diff --git a/usermods/audioreactive/audio_reactive.h b/usermods/audioreactive/audio_reactive.h index bd3b6ec1..84adc9b6 100644 --- a/usermods/audioreactive/audio_reactive.h +++ b/usermods/audioreactive/audio_reactive.h @@ -1317,6 +1317,10 @@ class AudioReactive : public Usermod { infoArr.add(fftTime-sampleTime); infoArr.add("ms"); #endif + + // add a small horizontal line, for better readability + infoArr = user.createNestedArray(F("
")); + infoArr.add(F("
")); } } diff --git a/wled00/FX.cpp b/wled00/FX.cpp index ce64582c..5ad2ec71 100644 --- a/wled00/FX.cpp +++ b/wled00/FX.cpp @@ -6254,7 +6254,7 @@ uint16_t mode_gravcentric(void) { // Gravcentric. By Andrew return FRAMETIME; } // mode_gravcentric() -static const char _data_FX_MODE_GRAVCENTRIC[] PROGMEM = "Gravcentric@Rate of fall,Sensitivity;!;!;ix=128,mp12=2,ssim=0,1d,vo"; // Circle, Beatsin +static const char _data_FX_MODE_GRAVCENTRIC[] PROGMEM = "Gravcentric@Rate of fall,Sensitivity;!;!;ix=128,mp12=3,ssim=0,1d,vo"; // Corner, Beatsin /////////////////////// @@ -6390,7 +6390,7 @@ uint16_t mode_midnoise(void) { // Midnoise. By Andrew Tuline. return FRAMETIME; } // mode_midnoise() -static const char _data_FX_MODE_MIDNOISE[] PROGMEM = "Midnoise@Fade rate,Maximum length;,!;!;ix=128,mp12=2,ssim=0,1d,vo"; // Circle, Beatsin +static const char _data_FX_MODE_MIDNOISE[] PROGMEM = "Midnoise@Fade rate,Maximum length;,!;!;ix=128,mp12=1,ssim=0,1d,vo"; // Bar, Beatsin ////////////////////// @@ -6515,7 +6515,7 @@ uint16_t mode_plasmoid(void) { // Plasmoid. By Andrew Tuline. } float volumeSmth = *(float*) um_data->u_data[0]; - SEGMENT.fadeToBlackBy(64); + SEGMENT.fadeToBlackBy(32); plasmoip->thisphase += beatsin8(6,-4,4); // You can change direction and speed individually. plasmoip->thatphase += beatsin8(7,-4,4); // Two phase values to make a complex pattern. By Andrew Tuline. @@ -6667,7 +6667,8 @@ uint16_t mode_blurz(void) { // Blurz. By Andrew Tuline. SEGENV.aux0 = 0; } - SEGMENT.fade_out(SEGMENT.speed); + int fadeoutDelay = (256 - SEGMENT.speed) / 32; + if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fade_out(SEGMENT.speed); SEGENV.step += FRAMETIME; if (SEGENV.step > SPEED_FORMULA_L) { @@ -6735,7 +6736,9 @@ uint16_t mode_freqmap(void) { // Map FFT_MajorPeak to SEGLEN. float my_magnitude = *(float*) um_data->u_data[5] / 4.0f; if (FFT_MajorPeak < 1) FFT_MajorPeak = 1; // log10(0) is "forbidden" (throws exception) - SEGMENT.fade_out(SEGMENT.speed); + if (SEGENV.call == 0) SEGMENT.fill(BLACK); + int fadeoutDelay = (256 - SEGMENT.speed) / 32; + if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fade_out(SEGMENT.speed); int locn = (log10f((float)FFT_MajorPeak) - 1.78f) * (float)SEGLEN/(MAX_FREQ_LOG10 - 1.78f); // log10 frequency range is from 1.78 to 3.71. Let's scale to SEGLEN. if (locn < 1) locn = 0; // avoid underflow @@ -6750,7 +6753,7 @@ uint16_t mode_freqmap(void) { // Map FFT_MajorPeak to SEGLEN. return FRAMETIME; } // mode_freqmap() -static const char _data_FX_MODE_FREQMAP[] PROGMEM = "Freqmap@Fade rate,Starting color;,!;!;mp12=2,ssim=0,1d,fr"; // Circle, Beatsin +static const char _data_FX_MODE_FREQMAP[] PROGMEM = "Freqmap@Fade rate,Starting color;,!;!;mp12=0,ssim=0,1d,fr"; // Pixels, Beatsin /////////////////////// @@ -6805,7 +6808,7 @@ uint16_t mode_freqmatrix(void) { // Freqmatrix. By Andreas Plesch return FRAMETIME; } // mode_freqmatrix() -static const char _data_FX_MODE_FREQMATRIX[] PROGMEM = "Freqmatrix@Time delay,Sound effect,Low bin,High bin,Sensivity;;;mp12=0,ssim=0,1d,fr"; // Pixels, Beatsin +static const char _data_FX_MODE_FREQMATRIX[] PROGMEM = "Freqmatrix@Time delay,Sound effect,Low bin,High bin,Sensivity;;;mp12=3,ssim=0,1d,fr"; // Corner, Beatsin ////////////////////// @@ -6826,7 +6829,10 @@ uint16_t mode_freqpixels(void) { // Freqpixel. By Andrew Tuline. if (FFT_MajorPeak < 1) FFT_MajorPeak = 1; // log10(0) is "forbidden" (throws exception) uint16_t fadeRate = 2*SEGMENT.speed - SEGMENT.speed*SEGMENT.speed/255; // Get to 255 as quick as you can. - SEGMENT.fade_out(fadeRate); + + if (SEGENV.call == 0) SEGMENT.fill(BLACK); + int fadeoutDelay = (256 - SEGMENT.speed) / 64; + if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fade_out(fadeRate); for (int i=0; i < SEGMENT.intensity/32+1; i++) { uint16_t locn = random16(0,SEGLEN); @@ -6958,7 +6964,7 @@ uint16_t mode_gravfreq(void) { // Gravfreq. By Andrew Tuline. return FRAMETIME; } // mode_gravfreq() -static const char _data_FX_MODE_GRAVFREQ[] PROGMEM = "Gravfreq@Rate of fall,Sensivity;,!;!;ix=128,mp12=2,ssim=0,1d,fr"; // Circle, Beatsin +static const char _data_FX_MODE_GRAVFREQ[] PROGMEM = "Gravfreq@Rate of fall,Sensivity;,!;!;ix=128,mp12=0,ssim=0,1d,fr"; // Pixels, Beatsin ////////////////////// @@ -6972,7 +6978,10 @@ uint16_t mode_noisemove(void) { // Noisemove. By: Andrew Tuli } uint8_t *fftResult = (uint8_t*)um_data->u_data[2]; - SEGMENT.fade_out(224); // Just in case something doesn't get faded. + if (SEGENV.call == 0) SEGMENT.fill(BLACK); + //SEGMENT.fade_out(224); // Just in case something doesn't get faded. + int fadeoutDelay = (256 - SEGMENT.speed) / 96; + if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fadeToBlackBy(4+ SEGMENT.speed/4); uint8_t numBins = map(SEGMENT.intensity,0,255,0,16); // Map slider to fftResult bins. for (int i=0; iu_data[4]; float my_magnitude = *(float*) um_data->u_data[5] / 16.0f; - SEGMENT.fadeToBlackBy(64); // Just in case something doesn't get faded. + if (SEGENV.call == 0) SEGMENT.fill(BLACK); + SEGMENT.fadeToBlackBy(16); // Just in case something doesn't get faded. float frTemp = FFT_MajorPeak; uint8_t octCount = 0; // Octave counter. uint8_t volTemp = 0; - if (my_magnitude > 32) volTemp = 255; // We need to squelch out the background noise. + volTemp = 32.0f + my_magnitude * 1.5f; // brightness = volume (overflows are handled in next lines) + if (my_magnitude < 48) volTemp = 0; // We need to squelch out the background noise. + if (my_magnitude > 144) volTemp = 255; // everything above this is full brightness while ( frTemp > 249 ) { octCount++; // This should go up to 5. @@ -7020,7 +7032,7 @@ uint16_t mode_rocktaves(void) { // Rocktaves. Same note from eac return FRAMETIME; } // mode_rocktaves() -static const char _data_FX_MODE_ROCKTAVES[] PROGMEM = "Rocktaves@;,!;!;mp12=0,ssim=0,1d,fr"; // Pixels, Beatsin +static const char _data_FX_MODE_ROCKTAVES[] PROGMEM = "Rocktaves@;,!;!;mp12=1,ssim=0,1d,fr"; // Bar, Beatsin /////////////////////// @@ -7104,7 +7116,9 @@ uint16_t mode_2DGEQ(void) { // By Will Tatam. Code reduction by Ewoud Wijma. rippleTime = true; } - SEGMENT.fadeToBlackBy(SEGMENT.speed); + if (SEGENV.call == 0) SEGMENT.fill(BLACK); + int fadeoutDelay = (256 - SEGMENT.speed) / 64; + if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fadeToBlackBy(SEGMENT.speed); for (int x=0; x < cols; x++) { uint8_t band = map(x, 0, cols-1, 0, NUM_BANDS - 1);