add simulateSound to sound effects (wip)

This commit is contained in:
ewowi 2022-07-07 12:48:41 +02:00
parent 698a32f364
commit 5a772f5410

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@ -5965,6 +5965,148 @@ static const char *_data_FX_MODE_DRIFT_ROSE PROGMEM = "2D Drift Rose@Fade,Blur;;
*/
//Begin simulateSound
//Currently 3 types defined, to be finetuned and new types added
typedef enum UM_SoundSimulations {
UMS_BeatSin = 0,
UMS_10_3,
UMS_14_3
} um_soundSimulations_t;
static um_data_t* um_data = nullptr;
//this is dirty coding, when sound effects are moved to audio_reactive.h, we can use the variables there
static float sampleAvg;
static uint8_t soundAgc;
static float sampleAgc;
static int16_t sampleRaw;
static int16_t rawSampleAgc;
static uint8_t samplePeak;
static float FFT_MajorPeak;
static float FFT_Magnitude;
static uint8_t maxVol;
static uint8_t binNum;
static float multAgc;
float sampleGain;
uint8_t soundSquelch;
uint8_t inputLevel;
um_data_t* simulateSound(uint8_t simulationId)
{
//arrays
uint8_t *fftResult;
uint8_t *myVals;
float *fftBin;
if (!um_data) {
//claim storage for arrays
fftResult = (uint8_t *)malloc(sizeof(uint8_t) * 16);
myVals = (uint8_t *)malloc(sizeof(uint8_t) * 32);
fftBin = (float *)malloc(sizeof(float) * 256);
//initialize um_data pointer structure
um_data = new um_data_t;
um_data->u_size = 18;
um_data->u_type = new um_types_t[um_data->u_size];
um_data->u_data = new void*[um_data->u_size];
um_data->u_data[0] = &sampleAvg;
um_data->u_data[1] = &soundAgc;
um_data->u_data[2] = &sampleAgc;
um_data->u_data[3] = &sampleRaw;
um_data->u_data[4] = &rawSampleAgc;
um_data->u_data[5] = &samplePeak;
um_data->u_data[6] = &FFT_MajorPeak;
um_data->u_data[7] = &FFT_Magnitude;
um_data->u_data[ 8] = fftResult;
um_data->u_data[9] = &maxVol;
um_data->u_data[10] = &binNum;
um_data->u_data[11] = &multAgc;
um_data->u_data[14] = myVals; //*used (only once, Pixels)
um_data->u_data[13] = &sampleGain;
um_data->u_data[15] = &soundSquelch;
um_data->u_data[16] = fftBin; //only used in binmap
um_data->u_data[17] = &inputLevel;
}
else {
//get arrays from um_data
fftResult = (uint8_t*)um_data->u_data[8];
myVals = (uint8_t*)um_data->u_data[14];
fftBin = (float*)um_data->u_data[16];
}
uint32_t ms = millis();
switch (simulationId) {
case UMS_BeatSin:
for (int i = 0; i<16; i++)
fftResult[i] = beatsin8(120 / (i+1), 0, 255);
// fftResult[i] = (beatsin8(120, 0, 255) + (256/16 * i)) % 256;
sampleAvg = fftResult[8];
break;
case UMS_10_3:
for (int i = 0; i<16; i++)
fftResult[i] = inoise8(beatsin8(90 / (i+1), 0, 200)*15 + (ms>>10), ms>>3);
sampleAvg = fftResult[8];
break;
case UMS_14_3:
for (int i = 0; i<16; i++)
fftResult[i] = inoise8(beatsin8(120 / (i+1), 10, 30)*10 + (ms>>14), ms>>3);
sampleAvg = fftResult[8];
break;
}
//derive other vars from sampleAvg
//sampleAvg = mapf(sampleAvg, 0, 255, 0, 255); // help me out here
soundAgc = 0; //only avg in simulations
sampleAgc = sampleAvg;
sampleRaw = sampleAvg;
sampleRaw = map(sampleRaw, 50, 190, 0, 224);
rawSampleAgc = sampleAvg;
samplePeak = random8() > 250;
FFT_MajorPeak = sampleAvg;
FFT_Magnitude = sampleAvg;
maxVol = 10;
binNum = 8;
multAgc = sampleAvg;
myVals[millis()%32] = sampleAvg; // filling values semi randomly (why?)
sampleGain = 40;
soundSquelch = 10;
for (int i = 0; i<256; i++) fftBin[i] = 256; // do we really need this???
inputLevel = 128;
return um_data;
}
void printUmData() //for testing
{
Serial.print(" 0: ");
Serial.print(sampleAvg);
Serial.print(" 1: ");
Serial.print(soundAgc);
Serial.print(" 2: ");
Serial.print(sampleAgc);
Serial.print(" 3: ");
Serial.print(sampleRaw);
Serial.print(" 4: ");
Serial.print(rawSampleAgc);
Serial.print(" 5: ");
Serial.print(samplePeak);
Serial.print(" 6: ");
Serial.print(FFT_MajorPeak);
Serial.print(" 9: ");
Serial.print(maxVol);
Serial.print(" 10: ");
Serial.print(binNum);
Serial.println();
}
/////////////////////////////////
// * Ripple Peak //
/////////////////////////////////
@ -5977,32 +6119,26 @@ uint16_t mode_ripplepeak(void) { // * Ripple peak. By Andrew Tuli
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
Ripple* ripples = reinterpret_cast<Ripple*>(SEGENV.data);
uint8_t *binNum, *maxVol; // just in case assignment
uint8_t samplePeak = 0; // actually a bool
float FFT_MajorPeak = 0.0;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
FFT_MajorPeak = *(float*) um_data->u_data[6];
binNum = (uint8_t*)um_data->u_data[10];
maxVol = (uint8_t*)um_data->u_data[9];
samplePeak = *(uint8_t*)um_data->u_data[5];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
samplePeak = random8() > 250;
FFT_MajorPeak = inoise8(beatsin8(90, 0, 200)*15 + (ms>>10), ms>>3);
binNum = (uint8_t*) &SEGENV.aux1;
maxVol = (uint8_t*)(&SEGENV.aux1+1); // just in case assignment
um_data = simulateSound(UMS_BeatSin);
}
uint8_t samplePeak = *(uint8_t*)um_data->u_data[5];
float FFT_MajorPeak = *(float*) um_data->u_data[6];
uint8_t maxVol = *(uint8_t*)um_data->u_data[9];
uint8_t binNum = *(uint8_t*)um_data->u_data[10];
// printUmData();
if (SEGENV.call == 0) {
SEGENV.aux0 = 255;
SEGMENT.custom2 = *binNum;
SEGMENT.custom3 = *maxVol * 2;
SEGMENT.custom2 = binNum;
SEGMENT.custom3 = maxVol * 2;
}
*binNum = SEGMENT.custom2; // Select a bin.
*maxVol = SEGMENT.custom3/2; // Our volume comparator.
binNum = SEGMENT.custom2; // Select a bin.
maxVol = SEGMENT.custom3/2; // Our volume comparator.
strip.fade_out(240); // Lower frame rate means less effective fading than FastLED
strip.fade_out(240);
@ -6072,24 +6208,19 @@ uint16_t mode_2DSwirl(void) {
uint8_t nj = (cols - 1) - j;
uint16_t ms = millis();
uint8_t soundAgc = 0;
int16_t rawSampleAgc = 0, sample;
float sampleAvg = 0.0f;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
sampleAvg = *(float*) um_data->u_data[0];
soundAgc = *(uint8_t*)um_data->u_data[1];
rawSampleAgc = *(int16_t*)um_data->u_data[4];
sample = *(int16_t*)um_data->u_data[3];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
sample = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
sample = map(sample, 50, 190, 0, 224);
sampleAvg = inoise8(beatsin8(90, 0, 200)*15 + (ms>>10), ms>>3);
//sampleAvg = mapf(sampleAvg, 0, 255, 0, 255); // help me out here
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*) um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
int16_t sampleRaw = *(int16_t*)um_data->u_data[3];
int16_t rawSampleAgc = *(int16_t*)um_data->u_data[4];
int tmpSound = (soundAgc) ? rawSampleAgc : sample;
// printUmData();
float tmpSound = (soundAgc) ? rawSampleAgc : sampleRaw;
leds[XY( i, j)] += ColorFromPalette(strip.currentPalette, (ms / 11 + sampleAvg*4), tmpSound * SEGMENT.intensity / 64, LINEARBLEND); //CHSV( ms / 11, 200, 255);
leds[XY( j, i)] += ColorFromPalette(strip.currentPalette, (ms / 13 + sampleAvg*4), tmpSound * SEGMENT.intensity / 64, LINEARBLEND); //CHSV( ms / 13, 200, 255);
@ -6123,13 +6254,13 @@ uint16_t mode_2DWaverly(void) {
}
um_data_t *um_data;
uint8_t soundAgc = 0;
float sampleAgc = 0.0f, sampleAvg = 0.0f;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
sampleAvg = *(float*) um_data->u_data[0];
soundAgc = *(uint8_t*)um_data->u_data[1];
sampleAgc = *(float*) um_data->u_data[2];
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*) um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*) um_data->u_data[2];
strip.fadeToBlackBy(leds, SEGMENT.speed);
@ -6177,18 +6308,15 @@ uint16_t mode_gravcenter(void) { // Gravcenter. By Andrew Tuline.
Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
um_data_t *um_data;
float tmpSound = (float)inoise8(23333); // I have no idea what that does
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
//soundAgc = *(uint8_t*)um_data->u_data[1];
//sampleAgc = *(float*)um_data->u_data[2];
//sampleAvg = *(float*)um_data->u_data[0];
tmpSound = *(uint8_t*)um_data->u_data[1] ? *(float*)um_data->u_data[2] : *(float*)um_data->u_data[0];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
tmpSound = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
//tmpSound = map(sample, 50, 190, 0, 255);
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
float tmpSound = (soundAgc) ? sampleAgc : sampleAvg;
strip.fade_out(240);
@ -6231,18 +6359,17 @@ uint16_t mode_gravcentric(void) { // Gravcentric. By Andrew
Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
um_data_t *um_data;
float tmpSound = (float)inoise8(23333); // I have no idea what that does
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
//soundAgc = *(uint8_t*)um_data->u_data[1];
//sampleAgc = *(float*)um_data->u_data[2];
//sampleAvg = *(float*)um_data->u_data[0];
tmpSound = *(uint8_t*)um_data->u_data[1] ? *(float*)um_data->u_data[2] : *(float*)um_data->u_data[0];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
tmpSound = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
//tmpSound = map(sample, 50, 190, 0, 255);
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
// printUmData();
float tmpSound = (soundAgc) ? sampleAgc : sampleAvg;
strip.fade_out(240);
strip.fade_out(240); // twice? really?
@ -6287,18 +6414,15 @@ uint16_t mode_gravimeter(void) { // Gravmeter. By Andrew Tuline.
Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
um_data_t *um_data;
float tmpSound = (float)inoise8(23333); // I have no idea what that does
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
//soundAgc = *(uint8_t*)um_data->u_data[1];
//sampleAgc = *(float*)um_data->u_data[2];
//sampleAvg = *(float*)um_data->u_data[0];
tmpSound = *(uint8_t*)um_data->u_data[1] ? *(float*)um_data->u_data[2] : *(float*)um_data->u_data[0];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
tmpSound = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
//tmpSound = map(sample, 50, 190, 0, 255);
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
float tmpSound = (soundAgc) ? sampleAgc : sampleAvg;
strip.fade_out(240);
@ -6336,33 +6460,29 @@ uint16_t mode_gravimeter(void) { // Gravmeter. By Andrew Tuline.
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
uint8_t *inputLevel = (uint8_t*)(&SEGENV.aux1+1);
um_data_t *um_data;
uint16_t sample = 0;
uint8_t soundAgc = 0;
float sampleAgc = 0.0f, sampleAgv = 0.0f, multAgc = 0.0f, sampleReal = 0.0f;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
sample = *(uint16_t*)um_data->u_data[3];
soundAgc = *(uint8_t*)um_data->u_data[1];
sampleAgc = *(float*)um_data->u_data[2];
sampleAvg = *(float*)um_data->u_data[0];
multAgc = *(float*)um_data->u_data[11];
sampleReal = *(float*)um_data->u_data[12];
sampleGain = *(float*)um_data->u_data[13];
inputLevel = (uint8_t*)um_data->u_data[17];
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
// float sampleAgc = *(float*)um_data->u_data[2];
uint16_t sampleRaw = *(uint16_t*)um_data->u_data[3];
float multAgc = *(float*)um_data->u_data[11];
float sampleReal = *(float*)um_data->u_data[12];
float sampleGain = *(float*)um_data->u_data[13];
uint8_t inputLevel = *(uint8_t*)um_data->u_data[17];
strip.fade_out(240);
//TODO: implement inputLevel as a global or slider
*inputLevel = SEGMENT.custom1;
inputLevel = SEGMENT.custom1;
float tmpSound = multAgc; // AGC gain
if (soundAgc == 0) {
if ((sampleAvg> 1.0f) && (sampleReal > 0.05f))
tmpSound = (float)sample / sampleReal; // current non-AGC gain
tmpSound = (float)sampleRaw / sampleReal; // current non-AGC gain
else
tmpSound = ((float)sampleGain/40.0f * (float)*inputLevel/128.0f) + 1.0f/16.0f; // non-AGC gain from presets
tmpSound = ((float)sampleGain/40.0f * (float)inputLevel/128.0f) + 1.0f/16.0f; // non-AGC gain from presets
}
if (tmpSound > 2) tmpSound = ((tmpSound -2.0f) / 2) +2; //compress ranges > 2
@ -6405,15 +6525,11 @@ static const char *_data_FX_MODE_GRAVIMETER PROGMEM = " ♪ Gravimeter@Rate of f
//////////////////////
uint16_t mode_juggles(void) { // Juggles. By Andrew Tuline.
um_data_t *um_data;
float sampleAgc = 0.0f;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
sampleAgc = *(float*)um_data->u_data[2];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
sampleAgc = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
//sampleAgc = map(sample, 50, 190, 0, 255);
um_data = simulateSound(UMS_BeatSin);
}
float sampleAgc = *(float*)um_data->u_data[2];
strip.fade_out(224);
uint16_t my_sampleAgc = fmax(fmin(sampleAgc, 255.0), 0);
@ -6432,18 +6548,13 @@ static const char *_data_FX_MODE_JUGGLES PROGMEM = " ♪ Juggles@!,# of balls;,!
//////////////////////
uint16_t mode_matripix(void) { // Matripix. By Andrew Tuline.
um_data_t *um_data;
uint8_t soundAgc = 0;
int16_t rawSampleAgc = 0, sample;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
soundAgc = *(uint8_t*)um_data->u_data[1];
rawSampleAgc = *(int16_t*)um_data->u_data[4];
sample = *(int16_t*)um_data->u_data[3];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
sample = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
sample = map(sample, 50, 190, 0, 255);
um_data = simulateSound(UMS_BeatSin);
}
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
int16_t sampleRaw = *(int16_t*)um_data->u_data[3];
int16_t rawSampleAgc = *(int16_t*)um_data->u_data[4];
if (SEGENV.call == 0) strip.fill(BLACK);
@ -6451,7 +6562,7 @@ uint16_t mode_matripix(void) { // Matripix. By Andrew Tuline.
if(SEGENV.aux0 != secondHand) {
SEGENV.aux0 = secondHand;
uint8_t tmpSound = (soundAgc) ? rawSampleAgc : sample;
uint8_t tmpSound = (soundAgc) ? rawSampleAgc : sampleRaw;
int pixBri = tmpSound * SEGMENT.intensity / 64;
for (uint16_t i=0; i<SEGLEN-1; i++) strip.setPixelColor(i, strip.getPixelColor(i+1)); // shift left
strip.setPixelColor(SEGLEN-1, color_blend(SEGCOLOR(1), strip.color_from_palette(millis(), false, PALETTE_SOLID_WRAP, 0), pixBri));
@ -6469,18 +6580,13 @@ uint16_t mode_midnoise(void) { // Midnoise. By Andrew Tuline.
// Changing xdist to SEGENV.aux0 and ydist to SEGENV.aux1.
um_data_t *um_data;
uint8_t soundAgc = 0;
float sampleAgc = 0.0f, sampleAvg = 0.0f;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
soundAgc = *(uint8_t*)um_data->u_data[1];
sampleAgc = *(float*)um_data->u_data[2];
sampleAvg = *(float*)um_data->u_data[0];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
sampleAvg = inoise8(beatsin8(90, 0, 200)*15 + (ms>>10), ms>>3);
//sampleAvg = mapf(sampleAvg, 0, 255, 0, 255); // help me out here
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
strip.fade_out(SEGMENT.speed);
strip.fade_out(SEGMENT.speed);
@ -6516,18 +6622,13 @@ uint16_t mode_noisefire(void) { // Noisefire. By Andrew Tuline.
CRGB::Yellow, CRGB::Orange, CRGB::Yellow, CRGB::Yellow);
um_data_t *um_data;
uint8_t soundAgc = 0;
float sampleAgc = 0.0f, sampleAvg = 0.0f;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
soundAgc = *(uint8_t*)um_data->u_data[1];
sampleAgc = *(float*)um_data->u_data[2];
sampleAvg = *(float*)um_data->u_data[0];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
sampleAvg = inoise8(beatsin8(90, 0, 200)*15 + (ms>>10), ms>>3);
//sampleAvg = mapf(sampleAvg, 0, 255, 0, 255); // help me out here
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
for (uint16_t i = 0; i < SEGLEN; i++) {
uint16_t index = inoise8(i*SEGMENT.speed/64,millis()*SEGMENT.speed/64*SEGLEN/255); // X location is constant, but we move along the Y at the rate of millis(). By Andrew Tuline.
@ -6550,28 +6651,20 @@ static const char *_data_FX_MODE_NOISEFIRE PROGMEM = " ♪ Noisefire@!,!;;";
uint16_t mode_noisemeter(void) { // Noisemeter. By Andrew Tuline.
um_data_t *um_data;
uint8_t soundAgc = 0;
int16_t rawSampleAgc = 0, sample;
float sampleAgc = 0.0f, sampleAvg;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
soundAgc = *(uint8_t*)um_data->u_data[1];
sampleAgc = *(float*)um_data->u_data[2];
sampleAvg = *(float*)um_data->u_data[0];
rawSampleAgc = *(int16_t*)um_data->u_data[4];
sample = *(int16_t*)um_data->u_data[3];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
sample = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
sample = map(sample, 50, 190, 0, 255);
sampleAvg = inoise8(beatsin8(90, 0, 200)*15 + (ms>>10), ms>>3);
//sampleAvg = mapf(sampleAvg, 0, 255, 0, 255); // help me out here
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
int16_t sampleRaw = *(int16_t*)um_data->u_data[3];
int16_t rawSampleAgc = *(int16_t*)um_data->u_data[4];
uint8_t fadeRate = map(SEGMENT.speed,0,255,224,255);
strip.fade_out(fadeRate);
float tmpSound = (soundAgc) ? rawSampleAgc : sample;
float tmpSound = (soundAgc) ? rawSampleAgc : sampleRaw;
float tmpSound2 = tmpSound * 2.0 * (float)SEGMENT.intensity / 255.0;
int maxLen = mapf(tmpSound2, 0, 255, 0, SEGLEN); // map to pixels availeable in current segment // Still a bit too sensitive.
if (maxLen >SEGLEN) maxLen = SEGLEN;
@ -6597,24 +6690,19 @@ uint16_t mode_pixelwave(void) { // Pixelwave. By Andrew Tuline.
if (SEGENV.call == 0) strip.fill(BLACK);
um_data_t *um_data;
uint8_t soundAgc = 0;
int16_t rawSampleAgc = 0, sample;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
soundAgc = *(uint8_t*)um_data->u_data[1];
rawSampleAgc = *(int16_t*)um_data->u_data[4];
sample = *(int16_t*)um_data->u_data[3];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
sample = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
sample = map(sample, 50, 190, 0, 255);
um_data = simulateSound(UMS_BeatSin);
}
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
int16_t sampleRaw = *(int16_t*)um_data->u_data[3];
int16_t rawSampleAgc = *(int16_t*)um_data->u_data[4];
uint8_t secondHand = micros()/(256-SEGMENT.speed)/500+1 % 16;
if(SEGENV.aux0 != secondHand) {
SEGENV.aux0 = secondHand;
uint8_t tmpSound = (soundAgc) ? rawSampleAgc : sample;
uint8_t tmpSound = (soundAgc) ? rawSampleAgc : sampleRaw;
int pixBri = tmpSound * SEGMENT.intensity / 64;
strip.setPixelColor(SEGLEN/2, color_blend(SEGCOLOR(1), strip.color_from_palette(millis(), false, PALETTE_SOLID_WRAP, 0), pixBri));
@ -6642,18 +6730,13 @@ uint16_t mode_plasmoid(void) { // Plasmoid. By Andrew Tuline.
Plasphase* plasmoip = reinterpret_cast<Plasphase*>(SEGENV.data);
um_data_t *um_data;
uint8_t soundAgc = 0;
float sampleAgc = 0.0f, sampleAvg;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
soundAgc = *(uint8_t*)um_data->u_data[1];
sampleAgc = *(float*)um_data->u_data[2];
sampleAvg = *(float*)um_data->u_data[0];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
sampleAvg = inoise8(beatsin8(90, 0, 200)*15 + (ms>>10), ms>>3);
//sampleAvg = mapf(sampleAvg, 0, 255, 0, 255); // help me out here
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
strip.fade_out(64);
@ -6687,32 +6770,23 @@ uint16_t mode_puddlepeak(void) { // Puddlepeak. By Andrew Tuline.
uint8_t fadeVal = map(SEGMENT.speed,0,255, 224, 255);
uint16_t pos = random(SEGLEN); // Set a random starting position.
uint8_t *binNum, *maxVol;
uint8_t samplePeak = 0;
float sampleAgc = 0.0f;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
sampleAgc = *(float*)um_data->u_data[2];
binNum = (uint8_t*)um_data->u_data[10];
maxVol = (uint8_t*)um_data->u_data[9];
samplePeak = *(uint8_t*)um_data->u_data[5];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
samplePeak = random8() > 250;
sampleAgc = inoise8(beatsin8(90, 0, 200)*15 + (ms>>10), ms>>3);
//sampleAgc = mapf(sampleAvg, 0, 255, 0, 255); // help me out here
maxVol = (uint8_t*)&SEGENV.aux0;
binNum = (uint8_t*)&SEGENV.aux1;
um_data = simulateSound(UMS_BeatSin);
}
float sampleAgc = *(float*)um_data->u_data[2];
uint8_t samplePeak = *(uint8_t*)um_data->u_data[5];
uint8_t maxVol = *(uint8_t*)um_data->u_data[9];
uint8_t binNum = *(uint8_t*)um_data->u_data[10];
if (SEGENV.call == 0) {
SEGMENT.custom2 = *binNum;
SEGMENT.custom3 = *maxVol * 2;
SEGMENT.custom2 = binNum;
SEGMENT.custom3 = maxVol * 2;
}
*binNum = SEGMENT.custom2; // Select a bin.
*maxVol = SEGMENT.custom3/4; // Our volume comparator.
binNum = SEGMENT.custom2; // Select a bin.
maxVol = SEGMENT.custom3/4; // Our volume comparator.
strip.fade_out(fadeVal);
@ -6740,21 +6814,16 @@ uint16_t mode_puddles(void) { // Puddles. By Andrew Tuline.
strip.fade_out(fadeVal);
uint8_t soundAgc = 0;
int16_t rawSampleAgc = 0, sample;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
soundAgc = *(uint8_t*)um_data->u_data[1];
rawSampleAgc = *(int16_t*)um_data->u_data[4];
sample = *(int16_t*)um_data->u_data[3];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
sample = inoise8(beatsin8(120, 10, 30)*10 + (ms>>14), ms>>3);
sample = map(sample, 50, 190, 0, 255);
um_data = simulateSound(UMS_BeatSin);
}
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
int16_t sampleRaw = *(int16_t*)um_data->u_data[3];
int16_t rawSampleAgc = *(int16_t*)um_data->u_data[4];
uint16_t tmpSound = (soundAgc) ? rawSampleAgc : sample;
uint16_t tmpSound = (soundAgc) ? rawSampleAgc : sampleRaw;
if (tmpSound > 1) {
size = tmpSound * SEGMENT.intensity /256 /8 + 1; // Determine size of the flash based on the volume.
@ -6781,12 +6850,11 @@ static const char *_data_FX_MODE_PUDDLES PROGMEM = " ♪ Puddles@Fade rate,Puddl
uint16_t mode_pixels(void) { // Pixels. By Andrew Tuline.
um_data_t *um_data;
uint16_t *myVals = nullptr;
float sampleAgc = 0.0f;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
sampleAgc = *(float*)um_data->u_data[2];
myVals = (uint16_t*)um_data->u_data[14];
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
um_data = simulateSound(UMS_BeatSin);
}
float sampleAgc = *(float*)um_data->u_data[2];
uint16_t *myVals = (uint16_t*)um_data->u_data[14];
if (!myVals) return mode_static();
strip.fade_out(64+(SEGMENT.speed>>1));
@ -6815,32 +6883,24 @@ uint16_t mode_binmap(void) {
float maxVal = 512; // Kind of a guess as to the maximum output value per combined logarithmic bins.
#ifdef SR_DEBUG
uint8_t *maxVol;
#endif
uint8_t soundAgc = 0;
float sampleAvg = 0.0f;
float *fftBin = nullptr;
float multAgc, sampleGain;
uint8_t soundSquelch;
uint8_t *inputLevel = (uint8_t*)(&SEGENV.aux1+1);
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
#ifdef SR_DEBUG
maxVol = (uint8_t*)um_data->u_data[9];
#endif
sampleAvg = *(float*) um_data->u_data[0];
soundAgc = *(uint8_t*)um_data->u_data[1];
multAgc = *(float*) um_data->u_data[11];
sampleGain = *(float*) um_data->u_data[13];
soundSquelch = *(uint8_t*)um_data->u_data[15];
fftBin = (float*) um_data->u_data[16];
inputLevel = (uint8_t*)um_data->u_data[17];
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
um_data = simulateSound(UMS_BeatSin);
}
#ifdef SR_DEBUG
uint8_t *maxVol = (uint8_t*)um_data->u_data[9];
#endif
float sampleAvg = *(float*) um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float multAgc = *(float*) um_data->u_data[11];
float sampleGain = *(float*) um_data->u_data[13];
uint8_t soundSquelch = *(uint8_t*)um_data->u_data[15];
float *fftBin = (float*) um_data->u_data[16];
uint8_t inputLevel = *(uint8_t*)um_data->u_data[17];
if (!fftBin) return mode_static();
if (SEGENV.call == 0) {
SEGMENT.custom1 = *inputLevel;
SEGMENT.custom1 = inputLevel;
#ifdef SR_DEBUG
SEGMENT.custom3 = *maxVol;
#endif
@ -6848,8 +6908,8 @@ uint16_t mode_binmap(void) {
//TODO: implement inputLevel as a global or slider
*inputLevel = SEGMENT.custom1;
float binScale = (((float)sampleGain / 40.0f) + 1.0f/16.f) * ((float)*inputLevel/128.0f); // non-AGC gain multiplier
inputLevel = SEGMENT.custom1;
float binScale = (((float)sampleGain / 40.0f) + 1.0f/16.f) * ((float)inputLevel/128.0f); // non-AGC gain multiplier
if (soundAgc) binScale = multAgc; // AGC gain
if (sampleAvg < 1) binScale = 0.001f; // silentium!
@ -6897,13 +6957,12 @@ static const char *_data_FX_MODE_BINMAP PROGMEM = " ♫ Binmap@,,Input level=128
// ** Blurz //
//////////////////////
uint16_t mode_blurz(void) { // Blurz. By Andrew Tuline.
uint8_t *fftResult = nullptr;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
fftResult = (uint8_t*)um_data->u_data[8];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
uint8_t *fftResult = (uint8_t*)um_data->u_data[8];
if (!fftResult) return mode_static();
if (SEGENV.call == 0) {
@ -6935,13 +6994,12 @@ uint16_t mode_DJLight(void) { // Written by ??? Adapted by Wil
if (!SEGENV.allocateData(dataSize)) return mode_static(); //allocation failed
CRGB *leds = reinterpret_cast<CRGB*>(SEGENV.data);
uint8_t *fftResult = nullptr;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
fftResult = (uint8_t*)um_data->u_data[8];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
uint8_t *fftResult = (uint8_t*)um_data->u_data[8];
if (!fftResult) return mode_static();
uint8_t secondHand = micros()/(256-SEGMENT.speed)/500+1 % 64;
@ -6969,21 +7027,16 @@ uint16_t mode_freqmap(void) { // Map FFT_MajorPeak to SEGLEN.
// Start frequency = 60 Hz and log10(60) = 1.78
// End frequency = 5120 Hz and lo10(5120) = 3.71
float FFT_MajorPeak = 0.0;
float FFT_Magnitude = 0.0;
uint8_t soundAgc = 0;
float sampleAvg = 0.0f;
float multAgc = 0.0f;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
FFT_MajorPeak = *(float*)um_data->u_data[6];
FFT_Magnitude = *(float*)um_data->u_data[7];
sampleAvg = *(float*)um_data->u_data[0];
soundAgc = *(uint8_t*)um_data->u_data[1];
multAgc = *(float*)um_data->u_data[11];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float FFT_MajorPeak = *(float*)um_data->u_data[6];
float FFT_Magnitude = *(float*)um_data->u_data[7];
float multAgc = *(float*)um_data->u_data[11];
float my_magnitude = FFT_Magnitude / 4.0;
if (soundAgc) my_magnitude *= multAgc;
@ -7008,15 +7061,13 @@ static const char *_data_FX_MODE_FREQMAP PROGMEM = " ♫ Freqmap@Fade rate,Start
// ** Freqmatrix //
///////////////////////
uint16_t mode_freqmatrix(void) { // Freqmatrix. By Andreas Pleschung.
float FFT_MajorPeak = 0.0;
float sampleAgc = 0.0f;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
FFT_MajorPeak = *(float*)um_data->u_data[6];
sampleAgc = *(float*)um_data->u_data[2];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
float sampleAgc = *(float*)um_data->u_data[2];
float FFT_MajorPeak = *(float*)um_data->u_data[6];
uint8_t secondHand = micros()/(256-SEGMENT.speed)/500 % 16;
if(SEGENV.aux0 != secondHand) {
@ -7064,21 +7115,15 @@ static const char *_data_FX_MODE_FREQMATRIX PROGMEM = " ♫ Freqmatrix@Time dela
// SEGMENT.speed select faderate
// SEGMENT.intensity select colour index
uint16_t mode_freqpixels(void) { // Freqpixel. By Andrew Tuline.
float FFT_MajorPeak = 0.0;
float FFT_Magnitude = 0.0;
uint8_t soundAgc = 0;
float sampleAvg = 0.0f;
float multAgc = 0.0f;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
FFT_MajorPeak = *(float*)um_data->u_data[6];
FFT_Magnitude = *(float*)um_data->u_data[7];
sampleAvg = *(float*)um_data->u_data[0];
soundAgc = *(uint8_t*)um_data->u_data[1];
multAgc = *(float*)um_data->u_data[11];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float FFT_MajorPeak = *(float*)um_data->u_data[6];
float FFT_Magnitude = *(float*)um_data->u_data[7];
float multAgc = *(float*)um_data->u_data[11];
float my_magnitude = FFT_Magnitude / 16.0;
if (soundAgc) my_magnitude *= multAgc;
@ -7114,18 +7159,15 @@ static const char *_data_FX_MODE_FREQPIXELS PROGMEM = " ♫ Freqpixels@Fade rate
// As a compromise between speed and accuracy we are currently sampling with 10240Hz, from which we can then determine with a 512bin FFT our max frequency is 5120Hz.
// Depending on the music stream you have you might find it useful to change the frequency mapping.
uint16_t mode_freqwave(void) { // Freqwave. By Andreas Pleschung.
float FFT_MajorPeak = 0.0;
uint8_t soundAgc = 0;
float sampleAgc = 0.0f, sampleAvg = 0.0f;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
FFT_MajorPeak = *(float*)um_data->u_data[6];
sampleAvg = *(float*)um_data->u_data[0];
soundAgc = *(uint8_t*)um_data->u_data[1];
sampleAgc = *(float*)um_data->u_data[2];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
float FFT_MajorPeak = *(float*)um_data->u_data[6];
uint8_t secondHand = micros()/(256-SEGMENT.speed)/500 % 16;
if(SEGENV.aux0 != secondHand) {
@ -7182,18 +7224,14 @@ uint16_t mode_gravfreq(void) { // Gravfreq. By Andrew Tuline.
Gravity* gravcen = reinterpret_cast<Gravity*>(SEGENV.data);
um_data_t *um_data;
uint8_t soundAgc = 0;
float sampleAgc = 0.0f, sampleAvg = 0.0f;
float FFT_MajorPeak = 0.0;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
FFT_MajorPeak = *(float*)um_data->u_data[6];
soundAgc = *(uint8_t*)um_data->u_data[1];
sampleAgc = *(float*)um_data->u_data[2];
sampleAvg = *(float*)um_data->u_data[0];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
sampleAvg = inoise8(12345); // I have no idea what that does
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float sampleAgc = *(float*)um_data->u_data[2];
float FFT_MajorPeak = *(float*)um_data->u_data[6];
strip.fade_out(240);
@ -7233,13 +7271,12 @@ static const char *_data_FX_MODE_GRAVFREQ PROGMEM = " ♫ Gravfreq@Rate of fall,
// ** Noisemove //
//////////////////////
uint16_t mode_noisemove(void) { // Noisemove. By: Andrew Tuline
uint8_t *fftResult = nullptr;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
fftResult = (uint8_t*)um_data->u_data[8];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
uint8_t *fftResult = (uint8_t*)um_data->u_data[8];
if (!fftResult) return mode_static();
strip.fade_out(224); // Just in case something doesn't get faded.
@ -7260,21 +7297,16 @@ static const char *_data_FX_MODE_NOISEMOVE PROGMEM = " ♫ Noisemove@Speed of pe
// ** Rocktaves //
//////////////////////
uint16_t mode_rocktaves(void) { // Rocktaves. Same note from each octave is same colour. By: Andrew Tuline
float FFT_MajorPeak = 0.0;
float FFT_Magnitude = 0.0;
uint8_t soundAgc = 0;
float sampleAvg = 0.0f;
float multAgc = 0.0f;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
FFT_MajorPeak = *(float*)um_data->u_data[6];
FFT_Magnitude = *(float*)um_data->u_data[7];
sampleAvg = *(float*)um_data->u_data[0];
soundAgc = *(uint8_t*)um_data->u_data[1];
multAgc = *(float*)um_data->u_data[11];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
float FFT_MajorPeak = *(float*)um_data->u_data[6];
float FFT_Magnitude = *(float*)um_data->u_data[7];
float multAgc = *(float*)um_data->u_data[11];
strip.fade_out(128); // Just in case something doesn't get faded.
@ -7312,40 +7344,28 @@ static const char *_data_FX_MODE_ROCKTAVES PROGMEM = " ♫ Rocktaves@;,!;!";
uint16_t mode_waterfall(void) { // Waterfall. By: Andrew Tuline
if (SEGENV.call == 0) strip.fill(BLACK);
uint8_t *binNum, *maxVol;
uint8_t samplePeak = 0;
float FFT_MajorPeak = 0.0;
float FFT_Magnitude = 0.0;
uint8_t soundAgc = 0;
float sampleAvg = 0.0f;
float multAgc = 0.0f;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
maxVol = (uint8_t*)um_data->u_data[9];
samplePeak = *(uint8_t*)um_data->u_data[5];
binNum = (uint8_t*)um_data->u_data[10];
FFT_MajorPeak = *(float*)um_data->u_data[6];
FFT_Magnitude = *(float*)um_data->u_data[7];
sampleAvg = *(float*)um_data->u_data[0];
soundAgc = *(uint8_t*)um_data->u_data[1];
multAgc = *(float*)um_data->u_data[11];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
uint32_t ms = millis();
binNum = (uint8_t*) &SEGENV.aux1;
maxVol = (uint8_t*)(&SEGENV.aux1+1);
samplePeak = random8() > 250;
sampleAvg = inoise8(beatsin8(90, 0, 200)*15 + (ms>>10), ms>>3);
um_data = simulateSound(UMS_BeatSin);
}
float sampleAvg = *(float*)um_data->u_data[0];
uint8_t soundAgc = *(uint8_t*)um_data->u_data[1];
uint8_t samplePeak = *(uint8_t*)um_data->u_data[5];
float FFT_MajorPeak = *(float*)um_data->u_data[6];
float FFT_Magnitude = *(float*)um_data->u_data[7];
uint8_t maxVol = *(uint8_t*)um_data->u_data[9];
uint8_t binNum = *(uint8_t*)um_data->u_data[10];
float multAgc = *(float*)um_data->u_data[11];
if (SEGENV.call == 0) {
SEGENV.aux0 = 255;
SEGMENT.custom2 = *binNum;
SEGMENT.custom3 = *maxVol * 2;
SEGMENT.custom2 = binNum;
SEGMENT.custom3 = maxVol * 2;
}
*binNum = SEGMENT.custom2; // Select a bin.
*maxVol = SEGMENT.custom3/2; // Our volume comparator.
binNum = SEGMENT.custom2; // Select a bin.
maxVol = SEGMENT.custom3/2; // Our volume comparator.
uint8_t secondHand = micros() / (256-SEGMENT.speed)/500 + 1 % 16;
if (SEGENV.aux0 != secondHand) { // Triggered millis timing.
@ -7383,13 +7403,12 @@ uint16_t mode_2DGEQ(void) { // By Will Tatam. Code reduction by Ewoud Wijma.
if (!SEGENV.allocateData(cols*sizeof(uint16_t))) return mode_static(); //allocation failed
uint16_t *previousBarHeight = reinterpret_cast<uint16_t*>(SEGENV.data); //array of previous bar heights per frequency band
uint8_t *fftResult = nullptr;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
fftResult = (uint8_t*)um_data->u_data[8];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
uint8_t *fftResult = (uint8_t*)um_data->u_data[8];
if (!fftResult) return mode_static();
if (SEGENV.call == 0) for (int i=0; i<cols; i++) previousBarHeight[i] = 0;
@ -7448,13 +7467,12 @@ uint16_t mode_2DFunkyPlank(void) { // Written by ??? Adapted by Wil
bandInc = (NUMB_BANDS / cols);
}
uint8_t *fftResult = nullptr;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
fftResult = (uint8_t*)um_data->u_data[8];
} else {
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
// add support for no audio data
um_data = simulateSound(UMS_BeatSin);
}
uint8_t *fftResult = (uint8_t*)um_data->u_data[8];
if (!fftResult) return mode_static();
uint8_t secondHand = micros()/(256-SEGMENT.speed)/500+1 % 64;
@ -7541,14 +7559,13 @@ uint16_t mode_2DAkemi(void) {
const float lightFactor = 0.15f;
const float normalFactor = 0.4f;
float base = 0.0f;
uint8_t *fftResult = nullptr;
um_data_t *um_data;
if (usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
fftResult = (uint8_t*)um_data->u_data[8];
base = fftResult[0]/255.0f;
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
um_data = simulateSound(UMS_BeatSin);
}
uint8_t *fftResult = (uint8_t*)um_data->u_data[8];
float base = fftResult[0]/255.0f;
//draw and color Akemi
for (uint16_t y=0; y < rows; y++) for (uint16_t x=0; x < cols; x++) {