Merge pull request #1108 from xxv/xxv-dancing-shadows

Add Dancing Shadows effect
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Aircoookie 2020-08-30 11:45:00 +02:00 committed by GitHub
commit 427b5bd126
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3 changed files with 159 additions and 4 deletions

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@ -3569,4 +3569,146 @@ uint16_t WS2812FX::mode_chunchun(void)
setPixelColor(bird, c);
}
return FRAMETIME;
}
}
typedef struct Spotlight {
float speed;
uint8_t colorIdx;
int16_t position;
unsigned long lastUpdateTime;
uint8_t width;
uint8_t type;
} spotlight;
#define SPOT_TYPE_SOLID 0
#define SPOT_TYPE_GRADIENT 1
#define SPOT_TYPE_2X_GRADIENT 2
#define SPOT_TYPE_2X_DOT 3
#define SPOT_TYPE_3X_DOT 4
#define SPOT_TYPE_4X_DOT 5
#define SPOT_TYPES_COUNT 6
/*
* Spotlights moving back and forth that cast dancing shadows.
* Shine this through tree branches/leaves or other close-up objects that cast
* interesting shadows onto a ceiling or tarp.
*
* By Steve Pomeroy @xxv
*/
uint16_t WS2812FX::mode_dancing_shadows(void)
{
uint8_t numSpotlights = map(SEGMENT.intensity, 0, 255, 2, 50);
bool initialize = SEGENV.aux0 != numSpotlights;
SEGENV.aux0 = numSpotlights;
uint16_t dataSize = sizeof(spotlight) * numSpotlights;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
Spotlight* spotlights = reinterpret_cast<Spotlight*>(SEGENV.data);
fill(BLACK);
unsigned long time = millis();
bool respawn = false;
for (uint8_t i = 0; i < numSpotlights; i++) {
if (!initialize) {
// advance the position of the spotlight
int16_t delta = (float)(time - spotlights[i].lastUpdateTime) *
(spotlights[i].speed * ((1.0 + SEGMENT.speed)/100.0));
if (abs(delta) >= 1) {
spotlights[i].position += delta;
spotlights[i].lastUpdateTime = time;
}
respawn = (spotlights[i].speed > 0.0 && spotlights[i].position > (SEGLEN + 2))
|| (spotlights[i].speed < 0.0 && spotlights[i].position < -(spotlights[i].width + 2));
}
if (initialize || respawn) {
spotlights[i].colorIdx = random8();
spotlights[i].width = random8(1, 10);
spotlights[i].speed = 1.0/random8(4, 50);
if (initialize) {
spotlights[i].position = random16(SEGLEN);
spotlights[i].speed *= random8(2) ? 1.0 : -1.0;
} else {
if (random8(2)) {
spotlights[i].position = SEGLEN + spotlights[i].width;
spotlights[i].speed *= -1.0;
}else {
spotlights[i].position = -spotlights[i].width;
}
}
spotlights[i].lastUpdateTime = time;
spotlights[i].type = random8(SPOT_TYPES_COUNT);
}
uint32_t color = color_from_palette(spotlights[i].colorIdx, false, false, 0);
int start = spotlights[i].position;
if (spotlights[i].width <= 1) {
if (start >= 0 && start < SEGLEN) {
blendPixelColor(start, color, 128);
}
} else {
switch (spotlights[i].type) {
case SPOT_TYPE_SOLID:
for (uint8_t j = 0; j < spotlights[i].width; j++) {
if ((start + j) >= 0 && (start + j) < SEGLEN) {
blendPixelColor(start + j, color, 128);
}
}
break;
case SPOT_TYPE_GRADIENT:
for (uint8_t j = 0; j < spotlights[i].width; j++) {
if ((start + j) >= 0 && (start + j) < SEGLEN) {
blendPixelColor(start + j, color,
cubicwave8(map(j, 0, spotlights[i].width - 1, 0, 255)));
}
}
break;
case SPOT_TYPE_2X_GRADIENT:
for (uint8_t j = 0; j < spotlights[i].width; j++) {
if ((start + j) >= 0 && (start + j) < SEGLEN) {
blendPixelColor(start + j, color,
cubicwave8(2 * map(j, 0, spotlights[i].width - 1, 0, 255)));
}
}
break;
case SPOT_TYPE_2X_DOT:
for (uint8_t j = 0; j < spotlights[i].width; j += 2) {
if ((start + j) >= 0 && (start + j) < SEGLEN) {
blendPixelColor(start + j, color, 128);
}
}
break;
case SPOT_TYPE_3X_DOT:
for (uint8_t j = 0; j < spotlights[i].width; j += 3) {
if ((start + j) >= 0 && (start + j) < SEGLEN) {
blendPixelColor(start + j, color, 128);
}
}
break;
case SPOT_TYPE_4X_DOT:
for (uint8_t j = 0; j < spotlights[i].width; j += 4) {
if ((start + j) >= 0 && (start + j) < SEGLEN) {
blendPixelColor(start + j, color, 128);
}
}
break;
}
}
}
return FRAMETIME;
}

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@ -102,7 +102,7 @@
#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
#define IS_SELECTED ((SEGMENT.options & SELECTED ) == SELECTED )
#define MODE_COUNT 112
#define MODE_COUNT 113
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
@ -216,6 +216,7 @@
#define FX_MODE_PHASEDNOISE 109
#define FX_MODE_FLOW 110
#define FX_MODE_CHUNCHUN 111
#define FX_MODE_DANCING_SHADOWS 112
class WS2812FX {
typedef uint16_t (WS2812FX::*mode_ptr)(void);
@ -419,6 +420,7 @@ class WS2812FX {
_mode[FX_MODE_PHASEDNOISE] = &WS2812FX::mode_phased_noise;
_mode[FX_MODE_FLOW] = &WS2812FX::mode_flow;
_mode[FX_MODE_CHUNCHUN] = &WS2812FX::mode_chunchun;
_mode[FX_MODE_DANCING_SHADOWS] = &WS2812FX::mode_dancing_shadows;
_brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black);
@ -617,7 +619,8 @@ class WS2812FX {
mode_sinewave(void),
mode_phased_noise(void),
mode_flow(void),
mode_chunchun(void);
mode_chunchun(void),
mode_dancing_shadows(void);
private:
NeoPixelWrapper *bus;
@ -667,6 +670,8 @@ class WS2812FX {
CRGB twinklefox_one_twinkle(uint32_t ms, uint8_t salt, bool cat);
CRGB pacifica_one_layer(uint16_t i, CRGBPalette16& p, uint16_t cistart, uint16_t wavescale, uint8_t bri, uint16_t ioff);
void blendPixelColor(uint16_t n, uint32_t color, uint8_t blend);
uint32_t _lastPaletteChange = 0;
uint32_t _lastShow = 0;
@ -702,7 +707,7 @@ const char JSON_mode_names[] PROGMEM = R"=====([
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
"Fireworks 1D","Bouncing Balls","Sinelon","Sinelon Dual","Sinelon Rainbow","Popcorn","Drip","Plasma","Percent","Ripple Rainbow",
"Heartbeat","Pacifica","Candle Multi", "Solid Glitter","Sunrise","Phased","Twinkleup","Noise Pal", "Sine","Phased Noise",
"Flow","Chunchun"
"Flow","Chunchun","Dancing Shadows"
])=====";

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@ -620,6 +620,14 @@ void WS2812FX::fill(uint32_t c) {
}
}
/*
* Blends the specified color with the existing pixel color.
*/
void WS2812FX::blendPixelColor(uint16_t n, uint32_t color, uint8_t blend)
{
setPixelColor(n, color_blend(getPixelColor(n), color, blend));
}
/*
* fade out function, higher rate = quicker fade
*/