Merge pull request #3190 from Aircoookie/octopus

Octopus & Waving Cell 2D effects
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Blaž Kristan 2023-05-13 15:27:16 +02:00 committed by GitHub
commit 33130f39ee
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2 changed files with 103 additions and 17 deletions

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@ -7388,6 +7388,7 @@ uint16_t mode_2Ddistortionwaves() {
}
static const char _data_FX_MODE_2DDISTORTIONWAVES[] PROGMEM = "Distortion Waves@!,Scale;;;2";
//Soap
//@Stepko
//Idea from https://www.youtube.com/watch?v=DiHBgITrZck&ab_channel=StefanPetrick
@ -7405,8 +7406,10 @@ uint16_t mode_2Dsoap() {
uint32_t *noise32_x = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize);
uint32_t *noise32_y = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize + sizeof(uint32_t));
uint32_t *noise32_z = reinterpret_cast<uint32_t*>(SEGENV.data + dataSize + sizeof(uint32_t)*2);
uint32_t scale32_x = 160000U/cols;
uint32_t scale32_y = 160000U/rows;
const uint32_t scale32_x = 160000U/cols;
const uint32_t scale32_y = 160000U/rows;
const uint32_t mov = MIN(cols,rows)*(SEGMENT.speed+2)/2;
const uint8_t smoothness = MIN(250,SEGMENT.intensity); // limit as >250 produces very little changes
// init
if (SEGENV.call == 0) {
@ -7414,28 +7417,28 @@ uint16_t mode_2Dsoap() {
*noise32_x = random16();
*noise32_y = random16();
*noise32_z = random16();
for (int i = 0; i < cols; i++) {
int32_t ioffset = scale32_x * (i - cols / 2);
for (int j = 0; j < rows; j++) {
int32_t joffset = scale32_y * (j - rows / 2);
uint8_t data = inoise16(*noise32_x + ioffset, *noise32_y + joffset, *noise32_z) >> 8;
noise3d[XY(i,j)] = scale8(noise3d[XY(i,j)], SEGMENT.intensity) + scale8(data, 255 - SEGMENT.intensity);
SEGMENT.setPixelColorXY(i, j, ColorFromPalette(SEGPALETTE,~noise3d[XY(i,j)]*3));
}
}
} else {
*noise32_x += mov;
*noise32_y += mov;
*noise32_z += mov;
}
uint32_t mov = MAX(cols,rows)*(SEGMENT.speed+1)/2;
*noise32_x += mov;
*noise32_y += mov;
*noise32_z += mov;
for (int i = 0; i < cols; i++) {
int32_t ioffset = scale32_x * (i - cols / 2);
for (int j = 0; j < rows; j++) {
int32_t joffset = scale32_y * (j - rows / 2);
uint8_t data = inoise16(*noise32_x + ioffset, *noise32_y + joffset, *noise32_z) >> 8;
noise3d[XY(i,j)] = scale8(noise3d[XY(i,j)], SEGMENT.intensity) + scale8(data, 256 - SEGMENT.intensity);
noise3d[XY(i,j)] = scale8(noise3d[XY(i,j)], smoothness) + scale8(data, 255 - smoothness);
}
}
// init also if dimensions changed
if (SEGENV.call == 0 || SEGMENT.aux0 != cols || SEGMENT.aux1 != rows) {
SEGMENT.aux0 = cols;
SEGMENT.aux1 = rows;
for (int i = 0; i < cols; i++) {
for (int j = 0; j < rows; j++) {
SEGMENT.setPixelColorXY(i, j, ColorFromPalette(SEGPALETTE,~noise3d[XY(i,j)]*3));
}
}
}
@ -7497,6 +7500,85 @@ uint16_t mode_2Dsoap() {
}
static const char _data_FX_MODE_2DSOAP[] PROGMEM = "Soap@!,Smoothness;;!;2";
//Idea from https://www.youtube.com/watch?v=HsA-6KIbgto&ab_channel=GreatScott%21
//Octopus (https://editor.soulmatelights.com/gallery/671-octopus)
//Stepko and Sutaburosu
// adapted for WLED by @blazoncek
uint16_t mode_2Doctopus() {
if (!strip.isMatrix) return mode_static(); // not a 2D set-up
const uint16_t cols = SEGMENT.virtualWidth();
const uint16_t rows = SEGMENT.virtualHeight();
const uint8_t mapp = 180 / MAX(cols,rows);
typedef struct {
uint8_t angle;
uint8_t radius;
} map_t;
const size_t dataSize = SEGMENT.width() * SEGMENT.height() * sizeof(map_t); // prevent reallocation if mirrored or grouped
if (!SEGENV.allocateData(dataSize + 2)) return mode_static(); //allocation failed
map_t *rMap = reinterpret_cast<map_t*>(SEGENV.data);
uint8_t *offsX = reinterpret_cast<uint8_t*>(SEGENV.data + dataSize);
uint8_t *offsY = reinterpret_cast<uint8_t*>(SEGENV.data + dataSize + 1);
// re-init if SEGMENT dimensions or offset changed
if (SEGENV.call == 0 || SEGENV.aux0 != cols || SEGENV.aux1 != rows || SEGMENT.custom1 != *offsX || SEGMENT.custom2 != *offsY) {
SEGENV.step = 0; // t
SEGENV.aux0 = cols;
SEGENV.aux1 = rows;
*offsX = SEGMENT.custom1;
*offsY = SEGMENT.custom2;
const uint8_t C_X = cols / 2 + (SEGMENT.custom1 - 128)*cols/255;
const uint8_t C_Y = rows / 2 + (SEGMENT.custom2 - 128)*rows/255;
for (int x = 0; x < cols; x++) {
for (int y = 0; y < rows; y++) {
rMap[XY(x, y)].angle = 40.7436f * atan2f(y - C_Y, x - C_X); // avoid 128*atan2()/PI
rMap[XY(x, y)].radius = hypotf(x - C_X, y - C_Y) * mapp; //thanks Sutaburosu
}
}
}
SEGENV.step += SEGMENT.speed / 32 + 1; // 1-4 range
for (int x = 0; x < cols; x++) {
for (int y = 0; y < rows; y++) {
byte angle = rMap[XY(x,y)].angle;
byte radius = rMap[XY(x,y)].radius;
//CRGB c = CHSV(SEGENV.step / 2 - radius, 255, sin8(sin8((angle * 4 - radius) / 4 + SEGENV.step) + radius - SEGENV.step * 2 + angle * (SEGMENT.custom3/3+1)));
uint16_t intensity = sin8(sin8((angle * 4 - radius) / 4 + SEGENV.step/2) + radius - SEGENV.step + angle * (SEGMENT.custom3/4+1));
intensity = map(intensity*intensity, 0, 65535, 0, 255); // add a bit of non-linearity for cleaner display
CRGB c = ColorFromPalette(SEGPALETTE, SEGENV.step / 2 - radius, intensity);
SEGMENT.setPixelColorXY(x, y, c);
}
}
return FRAMETIME;
}
static const char _data_FX_MODE_2DOCTOPUS[] PROGMEM = "Octopus@!,,Offset X,Offset Y,Legs;;!;2;";
//Waving Cell
//@Stepko (https://editor.soulmatelights.com/gallery/1704-wavingcells)
// adapted for WLED by @blazoncek
uint16_t mode_2Dwavingcell() {
if (!strip.isMatrix) return mode_static(); // not a 2D set-up
const uint16_t cols = SEGMENT.virtualWidth();
const uint16_t rows = SEGMENT.virtualHeight();
uint32_t t = millis()/(257-SEGMENT.speed);
uint8_t aX = SEGMENT.custom1/16 + 9;
uint8_t aY = SEGMENT.custom2/16 + 1;
uint8_t aZ = SEGMENT.custom3 + 1;
for (int x = 0; x < cols; x++) for (int y = 0; y <rows; y++)
SEGMENT.setPixelColorXY(x, y, ColorFromPalette(SEGPALETTE, ((sin8((x*aX)+sin8((y+t)*aY))+cos8(y*aZ))+1)+t));
return FRAMETIME;
}
static const char _data_FX_MODE_2DWAVINGCELL[] PROGMEM = "Waving Cell@!,,Amplitude 1,Amplitude 2,Amplitude 3;;!;2";
#endif // WLED_DISABLE_2D
@ -7731,6 +7813,8 @@ void WS2812FX::setupEffectData() {
addEffect(FX_MODE_2DDNASPIRAL, &mode_2DDNASpiral, _data_FX_MODE_2DDNASPIRAL);
addEffect(FX_MODE_2DBLACKHOLE, &mode_2DBlackHole, _data_FX_MODE_2DBLACKHOLE);
addEffect(FX_MODE_2DSOAP, &mode_2Dsoap, _data_FX_MODE_2DSOAP);
addEffect(FX_MODE_2DOCTOPUS, &mode_2Doctopus, _data_FX_MODE_2DOCTOPUS);
addEffect(FX_MODE_2DWAVINGCELL, &mode_2Dwavingcell, _data_FX_MODE_2DWAVINGCELL);
addEffect(FX_MODE_2DAKEMI, &mode_2DAkemi, _data_FX_MODE_2DAKEMI); // audio
#endif // WLED_DISABLE_2D

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@ -256,6 +256,8 @@
#define FX_MODE_2DDRIFTROSE 123 //gap fill
#define FX_MODE_2DDISTORTIONWAVES 124 //gap fill
#define FX_MODE_2DSOAP 125 //gap fill
#define FX_MODE_2DOCTOPUS 126 //gap fill
#define FX_MODE_2DWAVINGCELL 127 //gap fill
// WLED-SR effects (SR compatible IDs !!!)
#define FX_MODE_PIXELS 128