServerRequest *request, const String& req, bool apply)
pos = req.indexOf(F("SB=")); //Segment brightness/opacity
if (pos > 0) {
byte segbri = getNumVal(&req, pos);
selseg.on = segbri;
selseg.setOption(SEG_OPTION_ON, segbri); // use transition
if (segbri) {
selseg.setOpacity(segbri);
}
@ -722,9 +726,9 @@ bool handleSet(AsyncWebServerRequest *request, const String& req, bool apply)
pos = req.indexOf(F("SW=")); //segment power
if (pos > 0) {
switch (getNumVal(&req, pos)) {
case 0: selseg.on = false; break;
case 1: selseg.on = true; break;
default: selseg.on = !selseg.on; break;
case 0: selseg.setOption(SEG_OPTION_ON, false); break; // use transition
case 1: selseg.setOption(SEG_OPTION_ON, true); break; // use transition
default: selseg.setOption(SEG_OPTION_ON, !selseg.on); break; // use transition
}
}

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@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2208222
#define VERSION 2208301
//uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG
@ -51,8 +51,8 @@
#ifndef WLED_WATCHDOG_TIMEOUT
// 3 seconds should be enough to detect a lockup
// define WLED_WATCHDOG_TIMEOUT=0 to disable watchdog
#define WLED_WATCHDOG_TIMEOUT 3
// define WLED_WATCHDOG_TIMEOUT=0 to disable watchdog, default
#define WLED_WATCHDOG_TIMEOUT 0
#endif
//optionally disable brownout detector on ESP32.
@ -647,6 +647,7 @@ WLED_GLOBAL UsermodManager usermods _INIT(UsermodManager());
WLED_GLOBAL int8_t i2c_sda _INIT(-1); // global I2C SDA pin [HW_PIN_SDA] (used for usermods)
WLED_GLOBAL int8_t i2c_scl _INIT(-1); // global I2C SCL pin [HW_PIN_SCL] (used for usermods)
WLED_GLOBAL int8_t spi_mosi _INIT(-1); // global SPI DATA/MOSI pin [HW_PIN_DATASPI] (used for usermods)
WLED_GLOBAL int8_t spi_miso _INIT(-1); // global SPI DATA/MISO pin [HW_PIN_MISOSPI] (used for usermods)
WLED_GLOBAL int8_t spi_sclk _INIT(-1); // global SPI CLOCK/SCLK pin [HW_PIN_CLOCKSPI] (used for usermods)
// global ArduinoJson buffer

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@ -425,7 +425,7 @@ void deEEP() {
for (byte j = 0; j < strip.getMaxSegments(); j++)
{
strip.getSegment(j).opacity = 255;
strip.getSegment(j).on = true;
strip.getSegment(j).setOption(SEG_OPTION_ON, true); // use transistion
}
}
serializeState(pObj, true, false, true);

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@ -636,6 +636,7 @@ void getSettingsJS(byte subPage, char* dest)
sappend('v',SET_F("SDA"),i2c_sda);
sappend('v',SET_F("SCL"),i2c_scl);
sappend('v',SET_F("MOSI"),spi_mosi);
sappend('v',SET_F("MISO"),spi_miso);
sappend('v',SET_F("SCLK"),spi_sclk);
oappend(SET_F("addInfo('SDA','")); oappendi(HW_PIN_SDA); oappend(SET_F("');"));
oappend(SET_F("addInfo('SCL','")); oappendi(HW_PIN_SCL); oappend(SET_F("');"));