rework of new effects, sync to FRAMETIME add options for sinelon

This commit is contained in:
fishbone-git 2019-12-24 20:41:03 +01:00
parent 805fe1d47e
commit 3083ccddcc
2 changed files with 61 additions and 17 deletions

View File

@ -2346,9 +2346,8 @@ uint16_t WS2812FX::mode_spots_fade()
* Adapted from: https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/ * Adapted from: https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
*/ */
uint16_t WS2812FX::mode_BouncingBalls(void) { uint16_t WS2812FX::mode_BouncingBalls(void) {
// number of balls based on intensity setting, // number of balls based on intensity setting to max of 7 (cycles colors)
// only has 4 for a few of the higher settings as there is no colour selection // non-chosen color is a random color
// fourth ball is a random colour
int balls = int(((SEGMENT.intensity * 6.2) / 255) + 1); int balls = int(((SEGMENT.intensity * 6.2) / 255) + 1);
// ideally use speed for gravity effect on the bounce // ideally use speed for gravity effect on the bounce
@ -2375,7 +2374,7 @@ uint16_t WS2812FX::mode_BouncingBalls(void) {
} }
for (int i = 0 ; i < balls ; i++) { for (int i = 0 ; i < balls ; i++) {
TimeSinceLastBounce[i] = millis() - ClockTimeSinceLastBounce[i]; TimeSinceLastBounce[i] = (millis() - ClockTimeSinceLastBounce[i])/((255-SEGMENT.speed)*8/256 +1);
Height[i] = 0.5 * Gravity * pow( TimeSinceLastBounce[i]/1000 , 2.0 ) + ImpactVelocity[i] * TimeSinceLastBounce[i]/1000; Height[i] = 0.5 * Gravity * pow( TimeSinceLastBounce[i]/1000 , 2.0 ) + ImpactVelocity[i] * TimeSinceLastBounce[i]/1000;
if ( Height[i] < 0 ) { if ( Height[i] < 0 ) {
@ -2398,37 +2397,75 @@ uint16_t WS2812FX::mode_BouncingBalls(void) {
color = color_wheel(random8()); color = color_wheel(random8());
} }
setPixelColor(Position[i],color); setPixelColor(SEGMENT.start+Position[i],color);
} }
return 20; return FRAMETIME;
} }
/* /*
* Sinelon stolen from FASTLED examples * Sinelon stolen from FASTLED examples
*/ */
uint16_t WS2812FX::mode_sinelon(void) { uint16_t WS2812FX::sinelon_base(bool dual, bool rainbow=false) {
fade_out(SEGMENT.intensity); fade_out(SEGMENT.intensity);
int pos = beatsin16(SEGMENT.speed/10,0,SEGLEN-1); int pos = beatsin16(SEGMENT.speed/10,0,SEGLEN-1);
static int prevpos = 0; static int prevpos = 0;
uint32_t color1 = color_from_palette(pos, true, false, 0);
if (rainbow) {
color1 = color_wheel((pos % 8) * 32);
}
// setRange seems great to use, but doesn't work here for some reason
if( pos < prevpos ) { if( pos < prevpos ) {
for (uint16_t i = pos; i < prevpos; i++) for (uint16_t i = pos; i < prevpos; i++)
{ {
setPixelColor(i, color_from_palette(pos, false, false, 0)); setPixelColor(i, color1);
} }
} else { } else {
for (uint16_t i = prevpos; i < pos; i++) for (uint16_t i = prevpos; i < pos; i++)
{ {
setPixelColor(i, color_from_palette(pos, false, false, 0)); setPixelColor(SEGMENT.start + i, color1);
}
}
if (dual) {
uint32_t color2 = SEGCOLOR(2);
if (color2 == 0) {
color2 = color_from_palette(pos, true, false, 0);
}
if (rainbow) {
color2 = color_wheel((pos % 8) * 32);
}
if( pos < prevpos ) {
for (uint16_t i = pos; i < prevpos; i++)
{
setPixelColor(SEGMENT.start + SEGLEN-1-i, color2);
}
} else {
for (uint16_t i = prevpos; i < pos; i++)
{
setPixelColor(SEGMENT.start + SEGLEN-1-i, color2);
}
} }
} }
prevpos = pos; prevpos = pos;
return FRAMETIME; return FRAMETIME;
} }
uint16_t WS2812FX::mode_sinelon(void) {
return sinelon_base(false);
}
uint16_t WS2812FX::mode_sinelon_dual(void) {
return sinelon_base(true);
}
uint16_t WS2812FX::mode_sinelon_rainbow(void) {
return sinelon_base(true, true);
}
//Rainbow with glitter, inspired by https://gist.github.com/kriegsman/062e10f7f07ba8518af6 //Rainbow with glitter, inspired by https://gist.github.com/kriegsman/062e10f7f07ba8518af6
uint16_t WS2812FX::mode_glitter() uint16_t WS2812FX::mode_glitter()
@ -2470,12 +2507,12 @@ uint16_t WS2812FX::mode_popcorn(void) {
fill(SEGCOLOR(1)); fill(SEGCOLOR(1));
uint16_t ledIndex; uint16_t ledIndex;
for(int8_t i=0; i < MAX_NUM_POPCORN; i++) { for(int8_t i=0; i < SEGMENT.intensity*MAX_NUM_POPCORN/255; i++) {
bool isActive = popcorn[i].position >= 0.0f; bool isActive = popcorn[i].position >= 0.0f;
if(isActive) { // if kernel is active, update its position if(isActive) { // if kernel is active, update its position
popcorn[i].position += popcorn[i].velocity; popcorn[i].position += popcorn[i].velocity;
popcorn[i].velocity -= (GRAVITY * SEGMENT.intensity/25); popcorn[i].velocity -= (GRAVITY * ((255-SEGMENT.speed)*8/256 + 1));
ledIndex = SEGMENT.start + popcorn[i].position; ledIndex = SEGMENT.start + popcorn[i].position;
if(ledIndex >= SEGMENT.start && ledIndex <= SEGMENT.stop) setPixelColor(ledIndex, popcorn[i].color); if(ledIndex >= SEGMENT.start && ledIndex <= SEGMENT.stop) setPixelColor(ledIndex, popcorn[i].color);
} else { // if kernel is inactive, randomly pop it } else { // if kernel is inactive, randomly pop it
@ -2489,7 +2526,7 @@ uint16_t WS2812FX::mode_popcorn(void) {
} }
} }
return SPEED_FORMULA_L; return FRAMETIME;
} }

View File

@ -84,7 +84,7 @@
#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE ) #define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED ) #define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
#define MODE_COUNT 92 #define MODE_COUNT 94
#define FX_MODE_STATIC 0 #define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1 #define FX_MODE_BLINK 1
@ -177,7 +177,9 @@
#define FX_MODE_CANDLE 88 #define FX_MODE_CANDLE 88
#define FX_MODE_BOUNCINGBALLS 89 #define FX_MODE_BOUNCINGBALLS 89
#define FX_MODE_SINELON 90 #define FX_MODE_SINELON 90
#define FX_MODE_POPCORN 91 #define FX_MODE_SINELON_DUAL 91
#define FX_MODE_SINELON_RAINBOW 92
#define FX_MODE_POPCORN 93
class WS2812FX { class WS2812FX {
@ -324,6 +326,8 @@ class WS2812FX {
_mode[FX_MODE_SPOTS_FADE] = &WS2812FX::mode_spots_fade; _mode[FX_MODE_SPOTS_FADE] = &WS2812FX::mode_spots_fade;
_mode[FX_MODE_BOUNCINGBALLS] = &WS2812FX::mode_BouncingBalls; _mode[FX_MODE_BOUNCINGBALLS] = &WS2812FX::mode_BouncingBalls;
_mode[FX_MODE_SINELON] = &WS2812FX::mode_sinelon; _mode[FX_MODE_SINELON] = &WS2812FX::mode_sinelon;
_mode[FX_MODE_SINELON_DUAL] = &WS2812FX::mode_sinelon_dual;
_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
_mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn; _mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn;
_mode[FX_MODE_GLITTER] = &WS2812FX::mode_glitter; _mode[FX_MODE_GLITTER] = &WS2812FX::mode_glitter;
_mode[FX_MODE_CANDLE] = &WS2812FX::mode_candle; _mode[FX_MODE_CANDLE] = &WS2812FX::mode_candle;
@ -510,6 +514,8 @@ class WS2812FX {
mode_spots_fade(void), mode_spots_fade(void),
mode_BouncingBalls(void), mode_BouncingBalls(void),
mode_sinelon(void), mode_sinelon(void),
mode_sinelon_dual(void),
mode_sinelon_rainbow(void),
mode_popcorn(void), mode_popcorn(void),
mode_glitter(void), mode_glitter(void),
mode_candle(void); mode_candle(void);
@ -553,6 +559,7 @@ class WS2812FX {
theater_chase(uint32_t, uint32_t, bool), theater_chase(uint32_t, uint32_t, bool),
running_base(bool), running_base(bool),
larson_scanner(bool), larson_scanner(bool),
sinelon_base(bool,bool),
dissolve(uint32_t), dissolve(uint32_t),
chase(uint32_t, uint32_t, uint32_t, bool), chase(uint32_t, uint32_t, uint32_t, bool),
gradient_base(bool), gradient_base(bool),
@ -587,8 +594,8 @@ const char JSON_mode_names[] PROGMEM = R"=====([
"Two Dots","Two Areas","Circus","Halloween","Tri Chase","Tri Wipe","Tri Fade","Lightning","ICU","Multi Comet", "Two Dots","Two Areas","Circus","Halloween","Tri Chase","Tri Wipe","Tri Fade","Lightning","ICU","Multi Comet",
"Scanner Dual ","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise", "Scanner Dual ","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple", "Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle", "Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Bouncing Balls",
"Bouncing Balls", "Sinelon","Popcorn" "Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn"
])====="; ])=====";