Added washing machine FX
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@ -3712,3 +3712,48 @@ uint16_t WS2812FX::mode_dancing_shadows(void)
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return FRAMETIME;
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return FRAMETIME;
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}
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}
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/*
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* Generates a tristate square wave w/ attac & decay
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* @param x input value 0-255
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* @param pulsewidth 0-127
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* @param attdec attac & decay, max. pulsewidth / 2
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* @returns signed waveform value
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*/
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int8_t tristate_square8(uint8_t x, uint8_t pulsewidth, uint8_t attdec) {
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int8_t a;
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if (x > 127) {
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a = -127;
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x -= 127;
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}
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else
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a = 127;
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if (x < attdec) { //inc to max
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return (int16_t) x * a / attdec;
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}
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else if (x < pulsewidth - attdec) { //max
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return a;
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}
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else if (x < pulsewidth) { //dec to 0
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return (int16_t) (pulsewidth - x) * a / attdec;
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}
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return 0;
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}
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/*
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Imitates a washing machine, rotating same waves forward, then pause, then backward.
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By Stefan Seegel
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*/
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uint16_t WS2812FX::mode_washing_machine(void) {
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int8_t speed= tristate_square8((uint16_t) (SEGMENT.speed + 100) * now / 20000, 90, 15) / 15;
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SEGENV.step += speed;
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for (int i=0; i<SEGLEN; i++) {
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uint8_t col = sin8(((SEGMENT.intensity / 25 + 1) * 255 * i / SEGLEN) + SEGENV.step);
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setPixelColor(i, color_from_palette(col, false, PALETTE_SOLID_WRAP, 3));
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}
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return FRAMETIME;
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}
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@ -107,7 +107,7 @@
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_SELECTED ((SEGMENT.options & SELECTED ) == SELECTED )
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#define IS_SELECTED ((SEGMENT.options & SELECTED ) == SELECTED )
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#define MODE_COUNT 113
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#define MODE_COUNT 114
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#define FX_MODE_STATIC 0
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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#define FX_MODE_BLINK 1
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@ -222,6 +222,7 @@
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#define FX_MODE_FLOW 110
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#define FX_MODE_FLOW 110
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#define FX_MODE_CHUNCHUN 111
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#define FX_MODE_CHUNCHUN 111
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#define FX_MODE_DANCING_SHADOWS 112
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#define FX_MODE_DANCING_SHADOWS 112
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#define FX_MODE_WASHING_MACHINE 113
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class WS2812FX {
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class WS2812FX {
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typedef uint16_t (WS2812FX::*mode_ptr)(void);
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typedef uint16_t (WS2812FX::*mode_ptr)(void);
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@ -426,6 +427,7 @@ class WS2812FX {
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_mode[FX_MODE_FLOW] = &WS2812FX::mode_flow;
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_mode[FX_MODE_FLOW] = &WS2812FX::mode_flow;
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_mode[FX_MODE_CHUNCHUN] = &WS2812FX::mode_chunchun;
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_mode[FX_MODE_CHUNCHUN] = &WS2812FX::mode_chunchun;
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_mode[FX_MODE_DANCING_SHADOWS] = &WS2812FX::mode_dancing_shadows;
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_mode[FX_MODE_DANCING_SHADOWS] = &WS2812FX::mode_dancing_shadows;
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_mode[FX_MODE_WASHING_MACHINE] = &WS2812FX::mode_washing_machine;
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_brightness = DEFAULT_BRIGHTNESS;
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_brightness = DEFAULT_BRIGHTNESS;
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currentPalette = CRGBPalette16(CRGB::Black);
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currentPalette = CRGBPalette16(CRGB::Black);
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@ -625,7 +627,8 @@ class WS2812FX {
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mode_phased_noise(void),
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mode_phased_noise(void),
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mode_flow(void),
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mode_flow(void),
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mode_chunchun(void),
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mode_chunchun(void),
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mode_dancing_shadows(void);
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mode_dancing_shadows(void),
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mode_washing_machine(void);
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private:
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private:
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NeoPixelWrapper *bus;
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NeoPixelWrapper *bus;
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@ -712,7 +715,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
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"Heartbeat","Pacifica","Candle Multi", "Solid Glitter","Sunrise","Phased","Twinkleup","Noise Pal", "Sine","Phased Noise",
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"Heartbeat","Pacifica","Candle Multi", "Solid Glitter","Sunrise","Phased","Twinkleup","Noise Pal", "Sine","Phased Noise",
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"Flow","Chunchun","Dancing Shadows"
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"Flow","Chunchun","Dancing Shadows", "Washing machine"
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])=====";
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])=====";
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