Fixes.
Prevent flickering if segment off.
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c43c4c42c8
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27d7f5f190
@ -5878,20 +5878,21 @@ uint16_t mode_2Dscrollingtext(void) {
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else SEGENV.aux0 = (cols + (numberOfLetters * letterWidth))/2;
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++SEGENV.aux1 &= 0xFF; // color shift
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SEGENV.step = millis() + map(SEGMENT.speed, 0, 255, 10*FRAMETIME_FIXED, 2*FRAMETIME_FIXED);
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// we need it 3 times
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SEGMENT.fade_out(255 - (SEGMENT.custom1>>5)); // fade to background color
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SEGMENT.fade_out(255 - (SEGMENT.custom1>>5)); // fade to background color
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SEGMENT.fade_out(255 - (SEGMENT.custom1>>5)); // fade to background color
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for (int i = 0; i < numberOfLetters; i++) {
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if (int(cols) - int(SEGENV.aux0) + letterWidth*(i+1) < 0) continue; // don't draw characters off-screen
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SEGMENT.drawCharacter(text[i], int(cols) - int(SEGENV.aux0) + letterWidth*i, yoffset, letterWidth, letterHeight, SEGMENT.color_from_palette(SEGENV.aux1, false, PALETTE_SOLID_WRAP, 0));
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if (!SEGMENT.check2) {
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// we need it 3 times
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SEGMENT.fade_out(255 - (SEGMENT.custom1>>5)); // fade to background color
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SEGMENT.fade_out(255 - (SEGMENT.custom1>>5)); // fade to background color
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SEGMENT.fade_out(255 - (SEGMENT.custom1>>5)); // fade to background color
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}
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}
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for (int i = 0; i < numberOfLetters; i++) {
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if (int(cols) - int(SEGENV.aux0) + letterWidth*(i+1) < 0) continue; // don't draw characters off-screen
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SEGMENT.drawCharacter(text[i], int(cols) - int(SEGENV.aux0) + letterWidth*i, yoffset, letterWidth, letterHeight, SEGMENT.color_from_palette(SEGENV.aux1, false, PALETTE_SOLID_WRAP, 0));
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}
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return FRAMETIME;
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}
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static const char _data_FX_MODE_2DSCROLLTEXT[] PROGMEM = "Scrolling Text@!,Y Offset,Trail,Font size;!,!;!;2;ix=128,c1=0,rev=0,mi=0,rY=0,mY=0";
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static const char _data_FX_MODE_2DSCROLLTEXT[] PROGMEM = "Scrolling Text@!,Y Offset,Trail,Font size,,,Overlay;!,!;!;2;ix=128,c1=0,rev=0,mi=0,rY=0,mY=0";
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////////////////////////////
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@ -164,6 +164,7 @@ void IRAM_ATTR Segment::setPixelColorXY(int x, int y, uint32_t col)
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if (leds) leds[XY(x,y)] = col;
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uint8_t _bri_t = currentBri(on ? opacity : 0);
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if (!_bri_t) return;
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if (_bri_t < 255) {
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byte r = scale8(R(col), _bri_t);
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byte g = scale8(G(col), _bri_t);
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@ -433,14 +434,14 @@ void Segment::draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
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int d = 3 - (2*radius);
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int y = radius, x = 0;
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while (y >= x) {
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addPixelColorXY(cx+x, cy+y, col);
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addPixelColorXY(cx-x, cy+y, col);
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addPixelColorXY(cx+x, cy-y, col);
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addPixelColorXY(cx-x, cy-y, col);
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addPixelColorXY(cx+y, cy+x, col);
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addPixelColorXY(cx-y, cy+x, col);
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addPixelColorXY(cx+y, cy-x, col);
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addPixelColorXY(cx-y, cy-x, col);
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setPixelColorXY(cx+x, cy+y, col);
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setPixelColorXY(cx-x, cy+y, col);
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setPixelColorXY(cx+x, cy-y, col);
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setPixelColorXY(cx-x, cy-y, col);
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setPixelColorXY(cx+y, cy+x, col);
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setPixelColorXY(cx-y, cy+x, col);
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setPixelColorXY(cx+y, cy-x, col);
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setPixelColorXY(cx-y, cy-x, col);
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x++;
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if (d > 0) {
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y--;
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@ -460,7 +461,7 @@ void Segment::fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
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if (x * x + y * y <= radius * radius &&
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int16_t(cx)+x>=0 && int16_t(cy)+y>=0 &&
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int16_t(cx)+x<cols && int16_t(cy)+y<rows)
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addPixelColorXY(cx + x, cy + y, col);
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setPixelColorXY(cx + x, cy + y, col);
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}
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}
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}
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@ -482,7 +483,7 @@ void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint3
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const int16_t dy = abs(y1-y0), sy = y0<y1 ? 1 : -1;
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int16_t err = (dx>dy ? dx : -dy)/2, e2;
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for (;;) {
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addPixelColorXY(x0,y0,c);
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setPixelColorXY(x0,y0,c);
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if (x0==x1 && y0==y1) break;
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e2 = err;
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if (e2 >-dx) { err -= dy; x0 += sx; }
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@ -610,6 +610,7 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
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uint16_t len = length();
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uint8_t _bri_t = currentBri(on ? opacity : 0);
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if (!_bri_t) return;
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if (_bri_t < 255) {
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byte r = scale8(R(col), _bri_t);
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byte g = scale8(G(col), _bri_t);
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@ -1070,7 +1071,7 @@ void WS2812FX::service() {
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//if (seg.transitional && seg._modeP) (*_mode[seg._modeP])(progress());
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delay = (*_mode[seg.currentMode(seg.mode)])();
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if (seg.mode != FX_MODE_HALLOWEEN_EYES) seg.call++;
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if (seg.transitional && delay > FRAMETIME) delay = FRAMETIME; // foce faster updates during transition
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if (seg.transitional && delay > FRAMETIME) delay = FRAMETIME; // force faster updates during transition
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seg.handleTransition();
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}
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