Cosmetic fixes.
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@ -169,8 +169,8 @@ void FFTcode(void * parameter) {
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//micDataSm = ((micData * 3) + micData)/4;
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const int halfSamplesFFT = samplesFFT / 2; // samplesFFT divided by 2
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double maxSample1 = 0.0; // max sample from first half of FFT batch
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double maxSample2 = 0.0; // max sample from second half of FFT batch
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float maxSample1 = 0.0; // max sample from first half of FFT batch
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float maxSample2 = 0.0; // max sample from second half of FFT batch
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for (int i=0; i < samplesFFT; i++)
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{
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// set imaginary parts to 0
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@ -179,9 +179,9 @@ void FFTcode(void * parameter) {
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if ((vReal[i] <= (INT16_MAX - 1024)) && (vReal[i] >= (INT16_MIN + 1024))) //skip extreme values - normally these are artefacts
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{
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if (i <= halfSamplesFFT) {
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if (fabs(vReal[i]) > maxSample1) maxSample1 = fabs(vReal[i]);
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if (fabsf((float)vReal[i]) > maxSample1) maxSample1 = fabsf((float)vReal[i]);
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} else {
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if (fabs(vReal[i]) > maxSample2) maxSample2 = fabs(vReal[i]);
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if (fabsf((float)vReal[i]) > maxSample2) maxSample2 = fabsf((float)vReal[i]);
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}
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}
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}
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@ -391,13 +391,13 @@ class AudioReactive : public Usermod {
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// set your config variables to their boot default value (this can also be done in readFromConfig() or a constructor if you prefer)
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const uint16_t delayMs = 10; // I don't want to sample too often and overload WLED
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uint8_t maxVol = 10; // Reasonable value for constant volume for 'peak detector', as it won't always trigger
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uint8_t binNum = 0; // Used to select the bin for FFT based beat detection.
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uint8_t targetAgc = 60; // This is our setPoint at 20% of max for the adjusted output
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uint8_t myVals[32]; // Used to store a pile of samples because WLED frame rate and WLED sample rate are not synchronized. Frame rate is too low.
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bool samplePeak = 0; // Boolean flag for peak. Responding routine must reset this flag
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bool udpSamplePeak = 0; // Boolean flag for peak. Set at the same tiem as samplePeak, but reset by transmitAudioData
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uint16_t delayMs = 10; // I don't want to sample too often and overload WLED
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int16_t micIn = 0; // Current sample starts with negative values and large values, which is why it's 16 bit signed
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int16_t sample; // Current sample. Must only be updated ONCE!!!
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float sampleMax = 0.0f; // Max sample over a few seconds. Needed for AGC controler.
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@ -416,6 +416,9 @@ class AudioReactive : public Usermod {
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bool udpSyncConnected = false;
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uint8_t lastMode = 0; // last known effect mode
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bool agcEffect = false;
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// strings to reduce flash memory usage (used more than twice)
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static const char _name[];
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static const char _analogmic[];
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@ -871,18 +874,12 @@ class AudioReactive : public Usermod {
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* Instead, use a timer check as shown here.
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*/
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void loop() {
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if (millis() - lastTime > 20) {
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lastTime = millis();
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}
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if (!(audioSyncEnabled & 0x02)) { // Only run the sampling code IF we're not in Receive mode
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if (soundAgc > AGC_NUM_PRESETS) soundAgc = 0; // make sure that AGC preset is valid (to avoid array bounds violation)
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getSample(); // Sample the microphone
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agcAvg(); // Calculated the PI adjusted value as sampleAvg
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myVals[millis()%32] = sampleAgc;
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static uint8_t lastMode = 0;
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static bool agcEffect = false;
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uint8_t knownMode = strip.getMainSegment().mode;
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if (lastMode != knownMode) { // only execute if mode changes
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@ -944,17 +941,18 @@ class AudioReactive : public Usermod {
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#endif
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}
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if (millis() - lastTime > 20) {
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lastTime = millis();
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if (audioSyncEnabled & 0x01) { // Only run the transmit code IF we're in Transmit mode
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DEBUGSR_PRINTLN("Transmitting UDP Mic Packet");
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EVERY_N_MILLIS(20) {
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transmitAudioData();
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}
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}
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// Begin UDP Microphone Sync
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if (audioSyncEnabled & 0x02) { // Only run the audio listener code if we're in Receive mode
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if ((audioSyncEnabled & 0x02) && udpSyncConnected) { // Only run the audio listener code if we're in Receive mode
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if (millis()-lastTime > delayMs) {
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if (udpSyncConnected) {
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//Serial.println("Checking for UDP Microphone Packet");
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int packetSize = fftUdp.parsePacket();
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if (packetSize) {
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@ -1001,7 +999,6 @@ class AudioReactive : public Usermod {
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}
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}
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}
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}
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bool getUMData(um_data_t **data) {
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@ -581,6 +581,10 @@ class FourLineDisplayUsermod : public Usermod {
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// remove "* " from dynamic palettes
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for (byte i=2; i<=printedChars; i++) lineBuffer[i-2] = lineBuffer[i]; //include '\0'
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printedChars -= 2;
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} else if ((lineBuffer[0]==' ' && lineBuffer[1]>127)) {
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// remove note symbol from effect names
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for (byte i=5; i<=printedChars; i++) lineBuffer[i-5] = lineBuffer[i]; //include '\0'
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printedChars -= 5;
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}
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if (lineHeight == 2) { // use this code for 8 line display
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char smallBuffer1[MAX_MODE_LINE_SPACE];
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@ -6910,15 +6910,14 @@ uint16_t WS2812FX::mode_blurz(void) { // Blurz. By Andrew Tul
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fade_out(SEGMENT.speed);
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uint16_t segLoc = random16(SEGLEN);
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setPixelColor(segLoc, color_blend(SEGCOLOR(1), color_from_palette(2*fftResult[SEGENV.aux0 % 16]*240/(SEGLEN-1), false, PALETTE_SOLID_WRAP, 0), 2*fftResult[SEGENV.aux0 % 16]));
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SEGENV.aux0++;
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SEGENV.aux0 = SEGENV.aux0 % 16;
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setPixelColor(segLoc, color_blend(SEGCOLOR(1), color_from_palette(fftResult[SEGENV.aux0], false, PALETTE_SOLID_WRAP, 0), 2*fftResult[SEGENV.aux0]));
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++(SEGENV.aux0) %= 16; // make sure it doesn't cross 16
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blur(SEGMENT.intensity);
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return FRAMETIME;
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} // mode_blurz()
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static const char *_data_FX_MODE_BLURZ PROGMEM = " ♫ Blurz@Fade rate,Blur amount;,Color mix;!";
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static const char *_data_FX_MODE_BLURZ PROGMEM = " ♫ Blurz@Fade rate,Blur amount;!,Color mix;!";
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/////////////////////////
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@ -6988,7 +6987,7 @@ uint16_t WS2812FX::mode_freqmap(void) { // Map FFT_MajorPeak t
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fade_out(SEGMENT.speed);
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uint16_t locn = (log10f(FFT_MajorPeak) - 1.78f) * (float)SEGLEN/(3.71f-1.78f); // log10 frequency range is from 1.78 to 3.71. Let's scale to SEGLEN.
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uint16_t locn = (log10f((float)FFT_MajorPeak) - 1.78f) * (float)SEGLEN/(3.71f-1.78f); // log10 frequency range is from 1.78 to 3.71. Let's scale to SEGLEN.
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if (locn >=SEGLEN) locn = SEGLEN-1;
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uint16_t pixCol = (log10f(FFT_MajorPeak) - 1.78f) * 255.0f/(3.71f-1.78f); // Scale log10 of frequency values to the 255 colour index.
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@ -757,6 +757,7 @@ class WS2812FX {
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blur(uint8_t),
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fill(uint32_t),
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fade_out(uint8_t r),
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fadeToBlackBy(uint8_t fadeBy),
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setMode(uint8_t segid, uint8_t m),
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setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0),
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setColor(uint8_t slot, uint32_t c),
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@ -993,6 +993,13 @@ void WS2812FX::fade_out(uint8_t rate) {
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}
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}
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// fades all pixels to black using nscale8()
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void WS2812FX::fadeToBlackBy(uint8_t fadeBy) {
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for (uint16_t i = 0; i < SEGLEN; i++) {
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setPixelColor(i, col_to_crgb(getPixelColor(i)).nscale8(255-fadeBy));
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}
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}
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/*
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* blurs segment content, source: FastLED colorutils.cpp
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*/
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