Drip (water_torture) effect (#583)

This commit is contained in:
fishbone-git 2020-01-12 15:04:49 +01:00 committed by Aircoookie
parent 3e716e429f
commit 31658f4eab
2 changed files with 80 additions and 4 deletions

View File

@ -2536,7 +2536,7 @@ uint16_t WS2812FX::mode_glitter()
//each needs 12 bytes //each needs 12 bytes
//Spark type is used for popcorn and 1D fireworks //Spark type is used for popcorn, 1D fireworks, and drip
typedef struct Spark { typedef struct Spark {
float pos; float pos;
float vel; float vel;
@ -2883,3 +2883,76 @@ uint16_t WS2812FX::mode_exploding_fireworks(void)
return FRAMETIME; return FRAMETIME;
} }
/*
* Drip Effect
* ported of: https://www.youtube.com/watch?v=sru2fXh4r7k
*/
uint16_t WS2812FX::mode_drip(void)
{
//allocate segment data
uint16_t numDrops = 2;
uint16_t dataSize = sizeof(spark) * numDrops;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
fill(SEGCOLOR(1));
Spark* drops = reinterpret_cast<Spark*>(SEGENV.data);
float gravity = -0.001 - (SEGMENT.speed/50000.0);
gravity *= SEGLEN;
int sourcedrop = 12;
for (int j=0;j<numDrops;j++) {
if (drops[j].colIndex == 0) { //init
drops[j].pos = SEGLEN-1; // start at end
drops[j].vel = 0; // speed
drops[j].col = sourcedrop; // brightness
drops[j].colIndex = 1; // drop state (0 init, 1 forming, 2 falling, 5 bouncing)
}
setPixelColor(SEGMENT.start + SEGLEN-1,color_blend(BLACK,SEGCOLOR(0), sourcedrop));// water source
if (drops[j].colIndex==1) {
if (drops[j].col>255) drops[j].col=255;
setPixelColor(SEGMENT.start + int(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
drops[j].col += map(SEGMENT.intensity, 0, 255, 1, 6); // swelling
if (random8() < drops[j].col/10) { // random drop
drops[j].colIndex=2; //fall
drops[j].col=255;
}
}
if (drops[j].colIndex > 1) { // falling
if (drops[j].pos > 0) { // fall until end of segment
drops[j].pos += drops[j].vel;
if (drops[j].pos < 0) drops[j].pos = 0;
drops[j].vel += gravity;
for (int i=1;i<7-drops[j].colIndex;i++) { // some minor math so we don't expand bouncing droplets
setPixelColor(SEGMENT.start + int(drops[j].pos)+i,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling
}
if (drops[j].colIndex > 2) { // during bounce, some water is on the floor
setPixelColor(SEGMENT.start,color_blend(SEGCOLOR(0),BLACK,drops[j].col));
}
} else { // we hit bottom
if (drops[j].colIndex > 2) { // already hit once, so back to forming
drops[j].colIndex = 0;
drops[j].col = sourcedrop;
} else {
if (drops[j].colIndex==2) { // init bounce
drops[j].vel = -drops[j].vel/4;// reverse velocity with damping
drops[j].pos += drops[j].vel;
}
drops[j].col = sourcedrop*2;
drops[j].colIndex = 5; // bouncing
}
}
}
}
return FRAMETIME;
}

View File

@ -91,7 +91,7 @@
#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE ) #define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED ) #define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
#define MODE_COUNT 96 #define MODE_COUNT 97
#define FX_MODE_STATIC 0 #define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1 #define FX_MODE_BLINK 1
@ -189,6 +189,7 @@
#define FX_MODE_SINELON_DUAL 93 #define FX_MODE_SINELON_DUAL 93
#define FX_MODE_SINELON_RAINBOW 94 #define FX_MODE_SINELON_RAINBOW 94
#define FX_MODE_POPCORN 95 #define FX_MODE_POPCORN 95
#define FX_MODE_DRIP 96
class WS2812FX { class WS2812FX {
@ -365,6 +366,7 @@ class WS2812FX {
_mode[FX_MODE_SINELON_DUAL] = &WS2812FX::mode_sinelon_dual; _mode[FX_MODE_SINELON_DUAL] = &WS2812FX::mode_sinelon_dual;
_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow; _mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
_mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn; _mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn;
_mode[FX_MODE_DRIP] = &WS2812FX::mode_drip;
_brightness = DEFAULT_BRIGHTNESS; _brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black); currentPalette = CRGBPalette16(CRGB::Black);
@ -547,7 +549,8 @@ class WS2812FX {
mode_sinelon(void), mode_sinelon(void),
mode_sinelon_dual(void), mode_sinelon_dual(void),
mode_sinelon_rainbow(void), mode_sinelon_rainbow(void),
mode_popcorn(void); mode_popcorn(void),
mode_drip(void);
private: private:
@ -625,7 +628,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise", "Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple", "Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst", "Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn" "Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip"
])====="; ])=====";