Update FX.cpp

Added the improvements suggested by Gregor Hartmann
This commit is contained in:
pjhatch 2020-08-15 12:34:13 -05:00
parent a20358b61b
commit 56a74bc54c

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@ -2612,12 +2612,14 @@ uint16_t WS2812FX::ball_track(bool collide) {
if (SEGENV.call == 0) {
for (uint8_t i = 0; i < maxNumBalls; i++) {
balls[i].lastBounceUpdate = time;
balls[i].velocity = 0;
while(abs(balls[i].velocity)<.5){ // at the start make sure they are all moving
balls[i].velocity=10*(-.5-float(random16(0, 10000)) / 10000.0); // time units are ms
}
balls[i].velocity = 20.*float(random16(1000, 10000))/10000.;// number from 1 to 10
if(random16(0,10000)<5000)balls[i].velocity=-balls[i].velocity;
// balls[i].velocity = 0;
// while(abs(balls[i].velocity)<.5){ // at the start make sure they are all moving
// balls[i].velocity=10*(-.5-float(random16(0, 10000)) / 10000.0); // time units are ms
// }
balls[i].height=(float(random16(0, 10000)) / 10000.0); // from 0. to 1.
balls[i].mass=(float(random16(5000, 10000)) / 10000.0); // from .5 to 1.
balls[i].mass=(float(random16(1000, 10000)) / 10000.0); // from .5 to 1.
}
}