FX update
- Meteor: trail & 0.13 behaviour - Meteor Smooth: train & 0.13 behaviour - Scrolling Text: rotation
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@ -2,7 +2,7 @@
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#### Build 2309240
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- Release of WLED beta version 0.14.0-b6 "Hoshi"
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- Effect bugfixes and improvements
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- Effect bugfixes and improvements (Meteor, Meteor Smooth, Scrolling Text)
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- audioreactive: bugfixes for ES8388 and ES7243 init; minor improvements for analog inputs
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#### Build 2309100
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@ -2260,17 +2260,18 @@ uint16_t mode_meteor() {
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byte* trail = SEGENV.data;
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byte meteorSize= 1+ SEGLEN / 10;
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const unsigned meteorSize= 1 + SEGLEN / 20; // 5%
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uint16_t counter = strip.now * ((SEGMENT.speed >> 2) +8);
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uint16_t in = counter * SEGLEN >> 16;
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const int max = SEGMENT.palette==5 || !SEGMENT.check1 ? 240 : 255;
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// fade all leds to colors[1] in LEDs one step
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for (int i = 0; i < SEGLEN; i++) {
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if (random8() <= 255 - SEGMENT.intensity)
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{
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byte meteorTrailDecay = 128 + random8(127);
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if (random8() <= 255 - SEGMENT.intensity) {
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byte meteorTrailDecay = 162 + random8(92);
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trail[i] = scale8(trail[i], meteorTrailDecay);
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SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(i, true, false, 0), trail[i]));
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uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(i, true, false, 0, trail[i]) : SEGMENT.color_from_palette(trail[i], false, true, 255);
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SEGMENT.setPixelColor(i, col);
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}
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}
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@ -2280,13 +2281,14 @@ uint16_t mode_meteor() {
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if (index >= SEGLEN) {
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index -= SEGLEN;
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}
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trail[index] = 240;
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SEGMENT.setPixelColor(index, SEGMENT.color_from_palette(index, true, false, 0));
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trail[index] = max;
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uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(index, true, false, 0, trail[index]) : SEGMENT.color_from_palette(trail[index], false, true, 255);
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SEGMENT.setPixelColor(index, col);
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}
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return FRAMETIME;
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}
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static const char _data_FX_MODE_METEOR[] PROGMEM = "Meteor@!,Trail length;!,!;!;1";
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static const char _data_FX_MODE_METEOR[] PROGMEM = "Meteor@!,Trail,,,,Gradient;;!;1";
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// smooth meteor effect
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@ -2298,18 +2300,17 @@ uint16_t mode_meteor_smooth() {
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byte* trail = SEGENV.data;
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byte meteorSize= 1+ SEGLEN / 10;
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const unsigned meteorSize= 1+ SEGLEN / 20; // 5%
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uint16_t in = map((SEGENV.step >> 6 & 0xFF), 0, 255, 0, SEGLEN -1);
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const int max = SEGMENT.palette==5 || !SEGMENT.check1 ? 240 : 255;
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// fade all leds to colors[1] in LEDs one step
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for (int i = 0; i < SEGLEN; i++) {
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if (trail[i] != 0 && random8() <= 255 - SEGMENT.intensity)
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{
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int change = 3 - random8(12); //change each time between -8 and +3
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trail[i] += change;
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if (trail[i] > 245) trail[i] = 0;
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if (trail[i] > 240) trail[i] = 240;
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SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(i, true, false, 0), trail[i]));
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if (/*trail[i] != 0 &&*/ random8() <= 255 - SEGMENT.intensity) {
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int change = trail[i] + 4 - random8(24); //change each time between -20 and +4
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trail[i] = constrain(change, 0, max);
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uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(i, true, false, 0, trail[i]) : SEGMENT.color_from_palette(trail[i], false, true, 255);
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SEGMENT.setPixelColor(i, col);
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}
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}
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@ -2319,14 +2320,15 @@ uint16_t mode_meteor_smooth() {
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if (index >= SEGLEN) {
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index -= SEGLEN;
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}
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trail[index] = 240;
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SEGMENT.setPixelColor(index, SEGMENT.color_from_palette(index, true, false, 0));
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trail[index] = max;
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uint32_t col = SEGMENT.check1 ? SEGMENT.color_from_palette(index, true, false, 0, trail[index]) : SEGMENT.color_from_palette(trail[index], false, true, 255);
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SEGMENT.setPixelColor(index, col);
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}
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SEGENV.step += SEGMENT.speed +1;
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return FRAMETIME;
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}
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static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail length;!,!;!;1";
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static const char _data_FX_MODE_METEOR_SMOOTH[] PROGMEM = "Meteor Smooth@!,Trail,,,,Gradient;;!;1";
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//Railway Crossing / Christmas Fairy lights
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@ -5984,12 +5986,12 @@ uint16_t mode_2Dscrollingtext(void) {
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col1 = SEGCOLOR(0);
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col2 = SEGCOLOR(2);
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}
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SEGMENT.drawCharacter(text[i], xoffset, yoffset, letterWidth, letterHeight, col1, col2, (SEGMENT.custom3+1)>>3);
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SEGMENT.drawCharacter(text[i], xoffset, yoffset, letterWidth, letterHeight, col1, col2, map(SEGMENT.custom3, 0, 31, -2, 2));
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}
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return FRAMETIME;
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}
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static const char _data_FX_MODE_2DSCROLLTEXT[] PROGMEM = "Scrolling Text@!,Y Offset,Trail,Font size,Rotate,Gradient,Overlay,Reverse;!,!,Gradient;!;2;ix=128,c1=0,c3=0,rev=0,mi=0,rY=0,mY=0";
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static const char _data_FX_MODE_2DSCROLLTEXT[] PROGMEM = "Scrolling Text@!,Y Offset,Trail,Font size,Rotate,Gradient,Overlay,Reverse;!,!,Gradient;!;2;ix=128,c1=0,rev=0,mi=0,rY=0,mY=0";
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////////////////////////////
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@ -629,9 +629,9 @@ typedef struct Segment {
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void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
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void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
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void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, uint8_t rotate = 0);
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, int8_t rotate = 0);
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, uint8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
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void wu_pixel(uint32_t x, uint32_t y, CRGB c);
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void blur1d(fract8 blur_amount); // blur all rows in 1 dimension
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void blur2d(fract8 blur_amount) { blur(blur_amount); }
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@ -661,8 +661,9 @@ typedef struct Segment {
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void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
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void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
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void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color) {}
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
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void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
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#endif
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} segment;
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@ -571,7 +571,7 @@ void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint3
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// draws a raster font character on canvas
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// only supports: 4x6=24, 5x8=40, 5x12=60, 6x8=48 and 7x9=63 fonts ATM
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void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, uint8_t rotate) {
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void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, int8_t rotate) {
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if (!isActive()) return; // not active
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if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported
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chr -= 32; // align with font table entries
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@ -597,10 +597,11 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
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for (int j = 0; j<w; j++) { // character width
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int x0, y0;
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switch (rotate) {
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case 3: x0 = x + (h-1) - i; y0 = y + (w-1) - j; break;
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case 2: x0 = x + j; y0 = y + (h-1) - i; break;
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case 1: x0 = x + i; y0 = y + j; break;
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default: x0 = x + (w-1) - j; y0 = y + i; break;
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case -1: x0 = x + (h-1) - i; y0 = y + (w-1) - j; break; // -90 deg
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case -2:
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case 2: x0 = x + j; y0 = y + (h-1) - i; break; // 180 deg
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case 1: x0 = x + i; y0 = y + j; break; // +90 deg
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default: x0 = x + (w-1) - j; y0 = y + i; break; // no rotation
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}
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if (x0 < 0 || x0 >= cols || y0 < 0 || y0 >= rows) continue; // drawing off-screen
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if (((bits>>(j+(8-w))) & 0x01)) { // bit set
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@ -8,7 +8,7 @@
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*/
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// version code in format yymmddb (b = daily build)
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#define VERSION 2309240
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#define VERSION 2309241
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//uncomment this if you have a "my_config.h" file you'd like to use
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//#define WLED_USE_MY_CONFIG
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