Minor tweaks to Chunchun & Plasma FX.

This commit is contained in:
Blaz Kristan 2021-03-01 19:50:14 +01:00
parent a057e50684
commit 61101987f9
3 changed files with 19 additions and 15 deletions

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@ -3159,13 +3159,17 @@ uint16_t WS2812FX::mode_tetrix(void) {
/ adapted from https://github.com/atuline/FastLED-Demos/blob/master/plasma/plasma.ino / adapted from https://github.com/atuline/FastLED-Demos/blob/master/plasma/plasma.ino
*/ */
uint16_t WS2812FX::mode_plasma(void) { uint16_t WS2812FX::mode_plasma(void) {
uint8_t thisPhase = beatsin8(6+_segment_index%3,-64,64); // Setting phase change for a couple of waves. // initialize phases on start
uint8_t thatPhase = beatsin8(7+_segment_index%3,-64,64); if (SEGENV.call == 0) {
SEGENV.aux0 = random8(0,2); // add a bit of randomness
}
uint8_t thisPhase = beatsin8(6+SEGENV.aux0,-64,64);
uint8_t thatPhase = beatsin8(7+SEGENV.aux0,-64,64);
for (int i = 0; i < SEGLEN; i++) { // For each of the LED's in the strand, set color & brightness based on a wave as follows: for (int i = 0; i < SEGLEN; i++) { // For each of the LED's in the strand, set color & brightness based on a wave as follows:
uint8_t colorIndex = cubicwave8((i*(1+ 3*(SEGMENT.speed >> 5)))+(thisPhase) & 0xFF)/2 // factor=23 // Create a wave and add a phase change and add another wave with its own phase change. uint8_t colorIndex = cubicwave8((i*(2+ 3*(SEGMENT.speed >> 5))+thisPhase) & 0xFF)/2 // factor=23 // Create a wave and add a phase change and add another wave with its own phase change.
+ cos8((i*(1+ 2*(SEGMENT.speed >> 5)))+(thatPhase) & 0xFF)/2; // factor=15 // Hey, you can even change the frequencies if you wish. + cos8((i*(1+ 2*(SEGMENT.speed >> 5))+thatPhase) & 0xFF)/2; // factor=15 // Hey, you can even change the frequencies if you wish.
uint8_t thisBright = qsub8(colorIndex, beatsin8(6,0, (255 - SEGMENT.intensity)|0x01 )); uint8_t thisBright = qsub8(colorIndex, beatsin8(7,0, (128 - (SEGMENT.intensity>>1))));
CRGB color = ColorFromPalette(currentPalette, colorIndex, thisBright, LINEARBLEND); CRGB color = ColorFromPalette(currentPalette, colorIndex, thisBright, LINEARBLEND);
setPixelColor(i, color.red, color.green, color.blue); setPixelColor(i, color.red, color.green, color.blue);
} }
@ -3593,15 +3597,15 @@ uint16_t WS2812FX::mode_chunchun(void)
{ {
fill(SEGCOLOR(1)); fill(SEGCOLOR(1));
uint16_t counter = now*(6 + (SEGMENT.speed >> 4)); uint16_t counter = now*(6 + (SEGMENT.speed >> 4));
uint16_t numBirds = SEGLEN >> 2; uint16_t numBirds = 2 + (SEGLEN >> 3); // 2 + 1/8 of a segment
uint16_t span = SEGMENT.intensity << 8; uint16_t span = (SEGMENT.intensity << 8) / numBirds;
for (uint16_t i = 0; i < numBirds; i++) for (uint16_t i = 0; i < numBirds; i++)
{ {
counter -= span/numBirds; counter -= span;
uint16_t megumin = sin16(counter) + 0x8000; uint16_t megumin = sin16(counter) + 0x8000;
uint32_t bird = (megumin * SEGLEN) >> 16; uint32_t bird = (megumin * SEGLEN) >> 16;
uint32_t c = color_from_palette((i * 255)/ numBirds, false, true, 0); uint32_t c = color_from_palette((i * 255)/ numBirds, false, false, 0); // no palette wrapping
setPixelColor(bird, c); setPixelColor(bird, c);
} }
return FRAMETIME; return FRAMETIME;

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@ -322,11 +322,11 @@ class WS2812FX {
// segment runtime parameters // segment runtime parameters
typedef struct Segment_runtime { // 28 bytes typedef struct Segment_runtime { // 28 bytes
unsigned long next_time; unsigned long next_time; // millis() of next update
uint32_t step; uint32_t step; // custom "step" var
uint32_t call; uint32_t call; // call counter
uint16_t aux0; uint16_t aux0; // custom var
uint16_t aux1; uint16_t aux1; // custom var
byte* data = nullptr; byte* data = nullptr;
bool allocateData(uint16_t len){ bool allocateData(uint16_t len){
if (data && _dataLen == len) return true; //already allocated if (data && _dataLen == len) return true; //already allocated

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@ -8,7 +8,7 @@
*/ */
// version code in format yymmddb (b = daily build) // version code in format yymmddb (b = daily build)
#define VERSION 2103011 #define VERSION 2103012
//uncomment this if you have a "my_config.h" file you'd like to use //uncomment this if you have a "my_config.h" file you'd like to use
//#define WLED_USE_MY_CONFIG //#define WLED_USE_MY_CONFIG