Additional 2D effects.

This commit is contained in:
Blaz Kristan 2022-05-19 11:29:04 +02:00
parent 49086a3ae0
commit 598549b5fb
4 changed files with 820 additions and 34 deletions

View File

@ -3378,27 +3378,28 @@ uint16_t WS2812FX::mode_percent(void) {
/*
* Modulates the brightness similar to a heartbeat
* tries to draw an ECG aproximation
* tries to draw an ECG aproximation on a 2D matrix
*/
uint16_t WS2812FX::mode_heartbeat(void) {
uint8_t bpm = 40 + (SEGMENT.speed >> 4);
uint32_t msPerBeat = (60000 / bpm);
uint8_t bpm = 40 + (SEGMENT.speed >> 3);
uint32_t msPerBeat = (60000L / bpm);
uint32_t secondBeat = (msPerBeat / 3);
uint32_t bri_lower = SEGENV.aux1;
unsigned long beatTimer = now - SEGENV.step;
uint32_t bri_lower = SEGENV.aux1;
if (isMatrix) {
if (beatTimer > secondBeat-100 && beatTimer <= secondBeat) {
bri_lower = (UINT16_MAX*3/4) * (secondBeat - beatTimer) / 100;
bri_lower = (UINT16_MAX*3L/4) * (secondBeat - beatTimer) / 100;
} else if (beatTimer > msPerBeat-100 && beatTimer <= msPerBeat) {
bri_lower = UINT16_MAX * (msPerBeat - beatTimer) / 100;
} else
bri_lower = bri_lower * 9 / 10; // reduce 10% each pass
} else
bri_lower = bri_lower * 2042 / (2048 + SEGMENT.intensity);
SEGENV.aux1 = bri_lower;
if ((beatTimer > secondBeat) && !SEGENV.aux0) { // time for the second beat?
SEGENV.aux1 = UINT16_MAX*3/4; //full bri
SEGENV.aux1 = isMatrix ? UINT16_MAX*3L/4 : UINT16_MAX; //3/4 bri
SEGENV.aux0 = 1;
}
if (beatTimer > msPerBeat) { // time to reset the beat timer?
@ -3408,18 +3409,25 @@ uint16_t WS2812FX::mode_heartbeat(void) {
}
if (isMatrix) {
uint16_t w = SEGMENT.virtualWidth();
uint16_t w = SEGMENT.virtualWidth(); // same as SEGLEN
uint16_t h = SEGMENT.virtualHeight();
uint16_t tb = now & 0x000007FF;
uint16_t x = tb * w/2048; // ~2s per width
uint16_t y = h * 9 / 16;
y += ((((SEGENV.aux0 ? 7 : -9) * (int)h) / 8) * SEGENV.aux1) / UINT16_MAX;
fade_out(0);
setPixelColorXY(x, y, SEGCOLOR(0));
} else
float y = h * 0.5625f;
if (SEGENV.aux0) {
// we are in second beat
y += (SEGENV.aux1 * 0.4375f * h) / UINT16_MAX;
} else {
// we are drawing 1st beat
y -= (SEGENV.aux1 * 0.5625f * h) / UINT16_MAX;
}
fade_out(SEGMENT.intensity>>4);
setPixelColorXY(x, (uint16_t)y, color_from_palette(x, true, PALETTE_SOLID_WRAP, 0));
} else {
for (uint16_t i = 0; i < SEGLEN; i++) {
setPixelColor(i, color_blend(color_from_palette(i, true, PALETTE_SOLID_WRAP, 0), SEGCOLOR(1), 255 - (SEGENV.aux1 >> 8)));
}
}
return FRAMETIME;
}
@ -4278,9 +4286,10 @@ uint16_t WS2812FX::mode_2DBlackHole(void) { // By: Stepko https://edi
// initialize on first call
if (SEGENV.call == 0) {
for (y = 0; y < h; y++) for (x = 0; x < w; x++) {
leds[XY(x,y)] = CRGB::Black;
}
fill_solid(leds, CRGB::Black);
//for (y = 0; y < h; y++) for (x = 0; x < w; x++) {
// leds[XY(x,y)] = CRGB::Black;
//}
}
fadeToBlackBy(leds, 16 + (SEGMENT.speed>>3)); // create fading trails
@ -4309,6 +4318,63 @@ uint16_t WS2812FX::mode_2DBlackHole(void) { // By: Stepko https://edi
return FRAMETIME;
} // mode_2DBlackHole()
////////////////////////////
// 2D Colored Bursts //
////////////////////////////
uint16_t WS2812FX::mode_2DColoredBursts() { // By: ldirko https://editor.soulmatelights.com/gallery/819-colored-bursts , modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t w = SEGMENT.virtualWidth();
uint16_t h = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * w * h;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) {
fill_solid(leds, CRGB::Black);
//for (uint16_t i = 0; i < w*h; i++) leds[i] = CRGB::Black;
SEGENV.aux0 = 0; // start with red hue
}
bool dot = false;
bool grad = true;
byte numLines = SEGMENT.intensity/16 + 1;
SEGENV.aux0++; // hue
fadeToBlackBy(leds, 40);
for (byte i = 0; i < numLines; i++) {
byte x1 = beatsin8(2 + SEGMENT.speed/16, 0, (w - 1));
byte x2 = beatsin8(1 + SEGMENT.speed/16, 0, (w - 1));
byte y1 = beatsin8(5 + SEGMENT.speed/16, 0, (h - 1), 0, i * 24);
byte y2 = beatsin8(3 + SEGMENT.speed/16, 0, (h - 1), 0, i * 48 + 64);
CRGB color = ColorFromPalette(currentPalette, i * 255 / numLines + (SEGENV.aux0&0xFF), 255, LINEARBLEND);
byte xsteps = abs8(x1 - y1) + 1;
byte ysteps = abs8(x2 - y2) + 1;
byte steps = xsteps >= ysteps ? xsteps : ysteps;
for (byte i = 1; i <= steps; i++) {
byte dx = lerp8by8(x1, y1, i * 255 / steps);
byte dy = lerp8by8(x2, y2, i * 255 / steps);
int index = XY(dx, dy);
leds[index] += color; // change to += for brightness look
if (grad) leds[index] %= (i * 255 / steps); //Draw gradient line
}
if (dot) { //add white point at the ends of line
leds[XY(x1, x2)] += CRGB::White;
leds[XY(y1, y2)] += CRGB::White;
}
}
blur2d(leds, 4);
setPixels(leds); // Use this ONLY if we're going to display via leds[x] method.
return FRAMETIME;
} // mode_2DColoredBursts()
/////////////////////
// 2D DNA //
/////////////////////
@ -4322,6 +4388,8 @@ uint16_t WS2812FX::mode_2Ddna(void) { // dna originally by by ldirko at
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, 0);
fadeToBlackBy(leds, 64);
for(int i = 0; i < width; i++) { // change to height if you want to re-orient, and swap the 4 lines below.
@ -4349,24 +4417,28 @@ uint16_t WS2812FX::mode_2DDNASpiral() { // By: ldirko https://edi
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) {
fill_solid(leds, CRGB::Black);
SEGENV.aux0 = 0; // hue
}
uint8_t speeds = SEGMENT.speed/2;
uint8_t freq = SEGMENT.intensity/8;
static byte hue = 0;
uint32_t ms = millis() / 20;
nscale8(leds, 120);
for (uint16_t i = 0; i < height; i++) {
uint16_t x = beatsin8(speeds, 0, width - 1, 0, i * freq) + beatsin8(speeds - 7, 0, width - 1, 0, i * freq + 128);
uint16_t x1 = beatsin8(speeds, 0, width - 1, 0, 128 + i * freq) + beatsin8(speeds - 7, 0, width - 1, 0, 128 + 64 + i * freq);
hue = i * 128 / width + ms; //ewowi20210629: not width - 1 to avoid crash if width = 1
SEGENV.aux0 = i * 128 / width + ms; //ewowi20210629: not width - 1 to avoid crash if width = 1
if ((i + ms / 8) & 3) {
x = x / 2; x1 = x1 / 2;
byte steps = abs8(x - x1) + 1;
for (byte k = 1; k <= steps; k++) {
byte dx = lerp8by8(x, x1, k * 255 / steps);
uint16_t index = XY(dx, i);
leds[index] += ColorFromPalette(currentPalette, hue, 255, LINEARBLEND);
leds[index] += ColorFromPalette(currentPalette, SEGENV.aux0, 255, LINEARBLEND);
leds[index] %= (k * 255 / steps); //for draw gradient line
}
leds[XY(x, i)] += CRGB::DarkSlateGray;
@ -4393,6 +4465,8 @@ uint16_t WS2812FX::mode_2DDrift() { // By: Stepko https://editor.
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
fadeToBlackBy(leds, 128);
const uint16_t maxDim = MAX(width, height)/2;
@ -4422,6 +4496,8 @@ uint16_t WS2812FX::mode_2Dfirenoise(void) { // firenoise2d. By And
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
uint16_t xscale = SEGMENT.intensity*4;
uint32_t yscale = SEGMENT.speed*8;
uint8_t indexx = 0;
@ -4455,6 +4531,8 @@ uint16_t WS2812FX::mode_2DFrizzles(void) { // By: Stepko https:/
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
fadeToBlackBy(leds, 16);
for (byte i = 8; i > 0; i--) {
leds[XY(beatsin8(SEGMENT.speed/8 + i, 0, width - 1), beatsin8(SEGMENT.intensity/8 - i, 0, height - 1))] += ColorFromPalette(currentPalette, beatsin8(12, 0, 255), 255, LINEARBLEND);
@ -4468,6 +4546,131 @@ uint16_t WS2812FX::mode_2DFrizzles(void) { // By: Stepko https:/
///////////////////////////////////////////
// 2D Cellular Automata Game of life //
///////////////////////////////////////////
typedef struct ColorCount {
CRGB color;
int8_t count;
} colorCount;
// TODO: crashes ESP, uses static vars
uint16_t WS2812FX::mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https://natureofcode.com/book/chapter-7-cellular-automata/ and https://github.com/DougHaber/nlife-color
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
//slow down based on speed parameter
if (now - SEGENV.step >= ((255-SEGMENT.speed)*4)) {
SEGENV.step = now;
CRGB prevLeds[32*32]; //MAX_LED causes a panic, but this will do
//array of patterns. Needed to identify repeating patterns. A pattern is one iteration of leds, without the color (on/off only)
const int patternsSize = (width + height) * 2; //seems to be a good value to catch also repetition in moving patterns
if (!SEGENV.allocateData(sizeof(String) * patternsSize)) return mode_static(); //allocation failed
String* patterns = reinterpret_cast<String*>(SEGENV.data);
CRGB backgroundColor = SEGCOLOR(1);
static unsigned long resetMillis; //triggers reset if more than 3 seconds from now
if (SEGENV.call == 0) { //effect starts
//check if no pixels on screen (there could be due to previous effect, which we then take as starting point)
bool allZero = true;
for (int x = 0; x < width && allZero; x++) for (int y = 0; y < height && allZero; y++)
if (leds[XY(x,y)].r > 10 || leds[XY(x,y)].g > 10 || leds[XY(x,y)].b > 10) //looks like some pixels are not completely off
allZero = false;
if (!allZero)
resetMillis = now; //avoid reset
}
//reset leds if effect repeats (wait 3 seconds after repetition)
if (now - resetMillis > 3000) {
resetMillis = now;
random16_set_seed(now); //seed the random generator
//give the leds random state and colors (based on intensity, colors from palette or all posible colors are chosen)
for (int x = 0; x < width; x++) for (int y = 0; y < height; y++) {
uint8_t state = random8()%2;
if (state == 0)
leds[XY(x,y)] = backgroundColor;
else
leds[XY(x,y)] = SEGMENT.intensity < 128?(CRGB)color_wheel(random8()):CRGB(random8(), random8(), random8());
}
//init patterns
SEGENV.aux0 = 0; //ewowi20210629: pka static! patternsize: round robin index of next slot to add pattern
for (int i=0; i<patternsSize; i++) patterns[i] = "";
}
else {
//copy previous leds
for (int x = 0; x < width; x++) for (int y = 0; y < height; y++) prevLeds[XY(x,y)] = leds[XY(x,y)];
//calculate new leds
for (int x = 0; x < width; x++) for (int y = 0; y < height; y++) {
colorCount colorsCount[9];//count the different colors in the 9*9 matrix
for (int i=0; i<9; i++) colorsCount[i] = {backgroundColor, 0}; //init colorsCount
//iterate through neighbors and count them and their different colors
int neighbors = 0;
for (int i = -1; i <= 1; i++) for (int j = -1; j <= 1; j++) { //iterate through 9*9 matrix
uint16_t xy = XY((x+i+width)%width, (y+j+height)%height); //cell xy to check
// count different neighbours and colors, except the centre cell
if (xy != XY(x,y) && prevLeds[xy] != backgroundColor) {
neighbors++;
bool colorFound = false;
int i;
for (i=0; i<9 && colorsCount[i].count != 0; i++)
if (colorsCount[i].color == prevLeds[xy]) {
colorsCount[i].count++;
colorFound = true;
}
if (!colorFound) colorsCount[i] = {prevLeds[xy], 1}; //add new color found in the array
}
} // i,j
// Rules of Life
if ((leds[XY(x,y)] != backgroundColor) && (neighbors < 2)) leds[XY(x,y)] = backgroundColor; // Loneliness
else if ((leds[XY(x,y)] != backgroundColor) && (neighbors > 3)) leds[XY(x,y)] = backgroundColor; // Overpopulation
else if ((leds[XY(x,y)] == backgroundColor) && (neighbors == 3)) { // Reproduction
//find dominantcolor and assign to cell
colorCount dominantColorCount = {backgroundColor, 0};
for (int i=0; i<9 && colorsCount[i].count != 0; i++)
if (colorsCount[i].count > dominantColorCount.count) dominantColorCount = colorsCount[i];
if (dominantColorCount.count > 0) leds[XY(x,y)] = dominantColorCount.color; //assign the dominant color
}
// else do nothing!
} //x,y
//create new pattern
String pattern = "";
for (int x = 0; x < width; x+=MAX(width/8,1)) for (int y = 0; y < height; y+=MAX(height/8,1))
pattern += leds[XY(x,y)] == backgroundColor?" ":"o"; //string representation if on/off
//check if repetition of patterns occurs
bool repetition = false;
for (int i=0; i<patternsSize && !repetition; i++)
repetition = patterns[(SEGENV.aux0 - 1 - i + patternsSize)%patternsSize] == pattern;
//add current pattern to array and increase index (round robin)
patterns[SEGENV.aux0] = pattern;
SEGENV.aux0 = (SEGENV.aux0+1)%patternsSize;
if (!repetition) resetMillis = now; //if no repetition avoid reset
} //not reset
setPixels(leds);
} //millis
return FRAMETIME;
} // mode_2Dgameoflife()
/////////////////////////
// 2D Hiphotic //
@ -4482,7 +4685,9 @@ uint16_t WS2812FX::mode_2DHiphotic() { // By: ldirko ht
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
uint32_t a = millis() / 8;
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
uint32_t a = now / 8;
for (uint16_t x = 0; x < width; x++) {
for (uint16_t y = 0; y < height; y++) {
@ -4497,6 +4702,118 @@ uint16_t WS2812FX::mode_2DHiphotic() { // By: ldirko ht
/////////////////////////
// 2D Julia //
/////////////////////////
// Sliders are:
// intensity = Maximum number of iterations per pixel.
// Custom1 = Location of X centerpoint
// Custom2 = Location of Y centerpoint
// Custom3 = Size of the area (small value = smaller area)
typedef struct Julia {
float xcen;
float ycen;
float xymag;
} julia;
uint16_t WS2812FX::mode_2DJulia(void) { // An animated Julia set by Andrew Tuline.
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
if (!SEGENV.allocateData(sizeof(julia))) return mode_static(); // We use this method for allocating memory for static variables.
Julia* julias = reinterpret_cast<Julia*>(SEGENV.data); // Because 'static' doesn't work with SEGMENTS.
float reAl;
float imAg;
if (SEGENV.call == 0) { // Reset the center if we've just re-started this animation.
julias->xcen = 0.;
julias->ycen = 0.;
julias->xymag = 1.0;
SEGMENT.c1x = 128; // Make sure the location widgets are centered to start.
SEGMENT.c2x = 128;
SEGMENT.c3x = 128;
SEGMENT.intensity = 24;
}
julias->xcen = julias->xcen + (float)(SEGMENT.c1x - 128)/100000.;
julias->ycen = julias->ycen + (float)(SEGMENT.c2x - 128)/100000.;
julias->xymag = julias->xymag + (float)(SEGMENT.c3x-128)/100000.;
if (julias->xymag < 0.01) julias->xymag = 0.01;
if (julias->xymag > 1.0) julias->xymag = 1.0;
float xmin = julias->xcen - julias->xymag;
float xmax = julias->xcen + julias->xymag;
float ymin = julias->ycen - julias->xymag;
float ymax = julias->ycen + julias->xymag;
// Whole set should be within -1.2,1.2 to -.8 to 1.
xmin = constrain(xmin,-1.2,1.2);
xmax = constrain(xmax,-1.2,1.2);
ymin = constrain(ymin,-.8,1.0);
ymax = constrain(ymax,-.8,1.0);
float dx; // Delta x is mapped to the matrix size.
float dy; // Delta y is mapped to the matrix size.
int maxIterations = 15; // How many iterations per pixel before we give up. Make it 8 bits to match our range of colours.
float maxCalc = 16.0; // How big is each calculation allowed to be before we give up.
maxIterations = SEGMENT.intensity/2;
// Resize section on the fly for some animaton.
reAl = -0.94299; // PixelBlaze example
imAg = 0.3162;
reAl += sin((float)millis()/305.)/20.;
imAg += sin((float)millis()/405.)/20.;
dx = (xmax - xmin) / (width); // Scale the delta x and y values to our matrix size.
dy = (ymax - ymin) / (height);
// Start y
float y = ymin;
for (int j = 0; j < height; j++) {
// Start x
float x = xmin;
for (int i = 0; i < width; i++) {
// Now we test, as we iterate z = z^2 + c does z tend towards infinity?
float a = x;
float b = y;
int iter = 0;
while (iter < maxIterations) { // Here we determine whether or not we're out of bounds.
float aa = a * a;
float bb = b * b;
float len = aa + bb;
if (len > maxCalc) { // |z| = sqrt(a^2+b^2) OR z^2 = a^2+b^2 to save on having to perform a square root.
break; // Bail
}
// This operation corresponds to z -> z^2+c where z=a+ib c=(x,y). Remember to use 'foil'.
b = 2*a*b + imAg;
a = aa - bb + reAl;
iter++;
} // while
// We color each pixel based on how long it takes to get to infinity, or black if it never gets there.
if (iter == maxIterations) {
setPixelColorXY(i, j, 0);
} else {
setPixelColorXY(i, j, color_from_palette(iter*255/maxIterations, false, PALETTE_SOLID_WRAP, 0));
}
x += dx;
}
y += dy;
}
// blur2d( leds, 64);
return FRAMETIME;
} // mode_2DJulia()
//////////////////////////////
// 2D Lissajous //
@ -4511,23 +4828,24 @@ uint16_t WS2812FX::mode_2DLissajous(void) { // By: Andrew Tuline
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
fadeToBlackBy(leds, SEGMENT.intensity);
for (int i=0; i < 256; i ++) {
uint8_t xlocn = sin8(millis()/2+i*SEGMENT.speed/64);
uint8_t ylocn = cos8(millis()/2+i*128/64);
uint8_t xlocn = sin8(now/2+i*SEGMENT.speed/64);
uint8_t ylocn = cos8(now/2+i*128/64);
xlocn = map(xlocn,0,255,0,width-1);
ylocn = map(ylocn,0,255,0,height-1);
leds[XY(xlocn,ylocn)] = ColorFromPalette(currentPalette, millis()/100+i, 255, LINEARBLEND);
leds[XY(xlocn,ylocn)] = ColorFromPalette(currentPalette, now/100+i, 255, LINEARBLEND);
}
setPixels(leds);
return FRAMETIME;
} // mode_2DLissajous()
///////////////////////
// 2D Matrix //
///////////////////////
@ -4541,7 +4859,7 @@ uint16_t WS2812FX::mode_2Dmatrix(void) { // Matrix2D. By Jeremy
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, 0);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
uint8_t fade = map(SEGMENT.c1x, 0, 255, 50, 250); // equals trail size
uint8_t speed = (256-SEGMENT.speed) >> map(MIN(height, 150), 0, 150, 0, 3); // slower speeds for small displays
@ -4556,8 +4874,8 @@ uint16_t WS2812FX::mode_2Dmatrix(void) { // Matrix2D. By Jeremy
trailColor = CRGB(27,130,39);
}
if (millis() - SEGENV.step >= speed) {
SEGENV.step = millis();
if (now - SEGENV.step >= speed) {
SEGENV.step = now;
for (int16_t row=height-1; row>=0; row--) {
for (int16_t col=0; col<width; col++) {
if (leds[XY(col, row)] == spawnColor) {
@ -4593,6 +4911,422 @@ uint16_t WS2812FX::mode_2Dmatrix(void) { // Matrix2D. By Jeremy
return FRAMETIME;
} // mode_2Dmatrix()
/////////////////////////
// 2D Metaballs //
/////////////////////////
uint16_t WS2812FX::mode_2Dmetaballs(void) { // Metaballs by Stefan Petrick. Cannot have one of the dimensions be 2 or less. Adapted by Andrew Tuline.
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
float speed = 1;
// get some 2 random moving points
uint8_t x2 = inoise8(millis() * speed, 25355, 685 ) / 16;
uint8_t y2 = inoise8(millis() * speed, 355, 11685 ) / 16;
uint8_t x3 = inoise8(millis() * speed, 55355, 6685 ) / 16;
uint8_t y3 = inoise8(millis() * speed, 25355, 22685 ) / 16;
// and one Lissajou function
uint8_t x1 = beatsin8(23 * speed, 0, 15);
uint8_t y1 = beatsin8(28 * speed, 0, 15);
for (uint16_t y = 0; y < height; y++) {
for (uint16_t x = 0; x < width; x++) {
// calculate distances of the 3 points from actual pixel
// and add them together with weightening
uint16_t dx = abs(x - x1);
uint16_t dy = abs(y - y1);
uint16_t dist = 2 * sqrt((dx * dx) + (dy * dy));
dx = abs(x - x2);
dy = abs(y - y2);
dist += sqrt((dx * dx) + (dy * dy));
dx = abs(x - x3);
dy = abs(y - y3);
dist += sqrt((dx * dx) + (dy * dy));
// inverse result
byte color = 1000 / dist;
// map color between thresholds
if (color > 0 and color < 60) {
leds[XY(x, y)] = ColorFromPalette(currentPalette, color * 9, 255);
} else {
leds[XY(x, y)] = ColorFromPalette(currentPalette, 0, 255);
}
// show the 3 points, too
leds[XY(x1,y1)] = CRGB(255, 255,255);
leds[XY(x2,y2)] = CRGB(255, 255,255);
leds[XY(x3,y3)] = CRGB(255, 255,255);
}
}
setPixels(leds);
return FRAMETIME;
} // mode_2Dmetaballs()
//////////////////////
// 2D Noise //
//////////////////////
uint16_t WS2812FX::mode_2Dnoise(void) { // By Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t scale = SEGMENT.intensity+2;
for (uint16_t y = 0; y < height; y++) {
for (uint16_t x = 0; x < width; x++) {
uint8_t pixelHue8 = inoise8(x * scale, y * scale, millis() / (16 - SEGMENT.speed/16));
setPixelColorXY(x, y, crgb_to_col(ColorFromPalette(currentPalette, pixelHue8)));
}
}
return FRAMETIME;
} // mode_2Dnoise()
//////////////////////////////
// 2D Plasma Ball //
//////////////////////////////
uint16_t WS2812FX::mode_2DPlasmaball(void) { // By: Stepko https://editor.soulmatelights.com/gallery/659-plasm-ball , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
fadeToBlackBy(leds, 64);
double t = millis() / (33 - SEGMENT.speed/8);
for (uint16_t i = 0; i < width; i++) {
uint16_t thisVal = inoise8(i * 30, t, t);
uint16_t thisMax = map(thisVal, 0, 255, 0, width);
for (uint16_t j = 0; j < height; j++) {
uint16_t thisVal_ = inoise8(t, j * 30, t);
uint16_t thisMax_ = map(thisVal_, 0, 255, 0, height);
uint16_t x = (i + thisMax_ - (width * 2 - width) / 2);
uint16_t y = (j + thisMax - (width * 2 - width) / 2);
uint16_t cx = (i + thisMax_);
uint16_t cy = (j + thisMax);
leds[XY(i, j)] += ((x - y > -2) && (x - y < 2)) ||
((width - 1 - x - y) > -2 && (width - 1 - x - y < 2)) ||
(width - cx == 0) ||
(width - 1 - cx == 0) ||
((height - cy == 0) ||
(height - 1 - cy == 0)) ? ColorFromPalette(currentPalette, beat8(5), thisVal, LINEARBLEND) : CHSV(0, 0, 0);
}
}
blur2d(leds, 4);
setPixels(leds);
return FRAMETIME;
} // mode_2DPlasmaball()
////////////////////////////////
// 2D Polar Lights //
////////////////////////////////
static float fmap(const float x, const float in_min, const float in_max, const float out_min, const float out_max) {
return (out_max - out_min) * (x - in_min) / (in_max - in_min) + out_min;
}
// TODO: uses static vars
uint16_t WS2812FX::mode_2DPolarLights(void) { // By: Kostyantyn Matviyevskyy https://editor.soulmatelights.com/gallery/762-polar-lights , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
CRGBPalette16 currentPalette = {0x000000, 0x003300, 0x006600, 0x009900, 0x00cc00, 0x00ff00, 0x33ff00, 0x66ff00, 0x99ff00, 0xccff00, 0xffff00, 0xffcc00, 0xff9900, 0xff6600, 0xff3300, 0xff0000};
float adjustHeight = fmap(height, 8, 32, 28, 12);
uint16_t adjScale = map(width, 8, 64, 310, 63);
static unsigned long timer; // Cannot be uint16_t value (aka aux0)
if (SEGENV.aux1 != SEGMENT.c1x/12) { // Hacky palette rotation. We need that black.
SEGENV.aux1 = SEGMENT.c1x;
for (int i = 0; i < 16; i++) {
long ilk;
ilk = (long)currentPalette[i].r << 16;
ilk += (long)currentPalette[i].g << 8;
ilk += (long)currentPalette[i].b;
ilk = (ilk << SEGENV.aux1) | (ilk >> (24 - SEGENV.aux1));
currentPalette[i].r = ilk >> 16;
currentPalette[i].g = ilk >> 8;
currentPalette[i].b = ilk;
}
}
uint16_t _scale = map(SEGMENT.intensity, 1, 255, 30, adjScale);
byte _speed = map(SEGMENT.speed, 1, 255, 128, 16);
for (uint16_t x = 0; x < width; x++) {
for (uint16_t y = 0; y < height; y++) {
timer++;
leds[XY(x, y)] = ColorFromPalette(currentPalette,
qsub8(
inoise8(SEGENV.aux0 % 2 + x * _scale,
y * 16 +timer % 16,
timer / _speed),
fabs((float)height / 2 - (float)y) * adjustHeight));
}
}
setPixels(leds);
return FRAMETIME;
} // mode_2DPolarLights()
/////////////////////////
// 2D Pulser //
/////////////////////////
uint16_t WS2812FX::mode_2DPulser(void) { // By: ldirko https://editor.soulmatelights.com/gallery/878-pulse-test , modifed by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
byte r = 16;
uint16_t a = now / (18 - SEGMENT.speed / 16);
byte x = (a / 14) % width;
byte y = (sin8(a * 5) + sin8(a * 4) + sin8(a * 2)) / 3 * r / 255;
uint16_t index = XY(x, (height / 2 - r / 2 + y) % width);
leds[index] = ColorFromPalette(currentPalette, y * 16 - 100, 255, LINEARBLEND);
blur2d(leds, SEGMENT.intensity / 16);
setPixels(leds); // Use this ONLY if we're going to display via leds[x] method.
return FRAMETIME;
} // mode_2DPulser()
/////////////////////////
// 2D Sindots //
/////////////////////////
uint16_t WS2812FX::mode_2DSindots(void) { // By: ldirko https://editor.soulmatelights.com/gallery/597-sin-dots , modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
fadeToBlackBy(leds, 15);
byte t1 = millis() / (257 - SEGMENT.speed); // 20;
byte t2 = sin8(t1) / 4 * 2;
for (uint16_t i = 0; i < 13; i++) {
byte x = sin8(t1 + i * SEGMENT.intensity/8)*(width-1)/255; // max index now 255x15/255=15!
byte y = sin8(t2 + i * SEGMENT.intensity/8)*(height-1)/255; // max index now 255x15/255=15!
leds[XY(x, y)] = ColorFromPalette(currentPalette, i * 255 / 13, 255, LINEARBLEND);
}
blur2d(leds, 16);
setPixels(leds); // Use this ONLY if we're going to display via leds[x] method.
return FRAMETIME;
} // mode_2DSindots()
//////////////////////////////
// 2D Squared Swirl //
//////////////////////////////
// custom3 affects the blur amount.
uint16_t WS2812FX::mode_2Dsquaredswirl(void) { // By: Mark Kriegsman. https://gist.github.com/kriegsman/368b316c55221134b160
// Modifed by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
const uint8_t kBorderWidth = 2;
fadeToBlackBy(leds, 24);
// uint8_t blurAmount = dim8_raw( beatsin8(20,64,128) ); //3,64,192
uint8_t blurAmount = SEGMENT.c3x;
blur2d(leds, blurAmount);
// Use two out-of-sync sine waves
uint8_t i = beatsin8(19, kBorderWidth, width-kBorderWidth);
uint8_t j = beatsin8(22, kBorderWidth, width-kBorderWidth);
uint8_t k = beatsin8(17, kBorderWidth, width-kBorderWidth);
uint8_t m = beatsin8(18, kBorderWidth, height-kBorderWidth);
uint8_t n = beatsin8(15, kBorderWidth, height-kBorderWidth);
uint8_t p = beatsin8(20, kBorderWidth, height-kBorderWidth);
uint16_t ms = millis();
leds[XY(i, m)] += ColorFromPalette(currentPalette, ms/29, 255, LINEARBLEND);
leds[XY(j, n)] += ColorFromPalette(currentPalette, ms/41, 255, LINEARBLEND);
leds[XY(k, p)] += ColorFromPalette(currentPalette, ms/73, 255, LINEARBLEND);
setPixels(leds);
return FRAMETIME;
} // mode_2Dsquaredswirl()
//////////////////////////////
// 2D Sun Radiation //
//////////////////////////////
// TODO: uses static vars, Does not yet support segment
uint16_t WS2812FX::mode_2DSunradiation(void) { // By: ldirko https://editor.soulmatelights.com/gallery/599-sun-radiation , modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
static CRGB chsvLut[256];
static byte bump[1156]; // Don't go beyond a 32x32 matrix!!! or (SEGMENT.width+2) * (mtrixHeight+2)
if (SEGMENT.intensity != SEGENV.aux0) {
SEGENV.aux0 = SEGMENT.intensity;
for (int j = 0; j < 256; j++) {
chsvLut[j] = HeatColor(j /( 3.0-(float)(SEGMENT.intensity)/128.)); //256 pallette color
}
}
unsigned long t = millis() / 4;
int index = 0;
uint8_t someVal = SEGMENT.speed/4; // Was 25.
for (uint16_t j = 0; j < (height + 2); j++) {
for (uint16_t i = 0; i < (width + 2); i++) {
byte col = (inoise8_raw(i * someVal, j * someVal, t)) / 2;
bump[index++] = col;
}
}
int yindex = width + 3;
int16_t vly = -(height / 2 + 1);
for (uint16_t y = 0; y < height; y++) {
++vly;
int16_t vlx = -(width / 2 + 1);
for (uint16_t x = 0; x < width; x++) {
++vlx;
int8_t nx = bump[x + yindex + 1] - bump[x + yindex - 1];
int8_t ny = bump[x + yindex + (width + 2)] - bump[x + yindex - (width + 2)];
byte difx = abs8(vlx * 7 - nx);
byte dify = abs8(vly * 7 - ny);
int temp = difx * difx + dify * dify;
int col = 255 - temp / 8; //8 its a size of effect
if (col < 0) col = 0;
leds[XY(x, y)] = chsvLut[col]; //thx sutubarosu ))
}
yindex += (width + 2);
}
setPixels(leds);
return FRAMETIME;
} // mode_2DSunradiation()
/////////////////////////
// 2D Tartan //
/////////////////////////
uint16_t WS2812FX::mode_2Dtartan(void) { // By: Elliott Kember https://editor.soulmatelights.com/gallery/3-tartan , Modified by: Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
uint8_t hue;
int offsetX = beatsin16(3, -360, 360);
int offsetY = beatsin16(2, -360, 360);
for (uint16_t x = 0; x < width; x++) {
for (uint16_t y = 0; y < height; y++) {
uint16_t index = XY(x, y);
hue = x * beatsin16(10, 1, 10) + offsetY;
leds[index] = ColorFromPalette(currentPalette, hue, sin8(x * SEGMENT.speed + offsetX) * sin8(x * SEGMENT.speed + offsetX) / 255, LINEARBLEND);
hue = y * 3 + offsetX;
leds[index] += ColorFromPalette(currentPalette, hue, sin8(y * SEGMENT.intensity + offsetY) * sin8(y * SEGMENT.intensity + offsetY) / 255, LINEARBLEND);
}
}
setPixels(leds); // Use this ONLY if we're going to display via leds[x] method.
return FRAMETIME;
} // mode_2DTartan()
/////////////////////////
// * 2D Waverly //
/////////////////////////
uint16_t WS2812FX::mode_2DWaverly(void) { // By: Stepko, https://editor.soulmatelights.com/gallery/652-wave , modified by Andrew Tuline
if (!isMatrix) return mode_static(); // not a 2D set-up
uint16_t width = SEGMENT.virtualWidth();
uint16_t height = SEGMENT.virtualHeight();
uint16_t dataSize = sizeof(CRGB) * width * height;
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
if (SEGENV.call == 0) fill_solid(leds, CRGB::Black);
fadeToBlackBy(leds, SEGMENT.speed);
long t = now / 2;
for (uint16_t i = 0; i < width; i++) {
//uint8_t tmpSound = (soundAgc) ? sampleAgc : sampleAvg;
uint16_t thisVal = /*tmpSound*/((SEGMENT.intensity>>6)+1) * inoise8(i * 45 , t , t)/64;
uint16_t thisMax = map(thisVal, 0, 512, 0, height);
for (uint16_t j = 0; j < thisMax; j++) {
leds[XY(i, j)] += ColorFromPalette(currentPalette, map(j, 0, thisMax, 250, 0), 255, LINEARBLEND);
leds[XY((width - 1) - i, (height - 1) - j)] += ColorFromPalette(currentPalette, map(j, 0, thisMax, 250, 0), 255, LINEARBLEND);
}
}
blur2d(leds, 16);
setPixels(leds);
return FRAMETIME;
} // mode_2DWaverly()
/////////////////////////
// 2D Akemi //
/////////////////////////
uint16_t WS2812FX::mode_2DAkemi(void) {
if (!isMatrix) return mode_static(); // not a 2D set-up

View File

@ -248,8 +248,21 @@
#define FX_MODE_LISSAJOUS 125
#define FX_MODE_MATRIX 126
#define FX_MODE_AKEMI 127
#define FX_MODE_COLORED_BURSTS 128
#define FX_MODE_GAMEOFLIFE 129
#define FX_MODE_JULIA 130
#define FX_MODE_MEATBALS 131
#define FX_MODE_2DNOISE 132
#define FX_MODE_PLASMA_BALL 133
#define FX_MODE_POLAR_LIGHTS 134
#define FX_MODE_PULSER 135
#define FX_MODE_SINDOTS 136
#define FX_MODE_SQUARED_SWIRL 137
#define FX_MODE_SUN_RADIATION 138
#define FX_MODE_TARTAN 139
#define FX_MODE_WAVERLY 140
#define MODE_COUNT 128
#define MODE_COUNT 141
class WS2812FX {
@ -615,14 +628,27 @@ class WS2812FX {
_mode[FX_MODE_TV_SIMULATOR] = &WS2812FX::mode_tv_simulator;
_mode[FX_MODE_DYNAMIC_SMOOTH] = &WS2812FX::mode_dynamic_smooth;
_mode[FX_MODE_BLACK_HOLE] = &WS2812FX::mode_2DBlackHole;
_mode[FX_MODE_COLORED_BURSTS] = &WS2812FX::mode_2DColoredBursts;
_mode[FX_MODE_DNA] = &WS2812FX::mode_2Ddna;
_mode[FX_MODE_DNA_SPIRAL] = &WS2812FX::mode_2DDNASpiral;
_mode[FX_MODE_DRIFT] = &WS2812FX::mode_2DDrift;
_mode[FX_MODE_FIRENOISE] = &WS2812FX::mode_2Dfirenoise;
_mode[FX_MODE_FRIZZLES] = &WS2812FX::mode_2DFrizzles;
_mode[FX_MODE_HIPNOTIC] = &WS2812FX::mode_2DHiphotic;
_mode[FX_MODE_JULIA] = &WS2812FX::mode_2DJulia;
_mode[FX_MODE_GAMEOFLIFE] = &WS2812FX::mode_2Dgameoflife;
_mode[FX_MODE_LISSAJOUS] = &WS2812FX::mode_2DLissajous;
_mode[FX_MODE_MATRIX] = &WS2812FX::mode_2Dmatrix;
_mode[FX_MODE_MEATBALS] = &WS2812FX::mode_2Dmetaballs;
_mode[FX_MODE_2DNOISE] = &WS2812FX::mode_2Dnoise;
_mode[FX_MODE_PLASMA_BALL] = &WS2812FX::mode_2DPlasmaball;
_mode[FX_MODE_POLAR_LIGHTS] = &WS2812FX::mode_2DPolarLights;
_mode[FX_MODE_PULSER] = &WS2812FX::mode_2DPulser;
_mode[FX_MODE_SINDOTS] = &WS2812FX::mode_2DSindots;
_mode[FX_MODE_SQUARED_SWIRL] = &WS2812FX::mode_2Dsquaredswirl;
_mode[FX_MODE_SUN_RADIATION] = &WS2812FX::mode_2DSunradiation;
_mode[FX_MODE_TARTAN] = &WS2812FX::mode_2Dtartan;
_mode[FX_MODE_WAVERLY] = &WS2812FX::mode_2DWaverly;
_mode[FX_MODE_AKEMI] = &WS2812FX::mode_2DAkemi;
_brightness = DEFAULT_BRIGHTNESS;
@ -902,14 +928,27 @@ class WS2812FX {
// 2D modes
uint16_t
mode_2DBlackHole(void),
mode_2DColoredBursts(void),
mode_2Ddna(void),
mode_2DDNASpiral(void),
mode_2DDrift(void),
mode_2Dfirenoise(void),
mode_2DFrizzles(void),
mode_2Dgameoflife(void),
mode_2DHiphotic(void),
mode_2DJulia(void),
mode_2DLissajous(void),
mode_2Dmatrix(void),
mode_2Dmetaballs(void),
mode_2Dnoise(void),
mode_2DPlasmaball(void),
mode_2DPolarLights(void),
mode_2DPulser(void),
mode_2DSindots(void),
mode_2Dsquaredswirl(void),
mode_2DSunradiation(void),
mode_2Dtartan(void),
mode_2DWaverly(void),
mode_2DAkemi(void);
// end 2D support

View File

@ -1441,7 +1441,20 @@ const char JSON_mode_names[] PROGMEM = R"=====([
"2D Hipnotic@X scale,Y scale;;!",
"2D Lissajous@X frequency,Fadetime;;!",
"2D Matrix@Falling speed,Spawning rate,Trail,Custom color;Spawn,Trail;",
"2D Akemi@Color speed,Dance;Head palette,Arms & Legs,Eyes & Mouth;Face palette"
"2D Akemi@Color speed,Dance;Head palette,Arms & Legs,Eyes & Mouth;Face palette",
"2D Colored Bursts@Speed,Number of lines;;!",
"2D Game Of Life@!,Palette;!,!;!",
"2D Julia@,Max iterations per pixel,X center,Y center,Area size;;!",
"2D Metaballs@;;",
"2D Noise@Speed,Scale;;!",
"2D Plasma Ball@Speed;;!",
"2D Polar Lights@Speed,X scale,Palette;;",
"2D Pulser@Speed,Blur;;!",
"2D Sindots@Speed,Dot distance;;!",
"2D Squared Swirl@,,,,Blur;,,;!",
"2D Sun Radiation@Variance,Brightness;;",
"2D Tartan@X scale,Y scale;;!",
"2D Waverly@Fade rate,Sensitivity;;!",
])=====";
const char JSON_palette_names[] PROGMEM = R"=====([

View File

@ -8,7 +8,7 @@
*/
// version code in format yymmddb (b = daily build)
#define VERSION 2205111
#define VERSION 2205191
//uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG