Remove DISABLE_AUDIO
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@ -5921,7 +5921,6 @@ static const char _data_FX_MODE_2DDRIFTROSE[] PROGMEM = "Drift Rose@Fade,Blur;;;
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#endif // WLED_DISABLE_2D
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#ifndef WLED_DISABLE_AUDIO
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///////////////////////////////////////////////////////////////////////////////
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/******************** audio enhanced routines ************************/
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///////////////////////////////////////////////////////////////////////////////
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@ -6605,11 +6604,6 @@ uint16_t mode_puddles(void) { // Puddles. By Andrew Tuline.
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static const char _data_FX_MODE_PUDDLES[] PROGMEM = "Puddles@Fade rate,Puddle size;!,!;!;mp12=0,ssim=0,1d,vo"; // Pixels, Beatsin
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///////////////////////////////////////////////////////////////////////////////
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/******************** audio only routines ************************/
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///////////////////////////////////////////////////////////////////////////////
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#ifdef USERMOD_AUDIOREACTIVE
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//////////////////////
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// * PIXELS //
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//////////////////////
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@ -7198,14 +7192,7 @@ uint16_t mode_2DFunkyPlank(void) { // Written by ??? Adapted by Wil
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} // mode_2DFunkyPlank
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static const char _data_FX_MODE_2DFUNKYPLANK[] PROGMEM = "Funky Plank@Scroll speed,,# of bands;;;ssim=0,2d,fr"; // Beatsin
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#endif // WLED_DISABLE_2D
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//end audio only routines
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#endif
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#ifndef WLED_DISABLE_2D
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/////////////////////////
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// 2D Akemi //
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/////////////////////////
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@ -7310,7 +7297,6 @@ uint16_t mode_2DAkemi(void) {
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static const char _data_FX_MODE_2DAKEMI[] PROGMEM = "Akemi@Color speed,Dance;Head palette,Arms & Legs,Eyes & Mouth;Face palette;ssim=0,2d,fr"; //beatsin
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#endif // WLED_DISABLE_2D
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#endif // WLED_DISABLE_AUDIO
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//////////////////////////////////////////////////////////////////////////////////////////
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// mode data
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@ -7492,16 +7478,14 @@ void WS2812FX::setupEffectData() {
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addEffect(FX_MODE_2DMETABALLS, &mode_2Dmetaballs, _data_FX_MODE_2DMETABALLS);
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addEffect(FX_MODE_2DPULSER, &mode_2DPulser, _data_FX_MODE_2DPULSER);
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addEffect(FX_MODE_2DDRIFT, &mode_2DDrift, _data_FX_MODE_2DDRIFT);
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// --- 2D audio effects ---
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#ifndef WLED_DISABLE_AUDIO
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addEffect(FX_MODE_2DWAVERLY, &mode_2DWaverly, _data_FX_MODE_2DWAVERLY);
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addEffect(FX_MODE_2DSWIRL, &mode_2DSwirl, _data_FX_MODE_2DSWIRL);
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addEffect(FX_MODE_2DAKEMI, &mode_2DAkemi, _data_FX_MODE_2DAKEMI);
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#endif
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addEffect(FX_MODE_2DGEQ, &mode_2DGEQ, _data_FX_MODE_2DGEQ);
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addEffect(FX_MODE_2DFUNKYPLANK, &mode_2DFunkyPlank, _data_FX_MODE_2DFUNKYPLANK);
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#endif // WLED_DISABLE_2D
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#ifndef WLED_DISABLE_AUDIO
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// --- 1D audio effects ---
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addEffect(FX_MODE_PIXELWAVE, &mode_pixelwave, _data_FX_MODE_PIXELWAVE);
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addEffect(FX_MODE_JUGGLES, &mode_juggles, _data_FX_MODE_JUGGLES);
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@ -7516,29 +7500,15 @@ void WS2812FX::setupEffectData() {
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addEffect(FX_MODE_RIPPLEPEAK, &mode_ripplepeak, _data_FX_MODE_RIPPLEPEAK);
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addEffect(FX_MODE_GRAVCENTER, &mode_gravcenter, _data_FX_MODE_GRAVCENTER);
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addEffect(FX_MODE_GRAVCENTRIC, &mode_gravcentric, _data_FX_MODE_GRAVCENTRIC);
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#endif // WLED_DISABLE_AUDIO
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#ifdef USERMOD_AUDIOREACTIVE
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// --- WLED-SR audio reactive usermod only effects ---
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#ifdef WLED_DISABLE_AUDIO
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#error Incompatible options: WLED_DISABLE_AUDIO and USERMOD_AUDIOREACTIVE
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#endif
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#ifdef WLED_DISABLE_2D
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#error AUDIOREACTIVE usermod requires 2D support.
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#endif
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addEffect(FX_MODE_PIXELS, &mode_pixels, _data_FX_MODE_PIXELS);
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addEffect(FX_MODE_FREQWAVE, &mode_freqwave, _data_FX_MODE_FREQWAVE);
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addEffect(FX_MODE_FREQMATRIX, &mode_freqmatrix, _data_FX_MODE_FREQMATRIX);
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addEffect(FX_MODE_2DGEQ, &mode_2DGEQ, _data_FX_MODE_2DGEQ);
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addEffect(FX_MODE_WATERFALL, &mode_waterfall, _data_FX_MODE_WATERFALL);
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addEffect(FX_MODE_FREQPIXELS, &mode_freqpixels, _data_FX_MODE_FREQPIXELS);
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addEffect(FX_MODE_NOISEMOVE, &mode_noisemove, _data_FX_MODE_NOISEMOVE);
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addEffect(FX_MODE_FREQMAP, &mode_freqmap, _data_FX_MODE_FREQMAP);
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addEffect(FX_MODE_GRAVFREQ, &mode_gravfreq, _data_FX_MODE_GRAVFREQ);
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addEffect(FX_MODE_DJLIGHT, &mode_DJLight, _data_FX_MODE_DJLIGHT);
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addEffect(FX_MODE_2DFUNKYPLANK, &mode_2DFunkyPlank, _data_FX_MODE_2DFUNKYPLANK);
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addEffect(FX_MODE_BLURZ, &mode_blurz, _data_FX_MODE_BLURZ);
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addEffect(FX_MODE_ROCKTAVES, &mode_rocktaves, _data_FX_MODE_ROCKTAVES);
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//addEffect(FX_MODE_CUSTOMEFFECT, &mode_customEffect, _data_FX_MODE_CUSTOMEFFECT); //WLEDSR Custom Effects
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#endif // USERMOD_AUDIOREACTIVE
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}
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58
wled00/FX.h
58
wled00/FX.h
@ -275,14 +275,12 @@
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#define FX_MODE_2DMETABALLS 142 // non audio
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#define FX_MODE_2DPULSER 143 // non audio
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#define FX_MODE_2DDRIFT 144 // non audio
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#endif
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#ifndef WLED_DISABLE_AUDIO
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#ifndef WLED_DISABLE_2D
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#define FX_MODE_2DWAVERLY 145 // audio enhanced
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#define FX_MODE_2DSWIRL 146 // audio enhanced
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#define FX_MODE_2DAKEMI 147 // audio enhanced
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// 148 & 149 reserved
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#endif
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#define FX_MODE_2DGEQ 148 // audio enhanced
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#define FX_MODE_2DFUNKYPLANK 149 // audio enhanced
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#endif //WLED_DISABLE_2D
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#define FX_MODE_PIXELWAVE 150 // audio enhanced
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#define FX_MODE_JUGGLES 151 // audio enhanced
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#define FX_MODE_MATRIPIX 152 // audio enhanced
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@ -296,46 +294,20 @@
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#define FX_MODE_RIPPLEPEAK 160 // audio enhanced
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#define FX_MODE_GRAVCENTER 161 // audio enhanced
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#define FX_MODE_GRAVCENTRIC 162 // audio enhanced
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#endif
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#ifndef USERMOD_AUDIOREACTIVE
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#ifndef WLED_DISABLE_AUDIO
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#define MODE_COUNT 163
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#else
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#ifndef WLED_DISABLE_2D
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#define MODE_COUNT 145
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#else
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#define MODE_COUNT 118
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#endif
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#endif
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#else
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#ifdef WLED_DISABLE_AUDIO
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#error Incompatible options: WLED_DISABLE_AUDIO and USERMOD_AUDIOREACTIVE
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#endif
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#ifdef WLED_DISABLE_2D
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#error AUDIOREACTIVE usermod requires 2D support.
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#endif
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#define FX_MODE_2DGEQ 148
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#define FX_MODE_2DFUNKYPLANK 149
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#define FX_MODE_PIXELS 163
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#define FX_MODE_FREQWAVE 164
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#define FX_MODE_FREQMATRIX 165
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#define FX_MODE_WATERFALL 166
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#define FX_MODE_FREQPIXELS 167
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#define FX_MODE_BINMAP 168
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#define FX_MODE_NOISEMOVE 169
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#define FX_MODE_FREQMAP 170
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#define FX_MODE_GRAVFREQ 171
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#define FX_MODE_DJLIGHT 172
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#define FX_MODE_BLURZ 173
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#define FX_MODE_ROCKTAVES 174
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//#define FX_MODE_CUSTOMEFFECT 175 //WLEDSR Custom Effects
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#define FX_MODE_PIXELS 163 // audio enhanced
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#define FX_MODE_FREQWAVE 164 // audio enhanced
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#define FX_MODE_FREQMATRIX 165 // audio enhanced
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#define FX_MODE_WATERFALL 166 // audio enhanced
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#define FX_MODE_FREQPIXELS 167 // audio enhanced
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#define FX_MODE_BINMAP 168 // audio enhanced
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#define FX_MODE_NOISEMOVE 169 // audio enhanced
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#define FX_MODE_FREQMAP 170 // audio enhanced
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#define FX_MODE_GRAVFREQ 171 // audio enhanced
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#define FX_MODE_DJLIGHT 172 // audio enhanced
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#define FX_MODE_BLURZ 173 // audio enhanced
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#define FX_MODE_ROCKTAVES 174 // audio enhanced
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#define MODE_COUNT 175
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#endif
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typedef enum mapping1D2D {
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M12_Pixels = 0,
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@ -611,10 +611,10 @@ function parseInfo(i) {
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//gId("filter2D").classList.add("hide");
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hideModes("2D");
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}
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if (i.noaudio) {
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gId("filterVol").classList.add("hide");
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gId("filterFreq").classList.add("hide");
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}
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// if (i.noaudio) {
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// gId("filterVol").classList.add("hide");
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// gId("filterFreq").classList.add("hide");
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// }
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// if (!i.u || !i.u.AudioReactive) {
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// gId("filterVol").classList.add("hide"); hideModes(" ♪"); // hide volume reactive effects
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// gId("filterFreq").classList.add("hide"); hideModes(" ♫"); // hide frequency reactive effects
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3741
wled00/html_ui.h
3741
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
@ -614,10 +614,6 @@ void serializeInfo(JsonObject root)
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leds[F("wv")] = totalLC & 0x02; // deprecated, true if white slider should be displayed for any segment
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leds["cct"] = totalLC & 0x04; // deprecated, use info.leds.lc
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#ifdef WLED_DISABLE_AUDIO
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root[F("noaudio")] = true;
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#endif
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#ifdef WLED_DEBUG
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JsonArray i2c = root.createNestedArray(F("i2c"));
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i2c.add(i2c_sda);
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@ -133,9 +133,6 @@
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#endif
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#ifdef USERMOD_AUDIOREACTIVE
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#ifdef WLED_DISABLE_AUDIO
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#error Incompatible options: WLED_DISABLE_AUDIO and USERMOD_AUDIOREACTIVE
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#endif
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#include "../usermods/audioreactive/audio_reactive.h"
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#endif
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@ -260,9 +257,6 @@ void registerUsermods()
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#endif
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#ifdef USERMOD_AUDIOREACTIVE
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#ifdef WLED_DISABLE_AUDIO
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#error Incompatible options: WLED_DISABLE_AUDIO and USERMOD_AUDIOREACTIVE
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#endif
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usermods.add(new AudioReactive());
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#endif
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}
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@ -390,7 +390,6 @@ uint16_t crc16(const unsigned char* data_p, size_t length) {
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}
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#ifndef WLED_DISABLE_AUDIO
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///////////////////////////////////////////////////////////////////////////////
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// Begin simulateSound (to enable audio enhanced effects to display something)
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///////////////////////////////////////////////////////////////////////////////
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@ -402,7 +401,6 @@ typedef enum UM_SoundSimulations {
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UMS_14_3
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} um_soundSimulations_t;
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// this is still work in progress
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um_data_t* simulateSound(uint8_t simulationId)
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{
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static uint8_t samplePeak;
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@ -507,7 +505,6 @@ um_data_t* simulateSound(uint8_t simulationId)
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return um_data;
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}
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#endif
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void enumerateLedmaps() {
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@ -8,7 +8,7 @@
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*/
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// version code in format yymmddb (b = daily build)
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#define VERSION 2208311
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#define VERSION 2209051
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//uncomment this if you have a "my_config.h" file you'd like to use
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//#define WLED_USE_MY_CONFIG
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