2D enhancement (internal)
- move() wrapping - dual addPixelColorXY()
This commit is contained in:
parent
2540a2dfd9
commit
65c584aeda
@ -1247,10 +1247,10 @@ uint16_t mode_rain() {
|
|||||||
if (SEGENV.call && SEGENV.step > SPEED_FORMULA_L) {
|
if (SEGENV.call && SEGENV.step > SPEED_FORMULA_L) {
|
||||||
SEGENV.step = 1;
|
SEGENV.step = 1;
|
||||||
if (strip.isMatrix) {
|
if (strip.isMatrix) {
|
||||||
uint32_t ctemp[width];
|
//uint32_t ctemp[width];
|
||||||
for (int i = 0; i<width; i++) ctemp[i] = SEGMENT.getPixelColorXY(i, height-1);
|
//for (int i = 0; i<width; i++) ctemp[i] = SEGMENT.getPixelColorXY(i, height-1);
|
||||||
SEGMENT.move(6,1); // move all pixels down
|
SEGMENT.move(6, 1, true); // move all pixels down
|
||||||
for (int i = 0; i<width; i++) SEGMENT.setPixelColorXY(i, 0, ctemp[i]); // wrap around
|
//for (int i = 0; i<width; i++) SEGMENT.setPixelColorXY(i, 0, ctemp[i]); // wrap around
|
||||||
SEGENV.aux0 = (SEGENV.aux0 % width) + (SEGENV.aux0 / width + 1) * width;
|
SEGENV.aux0 = (SEGENV.aux0 % width) + (SEGENV.aux0 / width + 1) * width;
|
||||||
SEGENV.aux1 = (SEGENV.aux1 % width) + (SEGENV.aux1 / width + 1) * width;
|
SEGENV.aux1 = (SEGENV.aux1 % width) + (SEGENV.aux1 / width + 1) * width;
|
||||||
} else {
|
} else {
|
||||||
@ -7419,7 +7419,6 @@ uint16_t mode_2Dsoap() {
|
|||||||
uint8_t data = inoise16(*noise32_x + ioffset, *noise32_y + joffset, *noise32_z) >> 8;
|
uint8_t data = inoise16(*noise32_x + ioffset, *noise32_y + joffset, *noise32_z) >> 8;
|
||||||
noise3d[i*cols + j] = scale8(noise3d[i*cols + j], SEGMENT.intensity) + scale8(data, 255 - SEGMENT.intensity);
|
noise3d[i*cols + j] = scale8(noise3d[i*cols + j], SEGMENT.intensity) + scale8(data, 255 - SEGMENT.intensity);
|
||||||
SEGMENT.setPixelColorXY(i, j, ColorFromPalette(SEGPALETTE,~noise3d[i*cols + j]*3));
|
SEGMENT.setPixelColorXY(i, j, ColorFromPalette(SEGPALETTE,~noise3d[i*cols + j]*3));
|
||||||
SEGMENT.color_wheel(1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -7464,7 +7463,7 @@ uint16_t mode_2Dsoap() {
|
|||||||
CRGB PixelB = CRGB::Black;
|
CRGB PixelB = CRGB::Black;
|
||||||
if ((zF >= 0) && (zF < cols)) PixelB = SEGMENT.getPixelColorXY(zF, y);
|
if ((zF >= 0) && (zF < cols)) PixelB = SEGMENT.getPixelColorXY(zF, y);
|
||||||
else PixelB = ColorFromPalette(SEGPALETTE, ~noise3d[(abs(zF)%cols)*cols + y]*3);
|
else PixelB = ColorFromPalette(SEGPALETTE, ~noise3d[(abs(zF)%cols)*cols + y]*3);
|
||||||
ledsbuff[x] = (PixelA.nscale8(ease8InOutApprox(255 - fraction))) + (PixelB.nscale8(ease8InOutApprox(fraction))); // lerp8by8(PixelA, PixelB, fraction );
|
ledsbuff[x] = (PixelA.nscale8(ease8InOutApprox(255 - fraction))) + (PixelB.nscale8(ease8InOutApprox(fraction)));
|
||||||
}
|
}
|
||||||
for (size_t x = 0; x < cols; x++) {
|
for (size_t x = 0; x < cols; x++) {
|
||||||
SEGMENT.setPixelColorXY(x, y, ledsbuff[x]);
|
SEGMENT.setPixelColorXY(x, y, ledsbuff[x]);
|
||||||
@ -7499,7 +7498,7 @@ uint16_t mode_2Dsoap() {
|
|||||||
|
|
||||||
return FRAMETIME;
|
return FRAMETIME;
|
||||||
}
|
}
|
||||||
static const char _data_FX_MODE_2DSOAP[] PROGMEM = "Soap@!,Smoothness;;!;2;";
|
static const char _data_FX_MODE_2DSOAP[] PROGMEM = "Soap@!,Smoothness;;!;2;pal=11";
|
||||||
|
|
||||||
#endif // WLED_DISABLE_2D
|
#endif // WLED_DISABLE_2D
|
||||||
|
|
||||||
|
34
wled00/FX.h
34
wled00/FX.h
@ -254,8 +254,8 @@
|
|||||||
#define FX_MODE_2DBLOBS 121 //gap fill
|
#define FX_MODE_2DBLOBS 121 //gap fill
|
||||||
#define FX_MODE_2DSCROLLTEXT 122 //gap fill
|
#define FX_MODE_2DSCROLLTEXT 122 //gap fill
|
||||||
#define FX_MODE_2DDRIFTROSE 123 //gap fill
|
#define FX_MODE_2DDRIFTROSE 123 //gap fill
|
||||||
#define FX_MODE_2DDISTORTIONWAVES 124
|
#define FX_MODE_2DDISTORTIONWAVES 124 //gap fill
|
||||||
#define FX_MODE_2DSOAP 125
|
#define FX_MODE_2DSOAP 125 //gap fill
|
||||||
|
|
||||||
// WLED-SR effects (SR compatible IDs !!!)
|
// WLED-SR effects (SR compatible IDs !!!)
|
||||||
#define FX_MODE_PIXELS 128
|
#define FX_MODE_PIXELS 128
|
||||||
@ -563,9 +563,9 @@ typedef struct Segment {
|
|||||||
void fadeToBlackBy(uint8_t fadeBy);
|
void fadeToBlackBy(uint8_t fadeBy);
|
||||||
void blendPixelColor(int n, uint32_t color, uint8_t blend);
|
void blendPixelColor(int n, uint32_t color, uint8_t blend);
|
||||||
void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
|
void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
|
||||||
void addPixelColor(int n, uint32_t color);
|
void addPixelColor(int n, uint32_t color, bool fast = false);
|
||||||
void addPixelColor(int n, byte r, byte g, byte b, byte w = 0) { addPixelColor(n, RGBW32(r,g,b,w)); } // automatically inline
|
void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(n, RGBW32(r,g,b,w), fast); } // automatically inline
|
||||||
void addPixelColor(int n, CRGB c) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
|
void addPixelColor(int n, CRGB c, bool fast = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), fast); } // automatically inline
|
||||||
void fadePixelColor(uint16_t n, uint8_t fade);
|
void fadePixelColor(uint16_t n, uint8_t fade);
|
||||||
uint8_t get_random_wheel_index(uint8_t pos);
|
uint8_t get_random_wheel_index(uint8_t pos);
|
||||||
uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255);
|
uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255);
|
||||||
@ -587,16 +587,16 @@ typedef struct Segment {
|
|||||||
// 2D support functions
|
// 2D support functions
|
||||||
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend);
|
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend);
|
||||||
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
|
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
|
||||||
void addPixelColorXY(int x, int y, uint32_t color);
|
void addPixelColorXY(int x, int y, uint32_t color, bool fast = false);
|
||||||
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { addPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline
|
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), fast); } // automatically inline
|
||||||
void addPixelColorXY(int x, int y, CRGB c) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
|
void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
|
||||||
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade);
|
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade);
|
||||||
void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
|
void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
|
||||||
void blurRow(uint16_t row, fract8 blur_amount);
|
void blurRow(uint16_t row, fract8 blur_amount);
|
||||||
void blurCol(uint16_t col, fract8 blur_amount);
|
void blurCol(uint16_t col, fract8 blur_amount);
|
||||||
void moveX(int8_t delta);
|
void moveX(int8_t delta, bool wrap = false);
|
||||||
void moveY(int8_t delta);
|
void moveY(int8_t delta, bool wrap = false);
|
||||||
void move(uint8_t dir, uint8_t delta);
|
void move(uint8_t dir, uint8_t delta, bool wrap = false);
|
||||||
void draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
|
void draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
|
||||||
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
|
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
|
||||||
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
|
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
|
||||||
@ -620,16 +620,16 @@ typedef struct Segment {
|
|||||||
uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
|
uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
|
||||||
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
|
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
|
||||||
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
|
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
|
||||||
void addPixelColorXY(int x, int y, uint32_t color) { addPixelColor(x, color); }
|
void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
|
||||||
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { addPixelColor(x, RGBW32(r,g,b,w)); }
|
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
|
||||||
void addPixelColorXY(int x, int y, CRGB c) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
|
void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
|
||||||
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
|
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
|
||||||
void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
|
void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
|
||||||
void blurRow(uint16_t row, fract8 blur_amount) {}
|
void blurRow(uint16_t row, fract8 blur_amount) {}
|
||||||
void blurCol(uint16_t col, fract8 blur_amount) {}
|
void blurCol(uint16_t col, fract8 blur_amount) {}
|
||||||
void moveX(int8_t delta) {}
|
void moveX(int8_t delta, bool wrap = false) {}
|
||||||
void moveY(int8_t delta) {}
|
void moveY(int8_t delta, bool wrap = false) {}
|
||||||
void move(uint8_t dir, uint8_t delta) {}
|
void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
|
||||||
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
|
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
|
||||||
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
|
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
|
||||||
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
|
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
|
||||||
|
@ -304,8 +304,22 @@ void Segment::blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Adds the specified color with the existing pixel color perserving color balance.
|
// Adds the specified color with the existing pixel color perserving color balance.
|
||||||
void Segment::addPixelColorXY(int x, int y, uint32_t color) {
|
void Segment::addPixelColorXY(int x, int y, uint32_t color, bool fast) {
|
||||||
setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color));
|
uint32_t col = getPixelColorXY(x,y);
|
||||||
|
uint8_t r = R(col);
|
||||||
|
uint8_t g = G(col);
|
||||||
|
uint8_t b = B(col);
|
||||||
|
uint8_t w = W(col);
|
||||||
|
if (fast) {
|
||||||
|
r = qadd8(r, R(color));
|
||||||
|
g = qadd8(g, G(color));
|
||||||
|
b = qadd8(b, B(color));
|
||||||
|
w = qadd8(w, W(color));
|
||||||
|
col = RGBW32(r,g,b,w);
|
||||||
|
} else {
|
||||||
|
col = color_add(col, color);
|
||||||
|
}
|
||||||
|
setPixelColorXY(x, y, col);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Segment::fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) {
|
void Segment::fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) {
|
||||||
@ -416,54 +430,55 @@ void Segment::blur1d(fract8 blur_amount) {
|
|||||||
for (uint16_t y = 0; y < rows; y++) blurRow(y, blur_amount);
|
for (uint16_t y = 0; y < rows; y++) blurRow(y, blur_amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Segment::moveX(int8_t delta) {
|
void Segment::moveX(int8_t delta, bool wrap) {
|
||||||
const uint16_t cols = virtualWidth();
|
const uint16_t cols = virtualWidth();
|
||||||
const uint16_t rows = virtualHeight();
|
const uint16_t rows = virtualHeight();
|
||||||
if (!delta) return;
|
if (!delta || abs(delta) >= cols) return;
|
||||||
if (delta > 0) {
|
uint32_t newPxCol[cols];
|
||||||
for (uint8_t y = 0; y < rows; y++) for (uint8_t x = 0; x < cols-1; x++) {
|
for (int y = 0; y < rows; y++) {
|
||||||
if (x + delta >= cols) break;
|
if (delta > 0) {
|
||||||
setPixelColorXY(x, y, getPixelColorXY((x + delta)%cols, y));
|
for (int x = 0; x < cols-delta; x++) newPxCol[x] = getPixelColorXY((x + delta), y);
|
||||||
}
|
for (int x = cols-delta; x < cols; x++) newPxCol[x] = getPixelColorXY(wrap ? (x + delta) - cols : x, y);
|
||||||
} else {
|
} else {
|
||||||
for (uint8_t y = 0; y < rows; y++) for (int16_t x = cols-1; x >= 0; x--) {
|
for (int x = cols-1; x >= -delta; x--) newPxCol[x] = getPixelColorXY((x + delta), y);
|
||||||
if (x + delta < 0) break;
|
for (int x = -delta-1; x >= 0; x--) newPxCol[x] = getPixelColorXY(wrap ? (x + delta) + cols : x, y);
|
||||||
setPixelColorXY(x, y, getPixelColorXY(x + delta, y));
|
|
||||||
}
|
}
|
||||||
|
for (int x = 0; x < cols; x++) setPixelColorXY(x, y, newPxCol[x]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Segment::moveY(int8_t delta) {
|
void Segment::moveY(int8_t delta, bool wrap) {
|
||||||
const uint16_t cols = virtualWidth();
|
const uint16_t cols = virtualWidth();
|
||||||
const uint16_t rows = virtualHeight();
|
const uint16_t rows = virtualHeight();
|
||||||
if (!delta) return;
|
if (!delta || abs(delta) >= rows) return;
|
||||||
if (delta > 0) {
|
uint32_t newPxCol[rows];
|
||||||
for (uint8_t x = 0; x < cols; x++) for (uint8_t y = 0; y < rows-1; y++) {
|
for (int x = 0; x < cols; x++) {
|
||||||
if (y + delta >= rows) break;
|
if (delta > 0) {
|
||||||
setPixelColorXY(x, y, getPixelColorXY(x, (y + delta)));
|
for (int y = 0; y < rows-delta; y++) newPxCol[y] = getPixelColorXY(x, (y + delta));
|
||||||
}
|
for (int y = rows-delta; y < rows; y++) newPxCol[y] = getPixelColorXY(x, wrap ? (y + delta) - rows : y);
|
||||||
} else {
|
} else {
|
||||||
for (uint8_t x = 0; x < cols; x++) for (int16_t y = rows-1; y >= 0; y--) {
|
for (int y = rows-1; y >= -delta; y--) newPxCol[y] = getPixelColorXY(x, (y + delta));
|
||||||
if (y + delta < 0) break;
|
for (int y = -delta-1; y >= 0; y--) newPxCol[y] = getPixelColorXY(x, wrap ? (y + delta) + rows : y);
|
||||||
setPixelColorXY(x, y, getPixelColorXY(x, y + delta));
|
|
||||||
}
|
}
|
||||||
|
for (int y = 0; y < rows; y++) setPixelColorXY(x, y, newPxCol[y]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// move() - move all pixels in desired direction delta number of pixels
|
// move() - move all pixels in desired direction delta number of pixels
|
||||||
// @param dir direction: 0=left, 1=left-up, 2=up, 3=right-up, 4=right, 5=right-down, 6=down, 7=left-down
|
// @param dir direction: 0=left, 1=left-up, 2=up, 3=right-up, 4=right, 5=right-down, 6=down, 7=left-down
|
||||||
// @param delta number of pixels to move
|
// @param delta number of pixels to move
|
||||||
void Segment::move(uint8_t dir, uint8_t delta) {
|
// @param wrap around
|
||||||
|
void Segment::move(uint8_t dir, uint8_t delta, bool wrap) {
|
||||||
if (delta==0) return;
|
if (delta==0) return;
|
||||||
switch (dir) {
|
switch (dir) {
|
||||||
case 0: moveX( delta); break;
|
case 0: moveX( delta, wrap); break;
|
||||||
case 1: moveX( delta); moveY( delta); break;
|
case 1: moveX( delta, wrap); moveY( delta, wrap); break;
|
||||||
case 2: moveY( delta); break;
|
case 2: moveY( delta, wrap); break;
|
||||||
case 3: moveX(-delta); moveY( delta); break;
|
case 3: moveX(-delta, wrap); moveY( delta, wrap); break;
|
||||||
case 4: moveX(-delta); break;
|
case 4: moveX(-delta, wrap); break;
|
||||||
case 5: moveX(-delta); moveY(-delta); break;
|
case 5: moveX(-delta, wrap); moveY(-delta, wrap); break;
|
||||||
case 6: moveY(-delta); break;
|
case 6: moveY(-delta, wrap); break;
|
||||||
case 7: moveX( delta); moveY(-delta); break;
|
case 7: moveX( delta, wrap); moveY(-delta, wrap); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -821,8 +821,22 @@ void Segment::blendPixelColor(int n, uint32_t color, uint8_t blend) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Adds the specified color with the existing pixel color perserving color balance.
|
// Adds the specified color with the existing pixel color perserving color balance.
|
||||||
void Segment::addPixelColor(int n, uint32_t color) {
|
void Segment::addPixelColor(int n, uint32_t color, bool fast) {
|
||||||
setPixelColor(n, color_add(getPixelColor(n), color));
|
uint32_t col = getPixelColor(n);
|
||||||
|
uint8_t r = R(col);
|
||||||
|
uint8_t g = G(col);
|
||||||
|
uint8_t b = B(col);
|
||||||
|
uint8_t w = W(col);
|
||||||
|
if (fast) {
|
||||||
|
r = qadd8(r, R(color));
|
||||||
|
g = qadd8(g, G(color));
|
||||||
|
b = qadd8(b, B(color));
|
||||||
|
w = qadd8(w, W(color));
|
||||||
|
col = RGBW32(r,g,b,w);
|
||||||
|
} else {
|
||||||
|
col = color_add(col, color);
|
||||||
|
}
|
||||||
|
setPixelColor(n, col);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Segment::fadePixelColor(uint16_t n, uint8_t fade) {
|
void Segment::fadePixelColor(uint16_t n, uint8_t fade) {
|
||||||
|
Loading…
Reference in New Issue
Block a user