Fix for unselected effect on UI load.
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@ -1,7 +1,7 @@
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//page js
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var loc = false, locip;
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var noNewSegs = false;
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var isOn = false, nlA = false, isLv = false, isInfo = false, isNodes = false, syncSend = false, syncTglRecv = true, isRgbw = false;
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var isOn = false, nlA = false, isLv = false, isInfo = false, isNodes = false, syncSend = false, syncTglRecv = true, isRgbw = false, cct = false;
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var whites = [0,0,0];
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var selColors;
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var expanded = [false];
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@ -478,6 +478,7 @@ function loadPalettes(callback = null)
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})
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.finally(()=>{
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if (callback) callback();
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updateUI();
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});
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}
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@ -503,6 +504,7 @@ function loadFX(callback = null)
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})
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.finally(()=>{
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if (callback) callback();
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updateUI();
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});
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}
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@ -578,6 +580,7 @@ function parseInfo() {
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syncTglRecv = li.str;
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maxSeg = li.leds.maxseg;
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pmt = li.fs.pmt;
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cct = li.leds.cct;
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}
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function loadInfo(callback=null)
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@ -601,7 +604,6 @@ function loadInfo(callback=null)
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parseInfo();
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showNodes();
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if (isInfo) populateInfo(json);
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updateUI();
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reqsLegal = true;
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if (!ws && lastinfo.ws > -1) setTimeout(makeWS,500);
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})
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@ -611,6 +613,7 @@ function loadInfo(callback=null)
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})
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.finally(()=>{
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if (callback) callback();
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updateUI();
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});
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}
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@ -1041,7 +1044,7 @@ function updateUI()
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updateTrail(gId('sliderC3'));
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gId('wwrap').style.display = (isRgbw) ? "block":"none";
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gId("wbal").style.display = (lastinfo.leds.cct) ? "block":"none";
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gId("wbal").style.display = (cct) ? "block":"none";
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updatePA();
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updateHex();
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@ -1066,7 +1069,6 @@ function updateSelectedFx()
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var parent = gId('fxlist');
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var selEffectInput = parent.querySelector(`input[name="fx"][value="${selectedFx}"]`);
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if (selEffectInput) selEffectInput.checked = true;
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console.log(selEffectInput);
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var selElement = parent.querySelector('.selected');
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if (selElement) selElement.classList.remove('selected');
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1797
wled00/html_ui.h
1797
wled00/html_ui.h
File diff suppressed because it is too large
Load Diff
@ -8,7 +8,7 @@
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*/
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// version code in format yymmddb (b = daily build)
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#define VERSION 2111121
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#define VERSION 2111151
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//uncomment this if you have a "my_config.h" file you'd like to use
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//#define WLED_USE_MY_CONFIG
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