Change effect names to be more consistent

This commit is contained in:
cschwinne 2021-11-19 12:34:14 +01:00
parent d31e4c7815
commit 31b7cdff9b
4 changed files with 14 additions and 7 deletions

View File

@ -2,7 +2,13 @@
### Builds after release 0.12.0 ### Builds after release 0.12.0
#### Build 2111160 #### Build 2111190
- Changed default ESP32 LED pin from 16 to 2
- Renamed "Running 2" to "Chase 2"
- Renamed "Tri Chase" to "Chase 3"
#### Build 2111170
- Version bump to 0.13.0-b5 "Toki" - Version bump to 0.13.0-b5 "Toki"
- Improv Serial support (PR #2334) - Improv Serial support (PR #2334)
@ -388,6 +394,7 @@
- Added support for WESP32 ethernet board (PR #1764) - Added support for WESP32 ethernet board (PR #1764)
- Added Caching for main UI (PR #1704) - Added Caching for main UI (PR #1704)
- Added Tetrix mode (PR #1729) - Added Tetrix mode (PR #1729)
- Removed Merry Christmas mode (use "Chase 2" - called Running 2 before 0.13.0)
- Added memory check on Bus creation - Added memory check on Bus creation
#### Build 2102050 #### Build 2102050

View File

@ -912,9 +912,9 @@ const char JSON_mode_names[] PROGMEM = R"=====([
"Solid","Blink","Breathe","Wipe","Wipe Random","Random Colors","Sweep","Dynamic","Colorloop","Rainbow", "Solid","Blink","Breathe","Wipe","Wipe Random","Random Colors","Sweep","Dynamic","Colorloop","Rainbow",
"Scan","Scan Dual","Fade","Theater","Theater Rainbow","Running","Saw","Twinkle","Dissolve","Dissolve Rnd", "Scan","Scan Dual","Fade","Theater","Theater Rainbow","Running","Saw","Twinkle","Dissolve","Dissolve Rnd",
"Sparkle","Sparkle Dark","Sparkle+","Strobe","Strobe Rainbow","Strobe Mega","Blink Rainbow","Android","Chase","Chase Random", "Sparkle","Sparkle Dark","Sparkle+","Strobe","Strobe Rainbow","Strobe Mega","Blink Rainbow","Android","Chase","Chase Random",
"Chase Rainbow","Chase Flash","Chase Flash Rnd","Rainbow Runner","Colorful","Traffic Light","Sweep Random","Running 2","Aurora","Stream", "Chase Rainbow","Chase Flash","Chase Flash Rnd","Rainbow Runner","Colorful","Traffic Light","Sweep Random","Chase 2","Aurora","Stream",
"Scanner","Lighthouse","Fireworks","Rain","Tetrix","Fire Flicker","Gradient","Loading","Police","Police All", "Scanner","Lighthouse","Fireworks","Rain","Tetrix","Fire Flicker","Gradient","Loading","Police","Police All",
"Two Dots","Two Areas","Running Dual","Halloween","Tri Chase","Tri Wipe","Tri Fade","Lightning","ICU","Multi Comet", "Two Dots","Two Areas","Running Dual","Halloween","Chase 3","Tri Wipe","Tri Fade","Lightning","ICU","Multi Comet",
"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise", "Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple", "Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst", "Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",

View File

@ -313,15 +313,15 @@
#ifdef ESP8266 #ifdef ESP8266
#define LEDPIN 2 // GPIO2 (D4) on Wemod D1 mini compatible boards #define LEDPIN 2 // GPIO2 (D4) on Wemod D1 mini compatible boards
#else #else
#define LEDPIN 16 // aligns with GPIO2 (D4) on Wemos D1 mini32 compatible boards #define LEDPIN 2 // Changed from 16 to restore compatibility with ESP32-pico
#endif #endif
#endif #endif
#ifdef WLED_ENABLE_DMX #ifdef WLED_ENABLE_DMX
#if (LEDPIN == 2) #if (LEDPIN == 2)
#undef LEDPIN #undef LEDPIN
#define LEDPIN 3 #define LEDPIN 1
#warning "Pin conflict compiling with DMX and LEDs on pin 2. The default LED pin has been changed to pin 3." #warning "Pin conflict compiling with DMX and LEDs on pin 2. The default LED pin has been changed to pin 1."
#endif #endif
#endif #endif

View File

@ -8,7 +8,7 @@
*/ */
// version code in format yymmddb (b = daily build) // version code in format yymmddb (b = daily build)
#define VERSION 2111170 #define VERSION 2111190
//uncomment this if you have a "my_config.h" file you'd like to use //uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG //#define WLED_USE_MY_CONFIG