Merge pull request #524 from fishbone-git/1d-fireworks

1d fireworks
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Aircoookie 2020-01-03 23:09:24 +01:00 committed by GitHub
commit 4282053f68
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3 changed files with 130 additions and 4 deletions

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@ -2599,3 +2599,125 @@ uint16_t WS2812FX::mode_starburst(void) {
}
return FRAMETIME;
}
/*
* Exploding fireworks effect
* adapted from: http://www.anirama.com/1000leds/1d-fireworks/
*/
//each needs 12 byte
typedef struct Spark {
float pos;
float vel;
uint16_t col;
uint8_t colIndex;
} spark;
uint16_t WS2812FX::mode_exploding_fireworks(void)
{
//allocate segment data
uint16_t numSparks = 2 + (SEGLEN >> 1);
if (numSparks > 80) numSparks = 80;
uint16_t dataSize = sizeof(spark) * numSparks;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
fill(BLACK);
bool actuallyReverse = SEGMENT.getOption(1);
//have fireworks start in either direction based on intensity
SEGMENT.setOption(1, SEGENV.step);
Spark* sparks = reinterpret_cast<Spark*>(SEGENV.data);
Spark* flare = sparks; //first spark is flare data
float gravity = -0.0004 - (SEGMENT.speed/800000.0); // m/s/s
gravity *= SEGLEN;
if (SEGENV.aux0 < 2) { //FLARE
if (SEGENV.aux0 == 0) { //init flare
flare->pos = 0;
uint16_t peakHeight = 75 + random8(180); //0-255
peakHeight = (peakHeight * (SEGLEN -1)) >> 8;
flare->vel = sqrt(-2.0 * gravity * peakHeight);
flare->col = 255; //brightness
SEGENV.aux0 = 1;
}
// launch
if (flare->vel > 12 * gravity) {
// flare
setPixelColor(SEGMENT.start + int(flare->pos),flare->col,flare->col,flare->col);
flare->pos += flare->vel;
flare->pos = constrain(flare->pos, 0, SEGLEN-1);
flare->vel += gravity;
flare->col -= 2;
} else {
SEGENV.aux0 = 2; // ready to explode
}
} else if (SEGENV.aux0 < 4) {
/*
* Explode!
*
* Explosion happens where the flare ended.
* Size is proportional to the height.
*/
int nSparks = flare->pos;
nSparks = constrain(nSparks, 0, numSparks);
static float dying_gravity;
// initialize sparks
if (SEGENV.aux0 == 2) {
for (int i = 1; i < nSparks; i++) {
sparks[i].pos = flare->pos;
sparks[i].vel = (float(random16(0, 20000)) / 10000.0) - 0.9; // from -0.9 to 1.1
sparks[i].col = 345;//abs(sparks[i].vel * 750.0); // set colors before scaling velocity to keep them bright
//sparks[i].col = constrain(sparks[i].col, 0, 345);
sparks[i].colIndex = random8();
sparks[i].vel *= flare->pos/SEGLEN; // proportional to height
sparks[i].vel *= -gravity *50;
}
//sparks[1].col = 345; // this will be our known spark
dying_gravity = gravity/2;
SEGENV.aux0 = 3;
}
if (sparks[1].col > 4) {//&& sparks[1].pos > 0) { // as long as our known spark is lit, work with all the sparks
for (int i = 1; i < nSparks; i++) {
sparks[i].pos += sparks[i].vel;
sparks[i].vel += dying_gravity;
if (sparks[i].col > 3) sparks[i].col -= 4;
if (sparks[i].pos > 0 && sparks[i].pos < SEGLEN) {
uint16_t prog = sparks[i].col;
uint32_t spColor = (SEGMENT.palette) ? color_wheel(sparks[i].colIndex) : SEGCOLOR(0);
CRGB c = CRGB::Black; //HeatColor(sparks[i].col);
if (prog > 300) { //fade from white to spark color
c = col_to_crgb(color_blend(spColor, WHITE, (prog - 300)*5));
} else if (prog > 45) { //fade from spark color to black
c = col_to_crgb(color_blend(BLACK, spColor, prog - 45));
uint8_t cooling = (300 - prog) >> 5;
c.g = qsub8(c.g, cooling);
c.b = qsub8(c.b, cooling * 2);
}
setPixelColor(SEGMENT.start + int(sparks[i].pos), c.red, c.green, c.blue);
}
}
dying_gravity *= .99; // as sparks burn out they fall slower
} else {
SEGENV.aux0 = 6 + random8(10); //wait for this many frames
}
} else {
SEGENV.aux0--;
if (SEGENV.aux0 < 4) {
SEGENV.aux0 = 0; //back to flare
SEGENV.step = (SEGMENT.intensity > random8()); //decide firing side
}
}
SEGMENT.setOption(1, actuallyReverse);
return FRAMETIME;
}

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@ -91,7 +91,7 @@
#define IS_REVERSE ((SEGMENT.options & REVERSE ) == REVERSE )
#define IS_SELECTED ((SEGMENT.options & SELECTED) == SELECTED )
#define MODE_COUNT 90
#define MODE_COUNT 91
#define FX_MODE_STATIC 0
#define FX_MODE_BLINK 1
@ -183,6 +183,7 @@
#define FX_MODE_GLITTER 87
#define FX_MODE_CANDLE 88
#define FX_MODE_STARBURST 89
#define FX_MODE_EXPLODING_FIREWORKS 90
class WS2812FX {
@ -353,6 +354,7 @@ class WS2812FX {
_mode[FX_MODE_GLITTER] = &WS2812FX::mode_glitter;
_mode[FX_MODE_CANDLE] = &WS2812FX::mode_candle;
_mode[FX_MODE_STARBURST] = &WS2812FX::mode_starburst;
_mode[FX_MODE_EXPLODING_FIREWORKS] = &WS2812FX::mode_exploding_fireworks;
_brightness = DEFAULT_BRIGHTNESS;
currentPalette = CRGBPalette16(CRGB::Black);
@ -529,7 +531,8 @@ class WS2812FX {
mode_spots_fade(void),
mode_glitter(void),
mode_candle(void),
mode_starburst(void);
mode_starburst(void),
mode_exploding_fireworks(void);
private:
@ -605,7 +608,8 @@ const char JSON_mode_names[] PROGMEM = R"=====([
"Two Dots","Two Areas","Circus","Halloween","Tri Chase","Tri Wipe","Tri Fade","Lightning","ICU","Multi Comet",
"Scanner Dual","Stream 2","Oscillate","Pride 2015","Juggle","Palette","Fire 2012","Colorwaves","Bpm","Fill Noise",
"Noise 1","Noise 2","Noise 3","Noise 4","Colortwinkles","Lake","Meteor","Meteor Smooth","Railway","Ripple",
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst"
"Twinklefox","Twinklecat","Halloween Eyes","Solid Pattern","Solid Pattern Tri","Spots","Spots Fade","Glitter","Candle","Fireworks Starburst",
"Fireworks 1D"
])=====";

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@ -98,7 +98,7 @@
//version code in format yymmddb (b = daily build)
#define VERSION 2001022
#define VERSION 2001031
char versionString[] = "0.9.0-b2";