diff --git a/wled00/FX.cpp b/wled00/FX.cpp index cb9d3f3f..02db3e71 100644 --- a/wled00/FX.cpp +++ b/wled00/FX.cpp @@ -2606,7 +2606,6 @@ uint16_t WS2812FX::mode_balltrack(void) { // non-chosen color is a random color uint8_t numBalls = int(((SEGMENT.intensity * (maxNumBalls - 0.8f)) / 255) + 1); - unsigned long time = millis(); if (SEGENV.call == 0) { @@ -2614,38 +2613,72 @@ uint16_t WS2812FX::mode_balltrack(void) { balls[i].lastBounceUpdate = time; balls[i].velocity = 0; while(abs(balls[i].velocity)<.5){ - balls[i].velocity=10.*(-.5-float(random16(0, 10000)) / 10000.0); // from -5. to 5. note that sqt(2*9.8)= 4.4 max speed in bouncing ball mode + balls[i].velocity=10*(-.5-float(random16(0, 10000)) / 10000.0); // time units are ms } balls[i].height=(float(random16(0, 10000)) / 10000.0); // from 0. to 1. balls[i].mass=(float(random16(5000, 10000)) / 10000.0); // from .5 to 1. } } + float cfac = float((255-SEGMENT.speed)*8/256 +1)*20000.; // this uses the Air cookie conversion factor for scaling time using speed slider + bool hasCol2 = SEGCOLOR(2); fill(hasCol2 ? BLACK : SEGCOLOR(1)); for (uint8_t i = 0; i < numBalls; i++) { - if(abs(balls[i].velocity)<.5) { // then I am guessing we have a new ball + if(abs(balls[i].velocity)<0) { // then I am guessing we have a new ball as intensity changed balls[i].lastBounceUpdate = time; balls[i].velocity = 0; while(abs(balls[i].velocity)<.5){ - balls[i].velocity=10.*(-.5-float(random16(0, 10000)) / 10000.0); // from -5. to 5. note that sqt(2*9.8)= 4.4 max speed in bouncing ball mode + balls[i].velocity=10*(-.5-float(random16(0, 10000)) / 10000.0); // time units are ms } balls[i].height=(float(random16(0, 10000)) / 10000.0); // from 0. to 1. balls[i].mass=(float(random16(5000, 10000)) / 10000.0); // from .5 to 1. } - - float timeSinceLastUpdate = (time - balls[i].lastBounceUpdate)/((255-SEGMENT.speed)*8/256 +1); //uses Air Cookie conversion - balls[i].height += balls[i].velocity * timeSinceLastUpdate/1000/10; - // test if intensity level was increased and some balls are way off the track - if(balls[i].height<-.5 || balls[i].height> 1.5){ + float timeSinceLastUpdate = (time - balls[i].lastBounceUpdate)/cfac; + float thisHeight= balls[i].height + balls[i].velocity * timeSinceLastUpdate; // this method keeps higher resolution + // test if intensity level was increased and some balls are way off the track so put them back + if(thisHeight<-.5 || thisHeight> 1.5){ balls[i].height=(float(random16(0, 10000)) / 10000.0); // from 0. to 1. + thisHeight=balls[i].height; + balls[i].lastBounceUpdate = time; + } +// check if reached ends of the strip + if ((thisHeight <= 0. && balls[i].velocity<0)||(thisHeight >= 1. && balls[i].velocity>0)){ + balls[i].velocity=-balls[i].velocity; // reverse velocity + balls[i].lastBounceUpdate = time; + balls[i].height=thisHeight; + } +// check for collisions + bool docol=true; + if(docol){ + for(uint8_t j= i+1; j < numBalls; j++){ + float timeSinceLastUpdate2 = (time - balls[j].lastBounceUpdate)/cfac; + float thisHeight2= balls[j].height + balls[j].velocity * timeSinceLastUpdate2; + bool collided=false; + //if((balls[i].height<=balls[j].height)&&(thisHeight>=thisHeight2)) collided=true; + //if((balls[i].height>balls[j].height)&&(thisHeight<=thisHeight2)) collided=true; + if((balls[i].height<=thisHeight2)&&(thisHeight>=thisHeight2)) collided=true; + if((balls[i].height> thisHeight2)&&(thisHeight<=thisHeight2)) collided=true; + if(balls[i].velocity==balls[j].velocity) collided=false; // avoid divide by zero + if(collided){ + double tcollided=((balls[j].height*cfac-balls[j].velocity*double(balls[j].lastBounceUpdate)) + - (balls[i].height*cfac-balls[i].velocity*double(balls[i].lastBounceUpdate)) )/ + ((balls[i].velocity-balls[j].velocity)); + float hcollided=balls[i].height+ balls[i].velocity*(tcollided-balls[i].lastBounceUpdate)/cfac; + balls[i].height=hcollided; + balls[j].height=hcollided; + balls[i].lastBounceUpdate=(unsigned long)tcollided; + balls[j].lastBounceUpdate=(unsigned long)tcollided; + float vtmp=balls[i].velocity; + balls[i].velocity=((balls[i].mass-balls[j].mass)*vtmp+2.*balls[j].mass*balls[j].velocity)/(balls[i].mass+balls[j].mass); + balls[j].velocity=((balls[j].mass-balls[i].mass)*balls[j].velocity + 2.*balls[i].mass*vtmp)/(balls[i].mass+balls[j].mass); + timeSinceLastUpdate = (time - tcollided)/cfac; + thisHeight= balls[i].height + balls[i].velocity * timeSinceLastUpdate; // + } + } } - - if (balls[i].height < 0. && balls[i].velocity<0) balls[i].velocity=-balls[i].velocity; //reverse velocity - if (balls[i].height > 1. && balls[i].velocity>0) balls[i].velocity=-balls[i].velocity; // reverse velocity - balls[i].lastBounceUpdate = time; uint32_t color = SEGCOLOR(0); if (SEGMENT.palette) { @@ -2654,7 +2687,9 @@ uint16_t WS2812FX::mode_balltrack(void) { color = SEGCOLOR(i % NUM_COLORS); } - uint16_t pos = round(balls[i].height * (SEGLEN - 1)); + if (thisHeight<0) thisHeight=0; + if (thisHeight>1) thisHeight=1; + uint16_t pos = round(thisHeight * (SEGLEN - 1)); setPixelColor(pos, color); }