Rewritten police_base effect.
Optimisation in 4LD.
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c436b586d2
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@ -347,7 +347,6 @@ class FourLineDisplayUsermod : public Usermod {
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(knownMode != strip.getMode()) ||
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(knownPalette != strip.getSegment(0).palette)) {
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knownHour = 99; // force time update
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clear();
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} else if (sleepMode && !displayTurnedOff && ((now - lastRedraw)/1000)%5 == 0) {
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// change line every 5s
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showName = !showName;
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@ -528,7 +527,6 @@ class FourLineDisplayUsermod : public Usermod {
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}
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// Print the overlay
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clear();
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if (line1) drawString(0, 1*lineHeight, line1);
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if (line2) drawString(0, 2*lineHeight, line2);
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overlayUntil = millis() + showHowLong;
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@ -562,6 +560,7 @@ class FourLineDisplayUsermod : public Usermod {
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else setPowerSave(1);
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displayTurnedOff = true;
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} else {
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clear();
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setPowerSave(0);
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displayTurnedOff = false;
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}
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@ -582,8 +581,6 @@ class FourLineDisplayUsermod : public Usermod {
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if (knownMinute == minuteCurrent && knownHour == hourCurrent) {
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// Time hasn't changed.
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if (!fullScreen) return;
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} else {
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//if (fullScreen) clear();
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}
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knownMinute = minuteCurrent;
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knownHour = hourCurrent;
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@ -1216,44 +1216,17 @@ uint16_t WS2812FX::mode_loading(void) {
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//American Police Light with all LEDs Red and Blue
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uint16_t WS2812FX::police_base(uint32_t color1, uint32_t color2, bool all)
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uint16_t WS2812FX::police_base(uint32_t color1, uint32_t color2, uint16_t width)
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{
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uint16_t counter = now * ((SEGMENT.speed >> 2) +1);
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uint16_t idexR = (counter * SEGLEN) >> 16;
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if (idexR >= SEGLEN) idexR = 0;
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uint32_t it = now / map(SEGMENT.speed, 0, 255, 96, 12);
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uint16_t offset = it % SEGLEN;
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uint16_t topindex = SEGLEN >> 1;
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uint16_t idexB = (idexR > topindex) ? idexR - topindex : idexR + topindex;
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if (SEGENV.call == 0) SEGENV.aux0 = idexR;
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if (idexB >= SEGLEN) idexB = 0; //otherwise overflow on odd number of LEDs
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if (all) { //different algo, ensuring immediate fill
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if (idexB > idexR) {
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fill(color2);
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for (uint16_t i = idexR; i < idexB; i++) setPixelColor(i, color1);
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} else {
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fill(color1);
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for (uint16_t i = idexB; i < idexR; i++) setPixelColor(i, color2);
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for (uint16_t i = 0; i < width; i++) {
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uint16_t indexR = (offset + i) % SEGLEN;
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uint16_t indexB = (offset + i + (SEGLEN>>1)) % SEGLEN;
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setPixelColor(indexR, color1);
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setPixelColor(indexB, color2);
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}
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} else { //regular dot-only mode
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uint8_t size = 1 + (SEGMENT.intensity >> 3);
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if (size > SEGLEN/2) size = 1+ SEGLEN/2;
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for (uint8_t i=0; i <= size; i++) {
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setPixelColor(idexR+i, color1);
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setPixelColor(idexB+i, color2);
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}
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if (SEGENV.aux0 != idexR) {
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uint8_t gap = (SEGENV.aux0 < idexR)? idexR - SEGENV.aux0:SEGLEN - SEGENV.aux0 + idexR;
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for (uint8_t i = 0; i <= gap ; i++) {
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if ((idexR - i) < 0) idexR = SEGLEN-1 + i;
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if ((idexB - i) < 0) idexB = SEGLEN-1 + i;
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setPixelColor(idexR-i, color1);
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setPixelColor(idexB-i, color2);
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}
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SEGENV.aux0 = idexR;
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}
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}
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return FRAMETIME;
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}
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@ -1261,23 +1234,22 @@ uint16_t WS2812FX::police_base(uint32_t color1, uint32_t color2, bool all)
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//American Police Light with all LEDs Red and Blue
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uint16_t WS2812FX::mode_police_all()
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{
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return police_base(RED, BLUE, true);
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return police_base(RED, BLUE, (SEGLEN>>1));
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}
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//Police Lights Red and Blue
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uint16_t WS2812FX::mode_police()
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{
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fill(SEGCOLOR(1));
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return police_base(RED, BLUE, false);
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fill(BLACK);
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return police_base(RED, BLUE, (1 + ((SEGLEN*SEGMENT.intensity)>>9)));
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}
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//Police All with custom colors
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uint16_t WS2812FX::mode_two_areas()
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{
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return police_base(SEGCOLOR(0), SEGCOLOR(1), true);
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return police_base(SEGCOLOR(0), SEGCOLOR(1), (SEGLEN>>1));
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}
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@ -1287,7 +1259,7 @@ uint16_t WS2812FX::mode_two_dots()
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fill(SEGCOLOR(2));
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uint32_t color2 = (SEGCOLOR(1) == SEGCOLOR(2)) ? SEGCOLOR(0) : SEGCOLOR(1);
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return police_base(SEGCOLOR(0), color2, false);
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return police_base(SEGCOLOR(0), color2, 1);
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}
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@ -1295,21 +1267,20 @@ uint16_t WS2812FX::mode_two_dots()
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* Tricolor chase function
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*/
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uint16_t WS2812FX::tricolor_chase(uint32_t color1, uint32_t color2) {
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uint32_t cycleTime = 50 + (255 - SEGMENT.speed)*2;
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uint32_t it = now / cycleTime;
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uint8_t width = (1 + SEGMENT.intensity/32) * 3; //value of 1-8 for each colour
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uint8_t index = it % width;
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uint32_t cycleTime = 50 + ((255 - SEGMENT.speed)<<1);
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uint32_t it = now / cycleTime; // iterator
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uint8_t width = (1 + (SEGMENT.intensity>>4)); // value of 1-16 for each colour
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uint8_t index = it % (width*3);
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for(uint16_t i = 0; i < SEGLEN; i++, index++) {
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if(index > width-1) index = 0;
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for (uint16_t i = 0; i < SEGLEN; i++, index++) {
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if (index > (width*3)-1) index = 0;
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uint32_t color = color1;
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if(index > width*2/3-1) color = color_from_palette(i, true, PALETTE_SOLID_WRAP, 1);
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else if(index > width/3-1) color = color2;
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if (index > (width<<1)-1) color = color_from_palette(i, true, PALETTE_SOLID_WRAP, 1);
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else if (index > width-1) color = color2;
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setPixelColor(SEGLEN - i -1, color);
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}
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return FRAMETIME;
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}
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@ -853,7 +853,7 @@ class WS2812FX {
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chase(uint32_t, uint32_t, uint32_t, bool),
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gradient_base(bool),
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ripple_base(bool),
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police_base(uint32_t, uint32_t, bool),
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police_base(uint32_t, uint32_t, uint16_t),
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running(uint32_t, uint32_t, bool theatre=false),
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tricolor_chase(uint32_t, uint32_t),
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twinklefox_base(bool),
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@ -8,7 +8,7 @@
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*/
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// version code in format yymmddb (b = daily build)
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#define VERSION 2109061
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#define VERSION 2109071
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//uncomment this if you have a "my_config.h" file you'd like to use
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//#define WLED_USE_MY_CONFIG
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