Drip (water_torture) effect (#583)
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@ -2536,7 +2536,7 @@ uint16_t WS2812FX::mode_glitter()
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//each needs 12 bytes
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//Spark type is used for popcorn and 1D fireworks
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//Spark type is used for popcorn, 1D fireworks, and drip
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typedef struct Spark {
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float pos;
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float vel;
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@ -2883,3 +2883,76 @@ uint16_t WS2812FX::mode_exploding_fireworks(void)
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return FRAMETIME;
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}
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/*
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* Drip Effect
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* ported of: https://www.youtube.com/watch?v=sru2fXh4r7k
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*/
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uint16_t WS2812FX::mode_drip(void)
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{
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//allocate segment data
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uint16_t numDrops = 2;
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uint16_t dataSize = sizeof(spark) * numDrops;
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if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
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fill(SEGCOLOR(1));
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Spark* drops = reinterpret_cast<Spark*>(SEGENV.data);
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float gravity = -0.001 - (SEGMENT.speed/50000.0);
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gravity *= SEGLEN;
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int sourcedrop = 12;
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for (int j=0;j<numDrops;j++) {
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if (drops[j].colIndex == 0) { //init
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drops[j].pos = SEGLEN-1; // start at end
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drops[j].vel = 0; // speed
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drops[j].col = sourcedrop; // brightness
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drops[j].colIndex = 1; // drop state (0 init, 1 forming, 2 falling, 5 bouncing)
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}
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setPixelColor(SEGMENT.start + SEGLEN-1,color_blend(BLACK,SEGCOLOR(0), sourcedrop));// water source
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if (drops[j].colIndex==1) {
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if (drops[j].col>255) drops[j].col=255;
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setPixelColor(SEGMENT.start + int(drops[j].pos),color_blend(BLACK,SEGCOLOR(0),drops[j].col));
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drops[j].col += map(SEGMENT.intensity, 0, 255, 1, 6); // swelling
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if (random8() < drops[j].col/10) { // random drop
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drops[j].colIndex=2; //fall
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drops[j].col=255;
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}
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}
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if (drops[j].colIndex > 1) { // falling
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if (drops[j].pos > 0) { // fall until end of segment
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drops[j].pos += drops[j].vel;
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if (drops[j].pos < 0) drops[j].pos = 0;
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drops[j].vel += gravity;
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for (int i=1;i<7-drops[j].colIndex;i++) { // some minor math so we don't expand bouncing droplets
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setPixelColor(SEGMENT.start + int(drops[j].pos)+i,color_blend(BLACK,SEGCOLOR(0),drops[j].col/i)); //spread pixel with fade while falling
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}
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if (drops[j].colIndex > 2) { // during bounce, some water is on the floor
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setPixelColor(SEGMENT.start,color_blend(SEGCOLOR(0),BLACK,drops[j].col));
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}
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} else { // we hit bottom
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if (drops[j].colIndex > 2) { // already hit once, so back to forming
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drops[j].colIndex = 0;
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drops[j].col = sourcedrop;
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} else {
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if (drops[j].colIndex==2) { // init bounce
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drops[j].vel = -drops[j].vel/4;// reverse velocity with damping
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drops[j].pos += drops[j].vel;
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}
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drops[j].col = sourcedrop*2;
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drops[j].colIndex = 5; // bouncing
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}
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}
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}
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}
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return FRAMETIME;
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}
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@ -91,7 +91,7 @@
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#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
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#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
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#define MODE_COUNT 96
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#define MODE_COUNT 97
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#define FX_MODE_STATIC 0
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#define FX_MODE_BLINK 1
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@ -189,6 +189,7 @@
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#define FX_MODE_SINELON_DUAL 93
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#define FX_MODE_SINELON_RAINBOW 94
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#define FX_MODE_POPCORN 95
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#define FX_MODE_DRIP 96
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class WS2812FX {
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@ -365,6 +366,7 @@ class WS2812FX {
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_mode[FX_MODE_SINELON_DUAL] = &WS2812FX::mode_sinelon_dual;
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_mode[FX_MODE_SINELON_RAINBOW] = &WS2812FX::mode_sinelon_rainbow;
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_mode[FX_MODE_POPCORN] = &WS2812FX::mode_popcorn;
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_mode[FX_MODE_DRIP] = &WS2812FX::mode_drip;
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_brightness = DEFAULT_BRIGHTNESS;
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currentPalette = CRGBPalette16(CRGB::Black);
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@ -547,7 +549,8 @@ class WS2812FX {
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mode_sinelon(void),
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mode_sinelon_dual(void),
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mode_sinelon_rainbow(void),
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mode_popcorn(void);
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mode_popcorn(void),
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mode_drip(void);
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private:
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@ -625,7 +628,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
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"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
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"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
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"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn"
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"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip"
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])=====";
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